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Heroes of the Storm PTR Patch Notes: May 14

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The latest content patch has just hit PTR and will be available for playtesting until May 21.

TL;DR

  • The patch adds the Nexomania! event to the game, with various new skins, portraits, and mounts that can be earned starting May 22. Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event!
  • Diablo and Lunara received the previously announced reworks.
  • With Blizzard focusing on individual Hero reworks, it seems we won't get a new Hero for a while (similar to the time span between Maiev and Fenix, when Medivh and Sonya received reworks).

Blizzard LogoBlizzard (Source)

Nexomania!

PTR NoteWhile elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

La Parca Lunara Quest Chain and Rewards

  • Train Up, La Parca Style: Play 3 Games.
    • Reward: Máscara de la Parca Portrait.
  • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
    • Reward: The Underworld Grip Spray.
  • Climb the Ladder, La Parca Style: Win 6 games.
    • Reward: Ojos de la Parca Animated Spray.
  • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Parca Lunara Portrait.

La Pantera Sonya Quest Chain and Rewards

  • Train Up, La Pantera Style: Play 3 Games.
    • Reward: Máscara de la Pantera Portrait.
  • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
    • Reward: The Panther Forearm Spray.
  • Climb the Ladder, La Pantera Style: Win 6 games.
    • Reward: Furia de la Pantera Animated Spray.
  • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.

Nexomania Loot Chests

Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

Art

Heroes, Abilities, and Talents
  • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
  • Garrosh: Garrosh’s Abilities have received updated visual effects.
  • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
    • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

User Inteface

MVP Screen
  • Players can no longer vote for themselves on the end of match awards screen.
    • This should help encourage players to spread the love by commending others for their epic plays!
  • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
    • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
Loot Chests
  • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

Design

General

  • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.

Movement Speed Visual Effects

  • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
    • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

Battlegrounds

Mercenaries
  • Infernal Shrines
    • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

Heroes

Assassin

Lunara

K666Z00DJIK21452704274692.png
Abilities
  • Nature's ToxinNature's Toxin (Trait)
    • Damage reduced from 34 to 30.
  • WispWisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
Talents
  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • PhotosynthesisPhotosynthesis
      • Removed.
    • Cruel SporesCruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
  • Level 4
    • Timelost WispTimelost Wisp (E)
      • Removed.
    • Skybound WispSkybound Wisp (E)
      • Removed.
    • Dividing WispDividing Wisp (E)
      • Removed.
    • Blossom SwellBlossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious BlossomNoxious Blossom’s range by 25%.
    • Siphoning ToxinSiphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature's ToxinNature's Toxin , this Healing increases to 28 per second.
    • Nature's CullingNature's Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking PollenChoking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature's ToxinNature's Toxin.
  • Level 13
    • Pestering BlossomPestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling SporesCrippling Spores while at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin reduces its cooldown by 3 seconds.
    • Let Them WitherLet Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling SporesCrippling Spores’ Slow amount. Instead, increases Crippling SporesCrippling Spores’ Slow duration by 1 second and causes it to no longer decay.
    • Giant KillerGiant Killer
      • Removed.
    • Abolish MagicAbolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's ToxinNature's Toxin, Noxious BlossomNoxious Blossom's cooldown recharges 100% faster.
    • Invigorating SporesInvigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature's ToxinNature's Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair AdvantageUnfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest's WrathForest's Wrath (R)
      • No longer increases Thornwood VineThornwood Vine’s speed.
      • Additional functionality:
        • Thornwood VineThornwood Vine now applies 2 stacks of Nature's ToxinNature's Toxin.
    • Boundless StrideBoundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping StrikeLeaping Strike’s cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature's ToxinNature's Toxin deals 40% more damage to enemies afflicted with 3 stacks.
LEVEL (TIER) LUNARA TALENTS
1 (1) Sentinel Wisp (E) Natural Perspective (Trait) Hippity Hop (Z)
4 (2) Blossom Swell (Q) Siphoning Toxin (Trait) Nature’s Culling (Trait)
7 (3) Splintered Spear (Q) Choking Pollen (Q) Wild Vigor (W)
10 (4) Thornwood Vine (R) Leaping Strike (R)
13 (5) Endless Spores (W) Let Them Wither (W) Greater Spell Shield (Passive) Abolish Magic (Active)
16 (6) Accelerated Contamination (Q) Star Wood Spear (W) Invigorating Spores (W) Unfair Advantage (Passive)
20 (7) Forest’s Wrath (R) Boundless Stride (R) Intensifying Toxin (Trait) Galloping Gait (Z)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

Warrior

Diablo

W74UW0BVVWY41417483334083.png
Abilities
  • Black SoulstoneBlack Soulstone (Trait)
    • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
  • Shadow ChargeShadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire StompFire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • OverpowerOverpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning BreathLightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul ShieldSoul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • BulwarkBulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire StompFire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life LeechLife Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the ShadowsFrom the Shadows (Q)
      • Removed.
    • Speed DemonSpeed Demon (Passive)
      • Removed.
    • Demonic StrengthDemonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with OverpowerOverpower or Shadow ChargeShadow Charge, Fire StompFire Stomp’s cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul FeastSoul Feast (Trait)
      • Removed.
    • Diabolical MomentumDiabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire StompFire Stomp’s cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating ChargeDevastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow ChargeShadow Charge or OverpowerOverpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • HellfireHellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire StompFire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire DevilFire Devil (W)
      • Removed.
  • Level 16
    • Debilitating FlamesDebilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of OverpowerOverpower, with a 2 second cooldown between uses.
    • Fearful PresenceFearful Presence (Active)
      • Removed.
  • Level 20
    • Dying BreathDying Breath (R)
      • Now reduces ApocalypseApocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • HellstormHellstorm (R)
      • No longer increases  Lightning BreathLightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of TerrorLord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER) DIABLO TALENTS
1 (1) Feast on Fear (Passive) Devil’s Due (Trait) Soul Shield (Trait)
4 (2) Sacrificial Soul (Q) Souls to the Flame (W) Life Leech (Passive)
7 (3) Eternal Flames (W) Malevolence (Passive) Diabolical Momentum (Passive)
10 (4) Apocalypse (R) Lightning Breath (R)
13 (5) Devastating Charge (Q) Cruelty (Passive) Hellfire (W)
16 (6) Domination (E) Debilitating Flames (W) Overpowering Nightmare (E)
20 (7) Dying Breath (R) Hellstorm (R) Lord of Terror (Active) Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire StompFire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire StompFire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow ChargeShadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond OverpowerOverpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

