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Heroes of the Storm Patch Notes: Apr 24

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The latest Heroes of the Storm content patch has arrived with Deckard Cain, Home Screen improvements and tweaks to the Swarm Host Boss on Warhead Junction.

Blizzard LogoBlizzard (Source)

Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.

NOTE: Orange text indicates a difference between the PTR and Live patch notes.

General

Home Screen Rework

  • Heroes of the Storm’s Home Screen has received significant improvements.
    • A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons.
      • Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news.
      • Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more.
    • Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic.
      • For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.

Art

Heroes, Abilities, and Talents
  • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

New Hero: Deckard

An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

Trait
  • Fortitude of the Faithful
    • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Basic Abilities
  • Healing Potion (Q)
    • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
    • Limit 5 active Potions.
  • Horadric Cube (W)
    • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
  • Scroll of Sealing (E)
    • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Heroic Abilities
  • Stay Awhile and Listen (R)
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
    • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
  • Lorenado (R)
    • Vector Targeting.
    • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

Art

Heroes, Abilities, and Talents
  • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

User Interface

Draft Mode
  • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
    • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.

Design

Quests
  • Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.

Battlegrounds

Warhead Junction
  • Neutral Swarm Host Boss
    • Will no longer burrow while defending its camp.
    • Slime Pods
      • Pod impact locations will now display warning indicators on the terrain.
      • Pods now explode immediately on impact, and no longer spawn Podlings.
      • Increased the number of Pods launched per cast.
  • Captured Swarm Host Boss
    • All of the above changes also apply to captured Swarm Hosts.
    • Slime Trail
      • Removed.
    • Slime Pods
      • Pods can now target Structures.
Developer Comment: We believe the Warhead Junction boss is a cool variant of the standard golem boss found on most maps, but it had some inconsistencies that needed addressing. These changes essentially make the boss a better version of itself—its neutral and captured versions are closer in power, and its Slime Pods create a cooler moment than its Podlings did previously.

Heroes

Assassin

Cassia

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Talents
  • Level 7
    • Surge of LightSurge of Light (Active)
      • Now has a 0.25 second cooldown between uses.

Fenix

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Talents
  • Level 1
    • Mobile OffenseMobile Offense (Passive)
      • Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.

Genji

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Stats
  • Health increased from 1550 to 1620.
  • Health Regen increased from 3.2304 to 3.3750.
  • Basic Attack damage increased from 42 to 44.
Abilities
  • Cyber AgilityCyber Agility (Trait) (D)
    • Cooldown increased from 10 to 12 seconds.
  • Swift StrikeSwift Strike (E)
    • Range reduced from 14 to 12.
  • DragonbladeDragonblade (R)
    • Damage increased from 220 to 240.
    • Removed functionality:
      • Killing an enemy Hero who was recently hit by DragonbladeDragonblade no longer resets Swift StrikeSwift Strike’s cooldown.
Talents
  • Level 1
    • Agile DismountAgile Dismount (Trait)
      • Cooldown reduction increased from 5 to 7 seconds.
  • Level 13
    • Double JumpDouble Jump (Trait)
      • No longer increases Cyber AgilityCyber Agility's cooldown.
  • Level 20
    • The Dragon Becomes MeThe Dragon Becomes Me (R)
      • Additional Functionality:
        • Now also resets Swift StrikeSwift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by DragonbladeDragonblade.
Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options with which to counter him. While we think resetting Swift StrikeSwift Strike’s cooldown after killing enemy Heroes with DragonbladeDragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of DragonbladeDragonblade and little else. We like the flashiness that DragonbladeDragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift StrikeSwift Strike, and increasing the cooldown of Cyber AgilityCyber Agility to reduce his mobility while boosting his base stats to compensate.

Specialist

Sylvanas

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Abilities
  • Shadow DaggerShadow Dagger (W)
    • Shadow Dagger now briefly reveals enemies upon spreading to them.

