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Aleco

Three Tree Cards Spoiled From The Witchwood

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No cursed forest is complete without some tree monsters lurking within its depths.

 

PCGamesN has revealed three new tree monsters for our viewing pleasure:

 

636586165867750134.png

 

The first of which is Shadow Word: Horror, the minion! An effect that normally costs 4 Mana and is restricted to Priests, adding 2 extra Mana to that cost for a 2/7 minion sounds like a decent enough deal to me. Though this seems like it will be just in time to take Shadow Word: Horror's place for rotation, Pint-Size Potion will also be rotating with the new expansion. This places Mossy Horror as more of a tech card than a metagame staple, which means I wouldn't expect it to show up in many decks unless we get a new way to shrink minions or if Dude Paladin remains a contender in the new meta.

 

636586173252705080.png

 

Now this 2/7 I'm on board for. A 5 Mana 2/7 isn't that far off playable on its own, it just needs 2 or 3 triggers to become a threat and it isn't that hard to imagine a scenario where you play this on turn 5 with 2 or 3 minions on the board which can attack. This almost reminds me of a safer, slower version of Frothing Berserker. I'm not sure if purely aggressive decks will have time to run this clunky 5 drop over Bittertide Hydra, but I imagine that there will be some midrange decks that are interested in Festeroot Hulk.

 

636586173793820630.png

 

Finally, we get Splitting Festeroot. The 2/2s it creates die into 2 1/1s each, which means this card has the ability to create 12/12 worth of total stats. Besides being an arena bomb, I'm not sure that Splitting Festeroot will make the cut in constructed unless this can be cheated into play somehow. Token decks would love a card with this effect, but they also tend to be aggressive and can't waste their turn 8 playing something as low impact as this. I think they'd much rather run Violet Wurm if they were in the market for a big dumb 8 drop that makes tokens, which relegates Splitting Festeroot to bench duty in my eyes.

What do you think about these three new cards? Will any of them see play? Let us know in the comments, and be sure to check out our Witchwood Hub for more spoilers from the upcoming expansion.

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Mossy Horror is a win just because everyone tries to write off Paladin aggro decks, and somehow they never stop coming.    It's also a nasty thing to play against Shaman if they try to make a comeback.

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First epic.sucks...it's weak(maybe you say it's good for countering shamans and paladins but I think you just can counter shaman with it since paladin will buff minions or will play better minions till that time or maybe that guy use late game deck...so I don't think it's reasonable to put it in deck for just shaman..but if we get much aggro decks with crap minions in them,time will say..)

second card..idk..maybe for rush decks but I'm not sure about it

3rd one..it looks good at first but it doesn't look good for 8mana card while at this time opponent plays powerful cards ..it may look silly that you use 4/4 without magical stuff...plus it's really easy to counter it with silence. 

Edited by MZLICH

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16 minutes ago, AlSyafiq said:

No one legendaries that make me interested Ok no this expansion

Respectfully, I couldn't disagree more! There are soooooo many hot Legendaries this expansion - I just can't wait to get my hands on it :)

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10 hours ago, AlSyafiq said:

Worst patch ever

Really? You liked those crap and unbalanced patches?I'm just glad we get rid of current one which just gives you 2ways to choose warlock or priest..I think they finally found out that they should back on classic like patches..this patch just made me back after over 1month..

9 hours ago, Aleco said:

Respectfully, I couldn't disagree more! There are soooooo many hot Legendaries this expansion - I just can't wait to get my hands on it :)

I can't agree anymore!

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The first one might be interesting but I doubt it's a way to push aggro Paladin out of the way at least not the murloc ones, its effect is tempting but at 6 mana it's pretty slow. Might be very nice for Druid since it lacks direct removal and it can ramp.

In general I find myself in a middle ground between Aleco and AISyafiq. I think there are a few interesting cards I want to try out but a lot of trash also. Ofc as always we have to wait and see which decks/strategies might emerge and even though I find a lot of the set disappointing so far I appreciate the lower power level, it's just a bit to much and too sudden.

