-
Recently Browsing 0 members
No registered users viewing this page.
-
Similar Content
-
By Nireas
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
-
By SentientDreamer
Hi all, long-time lurker, first time poster. So I'm a bit of a new 110 Paladin player and I've been interested in the reason why Justicar's Vengeance is only good for solo content. I've been using it in dungeons and it works like a charm. I'm a bit of a selfish DPS, but I've seen an increase in using it compared to the other two talents in this tier. The reason: Crusade.
When I run my rotation and Crusade is ready, I build up 5 Holy Power the normal way and then after using Crusade, I use Justicar's Vengeance to spend it all. After that, I use Wake of Ashes for another 5 Holy Power and a second Justicar's Vengeance. At this point I have 10 stacks of the damage/haste buff and it's only taken a few seconds to do.
I don't really use any of the other talents, so I feel like it'd be a waste to choose them in this tier.
-
By Archimage
Macros for mage talents in 7.1 just putting it out there: Frost: /use [talent:1/1] Ray of Frost; [talent:1/2] Lonely Winter; [talent:1/3] Bone Chilling
/use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
/use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
/use [talent:4/1] Ice Nova; [talent:4/2] Frozen Touch; [talent:4/3] Splitting Ice
/use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
/use [talent:6/1] Frost Bomb; [talent:6/2] Unstable Magic; [talent:6/3] Artic Gale
/use [talent:7/1] Thermal Void; [talent:7/2] Glacial Spike; [talent:7/3] Comet Storm Fire: /use [talent:1/1] Pyromaniac; [talent:1/2] Conflagration; [talent:1/3] Firestarter
/use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
/use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
/use [talent:4/1] Blast Wave; [talent:4/2] Flame ON; [talent:4/3] Controlled Burn
/use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
/use [talent:6/1] Living Bomb; [talent:6/2] Unstable Magic; [talent:6/3] Flame Patch
/use [talent:7/1] Kindling; [talent:7/2] Cinderstorm; [talent:7/3] Meteor Arcane: /use [talent:1/1] Arcane Familiar; [talent:1/2] Presence of Mind; [talent:1/3] Words of Power
/use [talent:2/1] Shimmer; [talent:2/2] Cauterize; [talent:2/3] Cold Snap
/use [talent:3/1] Mirror Image; [talent:3/2] Rune of Power; [talent:3/3] Incanter's Flow
/use [talent:4/1] Supernova; [talent:4/2] Charged Up; [talent:4/3] Resonance
/use [talent:5/1] Ice Floes; [talent:5/2] Ring of Frost; [talent:5/3] Ice Ward
/use [talent:6/1] Nether Tempest; [talent:6/2] Unstable Magic; [talent:6/3] Erosion
/use [talent:7/1] Overpowered; [talent:7/2] Quickening; [talent:7/3] Arcane Orb General Focus Macros: /cast [@focus, exists, nodead][] Polymorph
/cast [@focus, exists, nodead][] Counterspell -
By Batraaf
Hello,
I was wondering wich mage spec is the best pve spec.
I've ask a couple of people and in general fire mage is the spec to go they say, but there were also some who said that arcane and frost get some major buffs on the hotfix wednesday, so now I don't know wich spec to choose.
Can anyone help me with this issue?
-
By Obak
Hi guys,
I have kind of a hard question here. It's about the choice between the talent lvl45, and more importantly between Energizing Elixir and Power Strikes.
Now i know those two talents are pretty much worth. I tried them both, and both left me with different issues, for which i need some explanations.
For Energizing Elixir :
We all agree that to maximize it's effect, it's better to use it when you're out of Chi and Energy. The thing is, to be out of Chi AND Energy, you must've used all your spells, and so they are all on CD. So after using your Energizing Elixir, should you spam your Blackout Kick and loose the Combo stacks ? or use 1 Blackout Kick then 1 Tiger Palm to keep the stacks up even if you loose 1 Chi generation ? or just, what is the best thing to do after the Energizing Elixir ?
For Power Strikes :
For this i found something on the forum, but i don't know if it's worth. So, I sometimes had 2 chi and no Energy with Rising Sun Kick and Fists of Fury on CD, should i then use 2 Blackout Kicks and loose the combo stacks (coz' if i use only 1 kick i don't have enough Energy for a Tiger Palm after the GCD) ? or use 1 Blackout Kick and wait for the Energy for a Tiger Palm as i said before ? or (as i saw on the forum) use 1 Blackout Kick, tick once with the Crackling Thunder thing and Blackout again ?
There, i hope i made my point clear enough to understand and i'm sure others have the same "issue". It's more of a Theory Craft matter, but i think with the Mastery being so important and the stats increase with Legion coming, this may have an importance.
-