Collection

New Bundles

  • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
  • The following new bundles are available for a limited time!
    • Hell’s Screamers Bundle
    • Match of the Century Bundle
    • Sun’s Out 2017 Bundle

New Announcer

  • El Guapo

New Skins

  • Diablo
    • El Chamuco Diablo
    • Underworld Chamuco Diablo
    • Hell’s Screamer Diablo
  • E.T.C.
    • El Mariachi E.T.C.
    • Underworld Mariachi E.T.C.
    • Festival Mariachi E.T.C.
  • Garrosh
    • El Jefe Garrosh
    • El Fuego Garrosh
    • Underworld Jefe Garrosh
  • Kharazim
    • Dropkick Kharazim
    • Champion Dropkick Kharazim
    • Dropdead Kharazim
  • Lunara
    • La Parca Lunara
    • La Catrina Lunara
    • Los Muertos Lunara
  • Sonya
    • La Pantera Sonya
    • La Pantera Dorada Sonya
    • Underworld Pantera Sonya

New Mounts

  • Luchihuahua
    • Hell's Screamer Luchihuahua
    • Underworld Luchihuahua
  • Pigñata
    • Hell's Screamer Pigñata
    • Lucha Pigñata

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting BoostersBoosters.
  • Deckard: Learning Bottomless FlaskBottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless OnslaughtRuthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher's BrandButcher's Brand.

Heroes, Abilities, and Talents

  • Artanis: The Target PurifiedTarget Purified Talent no longer causes Purifier BeamPurifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time TrapTime Traps revealed by Abilities like Tassadar’s OracleOracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity ChargeSingularity Charge and Mobile OffenseMobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase BombWeapon Mode: Phase Bomb.
  • Garrosh: Casting Into the FrayInto the Fray on Abathur now correctly interrupts SymbioteSymbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature's ToxinNature's Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring MawDevouring Maw early if Iron SkinIron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion MineConcussion Mine.
  • Malfurion: Reduced Healing applied by Strangling VinesStrangling Vines now correctly lasts for its full 3 second duration, even if Entangling RootsEntangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line SealLey Line Seal after learning Medivh Cheats!Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo DecoyHolo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo DecoyHolo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor ShellsAnti-Armor Shells and Crippling ShotCrippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle RageBattle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma ShieldPlasma Shield Healing done after completing the Khaydarin ResonanceKhaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala's LightKhala's Light now correctly states that only Heroes will gain Armor when Plasma ShieldPlasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain LightningChain Lightning on a nearby target will no longer grant Crash LightningCrash Lightning quest progress.
  • The Lost Vikings: Casting Spin To Win!Spin To Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using GuillotineGuillotine with the BuzzsawBuzzsaw Talent to kill Nova’s Holo DecoyHolo Decoys or Samuro’s Mirror ImageMirror Images no longer grants Healing.

Sound

  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.

User Interface

  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

Edited by Maxkitty

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47 minutes ago, Stan said:

Devastating Charge (Q)

  • Adjusted functionality:
    • Now increases Shadow ChargeShadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
    • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.

Sweet Semen of Baby Jesus!

  • Like 1
  • Haha 2

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if Dioblo had kept the .5 per soul, I would say it would be overpowered. he now has better ways for souls, very exciting, still expecting a nerf after release.

how does nexomainia work?

Edited by Gaarkan
add

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1 hour ago, Maxkitty said:

Is it just me, or does it look like Diablo got a buff? Personally, I like the changes a ton, but I'm really worried about him staying OP. Lunara changes look very nice.

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

Edited by Valhalen
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7 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

His damage was absurd before this. I guess now he’s just an unkillable tank with good picking potential lol. Still certainly top tier.

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9 minutes ago, Valhalen said:

I'd say he got a nice balance. After testing him for a while in the Try Mode, I'd say he deals much less damage, but he is way more tanky now.

The removal of From the ShadowsFrom the Shadows and the nerfs to Diabolical MomentumDiabolical Momentum and Devastating ChargeDevastating Charge made him a lot less opressive, sadly. On the other hand, his self-sustain is even more absurd; might be soon to say, but it probably has the potential to rival Leoric's (in a team fight situation).

And in the corner we can still hear Raynor and TLV crying XD

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Uncommon Patron

Keep in mind that Raynor appears to need a rework because it is considered that there are much better competitors available. Otherwise he isn't weak like TLV.

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So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Edited by PrivateJoker

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I am currently on the PTR looking for people to play Custom Games to avoid queue times, will also provide a Discord link in game. In game /join Crumo 

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45 minutes ago, PrivateJoker said:

So basically Diablo's baseline tankiness and damage are reduced in exchange for, what appears to be, a shitload of self-sustain, and constant soul collection.

Seems like a good trade!

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Uncommon Patron

Maybe it is just me but I think that Lunara got an undercover nerf;reducing the power of talents by 40% and adding requirements seems like a bad trade for getting a better wisp.

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      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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