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Heroes of the Storm Deckard

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1 hour ago, Guest Is everything OK? said:

 

According to the reports I've received from my imagination, the guide writer died from a colon infection some time Monday morning. I just wish he had finished the guide before he passed.  All his ideas and opinions are now lost with him... He will be missed.  

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This is the build I'm currently rolling with, as it makes Deckard absurdly annoying as he can get constant resets on Scroll Of SealingScroll Of Sealing, as well a ridiculous high amount of burst heal with RubyRuby once he reaches level 20 and has access to Perfect GemsPerfect Gems.

A rundown of each talent:

  • Level 1 | Field StudyField Study: this talent is absurdly strong. Even if you hit only 1 Hero, 15% spell power for 14 seconds is a lot. What I like about this talent is that it empowers Deckard in general; it makes his heals stronger, and his offensive abilities even stronger. This talent becomes particularly more powerful in the late game, as I'll discuss later.
    • In maps that has objectives that feature a lot of roaming, such as Towers of Doom, Tomb of the Spider Queen and Warhead Junction, Scroll of IdentifyScroll of Identify can be quite useful to track down opponents, specially if the enemy team features stealth Heroes. The reveal effect can be really powerful. I tend to pick Field StudyField Study most of the time even if there are stealth Heroes, though, they tend to feature escape tools reliable enough to dodge Scroll Of SealingScroll Of Sealing.
  • Level 4 | RubyRuby: altough his other talent choices for this tier are not bad (although I think that Potion of ShieldingPotion of Shielding is useless), I stick with Ruby because it can provide an absurdly amount of burst heal if you manage to hit at least two enemy Heroes. The Lesser Potions are affected by the spell power bonus from Field Study, making them even more powerful. Also, this talent can save Deckard from the brink of death if he is focused by dives, as he can pop this at his close-range opponents alongside a Scroll Of SealingScroll Of Sealing to get full heal and flee (here is an example of me escaping certain death, at 5:49). This talent becomes absurdly overpowered at level 20, for reasons discussed later.
  • Level 7 | Cube MasteryCube Mastery: this talent is very useful as it allows Deckard to use Scroll Of SealingScroll Of Sealing more often, thus maintaing the uptime on Field StudyField Study, as well keeping opponents locked more often.
    • If the enemy team has a LOT of damage (i.e. Fenix, Alarak, Kel'Thuzad), I recommend picking Kanai's CubeKanai's Cube, as it is fantastic to shut them down.
    • If the enemy team features a lot of healing (Heroes with powerful self-sustain such as The Butcher, Alarak, Illidan) as well the likes of Alexstrasza and Rehgar, EmeraldEmerald is a good pick to shutdown stuff like AbundanceAbundance and Ancestral HealingAncestral Healing. If you have a good timing you can even negate Kharazim's Divine PalmDivine Palm.
  • Level 10 | Stay Awhile and ListenStay Awhile and Listen: even in a poorly coordinated team this Heroic can secure many objectives and takedowns. What most people don't know is that you can actually cancel the Heroic earlier, which is specially useful as a full channel it leaves Deckard extremelly vulnerable. So what I do I cast it to shutdown as many opponents as possible and cancel as soon as I can to get back into the fight.
  • Level 13 | Potion of RevivalPotion of Revival: one of the problems Deckard face when healing is his lack of AoE, making hard to deal against teams that feature high area burst. This talent helps a lot, specially when combined with Field StudyField Study.
  • Level 16 | Scroll of Stone CurseScroll of Stone Curse: this baby here is what makes Field StudyField Study even more powerful, or rather the opposite. At level 16 Scroll Of SealingScroll Of Sealing can hit for over 1.000 damage if Deckard has the spell power buff. Hitting 2 enemies isn't hard either.
    • However, if the enemy team features too many dives, I pick Horadric StaffHoradric Staff instead; it is incredibly satisfying to hit a Genji in the head with this talent when he dives on you very confidently with DragonbladeDragonblade. This talent even allows Deckard to be a little more sassy and fight in the frontline like a boss. FEEL THE POWER OF THE BONK!
  • Level 20 | Perfect GemsPerfect Gems: and this is what makes RubyRuby overpowered. Being able to use Horadric CubeHoradric Cube it every 7 seconds or so is fantastic, as you can have it Ruby powered in every cast, thus pop all those Lesser Potions, plus all of it enhanced with 30% spell power from Field StudyField Study.

