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Heroes of the Storm Balance Update: Jun 6

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A new patch is now live with balance changes and various bug fixes.

  • Blizzard removed baseline Armor from multiple Heroes, because it was something difficult to communicate visually. Going forward, Armor should be tied to a window of time and have an obvious indicator on the Hero when it's active.
  • Experience from outer towers has been distributed amongst other Structures.
  • The team's satisfied with Lunara's rework and she received some tuning in the latest patch.
  • Diablo is underperforming since the rework and some of his talents have been buffed.
  • Zagara's talents have been updated with the goal to reduce her early-game laning presence and buff her late-game teamfight capability.

Blizzard LogoBlizzard (Source)

User Interface

Main Menu
  • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

Design

Armor
  • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
Structures
  • Fort Tower experience reduced from 500 to 250.
  • Fort experience increased from 1,000 to 1,200
  • Keep experience increased from 1,650 to 2,050
  • Towers of Doom
    • Fort Tower experience reduced from 500 to 250.
    • Fort experience increased from 1,100 to 1,200.
    • Keep experience increased from 1,900 to 2,050.
      • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

Heroes

Assassin

Cassia

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Stats
  • Health increased from 1,660 to 1,840
  • Health Regeneration decreased from 4.0 to 3.828.
Abilities
  • AvoidanceAvoidance (Trait)
    • Physical Armor while moving unmounted decreased from 65 to 40.

Fenix

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Stats
  • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

Genji

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Abilities
  • Cyber AgilityCyber Agility (Trait)
    • Cooldown increased from 12 to 15 seconds.
Talents
  • Level 1
    • Agile DismountAgile Dismount (Trait)
      • Cooldown reduction increased from 7 to 10 seconds.

Kael'thas

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Stats
  • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
Abilities
  • Living BombLiving Bomb (W)
    • Periodic damage increased from 40 to 42.
Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

Maiev

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Abilities
  • Umbral BindUmbral Bind (W)
    • Cooldown increased from 12 to 14 seconds.
  • Spirit of VengeanceSpirit of Vengeance (E)
    • Cooldown increased from 10 to 13 seconds.
    • Damage increased from 100 to 180.
    • Adjusted functionality:
      • No longer deals bonus damage to Heroes.
      • Instead, if Spirit of VengeanceSpirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
Talents
  • Level 4
    • Blade DanceBlade Dance (Q)
      • Area of effect reduced from 4 to 3.5.
Developer Comment: The cooldown increase for Umbral BindUmbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of VengeanceSpirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

Lunara

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Talents
  • Level 4
    • Nature's CullingNature's Culling (Trait)
      • Bonus damage reduced from 150% to 125%.
  • Level 7
    • Choking PollenChoking Pollen (Q)
      • Bonus damage against enemies who have 1 stack of Nature's ToxinNature's Toxin increased from 50% to 75%.
      • Bonus damage against enemies who have 3 stacks of Nature's ToxinNature's Toxin increased from 100% to 125%.
Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

Multiclass

Varian

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Stats
  • Health increased from 1,924 to 2,116.
  • Health Regeneration increased from 4.001 to 4.406.
Abilities
  • TauntTaunt (R)
    • Passive Armor bonus removed
    • Passive maximum Health bonus increased from 25% to 30%.

Specialist

Zagara

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Abilities
  • Creep TumorCreep Tumor (Trait)
    • Health reduced from 150 to 125.
    • Health scaling increased from 3% to 4% per level.
  • Hunter KillerHunter Killer (W)
    • Health decreased from 471 to 420.
    • Health scaling increased from 3.5% to 4.5% per level.
    • Damage scaling increased from 4% to 5% per level.
    • Movement Speed increased by 4%.
  • Infested DropInfested Drop (E)
    • Impact damage scaling increased from 3% to 4% per level.
    • Roachling Health reduced from 346 to 328.
    • Roachling Health scaling increased from 3% to 4% per level.
    • Roachling Damage scaling increased from 3% to 4% per level.
  • Devouring MawDevouring Maw (R)
    • Damage increased from 80 to 88.
  • Nydus NetworkNydus Network (R)
    • Health reduced from 664 to 550.
    • Health scaling increased from 3% to 4% per level.
Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter KillerHunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter KillerHunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
Talents
  • Level 1
    • Corpse FeedersCorpse Feeders (E)
      • Damage reduction from non-Heroic sources increased from 40% to 50%.
  • Level 16
    • Brood ExpansionBrood Expansion (W)
      • Cooldown reduction increased from 6 to 7 seconds.
      • Now also reduces Hunter KillerHunter Killer’s Mana cost by 30.
    • Corrosive SalivaCorrosive Saliva (W)
      • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