Zagara

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Abilities
  • Nydus NetworkNydus Network (R)
    • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

Warrior

Blaze

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Abilities
  • Bunker DropBunker Drop (R)
    • Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
    • The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.

Collection

New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Deckard Heroic Bundle
    • Nephalem Bundle
New Announcers
  • Deckard
  • Raven Lord
  • Grave Keeper
New Skins
  • Deckard
    • Afflicted Deckard
    • Angelic Deckard
  • Wastewalker Deckard
    • Diesel Wastewalker Deckard
    • Scourged Wastewalker Deckard
  • Cassia
    • Soaring Cassia
  • Johanna
    • Nephalem Johanna
  • Kharazim
    • Nephalem Kharazim
    • Northern Kharazim
  • Li-Ming
    • Nephalem Li-Ming
  • Malthael
    • Sinuous Grave Warden Malthael
  • Nazeebo
    • Nephalem Nazeebo
    • Ceremonial Nazeebo
    • Rain Nazeebo
    • Sunrise Nazeebo
  • Sonya
    • Nephalem Sonya
  • The Butcher
    • Petrified Butcher
  • Valla
    • Nephalem Valla
New Mounts
  • Road Chariot
    • Exalted Road Chariot
    • Hoarfrost Road Chariot
Mount Removal
  • Lucky Piggy Bank
New Portraits and Sprays
  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
  • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
Art
  • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
  • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
Battlegrounds
  • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
  • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
  • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
  • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
Heroes, Abilities, and Talents
  • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
  • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
  • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
  • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
  • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
  • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
  • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
  • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
  • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
  • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
  • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
  • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
  • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
  • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
  • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
  • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
  • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
  • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
  • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
Sound
  • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
User Interface
  • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
  • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.

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Favorite part of the update is the 2.0 loading screen! Those smiling homescreens made me uncomfortable when ppl looked on :O

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So yet another broken hero that survives PTR without a nerf? Guess they will sell him, wait 2+ weeks, then nerf him. Rinse and repeat for the money.

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16 minutes ago, Laragon said:

So yet another broken hero that survives PTR without a nerf? Guess they will sell him, wait 2+ weeks, then nerf him. Rinse and repeat for the money.

Please respect the elderly :P 

OT

besides what everyone probably knows about me and Cain, and calling him next hero right after Fenix got out, there is one patch that actually is long awaited and I am glad it is finally done... Frickin Zagara exiting Nydus! 

 

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Uncommon Patron

They nerfed one of the most powerfull bosses so I guess the Archangel is next(or the Punisher). Really Blizz, would you mind not turning every monster into a punching bag ?

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1 hour ago, Laragon said:

So yet another broken hero that survives PTR without a nerf? Guess they will sell him, wait 2+ weeks, then nerf him. Rinse and repeat for the money.

I fail to see how Cain is broken. He is really strong, but not broken.

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5 hours ago, XeaKon said:

They nerfed one of the most powerfull bosses so I guess the Archangel is next(or the Punisher). Really Blizz, would you mind not turning every monster into a punching bag ?

The Immortal isn't really a neutral boss, it's more of a core map mechanic. The Punishers were stupidly broken when Shrines first launched and needed balancing changes so that defending teams actually stood a chance. The Swarm bosses have been a pain in the arse for far too long, easy to capture / solo, ironic considering you don't want a punching bag boss, the podlings give xp that you can exploit to farm and that ridiculous slime trail made it difficult for a defending team by hindering your frontline as well as delaying initial attempts to burn it down. The podlings will be more consistent as well. Good change. 

Edited by Plergoth

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6 hours ago, Plergoth said:

The podlings will be more consistent as well

They removed the podlings all together. It just shoots more pod/poison bomb attacks out now instead rather then ones that spawn the little podlings that then blow up to poison. Which the podlings also I think toke shoots from the towers rather then the shoots going on just the boss. So that will help it die faster too. That boss was so op against your towers and all. Those little pod things did tons of dmg if they exploded near you too. I never realized you could farm them for xp though. Oh well. 

