Jump to content
FORUMS
Sign in to follow this  
Zadina

Ben Brode Leaves Blizzard

Recommended Posts

1 hour ago, EDL666 said:

I have to disagree with you a lot about what Quests and Death Knights do now, they aren't unfun at all IMO, they make sure that the game will end soon-ish rather than way too long to care at all like very old control matches did and THAT is not fun at all. Therefore I think late game was much improved, not ruined.

This is something very, very controversial. Some people, especially pro players, think that Control Warrior mirror match is one of the most fun matchup to play because of all the decisions you have to make every turn - one mistake and you lose. Casual players usually like shorter matches because they can play more matches, so those OP late game cards are more beneficial to them because they literally force the game to end soon.

Share this post


Link to post
Share on other sites
Guest
7 hours ago, ShadowerDerek said:

 

The decks I mentioned, Patron Warrior, Freeze Mage and Oil Rogue, aren't decks that everyone can play to legend. These are the classic examples of 'specialist decks' that even if its overall win rate is not that good, a skilled player can still achieve really good results with it.

Personally Patron Warrior was the most fun deck I ever played.
(And it was the first I played to Rank 5).
You didn't need tons of Legendaries or Epics (iirc there were 2 legendaries and 0 epic), but you needed some skill to play it.
It wasn't self evident which cards you played in which turn. 
It was amazingly strong in the right hands, but it was not a deck the opponent had no chance to play against.
It was not a "I complete the mage quest and if I have the correct cards in hand I can now do 100 damage" or some other OTK deck. 
You played the game - instead of just playing more or less every card you draw or just waiting until you have your OTK Combo in hand.
Yeah, best deck ever IMO.

Hearthstone got worse later on.

Share this post


Link to post
Share on other sites
On 24. 4. 2018 at 4:02 AM, EDL666 said:

I have to disagree with you a lot about what Quests and Death Knights do now, they aren't unfun at all IMO, they make sure that the game will end soon-ish rather than way too long to care at all like very old control matches did and THAT is not fun at all. Therefore I think late game was much improved, not ruined. I like having decisions to make and I like the game to stay short

This isn't the biggest problem with them; it's that the late game now revolves way too much around drawing and playing the DK hero earlier than your opponent due to their massive power level. N'Zoth, the Corruptor had a similar issue where mirrors were a lot about playing the old god soon enough, but unlike DK heroes, you needed a build-up for the card to work, along with being counterable, but neither is true for most DK heroes. C'Thun presented a similar problem as well, but that was offset by the requirement to include subpar minions and basically build the deck around the card, which isn't true for DK heroes either, as you can usually just slot them in, which was in no way a good idea for C'Thun

So, the problem is that you do not give up anything, and get a very strong, uncounterable effect for the rest of the game. What's more, it revolves a lot around drawing the card early enough, which isn't healthy either.

On 24. 4. 2018 at 4:02 AM, EDL666 said:

The best way I see this is by having cards like Shudderwock and/or card generation that make you think about how you need to play your turns to maximize your chance to win.

Does that not go for basically any single card in the game, but without the need to include unnecessary RNG, uninteractive, or otherwise annyoing effects?

On 24. 4. 2018 at 4:02 AM, EDL666 said:

People say that RNG is bad, I mostly disagree, depending on what kind of RNG, as I think that having a stable meta with every single game being the same is the most boring thing you can get.

Having RNG in card games is nearly unavoidable, and it is a healthy part of those. However, I am not talking about RNG itself, but the excess of thereof. That's where skill begins to matter less, and the game becomes less fun for people that want to win when they deserve to, and don't mind losing when the loss is caused by their own mistake.

On 24. 4. 2018 at 4:02 AM, EDL666 said:

As for the budget legend thing, I think you're only calculating dust and that this is a mistake. The game is much more generous now than it was and you gain a lot more for your time invested than you did back then, accelerating how fast you can obtain the dust to craft said budget decks.

Even if the speed of dust gain increased by, let's say, a half (though for perma-arena players such as myself, it has even dropped since those days), the cost of the decks has increased by way more than that. So, budget is not nearly as good for ladder as it used to be.