Support

Auriel

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Stats
  • Health reduced from 1,758 to 1,700.
  • Health regeneration reduced from 3.66 to 3.54.
Abilities
  • Sacred SweepSacred Sweep (Q)
    • Outer area damage reduced from 57 to 45.
    • Inner area damage increased from 171 to 180.

Brightwing

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Abilities
  • Soothing MistSoothing Mist (Trait)
    • Heal amount increased from 109 to 112.
  • Blink HealBlink Heal (R)
    • Heal amount increased from 192 to 200.

Stukov

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Abilities
  • Bio-Kill SwitchBio-Kill Switch (Trait)
    • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
  • Healing PathogenHealing Pathogen (Q)
    • Healing per tick increased from 35 to 37.

Warrior

Anub'arak

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Stats
  • Base Spell Armor removed.
  • Health increased from 1,925 to 2,100.
  • Health Regeneration increased from 4.012 to 4.375.
Abilities
  • Harden CarapaceHarden Carapace (W)
    • Mana cost reduced from 30 to 25.
    • Additional functionality:
      • Now also grants 40 Spell Armor while active.

Arthas

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Stats
  • Base Physical Armor removed.
  • Health increased from 2,524 to 2,650.
  • Health Regeneration increased from 5.258 to 5.52.
Talents
  • Level 1
    • RimeRime (Passive)
      • Physical Armor bonus increased from 60 to 75.

Diablo

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Stats
  • Health increased from 2,567 to 2,618.
  • Health Regeneration increased from 5.3515 to 5.4542.
  • Basic Attack speed increased from 0.91 to 0.95.
Abilities
  • Fire StompFire Stomp (W)
    • Healing increased from 125% to 130% of the damage dealt.
Talents
  • Level 1
    • Feast on Fear (Q/E)
      • Healing per second increased from 3.75% to 4%.
      • Duration reduced from 4 to 3 seconds.
    • Devil's DueDevil's Due (Trait)
      • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
    • Soul ShieldSoul Shield (Active)
      • Cooldown reduced from 60 to 45 seconds.
  • Level 4
    • Sacrificial Soul IconSacrificial Soul (Q)
      • Armor increased from 15 to 20.
      • Armor granted after gathering 100 Souls increased from 30 to 40.
    • Souls to the Flame (W)
      • Healing increased from 1.25% to 1.3% per Soul.
  • Level 13
    • Devastating ChargeDevastating Charge (Q)
      • Initial damage bonus reduced from 100% to 80%.
      • Quest damage bonus increased from 15% to 20% per stack.
      • Maximum quest damage bonus increased from 75% to 120%.
Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

Garrosh

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Abilities
  • GroundbreakerGroundbreaker (Q)
    • Cooldown increased from 7 to 8 seconds.
  • Wrecking BallWrecking Ball (E)
    • Cooldown increased from 12 to 14 seconds.
Talents
  • Level 16
    • Mortal ComboMortal Combo (Q)
      • Cooldown reduction increased from 7 to 9 seconds.

Johanna

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Abilities
  • Base Physical Armor removed.
  • Health increased from 2,350 to 2,540.
  • Health Regeneration increased from 4.895 to 5.289.
Talents
  • Level 1
    • ReinforceReinforce (Passive)
      • Armor bonus increased from 50 to 75.

Bug Fixes

General
  • Addressed an issue that could cause the game client to crash on startup.
Heroes, Abilities, and Talents
  • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
  • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
  • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
  • D.Va: Fixed an issue in which Defense MatrixDefense Matrix’s search area could become disjointed from the Ability’s visual effects.
  • Lunara: Fixed an issue in which the Blossom SwellBlossom Swell Talent granted more bonus area to Noxious BlossomNoxious Blossom than intended.
  • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
  • Muradin: Placeholder art will no longer appear after casting Haymaker.
User Interface
  • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.

