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Blizzard's implementing new technology to the game that will enhance the ability to validate the accuracy of reports. Players who are frequently reported for using offensive language will receive account silences and ranked suspensions faster now.

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Starting today, we’re implementing new technology that enhances our ability to validate the accuracy of reports. This will allow us to increase the rate that we issue account silences and ranked suspensions to players who are frequently and consistently reported for using offensive language. These actions are aimed at those who regularly use offensive language to harass, antagonize, and abuse one or more of their teammates. This type of behavior not only ruins the experience for those who are targeted, but also damages team morale, effectively degrading the fun for everyone in a match. 

We will continue to issue weekly suspension and ban waves for non-participation and intentionally dying. You can check that forum thread regularly to keep up with our latest round of account actions. Additionally, if you’ve recently reported another player for going AFK, refusing to participate, or intentionally dying, be sure to keep an eye on the email inbox associated with your account for any updates regarding actions we’ve taken against that player as a result of your report.

We’d like to thank those of you who use the relevant in-game reporting options when you spot negative behavior in your matches and encourage you to continue doing so. Your actions have the largest positive impact on the health of the community.

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I reported a 2 guys in Dota once and I got an email saying action was taken. I really like the feature of knowing that my report helped make the community a little better.

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HotS players are toxic as hell so should be nice to do something with them. Sure, I'm one of them, but c'mon. First add surrender option, that would avoid lot of "talking" about each others mom and afk. If you lose so hard to -4 levels and all forts lost under 5 mins then you have no mood to continue but the game doesn't give alternative, mostly there start this things.. or start at picking, but that guys must be an IRL douchebags as well.
Would be really nice if report system work here too. Overwatch is so "cool" in this way.. yeah, I'm muted every week for 2-3 days.

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21 minutes ago, VegaPl said:

When you hit the PLAY button I expect that people are committed to try their best and I think giving them a surrender option as a systematic solution defies all of it. I think it would backfire and some people would surrender in A LOT of matches before it is even sure that you won't win.

Totally agree, a surrender option would be like adding a "rage uninstall" hotkey. Plus HotS has such a well implemented comeback-mechanism - you never know when you'll turn around a game...

Though if you think about it a little it's funny that massively multiplayer games became so popular, yet the biggest challenge in terms of gameplay experience is how to ban enough people playing it. So if there's an option I'd like to see is a "prefer low-blood pressure boring retired neurosurgeon professors" button. I would so love to try once to play with chilling yet intelligent teammates. Like Stephen Hawking.

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Only time when I'd like to see surrender button is when QM matchmaking sets you one of those simply unbeatable comps. Best one we had once was when we had very squishy team with no CC, against Morales, Abathur, Illidan Garrosh... Worst 15 minutes.

But that's just bypass, not solution to problem.

Edited by SleepySheepy

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I've had some games in QM where it definitely looked like we had an objectively inferior team comp. But if you actually just play the game, instead of pressing surrender, you can win a surprising number of those games. Some people get demoralized by those kinds of situations, but I usually take them as a challenge. I recognize that the odds are against me, but I want to try to win anyway, because I think I'm better at the game. At the end of the day, it pretty much shakes out the same, you win some you lose some.

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Playing QM, I would always get demoralized by enemy Butchers, Tracers, etc. simply because they require coordination to take down, which normally isn't seen in QM. But no matter how much I wish there was a surrender option for those games, sometimes the team pulls through and overcomes the challenge, turning a thought loss into an epic comeback. It's really fun facing a "superior comp" and accepting the challenge, because either it'll be a challenge you can face on equal grounds or a challenge you can't overcome which can be productive to tell you what went wrong besides the superior comp (bad positioning, wrong place wrong time) and can help realize that the enemy didn't win because of their comp, but because the team was demoralized by it. And at the end of the day, a Butcher or Tracer stomp will turn into a 10-minute game, nothing too big to have a surrender option for.

Edited by Androski

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how am i suppose to do epic come-backs if they put surrender button :D seriously, those are the best matches, when you comeback from 2-3 lvl behind and win the game. i think thats one of the best traits of hots.

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It's basically improvise - adapt - overcome.

I must admit though, there were moments I have longed for this infamous surrender option. Sometimes it's just so damn frustrating when ppl won't listen, do their own thing and basically lose the game for everyone. Hm Tribute on Cursed hollow? better go fight the boss on my own to see my team get shredded just to die to said boss and lose it to the enemy team -.- And Ofc there's the issue about the comps - albeit this is a QM problem, I'd agree. Still, it's damn frustrating... Oh you have squishy mages, 0 mobility, a varian (who will pick twin blades ofc - it's QM) and a lucio? best put you up against artanis, dehaka, morello, butcher and tracer. thx, 15 minutes well wasted. Granted - if the ppl I was playing with that match knew wtf to do, we could have pulled something off. Ironically it seems it's always these games you get paired with "uncooperative and advice-resistant ppl" (let's be nice)...

