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Heroes of the Storm Panel at PAX East 2018

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A summary of the Heroes of the Storm panel from PAX East 2018.

Panelists

  • Jeff Cannata [Moderator]
  • Matt Villers [Lead Hero Designer]
  • Kevin Johnson [Creative Content Lead]
  • Kaeo Milker [Production Director]

Deckard Can Hero Reveal

  • Deckard Cain was unveiled as the next Hero to join the Nexus. The Hero will be available on PTR in a few weeks.
  • Enemies can see the location of his Healing Elixirs, but they cannot be destroyed.

Lore in Heroes of the Storm

  • The team plans to introduce more lore to Heroes of the Storm and the Nexus.
  • There are multiple Nexus realms (maps) that fall under the control of realm lords (paragons of power).
  • Realms contain power and it is controlled through conquest. Whoever controls a realm, receives their demigod status.
  • Lady of Thorns (Dragon Shire announcer) is the realm lord of King's Crest.
  • Raven Lord is the realm lord of the Cursed Hollow.
  • Towers of Doom represents a conflict between The Grave Keeper and the Raven Lord over a realm.
  • Singularity is the energy that's fought over in the Nexus.

tss.JPG

Concept Art of the Nexus

neostormwind.JPG

Concept Art of Neo-Stormwind, the home of Mecha-Tyrael.

raventower.JPG

Concept Art of the Raven Tower

Blizzard plans to introduce a linear narrative to the game starting April with the release of Rise of the Raven Lord comic.

comic.JPG

Q/A

  • Kevin is ready to record an announcer pack.
  • Blizzard is bringing ARAM in more frequently, no idea if they add it as a standalone game mode though.
  • They want to update older Hero interactions (e.g. Fenix / Raynor), but it's a complex task.

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Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

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6 minutes ago, Laragon said:

Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

Yeah... this all seems like a bunch of superfluous tat. I kinda like just using the rule of cool or because itd be funny explanation for why certain skins exist

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2 hours ago, Laragon said:

Anyone else wondering why the hell mecha-stormwind is able to explain Tyrael?

This all feels so fake its frustrating. Like the towers of doom was true, we all knew that was a fight between the two, but making up realms for random skins and everything else goes "we need to justify making cool things"

It all comes to AU (Alternate Universe) stories; since they want to give HotS more deep lore than "Nexus draws people from everywhere, anytime and they fight, the end". Though there were tidbits of AU lore already if you browsed the various skins in the shop.

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1 hour ago, SteveFrost said:

It all comes to AU (Alternate Universe) stories; since they want to give HotS more deep lore than "Nexus draws people from everywhere, anytime and they fight, the end". Though there were tidbits of AU lore already if you browsed the various skins in the shop.

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

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9 minutes ago, Laragon said:

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

Why not? Giving each skin a story, even if small, helps expanding the lore of the game. It's not a bad thing and doesn't affect gameplay whatsoever.

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2 hours ago, Valhalen said:

Why not? Giving each skin a story, even if small, helps expanding the lore of the game. It's not a bad thing and doesn't affect gameplay whatsoever.

It's harmless but using the panel to expound on lore for a game where lore isn't remotely important feels like a waste of a panel

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31 minutes ago, mada7 said:

It's harmless but using the panel to expound on lore for a game where lore isn't remotely important feels like a waste of a panel

Maybe this is a hint for a future event or even a map?

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1 hour ago, Valhalen said:

Maybe this is a hint for a future event or even a map?

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

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8 hours ago, CyberDVonaven said:

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

LoL had to create lore for their characters and world or they wouldn't have lore at all. One of the big appeals of HotS is that the characters already have lore.  They exist in other worlds, we already know and love them. I love lore, but this just seems too random. They have characters,  races,  locations,  events,  and everything else to draw from.  Seems unnecessary to add on more made up stuff just to justify skins and splash arts. 

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9 hours ago, CyberDVonaven said:

Yeah, like the fact that there is no current map named 'King's Crest' that is mentioned along side references to other maps.