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Armor is a cool mechanic. But I can see that it is a problem to properly show them on screen. The Armor Icon next to the Health Bars is supposed to show temporary Armors. Instead of having that display all the time for the basic Armor Heroes, I think it is better to change it into extra health.

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9 minutes ago, Sombra said:

stukov buff ? wutt ?

He's been under performing a fair bit since the nerfs he got, although he still seems to be the most popular support

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The Stukov buff is pretty nonsensical indeed. Sure his winrate is lower than that of other supports but he has a very high pickrate still... Though it may not be a bad idea to buff his healing a bit (as this patch has done) and nerf his Silence pool instead on a future patch.

Edited by Aasgier

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14 minutes ago, lChronosl said:

So that armor removal means I am to expect a Johanna chain mail bikini skin incoming?

No, but we might get Arthas in a mankini.

  • Like 2

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6 hours ago, lChronosl said:

So that armor removal means I am to expect a Johanna chain mail bikini skin incoming?

If anything I wanna see a Kael'thas bikini skin

  • Like 1

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10 minutes ago, ShadowerDerek said:

Is Diablo really that weak that they have to buff every single Lv 1 talents? Like as if Devil's Due isn't OP enough.

It just felt weaker in general post rework than it did before. Plus he was lacking overall so they buffed him quite a bit.

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A big problem with Dibbles is that people played him like the melee assassin he used to be in the past even past his nerfs. And he can no longer do that.

For those that played Dibbles like a tank, Dibbles probably only needed minor buffs around his survivability.

This being said, the Devil's Due buff is total nonsense and I don't really like the Devastating Charge buff either.

Edited by Aasgier
  • Like 1
  • Sad 2

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11 hours ago, DimensionDerper said:

But what about Anub'arak in a... um... beetlekini?

Wouldn't that just be called Beekini?

  • Haha 2

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3 hours ago, Aasgier said:

A big problem with Dibbles is that people played him like the melee assassin he used to be in the past even past his nerfs. And he can no longer do that.

Yeah, I miss that so damn much. I'd rather Blizzard reworked him as a Melee Assassin instead. It was way more fun. He really felt like the "Lord of Terror" because he could kill you in a single rotation as long there were any walls nearby. Now he feels so bland and boring to play; just another Tank with self-sustain.

Edited by Valhalen

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4 hours ago, Valhalen said:

Yeah, I miss that so damn much. I'd rather Blizzard reworked him as a Melee Assassin instead. It was way more fun. He really felt like the "Lord of Terror" because he could kill you in a single rotation as long there were any walls nearby. Now he feels so bland and boring to play; just another Tank with self-sustain.

Diablo would probably lose about half of his survivability in the process, so while he would do more damage than he does now, I think it'd be overall actually a much bigger nerf.

Let's face it, there are very few melee assassins that see actual play at higher levels of Hero League, let alone HGC.

Maiev, Samuro, Thrall (which has Poke Lightning) and Greymane (which also has a ranged attack)... then what?!

 

 

Edited by Aasgier

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12 minutes ago, Aasgier said:

Diablo would probably lose about half of his survivability in the process, so while he would do more damage than he does now, I think it'd be overall actually a much bigger nerf.

Let's face it, there are very few melee assassins that see actual play at higher levels of Hero League, let alone HGC.

Maiev, Samuro, Thrall (which has Poke Lightning) and Greymane (which also has a ranged attack)... then what?!

I wouldn't mind them cutting Diablo's health in half while giving him those buffs for survivability he got in that rework. Would be fun to have that explosive high-risk, high-reward gameplay style that currently only The Butcher has.

A pro Alarak can do some nasty shit. Same as The Butcher (if he is a last pick). However, the problem with Melee Assassins is their squishness, which makes much safe to just play Ranged. They're still fun pubstompers, though.

Edited by Valhalen

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22 hours ago, lChronosl said:

So that armor removal means I am to expect a Johanna chain mail bikini skin incoming?

21 hours ago, Aasgier said:

No, but we might get Arthas in a mankini.

20 hours ago, DimensionDerper said:

But what about Anub'arak in a... um... beetlekini?