Feels a bit like doing extreme sports all the year then from one day to the other starting to ride a bike :D

Edited by Caldyrvan

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1 hour ago, Aleco said:

Respectfully, I couldn't disagree more! There are soooooo many hot Legendaries this expansion - I just can't wait to get my hands on it :)

Inner fire all yoru minions? yeah dude, this expansion is really cool, it may not be meta breaking like others, but its fun, imagine running a 4 mana 7/7 taunt

3 mana 7/7 with +1 spellpower

2 mana 5/5 with heal 3 to freindly start of turn

1 mana 3/3 draw a card when something is healed

4 mana 6/6 taunt deathrattle give minion +1/+1

9 mana 8/8 taunt, lifesteal, deathrattle destroy a random enemy minion

2 mana 6/6 taunt, your opponent summons a random minion

2 mana 7/7 start of your turn destroy all minions

2 mana 4/4 start of your turn 50% of the time draw a card

3 mana 5/5 taunt with 7 attack on enemies turn

1 mana 4/4 taunt

6 mana 8/8 taunt

6 mana 10/10 taunt summon 2 cost minion for oponent

Those are the ones i can think of, but im sure there is more that would be insane.

 

 

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Mossy Horror: in the right meta seems very good to me. Right now, I’m running two shadow word horrors with no pint sized potion in wild big Priest, purely as more removal for paladins (along with spirit lash, excavated evil, holy nova, lightbomb and psychic scream... and still paladin is tricky). The body is pretty good for 2 mana too so I can see this being played by classes that need more board clear options. It’s also interesting as a tech for Aggro decks that get shut down by spreading plague.

Festerroot Hulk: Not sold on this one. It’s horrible if you’re behind. After two triggers it’s an untaunted nesting roc which barely sees play. So I’d imagine you need to be triggering it at least three times on average before it dies for it to see play. That’s not impossible but I think there are better 5-drops out there.

Splitting festeroot: Triple sticky is pretty cool but what wants to play this? Defensively it’s useless, and it’s not really that aggressive either. Very nice pull from Dollmaster Dorian though...

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5 hours ago, Aleco said:

Respectfully, I couldn't disagree more! There are soooooo many hot Legendaries this expansion - I just can't wait to get my hands on it :)

I think you are too enthusiastic:) There are not so many hot legendaries, and if the rotation wouldn't come with this set, I probably wouldn't even be excited about anything related to it.

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15 hours ago, Plaguestorm said:

Inner fire all yoru minions? yeah dude, this expansion is really cool, it may not be meta breaking like others, but its fun, imagine running a 4 mana 7/7 taunt

3 mana 7/7 with +1 spellpower

2 mana 5/5 with heal 3 to freindly start of turn

1 mana 3/3 draw a card when something is healed

4 mana 6/6 taunt deathrattle give minion +1/+1

9 mana 8/8 taunt, lifesteal, deathrattle destroy a random enemy minion

2 mana 6/6 taunt, your opponent summons a random minion

2 mana 7/7 start of your turn destroy all minions

2 mana 4/4 start of your turn 50% of the time draw a card

3 mana 5/5 taunt with 7 attack on enemies turn

1 mana 4/4 taunt

6 mana 8/8 taunt

6 mana 10/10 taunt summon 2 cost minion for oponent

Those are the ones i can think of, but im sure there is more that would be insane.

 

 

That works great in theory. But of course if The Lady in White is at the bottom of your deck or doesn't show up, then at most those creatures would not resolve any sizable threats if your deck consists of mid-cost, zero to low power, high health cards. To make it work, you need a way to find her and pull her out of your deck otherwise you are only stuck with one legendary and two spells that can do the job

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8 hours ago, hazard3321 said:

That works great in theory. But of course if The Lady in White is at the bottom of your deck or doesn't show up, then at most those creatures would not resolve any sizable threats if your deck consists of mid-cost, zero to low power, high health cards. To make it work, you need a way to find her and pull her out of your deck otherwise you are only stuck with one legendary and two spells that can do the job

Yes but there is many combo decks that even without one of the big peices, can survive. pop this in a deck with alot of health/damage altering abilities, some "heal minion deal damage" cards like shadow boxer and banm

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