  • Like 1

Share this post


Link to post
Share on other sites
18 hours ago, ShadowerDerek said:

I think you misunderstand what I mean 'skill' in Hearthstone.

Playing cards on curve isn't skill. Creating decks with on-curve cards isn't skill. Understanding how to properly play your decks, especially hard decks, is skill. Calculating the risk you can take and play to win with your odds is skill.

The decks I mentioned, Patron Warrior, Freeze Mage and Oil Rogue, aren't decks that everyone can play to legend. These are the classic examples of 'specialist decks' that even if its overall win rate is not that good, a skilled player can still achieve really good results with it. I encountered many 'drooling noobs' that use all of his Fireball and Frostbolt to clear my board when playing Freeze Mage, and mess up their combos when playing Oil Rogue and Patron Warrior. 

If you still don't understand what I mean, you might want to watch Hearthstone World Championship 2015.

Man, people nowadays don't know what Combo decks are, because Blizzard had been actively killing them.

I was watching, it was incredibly boring and every person had the same lineup. I didn't say that there wasn't skill involved with those decks and didn't imply that playing on-curve or building on-curve was skill. As I said, it's more subtle now. If every pro has about the same skill to pilot the same decks(which is a very reasonable assumption btw) then it basically only boils down to who draws better. Yeah, they have skill, but it doesn't matter and THAT is what I think is important.

Share this post


Link to post
Share on other sites
9 hours ago, positiv2 said:

This isn't the biggest problem with them; it's that the late game now revolves way too much around drawing and playing the DK hero earlier than your opponent due to their massive power level. N'Zoth, the Corruptor had a similar issue where mirrors were a lot about playing the old god soon enough, but unlike DK heroes, you needed a build-up for the card to work, along with being counterable, but neither is true for most DK heroes. C'Thun presented a similar problem as well, but that was offset by the requirement to include subpar minions and basically build the deck around the card, which isn't true for DK heroes either, as you can usually just slot them in, which was in no way a good idea for C'Thun

So, the problem is that you do not give up anything, and get a very strong, uncounterable effect for the rest of the game. What's more, it revolves a lot around drawing the card early enough, which isn't healthy either.

Does that not go for basically any single card in the game, but without the need to include unnecessary RNG, uninteractive, or otherwise effects?

Having RNG in card games is nearly unavoidable, and it is a healthy part of those. However, I am not talking about RNG itself, but the excess of thereof. That's where skill begins to matter less, and the game becomes less fun for people that want to win when they deserve to, and don't mind losing when the loss is caused by their own mistake.

Even if the speed of dust gain increased by, let's say, a half (though for perma-arena players such as myself, it has even dropped since those days), the cost of the decks has increased by way more than that. So, budget is not nearly as good for ladder as it used to be.

I don't see how drawing OP cards early is bad for a card game, this is basically just an aggro deck perfect curving you to death and it happens more often than you'd think because of how those decks are built. There are ways to have a better chance against them, that is what matters.

About the skill for card generation, no, it's not the same skill for other cards because they don't usually put you in different situations that might require you to play a lot differently that what your deck usually does in a given situation. There's a higher skill required. That is the point I think most people miss.

My stance on RNG is also about how much there is and I think that Hearthstone has a good balance, maybe a little too much, but it doesn't miss the perfect mark by a lot. Removing all RNG except card draw boils the game down to essentially ONLY luck because people can perfect their skill to the point where everyone knows how to play the best deck and the games only come down to who drew better(therefore making the game worse and making cards like Quests and Hero cards much more problematic)

For the dust, my stance was for budget decks, mostly for very casual players, that means you cannot factor in long play sessions in arena or the such. It mostly comes down to Daily quests, Tavern Brawl, login giveaways and other events. That has sped up considerably. I have been playing for a long time and have been able to make non-budget high legend decks 100% with F2P via my gold acquisition and Arena prowess, but I didn't consider that in my statement otherwise it'd be super biased that F2P is EZ PZ let's go LEGEND BOIZ!! But no, it's not very realistic to think that other players have as much no life as I have.