15 hours ago, Maxkitty said:

If anything I wanna see a Kael'thas bikini skin

8 hours ago, VegaPl said:

Wouldn't that just be called Beekini?

More like, make Jaina-kini, Nova-kini, Kerri-kini (you get the point) skins. A guy needs his eye candy, don't judge me.

1 hour ago, Aasgier said:

Let's face it, there are very few melee assassins that see actual play at higher levels of Hero League, let alone HGC.

Maiev, Samuro, Thrall (which has Poke Lightning) and Greymane (which also has a ranged attack)... then what?!

 

 

Zera can very much still still see play imho has the potential for flashy blow-ups and Mending StrikesMending Strikes makes you a sustain beast. Illi maybe too since he can take camps from rather early without needing to take talents specifically for that, tho he needs a lot of enabling (HGC is all about coordination ofc)

 

 

 

 

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13 hours ago, Valhalen said:

I just want this skin for Deckard Cain.

image.thumb.png.e190c3ff7e37bff2cd5e5fbeede39582.png

To be true to the source material, it should have an altered VO where he hits on every female he sees... literally 

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35 minutes ago, SteveFrost said:

To be true to the source material, it should have an altered VO where he hits on every female he sees... literally 

Including Li Li and Zagara?

Also, make everybody refuse his request - while Azmodan asks him on a date instead.

14 hours ago, SteveFrost said:

More like, make Jaina-kini, Nova-kini, Kerri-kini (you get the point) skins. A guy needs his eye candy, don't judge me.

Yes, I understand.

But not every gamer is a straight male (or lesbian female). Personally, I don't really care about a half-naked skin that much unless for comedy value (which both Tychus and Stitches have, for different reasons) and Tracer is also an odd one out because her bikini skin is probably less sexualized than the playsuit she wears by default?

14 hours ago, SteveFrost said:

Zera can very much still still see play imho has the potential for flashy blow-ups and Mending StrikesMending Strikes makes you a sustain beast. Illi maybe too since he can take camps from rather early without needing to take talents specifically for that, tho he needs a lot of enabling (HGC is all about coordination ofc)

Fair enough. It's just that most of the Zerathul I see are complete and utter dogshit ?

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3 hours ago, SteveFrost said:

To be true to the source material, it should have an altered VO where he hits on every female he sees... literally 

As well this dance:

3 hours ago, Aasgier said:

But not every gamer is a straight male (or lesbian female). Personally, I don't really care about a half-naked skin that much unless for comedy value (which both Tychus and Stitches have, for different reasons) and Tracer is also an odd one out because her bikini skin is probably less sexualized than the playsuit she wears by default

Kerrigan is already naked, so having her with a bikini is pretty much covering her scaly tits.

I agree with you. I don't think it IS necessary to have skins with sexy appeal just for the sake of it (like LoL does). LoL pretty much does that because their characters are uninteresting and bland on their own, so they need that extra fanservice.

Having sexy skins with a comedy value is much more interesting, like the ones you pointed out.

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I've been a day one critic of armor (and most things!) being added to the game. This patch is an unexpected surprise.

Baseline armor adds a lot of hidden, passive, and hard-to-exploit power to heroes. Exceptions, such as Cassia, are fine (well, that's also up to debate, see above parenthesis), though that's niche and not entirely mindless.

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Uncommon Patron

I see that Blizzard is trying to make a lot of things skill based and situational. They removed baseline armor and incorporated into talents; reworked Diablo and Lunara by adding requirements to talents. They probably don't want general heroes anymore and are trying to rise the niche ones into the spotlight.

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2 hours ago, Oxygen said:

I've been a day one critic of armor (and most things!) being added to the game. This patch is an unexpected surprise.

Baseline armor adds a lot of hidden, passive, and hard-to-exploit power to heroes. Exceptions, such as Cassia, are fine (well, that's also up to debate, see above parenthesis), though that's niche and not entirely mindless.

Cassia is a special case because her shield glows while she moves, which is a huge visual indicator, plus basic attacks done against her also have a different sound effect, which is additional cue. Her passive armor is the basis for her kit, so I don't think it adds a "hidden power", unlike passive armor for tanks just for the sake of it.

Edited by Valhalen

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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