So TL;DR version: this build allows Deckard to become a powerhouse in the endgame. He can burst heal allies with his normal potions; he can summon 3 smaller potions per enemy Hero every 7 seconds or so; he can deal over 1.000 damage with Scroll of Sealing while getting tons of resets on it, and all of that while maintaining 30% increased spell power. FOR THE HORADRIM!

Here is also a fantastic video by NotParadox about the common mistakes Deckard Cain players make.

Edited by Valhalen
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On 2018年4月30日 at 5:58 AM, Oxygen said:

Aye, I'm working on it as I type this. Well, not quite, because I had to stop to type this, but you get my meaning.

Will be published tomorrow.

Talent choices will also be updated now that we have a bit of data.

Hmmmm, it's Friday already. 

I haven't played Deckard yet because I don't have enough gold to buy him (FeelsBadMan), but I find it really strange that everyone is saying Potion of Revival can heal minions and mercenaries when its description says 'it also heal nearby allied HEROES......'.

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5 hours ago, ShadowerDerek said:

I haven't played Deckard yet because I don't have enough gold to buy him (FeelsBadMan), but I find it really strange that everyone is saying Potion of Revival can heal minions and mercenaries when its description says 'it also heal nearby allied HEROES......'.

I can confirm it does (currently) work on minions (just double checked it right now).

At level 20 it heals for about 150 to (very close) minions...  Nothing amazing.

Seems likely to get patched out though as it doesn't seem intended (much like Rejuv giving Fury).

Edited by KSDT

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On 5/4/2018 at 8:18 AM, KSDT said:

Just throwing it out there.  I wasn't  trying to be a jerk about the guide not being finished.  It's hard to get the vibe through text but I was being silly.  I hope I didn't offend the writer off.

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Guest Tenjen

The build a poster mentioned above certainly works wonders for certain team setups and enemy builds

Though i do also find situational  builds focused on replenishing flasks to be useful too. Hots/mana or aoe healing with replishing potions which upgrade themselves are vwry useful on certain maps and builds.

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10 hours ago, Guest Tenjen said:

The build a poster mentioned above certainly works wonders for certain team setups and enemy builds

Though i do also find situational  builds focused on replenishing flasks to be useful too. Hots/mana or aoe healing with replishing potions which upgrade themselves are vwry useful on certain maps and builds.

At first I used for a 3 Melee comp we were testing, but I soon found myself using it one pretty much every comp. I have lost count how many times the Lesser Potions from RubyRuby saved my team and myself (example here, it is me at 5:49).

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Uh, I don't know why Orshova put their reply into a quote box with my name on it...  Seems like an odd mistake to make.

In any case, Sapphire and Ruby just got buffed, I can hardly believe it.  Both are amazingly good talents (both IMO the strongest in their tiers) that just got better.  Sadly Ancient Blessing took a little hit but honestly it was very good so I can see why (it was amazing for burning down objectives and structures).  Flasks frankly didn't matter to me so...  Deckard is riding high at the moment.

Anyhow, I've finished my Deckard leveling spree for the moment which means I'm not going to be spamming him anymore (now he has to wait his turn in the queue just like everyone else).  Here are my final thoughts on his talents after a large sampling of games:

Level 1 - Sapphire is my only pick here.  I've tried to make his scroll talents work, believe me.  After all the praise they get on this forum and their rating in the guide I tried.  I did.  But they simply have been zero impact for me.  Putting aside the absurdity of getting these to land regularly and in a position where you can actually benefit from the talents, I just don't care that much about the effects.  Sapphire has been great on the other hand.  Super consistent, easy to use, and powerful.

Level 4 - Honestly I mostly pick Rejuv but that's just because it's the easiest to benefit from.  Every talent here seems worth it to some degree and I would say Ruby is probably the strongest overall while Shielding is the hardest to use well.  In any case, a good talent tier.

Level 7 - Kanai's Cube has been my default here and I almost never find myself picking the other two.  I like the idea of Emerald but I rarely think to pick it (though there are times I think I should have) and I don't find myself needing the cooldown reduction on scroll.  It tends to be up whenever I really need it to be anyway.

Level 10 - Stay A While has been my pick pick in nearly 100% of games.  Sure it gets broken but even a short sleep gives enough time to win fights/set up more cc/catch runners.  Lorenado has its place no doubt but Stay is just so much more universally applicable.