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1 hour ago, MasterKast said:

they raped and murder the boss on warhead junktion. rip little swarmhost

In fairness, we were the ones raping it usually. The moment it burrows down, it's so, so easy to do so much damage to it and take very little, if you stutter step a lil. There's just too much time to get in free damage so I guess they didn't like that. Also it always felt very tough to bring it down if it was captured by the enemy team (or that was just me).

 

16 hours ago, Stan said:

Home Screen Rework

  • Heroes of the Storm’s Home Screen has received significant improvements.
    • A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons.
      • Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news.
      • Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more.
    • Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic.
      • For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.

 

Yay, more overhead :D:D:D:D

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Uncommon Patron
14 hours ago, Plergoth said:

The Immortal isn't really a neutral boss, it's more of a core map mechanic.

I meat the Braxis Holdout boss.

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20 hours ago, Valhalen said:

I fail to see how Cain is broken. He is really strong, but not broken.

He has a massive area denial that comes with a stun, he can slow and peel on a separate ability. His 16 provides an impossible to miss .75 stun every 5 seconds against any melee or dive. His sustain healing is equal if not better than any healer in the game on top of those tools. He can provide mana or shielding to his whole team while also giving them heals. He can burst heal with his Q, or sustain heal by setting them up on lanes or objectives when taking the point early, which only gets amplified insanely at level 20. Literally the only item his kit is missing is mobility.

Essentially, your team never dies, if you position well you never die (even 10 armor is huge), and your set up for other damage is insane.

Pretty much spam Q. Hit E in chokes or when your team has a CD to follow up. And W to peel when required. You rarely OOM due to Q since it costs like 20 mana or something insanely low.

(talent build used by Killuzion of Team Freedom: https://www.icy-veins.com/heroes/talent-calculator/deckard-cain#32.0!3122333  10 can be changed, and 4 can be changed to any on those tiers.)

Edited by Laragon
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5 hours ago, MurkyFelix said:

Also it always felt very tough to bring it down if it was captured by the enemy team (or that was just me).

Thats what i meant. it sounds like easier to bring it down now. i guess we'll wait and see how it turns out.

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17 minutes ago, Laragon said:

He has a massive area denial that comes with a stun, he can slow and peel on a separate ability. His 16 provides an impossible to miss .75 stun every 5 seconds against any melee or dive. His sustain healing is equal if not better than any healer in the game on top of those tools. He can provide mana or shielding to his whole team while also giving them heals. He can burst heal with his Q, or sustain heal by setting them up on lanes or objectives when taking the point early, which only gets amplified insanely at level 20. Literally the only item his kit is missing is mobility.

Essentially, your team never dies, if you position well you never die (even 10 armor is huge), and your set up for other damage is insane.

Pretty much spam Q. Hit E in chokes or when your team has a CD to follow up. And W to peel when required. You rarely OOM due to Q since it costs like 20 mana or something insanely low.

(talent build used by Killuzion of Team Freedom: https://www.icy-veins.com/heroes/talent-calculator/deckard-cain#32.0!3122333  10 can be changed, and 4 can be changed to any on those tiers.)

You're honestly concerned with that .75 second stun at 16 being OP? That talent is.... not good. Cain should basically never be using his basic attack, so it gets very, very little value. If someone dives on you, and you hit them to land the stun, and THAT is somehow what let's you get away? That's kind of a 1 in a million situation, that you had to spend an entire talent to make happen, which is incredibly little value. Far more often than not, even attempting to land that stun is more likely to get you killed than just running away.

His healing isn't OP, it's pretty on par with all the other healers in the game. His crowd control is pretty good, but it's basically the same as Malf (maybe slightly better), but without any of the ability to waveclear. If you position well, you're unlikely to die very often, but that's true of pretty much any support. Hell, it's true of pretty much any character, period. I think Cain is a super legit character, people just need to learn to play with and against him.

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      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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