Edited by EDL666

Share this post


Link to post
Share on other sites

I should probably have followed up with another article for this, but Hamilton Chu has also left Blizzard the same day as Ben Brode. Assumedly they will be working together.

Hamilton Chu was more active in public (aka he gave interviews) in the first year of Hearthstone, but then he just faded into the background. He was responsible for strategic planning and operations in both Hearthstone and WoW.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
6 hours ago, EDL666 said:

I don't see how drawing OP cards early is bad for a card game, this is basically just an aggro deck perfect curving you to death and it happens more often than you'd think because of how those decks are built. There are ways to have a better chance against them, that is what matters.

The best way to counter DK hero is to kill the opponent before they get to play it. That is one of the main reasons why we see so many aggro decks around, because there isn't really any point in playing control or fatigue decks if you do not run DK as well. There are DKs that are mostly okay, like the shaman DKs, as they require you to change the deck you are playing to have synergy with them. They are the power that is strong enough to definitely deserve an inclusion in many decks, but not to the extent to require the opponent to race the face or include a DK hero as well in order to win.

6 hours ago, EDL666 said:

About the skill for card generation, no, it's not the same skill for other cards because they don't usually put you in different situations that might require you to play a lot differently that what your deck usually does in a given situation. There's a higher skill required. That is the point I think most people miss.

Let's take for example two cards that have similar effects - Brawl and Enter the Coliseum. While you can simply slap Brawl on the board and have highly varying results due to the card being imbued with RNG. On the other hand, Enter the Coliseum has a similar way of clearing the board, but unlike Brawl, it requires actual setup to be made, which requires skill. 

As for discovers, they do require skill, but again, when my opponent gets two extra Tirions from the bloody turtle, it is not very fun, is it? Let's not forget Primordial Glyph, which is probably the worst of them all. 

6 hours ago, EDL666 said:

My stance on RNG is also about how much there is and I think that Hearthstone has a good balance, maybe a little too much, but it doesn't miss the perfect mark by a lot. Removing all RNG except card draw boils the game down to essentially ONLY luck because people can perfect their skill to the point where everyone knows how to play the best deck and the games only come down to who drew better(therefore making the game worse and making cards like Quests and Hero cards much more problematic)

The best example of skill-based game without RNG is in my opinion chess. You can try all you want to perfect your strategy, but winning 100% of the time is just not attainable. What does the game boil to? 

Hearthstone is not a solved game and will never be, not only due to card draw, but also due to the match-making system. Additionally, what I am saying that not all RNG should be removed, just a lot of it. Keeping some amount of it is healthy for the game, as you say, but right now, in equally skilled opponent mirrors, what wins the game is often RNG, and not whoever makes the first mistake. I have seen games where a player played basically flawlessly, but still ended up losing and vice versa. This is just bad and should not be happening.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, EDL666 said:

I don't see how drawing OP cards early is bad for a card game, this is basically just an aggro deck perfect curving you to death and it happens more often than you'd think because of how those decks are built. There are ways to have a better chance against them, that is what matters.

About the skill for card generation, no, it's not the same skill for other cards because they don't usually put you in different situations that might require you to play a lot differently that what your deck usually does in a given situation. There's a higher skill required. That is the point I think most people miss.

If the whole meta/matchup is revolving around drawing an OP card before your opponent, then there's absolutely no skill involved: whoever has the luckier draw wins. 

If you think card generation mechanics make the game more skillful, then you might want to watch HWC 2016 Amnesiac VS Pavel -- aka the infamous Paveling Book. Can you say Amnesiac is not skillful enough to play around the Babling Book into Polymorph? No, right? Can you say that Pavel getting a Polymorph from Babling Book is skill? No, right?

RNG itself isn't the problem. But if RNG can single-handedly decide the result, THEN it's a problem, especially on an e-sport title, which Hearthstone has been actively promoted into.

  • Like 1

Share this post


Link to post
Share on other sites

Maybe you should split this thread into 2.