But I too wouldn't really want that to be a possibility. Else 9 out of 10 games would end through surrender either by your team or the other one. There's at least one great game for each one, that wants to make you throw your headset across the room.

Edited by Evincare
Added some things...

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2 hours ago, Evincare said:

It's basically improvise - adapt - overcome.

I must admit though, there were moments I have longed for this infamous surrender option. Sometimes it's just so damn frustrating when ppl won't listen, do their own thing and basically lose the game for everyone. Hm Tribute on Cursed hollow? better go fight the boss on my own to see my team get shredded just to die to said boss and lose it to the enemy team -.- And Ofc there's the issue about the comps - albeit this is a QM problem, I'd agree. Still, it's damn frustrating... Oh you have squishy mages, 0 mobility, a varian (who will pick twin blades ofc - it's QM) and a lucio? best put you up against artanis, dehaka, morello, butcher and tracer. thx, 15 minutes well wasted. Granted - if the ppl I was playing with that match knew wtf to do, we could have pulled something off. Ironically it seems it's always these games you get paired with "uncooperative and advice-resistant ppl" (let's be nice)...

But I too wouldn't really want that to be a possibility. Else 9 out of 10 games would end through surrender either by your team or the other one. There's at least one great game for each one, that wants to make you throw your headset across the room.

Well said. The solution is the improved QM matchmaking that they said they are working on not a surrender option. Some of the best/most memorable matches Ive ever had involved coming back from when the core was almost dead to winning the game heck even coming back and making it a close game feels great at that point.

The two things that annoy me most in this game that other players do is type "gg. you all suck" or the equivalent into chat after losing one or two early team fights and people AFKing at the start of the match so I am very happy we're not getting a surrender option and happy they're going to be taking the AFK reports more seriously. 

 

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19 hours ago, Hypersonic said:

HotS players are toxic as hell so should be nice to do something with them. Sure, I'm one of them, but c'mon. First add surrender option, that would avoid lot of "talking" about each others mom and afk. If you lose so hard to -4 levels and all forts lost under 5 mins then you have no mood to continue but the game doesn't give alternative, mostly there start this things.. or start at picking, but that guys must be an IRL douchebags as well.
Would be really nice if report system work here too. Overwatch is so "cool" in this way.. yeah, I'm muted every week for 2-3 days.

Oh god. Please no surrender option. So many games have been turned last minute. Even with 4 levels behind I managed to win sometimes in the end. This would kill what HotS is about. 

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14 hours ago, MasterKast said:

how am i suppose to do epic come-backs if they put surrender button :D seriously, those are the best matches, when you comeback from 2-3 lvl behind and win the game. i think thats one of the best traits of hots.

Agreed, such games are the best and most satisfying to play. This reminds me of my Warcraft III times, when I would play Random 3vs3, which sometimes turned into 3vs2 or even 3vs1 in some cases. Then I would do my best to control both bases and NEVER EVER give up. Often when the opponents see a leaver in your team, they would become reckless / cocky and assume you will 100% lay down on the ground and wait to be stomped. You win some, you lose some, that is true as well.

11 hours ago, Evincare said:

uncooperative and advice-resistant ppl

Heh, nicely put

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20 hours ago, Bogu said:

Blizz, please delete QM. Leave it only on bots and pvp should be unranked picks.

They are definitely going to delete the most played mode and the mode most likely keeping the game relevant in the MOBA market.

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22 hours ago, Bogu said:

Blizz, please delete QM. Leave it only on bots and pvp should be unranked picks.

Quick match is super important, IMO, for learning the synergies/counter synergies between heroes on your own team and how and what characters might counter your favorite pick on an enemy team. It lets you use empirical data to formulate your strategy in the drafting process for unranked and ranked play. 

While I've only made it to high gold in my progression in ranked, it's also important to be able to test the human response to different characters/abilities. I haven't noticed too much of a difference in how people react to each ability across the silver and gold levels when compared to QM and in the VODs/ Streams I watch, everything is still the same just a bit more polished at the higher levels (your hit % might drop a bit on a skillshot, for instance).

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On 21/04/2018 at 3:42 PM, Valhalen said:

I think this is very fitting for the moment:

 

Beat me to it. Was such a perfect video.

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      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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