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InvenGlobal Developer Interview

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InvenGlobal recently sat down with Production Director Kaeo Milker and Lead Hero Designer Matt Villers to talk about Deckard Cain, 3rd bans, Hero price reductions, and more!

  • Heroes of the Storm was originally a custom StarCraft 2 map. StarCraft 2 is mostly story-driven and when they decided to make HotS a separate game, they focused on gameplay and left the story out of it. (We learned at the PAX East 2018 Heroes panel that Blizzard plans to add more story (lore) to the game in the future).
  • It takes anywhere from 6 to 9 months to make a new Hero. Deckard Cain's kit was finalized 6 months ago.
  • The number of Heroes they want to add to the Nexus is well over 100, but they're working on 8-10 Heroes at any given time in various stages.
  • They don't have any time frame for Raynor's rework.
  • We can expect more Multiclass Heroes in the future.
  • Deckard Cain can fill the role of a solo Support.
  • They want to bring more Support Heroes to the game.
  • They're keeping a close eye on mobile Heroes (Genji, Hanzo, Tracer), because they can feel frustrating to play against.
  • Nearly half of the Hero pool is at 10K gold right now and they're planning to fix that soon to make them more affordable.
  • Hanamura is still being worked on and they're not ready to announce an exact date of the map's comeback.
  • The team is exploring the option of a 3rd ban, but they want to do it when it feels "right for the game".
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1 hour ago, MasterKast said:

noob question: wth is "3rd ban" ?

In ranked (and unranked), both teams can ban 2 heroes each before and during picking their heroes in order to (hopefully) trip up the enemy team or to make sure the over-powered/frustrating-to-counter heroes cannot be picked. Since the hero pool is larger now, it feels that 2 bans may not be enough so peeps have been asking for a 3rd one.

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I wonder what is the future of multiclass, considering what a clusterfuck Varian is. As for specialists, they should change that classification after the 2018 changes. I'm honestly surprised that no one asked about that.

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3rd ban would be nice, have already so much heroes to be viable, and hope that Hanamura map never come back, I really hate it. 

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3 hours ago, MurkyFelix said:

In ranked (and unranked), both teams can ban 2 heroes each before and during picking their heroes in order to (hopefully) trip up the enemy team or to make sure the over-powered/frustrating-to-counter heroes cannot be picked. Since the hero pool is larger now, it feels that 2 bans may not be enough so peeps have been asking for a 3rd one.

oh i tought it had something to do with ban player, kinda like they did on OW. 

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13 hours ago, Stan said:

They don't have any time frame for Raynor's rework.

Poor lad. No love for Jimmy. I can assume then we won't be seeing The Lost Vikings being rework this year either.

13 hours ago, Stan said:

They're keeping a close eye on mobile Heroes (Genji, Hanzo, Tracer), because they can feel frustrating to play against.

Yes, THANK YOU. I'm really tired of this "Heroes of Overwatch" where there is always Genji / Hanzo / Tracer in the enemy team.

5 hours ago, Dejo93 said:

I wonder what is the future of multiclass, considering what a clusterfuck Varian is. As for specialists, they should change that classification after the 2018 changes. I'm honestly surprised that no one asked about that.

I actually did a post in the Blizzard forums regarding an idea I had for a Multiclass Rexxar rework. You can check it out if you want.

The problem with Multiclass is that while they can provide a wildcard due their flexibility, it is incredible difficult to balance. Varian has been an issue ever since his release, where he was either too powerful and too weak.

Regarding Specialists, the class description already says "Masters of Unconventional Warfare". What would be there to change?

Edited by Valhalen
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6 hours ago, Valhalen said:

Poor lad. No love for Jimmy. I can assume then we won't be seeing The Lost Vikings being rework this year either.

Yes, THANK YOU. I'm really tired of this "Heroes of Overwatch" where there is always Genji / Hanzo / Tracer in the enemy team.

