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Lady in White & Cursed Castaway Reveals: The Witchwood

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A Priest Legendary minion and a Rogue Common minion were revealed earlier today.

This exciting card was revealed by the one and only DDaHyoNi:

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This is my favourite card from the set so far! It has some drawbacks, obviously: weak body for a 6-mana turn, devastating if you never draw it and only affects minions in your deck, while you will also want to play stuff like Northshire Cleric and Tar Creeper earlier in the game. But its potential is nuts and it can be more versatile than it initially looks!

After the death of Razakus Priest and the fun and giggles that followed with Spiteful Summoner Priest, it's actually Combo Priest that has been performing well in the past couple of months. Granted that this archetype will lose the Dragon package and Potion of Madness with the yearly rotation, but it's one of the oldest Priest archetypes in Hearthstone, going all the way back to its roots and always surviving somehow. Lady in White could fit well into Combo Priest, but she's also going to benefit Control Priest a lot, buffing some beefy late game threats like Obsidian Statue and Sleepy Dragon, or Ysera.

The other card was revealed by YawgMoth87 on Twitch:

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I initially thought this card was terrible, but after reading the discussion on Reddit I've realised that it's at least okay. It's very slow and over-costed and its stats are slightly painful; Rogue has been getting too many of these late game cards and they have never found a place anywhere, because Rogue always thrived in non-control decks. The Pirate tribe also seems slightly irrelevant. On the other hand, Rush can be useful and the cycling part of the card is good. 

What do you think about these two cards? You can also find them, along with all the other revealed cards, in our Witchwood hub.

Images belong to Hearthpwn.

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The Priest card seems decent all round with the exception of it being one of the last minions drawn from a deck, so not much to talk on there. The Rouge card, however, seems hard to put in a place. I could see using it to get a specific combo card out of your deck later in the game, but the cost of the card makes me wonder if its actually worth the cycle. you could use it to clear a minion by trading and making sure you get the deatherattle off, but again that seems really cost ineffective. Maybe if we get more pirate tribal for Rouge in the set it could be useful.

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The Lady in White: Nice art and name. I think the deck you have to construct around her might end up being weak when you don't draw her (early enough). But it may be strong, there are no priest minions (without the cards that rotate anyway) with health lower than attack and several good neutral minions which high health low attack. I am not sure I want such a deck to be a thing but it might work.

Cursed Castaway: Nice art but that's it. Rogue often has a hard time to manage her mana to do all she wants, no Idea how she will spend 6 mana for this unless, as ThunderChanter said, there is a certain combo card you really want. And it should be noted "card" so you can't safely use it to get a Elven Minstrel when you also have combo spells like Eviscerate in your deck.

Edited by Caldyrvan

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Cursed castaway is my favorite card in the set.  I am a Johny at heart, and this card has some amazing synergy.  First it is a death rattle which is agressivly stated.  Then it has rush, which has obvious synergy.  Then it's death rattle draws you a specific card, which is narrow enough that it could be used as a tutor in specific decks.  Then to top it all off, the card acts as a combo activater for the card you just drew.  Also has the pirate tag for more possible synergy.  At 5 Mana this card would be amazing.  At 6, it probably won't see any play, but, I still love it.

 

Lady in white Seems. . . Okay. Seems good in spiteful priest, but awkward in combo priest.  Worth noting that this is pretty bad with the dragon package.  Twilight Drake is terrible with this, and it is one of the few really good dragons left.  

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Hearthpwn community was getting very excited over Lady in White. It’s powerful for sure. As long as you’re running plenty of minions that are lower attack than health (which is most minions hehe) it’s hard to see it ever being bad. But inner fire priest buffs cards once they’re on the board before casting inner fire, so it doesn’t make that broken. Doesn’t hurt spiteful priest either (could for instance buff rush minions like muck hunter which give you removal options that make up for your lack of smaller spells, though it comes a bit late for that). Nice for Control priest with stuff like statue and ysera. People were taking about running bad minions like mogushan warden but I just don’t see that happening, any you draw before you draw and play the lady remain bad.