Level 13 - I find myself picking Ancient Blessing more then I had initially intended.  I had expected it to be just on AA focus teams but more and more I had been using it even on teams with a lot of casters, supports, or tanks.  It just turns any random attack into a meaningful hit and makes taking down objectives so much easier.  In comparison I find getting a lot of value from Super/Revival potions to be harder.  I do still pick them (Super far more often than Revival) but I can always see so many instances when they don't get the chance to add anything of value.

Level 16 - Horadric Staff.  Every time.  I love this talent, it's true, which surely tints my perceptions of it but honestly even if I didn't I just can't get the other two to be worth anything.  Stone Curse is a big fat no for me.  I already have enough issues getting the scroll to be worth it against one Hero, now I need to hit two or more to get anything from the talent?  No.  Safety on the other hand would be good if I played with a team.  Sadly I'm a solo which means the coordination necessary to have 3+ allies near me to trigger this never happens.  I have a hard enough time keeping in range of one ally some games.

Level 20 - Respect the Elderly has been my go to selection but if I ever go Sapphire+Ruby I'll go Perfect Gems.  Morenado seems even less necessary with Lore's recent cooldown buff and Flask still doesn't do much for me.

Edited by KSDT

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Guest Everything is not ok
On 4/29/2018 at 5:58 PM, Oxygen said:

Aye, I'm working on it as I type this. Well, not quite, because I had to stop to type this, but you get my meaning.

Will be published tomorrow.

Talent choices will also be updated now that we have a bit of data.

Please I am begging you it's been almost two weeks

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On 2018年4月30日 at 5:58 AM, Oxygen said:

Aye, I'm working on it as I type this. Well, not quite, because I had to stop to type this, but you get my meaning.

Will be published tomorrow.

Talent choices will also be updated now that we have a bit of data.

AYEEEE

It's 2 weeks already, and Deckard even went through a balance patch. We really need abilities and talents descriptions. 

BabyRage REEEEEEEEEEEEEEEEEE BabyRage

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Have not used him yet, but Perfect Gems confuses me.  It says it reduces the CD of gems by 25 seconds, but every gem talent shows a 0 sec CD.  What am I missing?

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9 hours ago, ArtVandelay said:

Have not used him yet, but Perfect Gems confuses me.  It says it reduces the CD of gems by 25 seconds, but every gem talent shows a 0 sec CD.  What am I missing?

I think it's a tooltip error. All Gems (SapphireSapphireRubyRubyEmeraldEmerald) have 30 second CD, therefore the Perfect GemsPerfect Gems will reduce them to only 5 seconds (plus Horadric CubeHoradric Cube to 9 seconds).

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5 hours ago, Valhalen said:

I think it's a tooltip error. All Gems (SapphireSapphireRubyRubyEmeraldEmerald) have 30 second CD, therefore the Perfect GemsPerfect Gems will reduce them to only 5 seconds (plus Horadric CubeHoradric Cube to 9 seconds).

You are correct.  I noticed it as soon as I started playing him.  I tried your build and it worked pretty good.  I do like the shielding talent though as well (instead of Ruby) as it seemed like most of the healing that was dropped never got picked up (depends on the map).  I also tried the super potions talent later, but it felt like most people picked them up too fast to get much benefit out of that.

I am a noob with him, and even then I was getting spell power from the level 1 talent a lot.  It wasn't hard to land it.  But, what all does the spell power effect?  Does it make the potions have more heal?

 

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Guest Joey Gladstone
5 hours ago, ArtVandelay said:

You are correct.  I noticed it as soon as I started playing him.  I tried your build and it worked pretty good.  I do like the shielding talent though as well (instead of Ruby) as it seemed like most of the healing that was dropped never got picked up (depends on the map).  I also tried the super potions talent later, but it felt like most people picked them up too fast to get much benefit out of that.

I am a noob with him, and even then I was getting spell power from the level 1 talent a lot.  It wasn't hard to land it.  But, what all does the spell power effect?  Does it make the potions have more heal?

 

it makes his heals and ability damage stronger

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17 hours ago, ArtVandelay said:

You are correct.  I noticed it as soon as I started playing him.  I tried your build and it worked pretty good.  I do like the shielding talent though as well (instead of Ruby) as it seemed like most of the healing that was dropped never got picked up (depends on the map).

I don't really like Potion of ShieldingPotion of Shielding because I feel the shield is too weak to make any difference, specially since it doesn't stack when you pick multiple potions. To me a puny shield is nothing compared to the ability to summon additional potions.

But yeah, people not picking the Lesser Potions is often the only major problem. The talent itself has a low win-rate because it is deemed situational, as your team will often be a little too far to enjoy to pick up the potions, and in teams with few frontline Heroes this is even harder. Not to mention that the potions despawn after roughly 10 seconds.