I actually did a post in the Blizzard forums regarding an idea I had for a Multiclass Rexxar rework. You can check it out if you want.

The problem with Multiclass is that while they can provide a wildcard due their flexibility, it is incredible difficult to balance. Varian has been an issue ever since his release, where he was either too powerful and too weak.

Regarding Specialists, the class description already says "Masters of Unconventional Warfare". What would be there to change?

Read that Rexxar rework, loved it. Might be a bitch to balance but hey.

 As for my specialist idea, it's because of their gameplay, since summoning minions and pushing isn't as effective as it was, since ammo was removed.

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5 minutes ago, Dejo93 said:

Read that Rexxar rework, loved it. Might be a bitch to balance but hey.

 As for my specialist idea, it's because of their gameplay, since summoning minions and pushing isn't as effective as it was, since ammo was removed.

Hey, thanks for the feedback. Yeah, it is probably really hard to balance, but I think it's doable, and would make Rexxar fit his character fantasy better.

Regarding your Specialist idea, I think Blizzard should tweak all the Heroes that summon minions so they become more impactful, like making them take 50% less damage from towers, for example. In fact, I'd love to see a new Hero that is 100% focused on summoning swarms of minions that deal damage for him. I expected that to be the case with Xul, but sadly it's not, since his Skeleton Warrior barely deal any damage. Think of Malfurion's Treant from Vengeful RootsVengeful Roots on steroids; a Summoner Hero that its baseline Trait is having minions that progressively become stronger as they are consecutively summoned, and make that the more minions you have active, the more damage they deal. Think of it as a mini Zerg Swarm from Braxis Holdout. I want a Hero that can do that.

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17 minutes ago, Valhalen said:

Hey, thanks for the feedback. Yeah, it is probably really hard to balance, but I think it's doable, and would make Rexxar fit his character fantasy better.

Regarding your Specialist idea, I think Blizzard should tweak all the Heroes that summon minions so they become more impactful, like making them take 50% less damage from towers, for example. In fact, I'd love to see a new Hero that is 100% focused on summoning swarms of minions that deal damage for him. I expected that to be the case with Xul, but sadly it's not, since his Skeleton Warrior barely deal any damage. Think of Malfurion's Treant from Vengeful RootsVengeful Roots on steroids; a Summoner Hero that its baseline Trait is having minions that progressively become stronger as they are consecutively summoned, and make that the more minions you have active, the more damage they deal. Think of it as a mini Zerg Swarm from Braxis Holdout. I want a Hero that can do that.

We have a hero like that. He's called Nature's Prophet :^)

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15 hours ago, Hypersonic said:

3rd ban would be nice, have already so much heroes to be viable, and hope that Hanamura map never come back, I really hate it. 

Well, you really hate how it is in the game right now! But they said it already felt significantly different the way they had it running in-dev. So hopefully when it does come back, you will be able to enjoy yourself more.

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5 hours ago, Dejo93 said:

We have a hero like that. He's called Nature's Prophet

*Confused, I Google what or who you were even talking about with saying 'Nature's Prophet' in the first place.* 

Really?... I'm pretty sure we're on a forum site reading and talking about Heroes of the Storm. right?

NOT DotA2, Right?

I think you forgot that when you wrote this comment, Dejo. So no, 'We' don't have a hero like that. I would guess you DotA2 players do from you saying this.

 

Edited by CyberDVonaven

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17 hours ago, Valhalen said:

Hey, thanks for the feedback. Yeah, it is probably really hard to balance, but I think it's doable, and would make Rexxar fit his character fantasy better.

Regarding your Specialist idea, I think Blizzard should tweak all the Heroes that summon minions so they become more impactful, like making them take 50% less damage from towers, for example. In fact, I'd love to see a new Hero that is 100% focused on summoning swarms of minions that deal damage for him. I expected that to be the case with Xul, but sadly it's not, since his Skeleton Warrior barely deal any damage. Think of Malfurion's Treant from Vengeful RootsVengeful Roots on steroids; a Summoner Hero that its baseline Trait is having minions that progressively become stronger as they are consecutively summoned, and make that the more minions you have active, the more damage they deal. Think of it as a mini Zerg Swarm from Braxis Holdout. I want a Hero that can do that.