Is the double text really necessary? Personally think we can all manage fine with stuff like ‘Enrage’ and ‘Cast inner fire on...’ but we certainly don’t need that and a wordy explanation too, if it’s going to have the wordy bit it doesn’t need anything else.

Castaway is pretty much the same as Starfire generally, which I don’t remember seeing constructed play ever. It’s not like it’s horrible though. And the specificity of the draw might be quite nice, generally combo cards are pretty strong and drawing vilespine slayer or eviscerate is rarely going to feel bad. Still, 1 mana overcosted for me.

Edited by Bozonik
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49 minutes ago, Bozonik said:

Is the double text really necessary? Personally think we can all manage fine with stuff like ‘Enrage’ and ‘Cast inner fire on...’ but we certainly don’t need that and a wordy explanation too, if it’s going to have the wordy bit it doesn’t need anything else.

Nahh, I think its okay in this case. I wouldn't have been able to tell instantly, if "Inner Fire" was the one that change the attack to be equal to the health or the one that doubles the health (would be pretty op, if Lady in White did THAT).

Speaking of Lady in White: it is definitly a super interesting card. Forcing you to built a deck around her. But I can't really come up with a deck-idea that is more than some kind of Zoo-Priest, in which she simply buffs your stuff and your gameplan is just to overpower your opponent in due time.

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1 hour ago, Taan said:

Nahh, I think its okay in this case. I wouldn't have been able to tell instantly, if "Inner Fire" was the one that change the attack to be equal to the health or the one that doubles the health (would be pretty op, if Lady in White did THAT).

You’d only need to see it in action once though. But my (main) point was that that there was no point having both descriptions. I prefer the inner fire one, but ‘Battlecry: change the attack of minions in your deck to be equal to their health’ is fine too. Having both seems pointless.

Doesn’t really matter, just being picky hehe.

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I have re-evaluted my opinion on lady in white.  I think this card is actually really bad right now.  Like spectacularly bad.  It is really easy to think of all the high health minions this could do disgusting things too, Oasis snap jaw becomes a 4 mana 7/7!, but then the realism sets in.  You would still never put that in your deck, because what if you draw it before the lady?  Then it is worse then terrible.  In general, I feel this card is faaaaar too unreliable and expensive to build a deck designed to abuse the synergy.  So then, what about a normal deck?  Well priests value a lot of higher health minions, so that looks like potential.  But realistically most minions will get +2/+0 or worse, and health is always more valuable then attack for priest, so +2/+0 is worse then +1/+1.  Which means this is actually looking like a worse The Mistcaller, and we all know how much play that saw right?  Then to make matters worse, this has some extreme anti synergy with the current dragon package.  It makes both twilight accolyte and twilight drake bad, like really bad.  I don't really see a dragon package without those two.  The accolyte is one of the huge pay off cards, duskbreaker being the other, but without historian or OP, I don't really see a package without twilight drake.  There just aren't that many usable dragons.  There is the new 3 mana 3/4, but that is a stretch, and scalebane will probably make the cut.  Even if we do get a good dragon in the set, we probably want at least one more good cheap dragon to slot in.  That is a lot to give up for a worse mistcaller.  In short, really cool card, good design, but I really don't see it having any competitive applications.  Too slow, not enough value, too much anti-synergy with some of the best priest cards.

Edited by VaraTreledees

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11 hours ago, VaraTreledees said:

I have re-evaluted my opinion on lady in white.  I think this card is actually really bad right now.  Like spectacularly bad.  It is really easy to think of all the high health minions this could do disgusting things too, Oasis snap jaw becomes a 4 mana 7/7!, but then the realism sets in.  You would still never put that in your deck, because what if you draw it before the lady?  Then it is worse then terrible.  In general, I feel this card is faaaaar too unreliable and expensive to build a deck designed to abuse the synergy.  So then, what about a normal deck?  Well priests value a lot of higher health minions, so that looks like potential.  But realistically most minions will get +2/+0 or worse, and health is always more valuable then attack for priest, so +2/+0 is worse then +1/+1.  Which means this is actually looking like a worse The Mistcaller, and we all know how much play that saw right?  Then to make matters worse, this has some extreme anti synergy with the current dragon package.  It makes both twilight accolyte and twilight drake bad, like really bad.  I don't really see a dragon package without those two.  The accolyte is one of the huge pay off cards, duskbreaker being the other, but without historian or OP, I don't really see a package without twilight drake.  There just aren't that many usable dragons.  There is the new 3 mana 3/4, but that is a stretch, and scalebane will probably make the cut.  Even if we do get a good dragon in the set, we probably want at least one more good cheap dragon to slot in.  That is a lot to give up for a worse mistcaller.  In short, really cool card, good design, but I really don't see it having any competitive applications.  Too slow, not enough value, too much anti-synergy with some of the best priest cards.

