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Yrel Overview

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The latest content patch is now available for playtesting and it's time to look at Yrel in more detail.

Overview

  • Cost: 750 Gems
  • Role: Warrior (Melee Tank)
  • Difficulty: Medium
  • Strengths: Tank, Crowd Control, Sustain
  • Weaknesses: Heavy Crowd Control, High Mobility Enemies

Hero Spotlight

Hero Skins

Yrel, Light of Hope

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Players that purchase Yrel have access to three base skins.

  • Light of Hope
  • Bloodmyst Yrel
  • Crystalforged Yrel

Screenshot2018-06-05 16_13_42.jpgScreenshot2018-06-05 16_13_45.jpgScreenshot2018-06-05 16_13_48.jpg

Two additional tints can be purchased for 150 J2yDfh3.png each.

  • Silver Hand Yrel
  • Dreamknight Yrel

Screenshot2018-06-05 16_13_50.jpgScreenshot2018-06-05 16_13_52.jpg

Mad Jester Yrel

Not all villains have super powers. Some, like the Jester gang, spread chaos and mayhem using whatever weaponry they can steal. While you don't have to be mad to join their ranks, if you do... you probably are.

The following skins come with themed abilities:

  • Mad Jester Yrel
  • Sparkle Jester Yrel
  • Mad Harlequin Yrel

Screenshot2018-06-05 16_13_55.jpgScreenshot2018-06-05 16_13_58.jpgScreenshot2018-06-05 16_14_01.jpg

Trait

Divine Purpose (Cooldown: 10 seconds)

  • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
  • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Basic Abilities

[Q] Vindication (Mana: 50, Cooldown: 6 seconds)

  • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 06. Charging up this Ability increases its damage up to 125, and healing up to 320.

vindication.jpg

[W] Righteous Hammer (Mana: 50, Cooldown: 6 seconds)

  • Swing Yrel's hammer, dealing 36 damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.

righteous-hammer.jpg

[E] Avenging Wrath (Mana: 50, Cooldown: 6 seconds)

  • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.

avenging-wrath.jpg

Heroic Abilities

[R1] Ardent Defender (Mana: 40, Cooldown: 100 seconds)

  • Surround Yrel in a barrier for 3 sec, absorbing all damage taken and healing her for 50% of the damage received.

ardent-defender.jpg

[R2] Sacred Ground (Mana: 40, Cooldown: 40 seconds)

  • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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Talents

Below is a full list of Yrel's talents.

Level 1

Light of Karabor (Q)

  • Increase Vindication's radius by 15%. Vindication's healing is increased by 20% per enemy Hero hit.

Dauntless (Passive)

  • Casting a Basic Ability grants Yrel 35 Physical Armor for 2 seconds.

Maraad's Insight (Passive)

  • After casting a Basic Ability, Yrel's next Basic Attack heals her for 148.

Level 4

Aegis of Light (E)

  • Upon landing, Avenging Wrath grants other nearby allied Heroes 25 Armor for 5 seconds.

Gift of the Naaru (D)

  • Divine Purpose heals the lowest Health nearby allied Hero other than Yrel for 400.

Hand of Freedom (Active, Cooldown: 30 seconds)

  • Grant an Allied Hero 35% Movement Speed for 3 seconds and remove all Slows and Roots from them. Cannot be used on Yrel.

Level 7

Righteous Momentum (W)

  • While Channeling Righteous Hammer at maximum charge, gain 45% Movement Speed.

Holy Avenger (E)

  • Hitting an enemy Hero with Avenging Wrath at maximum charge reduces its cooldown to 1 second.

Divine Steed (Z)

  • Mounting is instant and grants 80% Movement Speed that decays over 3 seconds.

Samaara's Light (Passive)

  • While above 50% Health, gain 15% Movement Speed.

Level 10

  • See Heroic Abilities above.

Level 13

Aldor Peacekeeper (Q)

  • Enemy Heroes hit by Vindication at maximum charge deal 30% less damage for 3 seconds.

Repentance (E)

  • Increase Avenging Wrath's Slow by 25% and duration by 0.5 seconds.

Velen's Chosen (Passive)

  • Hitting an enemy Hero with a Basic Ability at maximum charge grants 10% Spell Power for 10 seconds, up to 30%.

Level 16

Templar's Verdict (W)

  • Righteous Hammer reduces the Armor of enemy Heroes hit by 20 for 2 seconds.

Divine Favor (D)

  • Casting a Basic Ability reduces the cooldown of Divine Purpose by 2 seconds.

Holy Wrath (Passive)

  • After casting a Basic Ability, Yrel's next Basic Attack splashes for 30% increased damage around the target.

Level 20

Word of Glory (R1)

  • Ardent Defender heals nearby allied Heroes for 100% of the healing received by Yrel.

Hollowed Ground (R2)

  • Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.

Bubble Hearth (Active, Cooldown: 80 seconds)

  • After 1 second, Yrel becomes Invulnerable and casts Hearthstone. Cannot be canceled.

