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Heroes of the Storm Balance Update: May 9

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1 hour ago, ShadowerDerek said:

RIP Tracer. You will not be missed.

That you think that nerf to Tracer is anywhere near enough to change her viability, is adorable. It will not effect her even a little bit.

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2 hours ago, ShadowerDerek said:

...

Nerfing Malf and Stukov is definitely the right way. 

They are OP because their healing outputs are arguably one(s) of the best in the game, WHILE having access to very, VERY impactful CC and heroics. They just completely outshine every other support...

You missed the point. Let me ask you a question.
If they significantly buffed other Supports (healing or whatever), would you still think they are OP?
And if we are afraid of double Support comps, you can clearly see that Supports lack good waveclear, especially Malf and somewhat Stukov.
What we need is mroe supports who actually have decent healing AND good CC, so Stukov nerf missed the point. Hooray, Morales has grenade. What does it do good? Nothing. Hooray, we have Ana with Sleep Dart. 99% of the time it ends up being used to just get stack to finally get better range and 2 Heroes per dart. 

Edited by SleepySheepy
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11 minutes ago, SleepySheepy said:

You missed the point. Let me ask you a question.
If they significantly buffed other Supports (healing or whatever), would you still think they are OP?
And if we are afraid of double Support comps, you can clearly see that Supports lack good waveclear, especially Malf and somewhat Stukov.
What we need is mroe supports who actually have decent healing AND good CC, so Stukov nerf missed the point. Hooray, Morales has grenade. What does it do good? Nothing. Hooray, we have Ana with Sleep Dart. 99% of the time it ends up being used to just get stack to finally get better range and 2 Heroes per dart. 

I mean, maybe I'm alone in thinking this, but aside from Rehgar, Stukov is like the best support at waveclearing in the game. Especially if you take lurking arm talents.

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51 minutes ago, PrivateJoker said:

That you think that nerf to Tracer is anywhere near enough to change her viability, is adorable. It will not effect her even a little bit.

Oh it definitely does.

Any players with decent awareness will throw their abilities into Tracer's Recall place if they know the place. Ever heard of portal control? It's a concept where you use CCs like Malf root or Stukov silence on the portal to discourage the enemy team from using it. The same thing can be done to Tracer's Recall now, and Tracer can't even do anything to it.

27 minutes ago, SleepySheepy said:

You missed the point. Let me ask you a question.
If they significantly buffed other Supports (healing or whatever), would you still think they are OP?
And if we are afraid of double Support comps, you can clearly see that Supports lack good waveclear, especially Malf and somewhat Stukov.
What we need is mroe supports who actually have decent healing AND good CC, so Stukov nerf missed the point. Hooray, Morales has grenade. What does it do good? Nothing. Hooray, we have Ana with Sleep Dart. 99% of the time it ends up being used to just get stack to finally get better range and 2 Heroes per dart. 

They are OP because they are, not because the other supports are weak. They're just too well-rounded to justify picking someone else over them in almost any situations. 

Let me ask you: Is Rehgar weak? Is Lucio weak? Is Alexstraza weak? Is Uther weak? No, right? They all have their strengths and weaknesses. But Malf and Stukov? They have so many strengths (great healing output, reliable hard CC, game-winning heroics, good self-protection, etc), but do they have weaknesses? Not really. 

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35 minutes ago, ShadowerDerek said:

Oh it definitely does.

Any players with decent awareness will throw their abilities into Tracer's Recall place if they know the place. Ever heard of portal control? It's a concept where you use CCs like Malf root or Stukov silence on the portal to discourage the enemy team from using it. The same thing can be done to Tracer's Recall now, and Tracer can't even do anything to it.

That is not going to have nearly as large an impact as you're imagining. Countering that would require you to react to her recall, and also have the recall point be within range of your crowd control (the examples you give with malf and stukov are way, way too slow to react to a recall). She'll get caught slightly more often, sure, but I really think that's more of an edge case thing. She'll still be able to do everything she was able to do before, it's not gonna result in her being hard countered.

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5 hours ago, ShadowerDerek said:

Nerfing Malf and Stukov is definitely the right way. 

They are OP because their healing outputs are arguably one(s) of the best in the game, WHILE having access to very, VERY impactful CC and heroics. They just completely outshine every other support.

And I don't even think these nerfs are enough, especially for Stukov. They should outright remove either Growing Infestation or Virulent Reaction. Even a certain EU ~10k Master Alarak main agree with me. 

It's not that the other supports are weak (apart from those actually weak supports like Ana and Auriel): it's that Malf and Stukov are way too strong and well-rounded. 