On the other hand, much like you said, it depends on the map; this talent truly shines in Braxis Holdout and Volkswagen Volskaya Foundry. And if the enemy team has any Hero that can summon clones (i.e. Samuro and Nova), you can exploit them to summon even more potions (this also works pretty good on Rexxar & Misha and The Lost Vikings).

17 hours ago, ArtVandelay said:

I also tried the super potions talent later, but it felt like most people picked them up too fast to get much benefit out of that.

Yes, that is exactly the reason I don't pick Super Healing PotionSuper Healing Potion. Altough it can work well with a proper setup. But in teamfights it's mostly useless you have a really good communication with your team.

17 hours ago, ArtVandelay said:

I am a noob with him, and even then I was getting spell power from the level 1 talent a lot.  It wasn't hard to land it.  But, what all does the spell power effect?  Does it make the potions have more heal?

The bonus spell power increases the effects of all Abilities, therefore the healing from Healing PotionHealing Potion and the Lesser Potions spawned by RubyRuby, as well damage from Horadric CubeHoradric Cube and Scroll Of SealingScroll Of Sealing (which scales with the bonus damage from Scroll of Stone CurseScroll of Stone Curse).

 

NOTE: I updated my main post with some interesting notes. I hope @Oxygen don't get mad that I'm making a guide within his guide. :D

Edited by Valhalen

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Good point about the lack of stacking from shielding.  The shield also may just not be used (the hero you are healing is not in combat), so mana/additional healing would be much better there as well.  I doubt they buff Cain as he seems to be in a good spot, but it would be cool if the Ruby potions lasted longer than 10 seconds. 

Yeah, the annoying thing about super potions is if I want to heal someone instantly, I throw it right at them.  When I want them to wait 2 seconds, I throw it to a spot instead.  But they still walk over to it and pick it up, even though they are in no danger of dying.  I guess that works better in a party where people understand better, or if all are on comms.  

 

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40 minutes ago, ArtVandelay said:

Good point about the lack of stacking from shielding.  The shield also may just not be used (the hero you are healing is not in combat), so mana/additional healing would be much better there as well. I doubt they buff Cain as he seems to be in a good spot, but it would be cool if the Ruby potions lasted longer than 10 seconds.

I don't like Rejuvenation PotionRejuvenation Potion that much because the mana it gives doesn't scale with level. It IS a great talent, though, but I don't think it can compete with RubyRuby.

Blizzard already gave Deckard some minor buffs, including one that increased the healing of the Lesser Potions from RubyRuby. I don't think they will buff it again so soon. But would be great if they did.

40 minutes ago, ArtVandelay said:

Yeah, the annoying thing about super potions is if I want to heal someone instantly, I throw it right at them.  When I want them to wait 2 seconds, I throw it to a spot instead.  But they still walk over to it and pick it up, even though they are in no danger of dying.  I guess that works better in a party where people understand better, or if all are on comms.

Super Healing PotionSuper Healing Potion has a strategical value as you can setup potions for later use, which is great to defend objectives. But it's pretty much like you said, they end up picking it up before it turns into Super. A good way is to warn your team that you picked that talent so they know they have to wait.

If you're good with potion management, you should always have at least 2 potions on field, which can be good in this case for Super Healing Potion. But I find Potion of RevivalPotion of Revival's AoE more appealing as it is one of Cain's flaws; lack of AoE Heals. The splash healing might seem weak, but it is quite impactful, specially if you're under the effects of Field StudyField Study.

Edited by Valhalen

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6 hours ago, Valhalen said:

Super Healing PotionSuper Healing Potion has a strategical value as you can setup potions for later use, which is great to defend objectives. But it's pretty much like you said, they end up picking it up before it turns into Super. A good way is to warn your team that you picked that talent so they know they have to wait.

If you're good with potion management, you should always have at least 2 potions on field, which can be good in this case for Super Healing Potion. But I find Potion of RevivalPotion of Revival's AoE more appealing as it is one of Cain's flaws; lack of AoE Heals. The splash healing might seem weak, but it is quite impactful, specially if you're under the effects of Field StudyField Study.

How big is the radius from Revival?  Can you give me another skill with a similar size?  Lun bloom?  Arcane Flare inner circle?  Auriel healing circle?

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13 hours ago, ArtVandelay said:

How big is the radius from Revival?  Can you give me another skill with a similar size?  Lun bloom?  Arcane Flare inner circle?  Auriel healing circle?