Some posts are related to Ben Brode leaving and how this affects HS, other posts are totally not and just a discussion about the game :D

One making a post, and they get longer and longer referring to one or both in a mix, not fun to read. At least for me.

Share this post


Link to post
Share on other sites
On 27/04/2018 at 4:46 AM, Fash said:

Monster hunt will never truly distract me from his absence.

It's doing a pretty good job so far, though. :D

Share this post


Link to post
Share on other sites

You guys didn't even try or ask what I meant if you did try and failed to understand what I meant. I don't see a point in trying to discuss this more. I conceded some of your points and said that I understood what you meant, but you just repeated them when I brought alternate points of view. Also very poor comparison with chess that absolutely doesn't apply to any card game that requires you to draw cards at random from a deck.

Share this post


Link to post
Share on other sites
15 hours ago, EDL666 said:

You guys didn't even try or ask what I meant if you did try and failed to understand what I meant.

The meaning of this sentence eludes me. Are you saying that if we tried and failed to understand, we did not even try in the first place?

15 hours ago, EDL666 said:

I brought alternate points of view.

From my point of view, what this mostly meant was that instead of 2+2=3, it was 2+2=5. That is why I often repeated and just reworded my points accordingly; I did not consider them countered.

15 hours ago, EDL666 said:

Also very poor comparison with chess that absolutely doesn't apply to any card game that requires you to draw cards at random from a deck.

I was not comparing a board game to a card game, but rather a complex game with nearly no RNG to a complex game with an abundance of it. You said that one could learn to play perfectly with the lack of RNG, but that is way more easily said than done, and is near impossible.

Come to think of it, that would actually be perfect in my opinion. You would need to play perfectly to win, and if two players with flawless strategy and such face each other, only then the game would be decided by RNG.

Share this post


Link to post
Share on other sites
On 5/5/2018 at 12:55 PM, positiv2 said:

The meaning of this sentence eludes me. Are you saying that if we tried and failed to understand, we did not even try in the first place?

I'm saying that you either didn't try or, when you tried and failed to understand what I meant, you didn't ask what I meant.

 

On 5/5/2018 at 12:55 PM, positiv2 said:

From my point of view, what this mostly meant was that instead of 2+2=3, it was 2+2=5. That is why I often repeated and just reworded my points accordingly; I did not consider them countered.

That is because I didn't counter them as I understand people have different opinions on what is better, I was trying to bring a different view, not necessarily a better one because I do not believe there is an objective "better" opinion on the matter. My goal was to make you understand that other view, not reject yours, you can keep that and are entitled to it.

 

On 5/5/2018 at 12:55 PM, positiv2 said:

I was not comparing a board game to a card game, but rather a complex game with nearly no RNG to a complex game with an abundance of it. You said that one could learn to play perfectly with the lack of RNG, but that is way more easily said than done, and is near impossible.

Yes, but I was staying in the context of a card game in which you know your deck and mostly know the opponent's deck. You can look at Yu-Gi-Oh! and MTG and how competitive games are rarely decided by skill and mostly by either one deck being super favored over the other or the luck of the draw. Skill doesn't actually factor in because both players are extremely skilled and play their deck almost perfectly. There is basically no RNG except card draw in those games and despite MTGs great success(that is mostly due to their very aggressive rotation and ban of OP cards from Standard), Yu-Gi-Oh! is distilled cancer with games ending in 5 turns or less from perfect combos(or lasting longer than that because both players got a crap hand).

 

On 5/5/2018 at 12:55 PM, positiv2 said:

Come to think of it, that would actually be perfect in my opinion. You would need to play perfectly to win, and if two players with flawless strategy and such face each other, only then the game would be decided by RNG.

 

That was exactly the point I was making and that would mean that eventually any competitive game would ONLY come down to RNG and never any skill actually showing. It would only seem like very OP cancer blizzard plz nerf decks are playable and the game would quickly become extremely stale. That is my take on it. If the game was like that, I would stop playing completely because it would be fun anymore. I said earlier that I do think there is too much RNG, but I do not think they missed the good balance by far. There are effect that are worse than others, like random pings(or random 8 dmg that's just worse). But I don't think that things like getting a bunch of cards from your opponent's class is bad for the game in any shape or form. It makes for a different kind of skill and forces the opponent to play against tools of their own class, and allows you to make the best of cards you otherwise wouldn't play like Snap Freeze.