Seraphim (Active, Cooldown: 10 seconds)

  • Activate to become Unstoppable for 2 seconds.
  • Thanks 4

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Gift of Naarru + divine favor seems really good. Can throw in Velen’s chosen if you got space for some really good healing on 6 second cd if you stick to max channel or sooner if an ally's in a pinch.

Edited by Warper

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29 minutes ago, Warper said:

Gift of Naarru + divine favor seems really good. Can throw in Velen’s chosen if you got space for some really good healing on 6 second cd if you stick to max channel or sooner if an ally's in a pinch.

Can confirm that Gift of Naarru and divine favor are proving to be very often picked. They are likely to be a standard if they go unchanged live. 

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1 hour ago, Stan said:

Seraphim (Active, Cooldown: 10 seconds)

  • Activate to become Unstoppable for 2 seconds.

Busted talent. 2sec self cleanse on a 10 second cooldown is basically a better version of Garrosh's IndomitableIndomitable with a longer duration and much shorter cooldown. I don't see why this talent should ever be overlooked. Being unstoppable that often is just too good to pass up, especially with Yrel's "charging up" playstyle.

 

  • Like 1

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8 minutes ago, Plergoth said:

Yrel & Tyrael & Zarya & two Supports = unkillable meta? 

Unkillable meta that also won't kill anything either. Hahahaha.

  • Like 3

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(Golden sands whirl around you as the world slow down to a near halt, and you hear a cheerful, even a bit childish voice in your head.)
"Don't worry, that's gonna get nerfed, too."

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25 minutes ago, Valhalen said:

Unkillable meta that also won't kill anything either. Hahahaha.

I look forward to the ResidentSleeper tournies! 

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Level 7 is the talent tier that is giving me a hard time finding that default talent pick outside of unique situations. I'm thinking divine steed? 

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4 hours ago, Plergoth said:

Yrel & Tyrael & Zarya & two Supports = unkillable meta? 

Nah, bruh, Yrel, Uther, Johanna, Zarya and Tyrael.. Then you're unkillable. But incapable of killing.

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4 hours ago, Maxkitty said:

Busted talent. 2sec self cleanse on a 10 second cooldown is basically a better version of Garrosh's IndomitableIndomitable with a longer duration and much shorter cooldown. I don't see why this talent should ever be overlooked. Being unstoppable that often is just too good to pass up, especially with Yrel's "charging up" playstyle.

 

For comparison, nobody says that Johanna's trait is busted. Consider the fact that it's at level 20 and I think it's a pretty good counter to hard CC when she is casting spells. I'd say that Indomitable has a proper cooldown given the fact that it's at level 4.  

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Cool pairing idea: Samuro (or other squishy high damage assassin) + Yrel (Gift of the Narru + Holy Avenger + Repetance + DIvine Favor) = super efficient slow, decent CC and healing for your squishy friend.

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Does she have a visible "damage healed" stat like Tyrael? I really hope so. Hotslogs shows that they already have this info for everybody (even heroes with small/no healing), so why not? It seems like this will be an important part of her kit, so that would be a good thing to have access to. I mean, if Probius has it (and depends on a single talent to even do any healing) why shouldn't Yrel?

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4 hours ago, schmeisser said:

What really interests me is if she feels overpowered like Maiev or Fenix on their release? Or just a pleasantly played tank, like Blaze?

She is definitely on the lower end of damage spectrum, although better players can still maintain decent numbers. Certainly not like Blaze, as he is able to do huge numbers on siege and in team fights. She is tanky, but overall doesn't seem overpowered as average (at best) damage kinda makes it balanced. Another thing is that she has channeled abilities, might require some setups for better combos.

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She feels a lot like Blaze imo. Her kit includes: AoE damage, self heal, stun and dash, just like his. Also she can get armor, and "hold your ground" heroic on a low cooldown. Her main difference is that she has many talnet options to help her team, such as healing and armor.

And you can dish out some nice damage if you build around Avenging Wrath and Holy Wrath.

Edited by lChronosl

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8 hours ago, schmeisser said:

What really interests me is if she feels overpowered like Maiev or Fenix on their release? Or just a pleasantly played tank, like Blaze?

Tanks are usually balanced on launch (except for Garrosh). Her peeling and engage will be pretty good, apparently. Lots of CC, mobility and tankiness. She actually has the fifth highest base health in the game, I think. She will be a really good tank without breaking the game, kinda like Muradin. I actually see her as a balance between Sonya and Muradin. Her Avenging Wrath build will be really really fun to use.

Edited by Valhalen

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Garrosh actually wasn't unbalanced, his win rate was still under 50%.  He just got banned a lot because you had to be more careful with positioning.  And Yrel has pretty poor Engage, as she has to jump behind their backline to get any kind of engage going.  

Edited by Fayte

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2 hours ago, Fayte said:

[...]

And Yrel has pretty poor Engage, as she has to jump behind their backline to get any kind of engage going.  

That, or you can either Righteous Momentum or Divine Steed in the enemies face.

Edited by lChronosl

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Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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