Hmm... I'd say it's about the size of Lunara's Noxious BlossomNoxious Blossom. Quite small, in my opinion, but once you get the hang of it, should be easy.

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Scroll Of SealingScroll Of Sealing should naturally follow successful Horadric CubeHoradric Cube hits.

Actually it is more reliable to cast Scroll Of SealingScroll Of Sealing first Horadric CubeHoradric Cube right after. The slow from the Cube syncronizes perfectly with the startup from the Scroll, making much easier to land the root.

NotParadox made a fantastic video about it, among other common mistakes people might do:

 

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Finally get Deckard to lv 5 thanks to the free rotation. Here's what I notice about him:

- Most of the time, your E and W are casted together. The only time when they're casted separately are when you pick either Cube Mastery or/and Perfect Gem, since their cooldown are quite similar without those talents, and they're much more effective when casted together.

- He's much less effective in lower level, because either they don't bother to take potions, or they steal potions when other is in dire need. 

- He's very, VERY mana hungry, which makes him a bad choice in Braxis Holdout. 

And my thoughts on his talents:

Lv 1: While Scroll of Identify has strong pick potential, Field Study allows you to heal more. Both are pretty good. Usually, I pick SoI if my team can capatalise the armor reduction (aka high burst damage), and pick FS if otherwise. Sapphire ... ehh, the original slow is enough.

Lv 4: Ruby is probably the best yet hardest choice here. It has very high potential if either/both team is melee heavy. If not, or if you're not comfitable with it, Rejuvenation Potion is pretty good too, especially when your team is mana hungry. Potion of Shielding ... it's shield is larger than the HoT of RP, but it doesn't synergise with Field Study, or Super Potion (I'm not sure about whether Super Potion increase the HoT as well). 

Lv 7: Usually Kanai's Cube is the choice, but Cube Mastery is quite good with Field Study. Emerald is very situational, and don't pick more than 1 gem. 

Lv 10: Both are pretty good. Lorenado is very powerful in tight space. 

Lv 13: All are good in different situation. Potion of Revival is good when your team is melee heavy, so that you can heal all of your frontliners. Ancient Blessing is really good with auto attackers, ESPECIALLY fast attackers like Tracer or Genji, because it makes each basic attack does a fixed AoE damage, and heals for fixed amount. Man, another good healer with Tracer. Super Potion is usually picked when neither of the aformentioned talents have great value. 

Lv 16: Pick Hotadric Staffig you can basic attack a hero safety (usually against divers) and Scroll of Stone Curse if you can't. Safety in Numbers is a trap talent. Since the range of his trait is really, really small, having 4 heroes (including you) standing in such a small circle is suicidal against AoE spells. In reality, if you're solo queue, you'll never have it proc. The 3-hero condition is too hard. 

Lv 20: If you've picked a gem, Perfect Gem is highly recommended, because it essentially sews your gem into your Horadric Cube. If you don't have a gem, than take Respect the Elderly, or Bottomless Flask if you picked Lorenado.

I mainly use these 2 builds: (with the first one being the default pick)

Offensive build: 

Scroll of Identify

Ruby/Potion of Shielding

Kanai's Cube/Emerald

Lorenado/Stay Awhile and Listen

Ancient Blessing/Potion of Revival

Scroll of Stone Curse

Perfect Gem/Respect the Elderly/Bottomless Flask

Defensive build: 

Refer to @Valhalen's build.

Overall, he's a healer with exceptional zoning potential. But he really really needs time to set up before team fight occurs. So he's good on maps where the timing of team fights is appearent, which usually means objective fights. 

Edited by ShadowerDerek
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Glad you're enjoying him! He has become my favorite character in the game, specially since I've been waiting for his release for 3 years. Mine is currently on level 44. ?

50 minutes ago, ShadowerDerek said:

He's very, VERY mana hungry, which makes him a bad choice in Braxis Holdout. 

I wouldn't say "VERY". He indeed burns his mana really fast if you spam Scroll Of SealingScroll Of Sealing + Horadric CubeHoradric Cube in every single situation, otherwise his mana management isn't bad. At least he is not Uther/Rehgar levels of famine.

52 minutes ago, ShadowerDerek said:

Lv 4: Ruby is probably the best yet hardest choice here. It has very high potential if either/both team is melee heavy. If not, or if you're not comfitable with it, Rejuvenation Potion is pretty good too, especially when your team is mana hungry. Potion of Shielding ... it's shield is larger than the HoT of RP, but it doesn't synergise with Field Study, or Super Potion (I'm not sure about whether Super Potion increase the HoT as well). 