*googles 'warcraft kings crest' just to make sure it's not something in that. Finds it links in a HOTS wiki site*

Ahh, I see. It's what makes up the kingdom that was in the original HOTS concept explanation of where Blackheart's Bay and Dragon Shire were suppose to be part of and taking place in.  Interesting. :)

I think in a way it's kinda cool that they wanna put in more lore and such behind things in HOTS. From looking at LoL's site they have tons of lore for there game world(s), characters, and variations of them. As long as they don't take it TOO serious and cause them to restrict themselves from making cool new skins and other stuff because of 'lore' behind things it's fine. ;) And more lore will only make us feel more connected to the game and it's heroes and skins like we do with their other games I would think :D

The Nexus worlds all have their own lore, which is pretty neat. And certain skins share their own story in those universes. Such as the Count Arthas and Countess Kerrigan, for example, that are part of the Raven Court and are hunted by Vampire Hunter Valeera and Valla.

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Blizzard likes to make expansive universes. While HOTS itself doesn’t require much lore, I don’t see how this could be considered a bad thing. This will help open up new ideas for maps, events and such. 

I’ve seen many people talk about wanting an actual Overwatch movie or single player. It would not surprise me to see something happening with that... 10 years from now. Besides that, the Warcraft movie is another move by them to expand. I see this as a long term goal to establish hots’ beyond a single game. Honestly it makes me think of Nintendo’s attempt with super smash bros having a plot. Hopefully better though.

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I was watching a Nubkeks video talking about this on YT. One thing he said linking with this is that he's always disliked that there aren't any Warcraft themed maps in HOTS. O_O!? I don't really play WoW, so I didn't know this was the case. I had always thought that Dragon Shire, Blackheart's Bay, Cursed Hollow, Garden of Terror, & Towers of Doom were WoW themed maps. Turns out those are all 'Nexus' themed maps. That's was news to me. Did anyone else think this was the case as well or am I just that out of the loop?

So seeing as how that is the case. Blizzard, what are you yeah doing? Your biggest game franchise and you got no maps for it in your mixed franchises game??!! That seems totally ridiculous! (Hence how I thought otherwise.) Anyhow, get on that Blizzard! Do it!

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2 hours ago, CyberDVonaven said:

I was watching a Nubkeks video talking about this on YT. One thing he said linking with this is that he's always disliked that there aren't any Warcraft themed maps in HOTS. O_O!? I don't really play WoW, so I didn't know this was the case. I had always thought that Dragon Shire, Blackheart's Bay, Cursed Hollow, Garden of Terror, & Towers of Doom were WoW themed maps. Turns out those are all 'Nexus' themed maps. That's was news to me. Did anyone else think this was the case as well or am I just that out of the loop?

So seeing as how that is the case. Blizzard, what are you yeah doing? Your biggest game franchise and you got no maps for it in your mixed franchises game??!! That seems totally ridiculous! (Hence how I thought otherwise.) Anyhow, get on that Blizzard! Do it!

The closest to a "WoW" themed map is Dragon Shire, specially since the Dragon Knight looks strikingly similar to the Dragonkin seen in WoW. But I never really thought of them as WoW maps, since none of the locations exist in WoW, even though they have similar thematics.

It is indeed very surprising that we haven't got a single Warcraft map yet. Maybe they're working on something big with the release of BfA? Maybe we'll get a whole WoW-related event in HotS similarly to "The Eternal Conflict" and "Machines at War"?

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Indeed, Blizz had the advantage of their characters already having established and rich lore, all they needed was an "excuse" why all from different universes are fighting. God only knows what they have in store; they could be planning something like a crossover (in game(s), lore entries, comics, cinematics etc). The "worlds collide" theme often provides plenty opportunities for good story-telling and not only that. As a lore freak, I certainly welcome these intentions to expand and enrich HotS lore.

About events, I've kinda lost faith tbh- earlier on, when it was a particular game's celebration/anniversary/release/something, they'd do Hero releases from that universe (many, not just one that is the norm now), themed Battleground, event quests/missions (now it's just spray/portraits/mounts) and more.

On 6/4/2018 at 12:54 AM, Laragon said:

I get that they are making an AU angle... but Mecha Tyrael from not just an alternate mecha universe, but also an alternate game universe. At that point, you just wanted a gundam tyrael. Which is fine, it's a sick skin. But not every skin needs a story.

Well, the particular one also happens to be a legendary- and as the majority agrees, a really great one, so I believe it deserves the extra love. They may not need to do this for every single skin (which is difficult and headache-inducing) but it's nice imho. Now, if you don't want to think too deep into it for explanations, no problemo.

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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