I'd rather them buffing all the other Supports; we already got that 5% flat nerf in the past that destroyed the Double Support Meta. I know buffing the other Supports is harder than nerfing Stukov and Malfurion, but still.

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1 hour ago, PrivateJoker said:

That is not going to have nearly as large an impact as you're imagining. Countering that would require you to react to her recall, and also have the recall point be within range of your crowd control (the examples you give with malf and stukov are way, way too slow to react to a recall). She'll get caught slightly more often, sure, but I really think that's more of an edge case thing. She'll still be able to do everything she was able to do before, it's not gonna result in her being hard countered.

It  isn't as much hard CC she needs to be worried about, it are Chromie or Jaina combos that have both the recall point and Tracer herself in range.

I don't play at high MMR though, so most Tracer users I encounter are pure garbage and I just laugh at them with Li Li or Johanna.

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22 hours ago, Aasgier said:

If that does not need a nerf (possibly paired with a full talent rework, considering how little deviation there is in his talent tree) I don't know anymore.

Looks like your wish was granted. I was skeptical that a rework could end up ruining him, but looks like it is not the case:

 

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13 hours ago, Valhalen said:

Looks like your wish was granted. I was skeptical that a rework could end up ruining him, but looks like it is not the case:

 

It is Blizzard though. You never know for sure if their balance department is going to screw up :P

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23 hours ago, SleepySheepy said:

She should be something like get Energy whenever any Hero gets damaged (let's say about 20%) and she can get Energy with her actions. That way she can actually bring hope to dire situation, rather than let's crush our best, be crushed by our worst.

"Whenever any Hero get's damage" As in how the current design is or do you propose Auriel should get energy every time her Bestow target (and/or herself) get damaged? Because if that was your idea for a rework then I would strongly disagree with going that direction.

Sure, it would fit her theme with "Where's hope yada yada" but from a design perspective this would be a thing that no enemy on earth would like. Think about it: You, the enemy of Auriel, face off against her and the bestowed target. Now for every attack, skillshot etc. you land your enemy gets rewarded with a source for healing. Rewarding a player for doing worse than his opponent is not something that feels good (looking at you, rage mechanic from Smash 4). Sure, such things can be intended as a comeback mechanic for worse players but do you seriously wanna have Auriels main gimmick her being a plaster?

I think she needs a rework that reduces her energy being tied that hard to the performance of her bestowed target. Auriel should be rewarded with more energy for doing things good and bestowing someone should introduce an interesting back-n-forth mechanic that gives pros as well as risks (like, let energy be consumed for either healing or giving a bestowed target buffs for the duration, something like that).

But that's just how I think about Auriels design, so...

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7 hours ago, Aasgier said:

It is Blizzard though. You never know for sure if their balance department is going to screw up :P

I'm severely worried about that too. Diablo is in a pretty good spot right now (although he is a mono-build Hero), but I like him that way.

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1 hour ago, Valhalen said:

I'm severely worried about that too. Diablo is in a pretty good spot right now (although he is a mono-build Hero), but I like him that way.

I second this. Blizzard can be quite unpredictable. However, I’m not against Diablo receiving nerfs, but only if they are decent sized and keep him extremely viable. He’s in a good spot indeed, albeit slightly too much.

Edited by Maxkitty

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On 9/5/2018 at 10:43 PM, Aasgier said:


Diablo has literally the least flexible talent tree in the game.

So, TLDR: Diablo is the strongest Warrior by far and has only one talent build. Needs rework.

"This is Jimmy! Also, his wife Sarah."

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8 hours ago, SteveFrost said:

"This is Jimmy! Also, his wife Sarah."

1. Raynor has a more flexible talent tree than Diablo.

2. Diablo needing a rework does not mean that Raynor does not need a rework. They both do - for different reasons.

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On 11/05/2018 at 10:02 AM, ExorionAether said:

"...
I think she needs a rework that reduces her energy being tied that hard to the performance of her bestowed target. Auriel should be rewarded with more energy for doing things good and bestowing someone should introduce an interesting back-n-forth mechanic that gives pros as well as risks (like, let energy be consumed for either healing or giving a bestowed target buffs for the duration, something like that).

But that's just how I think about Auriels design, so...

I meant something like her level 7 Empathy (20% of the damage taken). I know issues that Sonya has.
I think it would be balanced, burst can overflow your energy + you have 4s CD barrier.

Or rework could do something like Sonya's Q, for an example. Whenever you stun enemy with E, get 20% of max Energy.

PS: Or maybe even both!

Edited by SleepySheepy

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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