The issue with Specialists imho is the "free units"; you get nothing when you kill them but they can be problematic in their own right; Abathur locusts really annoying when you try to push/defend a lane, Azmo even more.

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19 minutes ago, SteveFrost said:

The issue with Specialists imho is the "free units"; you get nothing when you kill them but they can be problematic in their own right; Abathur locusts really annoying when you try to push/defend a lane, Azmo even more.

That's exact the point of Heroes that summon minions, be a nuisance.

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9 hours ago, SteveFrost said:

The issue with Specialists imho is the "free units"; you get nothing when you kill them but they can be problematic in their own right; Abathur locusts really annoying when you try to push/defend a lane, Azmo even more.

You get nothing but most of them also have a timer and they just die off on their own. I think the only ones that don't have a timer are Azmodan's Ultimate that spawns a bunch a demons, and that Ultimate is not very good compared to the damage output of the other one over the course of a game, so I don't think any of those are a problem.

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On 11/4/2018 at 2:37 PM, Valhalen said:

That's exact the point of Heroes that summon minions, be a nuisance.

21 hours ago, EDL666 said:

You get nothing but most of them also have a timer and they just die off on their own. I think the only ones that don't have a timer are Azmodan's Ultimate that spawns a bunch a demons, and that Ultimate is not very good compared to the damage output of the other one over the course of a game, so I don't think any of those are a problem.

The issue is they can be very overbearing to deal with and by spending effort and resources to do away with them, the other team can capitalize elsewhere; especially those that can literally do it while being afk; you can lose an entire lane in a blink of an eye if you don't pay attention (that goes for pushing in general ofc but these have it much, much easier).

If they gave exp when they die it would be a fair trade-off imho; make it so each gives according to its value (Aba locusts negligible, Monstrosity/Nazeebro Gargantuan considerable).

 

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46 minutes ago, SteveFrost said:

The issue is they can be very overbearing to deal with and by spending effort and resources to do away with them, the other team can capitalize elsewhere; especially those that can literally do it while being afk; you can lose an entire lane in a blink of an eye if you don't pay attention (that goes for pushing in general ofc but these have it much, much easier).

If they gave exp when they die it would be a fair trade-off imho; make it so each gives according to its value (Aba locusts negligible, Monstrosity/Nazeebro Gargantuan considerable).

Yeah, I think that a very small amount of XP would be fair indeed. If anything, I think that killing Abathur's Ultimate EvolutionUltimate Evolution should also award XP.

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3 hours ago, SteveFrost said:

The issue is they can be very overbearing to deal with and by spending effort and resources to do away with them, the other team can capitalize elsewhere; especially those that can literally do it while being afk; you can lose an entire lane in a blink of an eye if you don't pay attention (that goes for pushing in general ofc but these have it much, much easier).

If they gave exp when they die it would be a fair trade-off imho; make it so each gives according to its value (Aba locusts negligible, Monstrosity/Nazeebro Gargantuan considerable).

 

I think maybe anything that doesn't time out COULD, give some exp, probably not a lot because I personally don't think that the characters we're talking about are a concern versus bigger playmakers like ETC(nobody seems to have anything bad to say about ETC somehow and yet he's been super strong for a very long time, I find this curious). Locusts I really don't think should give any exp because they actually matter a lot to make Abathur viable in any meaningful way as making that experience gap is the goal of the character while mitigating the lack of team fight presence as much as possible. He obviously can bring meaningful teamfight contributions by contributing at key moments, but not having a body to tank any damage definitely is a big drawback that I think justifies his locusts being a one-sided advantage over the other team.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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