My issue with Rejuvenation PotionRejuvenation Potion is that the mana restore doesn't scale with level, which is pretty sad, otherwise it would a Top Tier Talent. Meanwhile the shields from Potion of ShieldingPotion of Shielding are too weak, in my opinion, to have any impact; they do help, but not as much as they could (which is balance, I guess, otherwise it would be a broken OP talent).

I stick with RubyRuby because even if neither the teams feature lots of melee characters, it can still save your team while retreating or contesting an objective. And as I mentioned in my previous post, it has so much power once you get Perfect GemsPerfect Gems.

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2 hours ago, Valhalen said:

Glad you're enjoying him! He has become my favorite character in the game, specially since I've been waiting for his release for 3 years. Mine is currently on level 44. ?

Tbh, he's not my cup of tea: I generally don't like playing heroes who cannot split to deal with map pressure because my team always have 0 map awareness. He's a fun support to play though.

2 hours ago, Valhalen said:

I wouldn't say "VERY". He indeed burns his mana really fast if you spam Scroll Of SealingScroll Of Sealing + Horadric CubeHoradric Cube in every single situation, otherwise his mana management isn't bad. At least he is not Uther/Rehgar levels of famine.

That's what I did. (facepalm)

But still, it's an issue during longer team fight/skirmish. 

2 hours ago, Valhalen said:

My issue with Rejuvenation PotionRejuvenation Potion is that the mana restore doesn't scale with level, which is pretty sad, otherwise it would a Top Tier Talent. Meanwhile the shields from Potion of ShieldingPotion of Shielding are too weak, in my opinion, to have any impact; they do help, but not as much as they could (which is balance, I guess, otherwise it would be a broken OP talent).

Honestly, mana becomes less relevant as the game progress. The mana restoration is generally used in laning phase, where mana-dependent laners can highly benefit from this. In mid-late game though, the mana restoration doesn't really matter much. 

One interesting thing is that if you have the 30% spell power from Field Study, the heal from Rejuvenation Potion is more than the shield from Potion of Shielding.

2 hours ago, Valhalen said:

I stick with RubyRuby because even if neither the teams feature lots of melee characters, it can still save your team while retreating or contesting an objective. And as I mentioned in my previous post, it has so much power once you get Perfect GemsPerfect Gems.

Ruby indeed has playmaking potential in the form of clutch saves. But it's much harder to use, and that's why Ruby isn't a popular pick.

Another thing is that the other 2 talents improve every potion you throw, but Ruby has a 30s cooldown. And you have to give up another Lv 20 talents like Respect the Elderly. But if you're able to make Ruby work, it's definitely worth it.

Edited by ShadowerDerek

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15 minutes ago, ShadowerDerek said:

Tbh, he's not my cup of tea: I generally don't like playing heroes who cannot split to deal with map pressure. He's a fun support to play though.

Well, he is a Support after all. After the great nerf wave, I don't think we'll ever have a Support that can split. Rehgar is probably the only one closest to that.

15 minutes ago, ShadowerDerek said:

But still, it's an issue during longer team fight/skirmish.

Yeah, that is why I recommend always hearthing back before an objective to start it at full mana.

My tip is to pay attention to your tanks and prepare it as a follow up. That way you can save both your mana and precious cooldowns to secure kills.

You can also use it to save an ally (or yourself). The simple fact of throwing Scroll Of SealingScroll Of Sealing at an ally being chased will split the enemy team and prevent their chase.

15 minutes ago, ShadowerDerek said:

Ruby indeed has playmaking potential in the form of clutch saves. But it's much harder to use, and that's why Ruby isn't a popular pick.

Another thing is that the other 2 talents improve every potion you throw, but Ruby has a 30s cooldown. And you have to give up another Lv 20 talents like Respect the Elderly. But if you're able to make Ruby work, it's definitely worth it.

Yeah, giving up on Respect the ElderlyRespect the Elderly is really tough. But when you consider the CDR of the gems, it is usually better, in my opinion, specially since in the endgame you won't have many chances to use Heroic Abilities. But I think this is all debatable. Depends on the comp, the map, etc. If your team can capitalize on Stay Awhile and ListenStay Awhile and Listen and kill the entire enemy team, you won't even need Respect the ElderlyRespect the Elderly.

Edited by Valhalen

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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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