But I'm tired of this discussion. Hopefully you got something of those last things I said along with what I said before, if not, I tried.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Gamescom is back in August this year, and Blizzard have announced they will be present at the Xbox booth! 
      The event starts on August 21st and runs until the 25th, with War Within, the next WoW expansion, releasing a day after that (or right in the middle of the show on the 23rd for those with early access), so we might get some exciting news on it at the show. Then there's Vessel of Hatred, the new Diablo 4 expansion, as we should get some new info on it as well, with its October 8th release date also looming. The press release also mentions Diablo Immortal and Overwatch 2 will be involved.
      Xbox also announced this year they will have their biggest booth at the event yet, with the Activision Blizzard merger certainly helping with that! 
      And here's the full press release.
      gamescom
      Blizzard Entertainment® is thrilled to confirm their presence at this year’s gamescom, returning to Cologne in celebration of two of their hottest launches of 2024: World of Warcraft®: The War Within™ and Diablo IV®: Vessel of Hatred™.

      This year’s show promises to bring even more excitement, as Blizzard Entertainment will have a robust footprint alongside other Xbox Game Studios in the Xbox booth, as they come together to celebrate upcoming games and connect with the community in Europe and around the world.

      “We are incredibly excited to bring Warcraft, Diablo, and Overwatch to our European community at gamescom,” said Johanna Faries, President of Blizzard Entertainment. “It’s wonderful to be able to travel to Cologne alongside some of our talented developers so that we can gather with players and celebrate the special connections that continue to be forged within our universes together.”
       
      World of Warcraft will be celebrating the launch of The War Within, the first entry in the ambitious Worldsoul Saga. With the global launch set for August 26 - one day after gamescom - it’s the perfect opportunity for the community to celebrate together. Players with the Epic Edition or physical Collector’s Edition of The War Within can play when early access goes live on August 23rd.
       
      Diablo will also be in full force at the event, bringing the world of Sanctuary to gamescom with Diablo IV: Vessel of Hatred and Diablo Immortal.
      
      Overwatch 2 will have a joint stand with Porsche, highlighting their new collaboration featuring a life-sized D.Va statue modeled after the new all-electric Macan and inviting fans to enter a real-life rendition of an iconic Overwatch 2 map.
    • By Staff
      Some great news for Chinese players, as Blizzard have signed a new agreement with NetEase, and players will be returning to their games as early as summer 2024! 
      Most Blizzard games were suspended in January of 2023, with players losing access to their characters and being unable to play World of Warcraft, Hearthstone, Warcraft III: Reforged, Overwatch, the StarCraft series, Diablo III, and Heroes of the Storm, due to an expired licensing agreement. Luckily, a new deal has now been made!
      A lot of WoW players decided to re-roll brand new characters on Taiwanese and Korean servers after the old deal stopped. Their old character data is saved, however, but it will be from back before patch 10.1, so it's going to be a tough decision on how to proceed for them. Perhaps Blizzard can come up with a solution to merge the accounts?
      Here's the full press release:
      (Source)
      BLIZZARD ENTERTAINMENT AND NETEASE RENEW AGREEMENT TO BRING BELOVED TITLES BACK TO CHINA; MICROSOFT GAMING, NETEASE ENTER BROADER COLLABORATION
      Blizzard titles to return to mainland China beginning summer 2024

