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    • By Saphiq
      I decided to start making this build because i enjoyed the effect of Etched Sigil and Ranslor's Folly together. Legacy of Dreams is not required for this to work, you can also use Litany of the Undaunted and The Wailing Host, but LoD makes it a bit more flexible and doesn't require chancing perfect ring rolls. The greatest thing about this is that you don't need to worry about enemies being sprawled about or worry about pressing multiple spells. The damage does not really stack until you get more ancient legendaries equipped but once those start happening you will get to at least GR 80 with no trouble.
      In terms of paragon stats, you should be maxing out movement speed and then just stacking into intelligence. You can put some stats into vitality if you are dying too often.
      Try to stay away from diving into enemies too much and keep your distance. i found that the tornadoes do not spawn well with enemies up close.
      Items:
      Main hand: Deathwish
      Off hand: Etched Sigil
      Hands: Penders Purchase
      Shoulders: Mantle of Channeling
      Chest: Aquila Cuirass
      Head: Andariel's Visage
      Neck: Haunt of Vaxo
      Wrists: Ancient Parthan Defenders
      Belt: Cord of the Sherma
      Legs: Skelon's Deceit (or Death's Bargain)
      Feet: Irontoe Mudsputters
      Ring 1: Convention of Elements
      Ring 2: Stone of Jordan
      Skills:
      Energy TwisterWicked Wind
      DisintegrateIntensify
      Ice ArmorCrystallize
      FamiliarSparkflint
      Magic WeaponDeflection
      Passives:
      Blur
      Unwavering Will
      Temporal Flux
      Power Hungry
      Legendary Gems:
      Esoteric Alteration
      Legacy of Dreams
      Bane of the Trapped
      Kanai's Cube:
      Valthek's Rebuke
      The Twisted Sword
      Oculus Ring
      Ranslor's Folly
       
      Feel free to comment with any changes you think would improve this or how it worked out for you.
    • By EuDiablo3
      Hello! I have developed my own build for a monk but I can’t add it! How should I do it ?
    • By Suvivius
      Hey everybody, i've been theory crafting for a while on a LON Condemn Crusader
      https://www.d3planner.com/704716248

      The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.

      The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.

      I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.

      Build:
      Helm: Andariel's Visage
      Shoulders: Pauldrons of the Skeleton King
      Gloves: Magefist
      Chest: Cindercoat
      Belt: String of Ears
      Pants: Swamp Land Waders
      Boots: Illusory Boots
      Bracers: Nemesis Bracers
      Amulet: Hellfire Amulet of Strength
      Ring 1: Justice Lantern
      Ring 2: Convention of Elements
      Weapon: Blade of Prophecy
      Offhand: Frydehr's Wrath

      Gems:
      Helm: Flawless Royal Diamond
      Legendary 1: Bane of the Trapped
      Legendary 2: Bane of the Stricken
      Legendary 3: Esoteric Alteration

      Cube:
      Weapon: Akarat's Awakening
      Armor: Hexing Pants of Mr. Yan
      Jewelery: Obsidian Ring of the Zodiac
    • By Necropolis928
      All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build
      I have been using this build since the Necromancer was released
       
      Nowhere near mid-tier build, but fun to play and fairs pretty nicely when completing season journey.  
       
       









    • By Hunterdrizzt
      Hi fellow hunters.
      More to invite discussion than asking for any specific help.
      Recently been experimenting between the dire frenzy build and the stomp build in ToS, going in with the expectation that the dire frenzy build would win in terms of dps. A few runs on a training dummy/ sims showed very little difference between the two (screenshot attached, albeit with a few gear upgrades since i last raided), so I thought I'd give the stomp build a go in a raid.
      I was actually amazed by the difference it made in my dps. Stomp turned out to be miles better in the raid than dire frenzy was. On goroth heroic went from 850k the previous week to 980k this week. Similar effect of harjatan. The only scenario where dire frenzy was even close was heavy aoe on mistress sasszine. Very little gear difference between the two runs, certainly not enough to account for >100k dps. (For those interested: https://www.warcraftlogs.com/rankings/character/13743279/13#difficulty=4&class=Hunter&spec=BeastMastery&metric=dps)
      Stomp certainly felt more fun to play, and less punishing if you miss a cast, unlike dire frenzy where you lose your stacks which has a big hit on dps.
      The suprising thing is im not using the soul of the huntmaster or any T19.
      So a few questions:
      Is stomp better for me because of my gear? Lots of crit with bracers/mantle.
      Blind luck? (Unlikely)
      I'm terrible at dire frenzy? (More likely)
      Dire frenzy will scale much better with gear?
      Thanks for your time :)
       
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