IMO you underestimate the card drastically.
I agree that you don't build a whole deck around it. But you have such great cards that Priest uses frequently that the Lady can be able to win a game off her own.
Obsidian Statue with 8/8 or Ysera with 12/12?
Awesome. And there are some other minions in the priest Collection that benefit greatly (Injured Blademaster e.g.)
All minions that are awesome on their own.
And a 5/5 for 6 isn't that great, that is true. But it isn't that horrible.
Remember Prince Keleseth ? Everybody was like - slooow, nobody will use it. And if it started in your opening hand it became a "gg" card. Because a game lasts more then a few turns. (Well, most of them.) And buffing all your minions you play in the future is just great.
If you draw the Lady early enough she could well win you the game.
If you don't draw her at all there is no difference which card you would have taken instead (since you never draw the card) - provided you don't fill your hand with minions just because of her.

The comparision to The Mistcaller doesn't hit the mark. He has worse stats and most Shamans are based on Evolve - Or based on a Jade theme. Especially if you plan to Evolve your board there is no sense in making the minions you play better. Because you don't plan to keep them anyway.
And in Jade you plan to win the games because of the Golems. And they don't benefit from buffed minions.

 

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I agree, there is no need to build a whole deck around the lady just the fact that a mid/late game Northshire Cleric will become a 1 mana 3/3 or the Skulking Geist you might run as a tech card, even if you draw it late or with out any use of its battlecry, will be at least a 6/6. Or Auchenai Soulpriest which is a good minion on it's own will become a 4 mana 5/5. You could even consider playing something like Hungry Ettin :D

I think there are enough good minions you would consider using anyway.

Edited by Caldyrvan

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5 hours ago, WedgeAntilles said:

IMO you underestimate the card drastically.
I agree that you don't build a whole deck around it. But you have such great cards that Priest uses frequently that the Lady can be able to win a game off her own.
Obsidian Statue with 8/8 or Ysera with 12/12?
Awesome. And there are some other minions in the priest Collection that benefit greatly (Injured Blademaster e.g.)
All minions that are awesome on their own.
And a 5/5 for 6 isn't that great, that is true. But it isn't that horrible.
Remember Prince Keleseth ? Everybody was like - slooow, nobody will use it. And if it started in your opening hand it became a "gg" card. Because a game lasts more then a few turns. (Well, most of them.) And buffing all your minions you play in the future is just great.
If you draw the Lady early enough she could well win you the game.
If you don't draw her at all there is no difference which card you would have taken instead (since you never draw the card) - provided you don't fill your hand with minions just because of her.

The comparision to The Mistcaller doesn't hit the mark. He has worse stats and most Shamans are based on Evolve - Or based on a Jade theme. Especially if you plan to Evolve your board there is no sense in making the minions you play better. Because you don't plan to keep them anyway.
And in Jade you plan to win the games because of the Golems. And they don't benefit from buffed minions.

 

Mistcaller was out before Jades and evolve when shaman played a mid range strategy, and it also buffs minions in your hand. It is a far more accurate comparison then prince K.  Also obsidian statue saw no play outside of big priest and the occasional death rattle priest because of Nzoth synergy.  I don't think it will be played in control priest.  Ysera also generally only sees play with the dragon package, something I don't think you would run with the lady.  Prince k was good because you played him early in minion focused aggressive decks, which is nothing this card does.  Maybe you do just play it in a normal control deck.  Maybe you just accept that once in a while your dragon stuff will be worse, maybe that route will work.  I just don't see it.

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      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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