      Microsoft Gaming and NetEase deepen their relationship, with a strategic partnership based on their shared desire to bring new gaming experiences to players across platforms and markets
      IRVINE, Calif., REDMOND, Wash., AND HANGZHOU, Zhejiang [April 9 PT, April 10 CT] / -- Beloved video game titles from Blizzard Entertainment that captivated millions of players in China will return to the market sequentially, beginning this summer, under a renewed publishing deal Blizzard Entertainment, Microsoft Gaming, and NetEase (NASDAQ: NTES and HKEX: 9999) announced today.
      After continuing discussions over the past year, both Blizzard Entertainment and NetEase are thrilled to align on a path forward to once again support players in mainland China and are proud to reaffirm their commitment to delivering exceptional gaming experiences. 
      The renewed publishing agreement will encompass games Chinese players had access to under the previous agreement: World of Warcraft®, Hearthstone®, and other titles in the Warcraft®, Overwatch®, Diablo®, and StarCraft® universes. Building upon more than 15 years of past collaboration, Blizzard and NetEase are working diligently on relaunch plans, with further details to be shared at a later date.
      Separately, Microsoft Gaming and NetEase have also entered into an agreement to explore bringing new NetEase titles to Xbox consoles and other platforms. 
      “We at Blizzard are thrilled to reestablish our partnership with NetEase and to work together, with deep appreciation for the collaboration between our teams, to deliver legendary gaming experiences to players in China,” said Johanna Faries, President of Blizzard Entertainment. “We are immensely grateful for the passion the Chinese community has shown for Blizzard games throughout the years, and we are focused on bringing our universes back to players with excellence and dedication.” 
      “Celebrating our collaborations, we are thrilled to embark on the next chapter, built on trust and mutual respect, to serve our users in this unique community that we’ve built together.” said William Ding, Chief Executive Officer and Director, NetEase. “Our commitment to providing more exhilarating and creative entertainment experience remains unwavering, and we are excited to see positive synergies fostered to encourage and empower collaborations to bring the joy of gaming to a broad community.” 
      “Blizzard and NetEase have done incredible work to renew our commitment to players – Blizzard’s universes have been part of players’ lives in the region for many years. Returning Blizzard’s legendary games to players in China while exploring ways to bring more new titles to Xbox demonstrates our commitment to bringing more games to more players around the world,” said Phil Spencer, CEO of Microsoft Gaming.
      About Blizzard Entertainment, Inc.
      Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
      About Microsoft
      Microsoft (NASDAQ “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.
      About NetEase, Inc.
      NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest running mobile and PC games available in China and globally.
      Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world.
      Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning company with industry-leading technology, and Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private label consumer lifestyle brand. For more information, please visit: http://ir.netease.com/.
    • By Staff
      As the Microsoft-Activision deal closes, Bobby Kotick will only stay on as CEO through the end of the year and leave on January 1, 2024.
      Placeholder for tweet 1712818483442987422 Based on the value of his shares, Robert Kotick will leave with around $400 million and if Microsoft/Xbox wants to get rid of Kotick, he will also receive a minimum payout of $250 million.

      Image courtesy of Dexterto.
    • By Staff
      According to WSJ, Bobby Kotick, former CEO of Activision Blizzard, has floated the idea of buying TikTok to potential partners.
      Former Activision Blizzard CEO Bobby Kotick has reportedly shown interest in purchasing TikTok, as legislation in the U.S. threatens to ban or force the sale of the popular app over national security concerns.
      Kotick is said to be seeking partners for the potential acquisition, discussing the opportunity with notable figures including OpenAI CEO Sam Altman. The move comes amid growing scrutiny over TikTok's data privacy practices and its ties to China, with U.S. lawmakers pushing for decisive action.
      You can read the whole news piece over at WSJ.
      Bobby Kotick left his position at Activision Blizzard in December 2023 after Microsoft finalized its purchase of the company. Post-acquisition, he reportedly received over $375 million, as detailed by Forbes.
      Source: WSJ 
    • By Staff
      Blizzard games like World of Warcraft, Hearthstone, and Overwatch 2 might soon make a comeback in China, thanks to Blizzard reportedly teaming up again with NetEase.
      The news comes from Core Esports, which suggests Blizzard's game services could be back by the end of March or the beginning of April.
      After 14 years of partnership, Blizzard and NetEase hit a rough patch in 2022, leading to failed negotiations. Consequently, when the licensing agreement concluded on January 23, 2023, Blizzard's game services were suspended across mainland China.
      For more details, you can check out the article in Chinese or find an English translation by Amy Chen on esports.gg.
×
×
  • Create New...