Jump to content
FORUMS
Sign in to follow this  
Starym

Block, Marksmanship, Prot, Ret, Brewmaster, Mistweaver Changes - June 9

Recommended Posts

ZNpACmM.jpg
 

A whole lot of smaller changes today as there are no huge revamps, but rather a lot of (relatively) smaller tweaks to many specs, with Brewmasters getting the biggest. There's also an announced change which may come in one of the next beta deploys, making block's damage reduction separate from base armor's.

First off we have Marksmanship Hunters get some cast time adjustments for Aimed and Steady Shots as well as some QoL improvements and a few clarifications:

Blizzard LogoMarksmanship (source)

Marksmanship Hunters,

Hello again, a few notes this morning.

- Aimed ShotAimed Shot should still be a 12 second recharge time before Haste, I'm unsure why some people are reporting it is showing up as 10 seconds for them. Is this still happening after the build that went up yesterday?

- After lots of discussion and reading feedback and many dungeon runs and raid testing and questing, we have decided that we're going to changed Aimed ShotAimed Shot to 2.5 second cast time, and Steady ShotSteady Shot to 1.75 second cast time.

- Regarding Lone WolfLone Wolf and Pet Utility, if you have your active pet out, the Command PetCommand Pet button in your spellbook should change into whatever your pet's special ability is, such as Primal RagePrimal Rage. If you dismiss your pet as a Marksmanship Hunter and opt into Lone WolfLone Wolf, Command PetCommand Pet should change into Survival of the FittestSurvival of the Fittest as a cooldown you can use that reduces the damage you take by 20%. This looks to have some issues currently, and will be resolved in a future build.

Thanks for the continued feedback on this thread and others.

Then it's on to Paladins with Retribution getting Blade of Wrath's reset as a baseline ability for Blade of Justice and Divine Purpose gets its proc reduced but damage upped. Protection Palas, on the other had, get a change to their mastery and we hear about the overall change to block for all classes:

Blizzard LogoRetribution (source)

Hey all,

Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.

Blade of Wrath
Blade of WrathBlade of Wrath's mechanic is becoming baseline, named Art of War: Your auto attacks have a chance to reset the cooldown of Blade of JusticeBlade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.

Blade of WrathBlade of Wrath, the talent, will now increase the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of JusticeBlade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.

Divine Purpose
Divine PurposeDivine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.

The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine PurposeDivine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.

Thanks for the patience and continued feedback.

 

Blizzard LogoProtection (source)

We are looking at a change to Block (for all classes), where it would not share DR with your base armor. This won't be in the next build though.

The next build will slightly increase the value of the ConsecrationConsecration effect from mastery. There's a disadvantage to having the mastery split between two effects, where each is weaker than it otherwise would be. But we also want to be careful with making ConsecrationConsecration's damage reduction too strong, where the damage swing in stepping in/out of it might be uncomfortable again.

The it's on to Monks, with Mistweavers getting a second charge on Renewing Mist and have Uplifting Trance removed, while Brewmasters get the biggest change out of the lot today with two new talents, Guard, making Stagger damage deal no damage for a while and Spitfire giving a cooldown reset proc for Breath of Fire to Tiger Palm. There's a 10% overall HP reduction for the spec, as well as changes to a couple of brews and more:

Blizzard LogoMistweaver (source)

Next build will try 2 charges on Renewing MistRenewing Mist, and Uplifting TranceUplifting Trance removed.

A little background for interest:
We try to be really careful about adding charges to baseline spells, since it's a higher-complexity mechanic than simply having a cooldown. Essentially every spell is slightly more efficient with charges, since you don't get the little bit of slippage when the cooldown comes up each time, and you can better sync it with other effects. So it's always an attractive ask, because adding charges to anything improves spec performance. Renewing MistRenewing Mist is a better case due to bad feeling of every second lost slightly reducing VivifyVivify efficiency for 20s, and this also helps the weirdness of wanting to start ramping it up 20s before any pull.

Uplifting TranceUplifting Trance was added in Legion to try to give something that enforced a little more spell variance (pushing VivifyVivify to top priority sometimes and not other times). By now, there are so many more spell interactions contributing to the "weaving" part of Mistweaving (Essence FontEssence Font buffs other spells, Soothing MistSoothing Mist empowers other spells, Renewing MistRenewing Mist improves VivifyVivify, etc.) that button choice is richer without sticking a proc in there. Since other things control when you want to use VivifyVivify, this just feels like random variance that you can't control.

 

Blizzard LogoBrewmaster (source)

Various things to expect next build:

New talent: Guard (replacing Elusive DanceElusive Dance on L100). "Guard against future attacks, causing the next X damage you StaggerStagger to instead be prevented." 30s cooldown.
(The GuardGuard Honor Talent will be renamed).

New talent: Spitfire (replacing Gift of the MistsGift of the Mists on L45). "Tiger PalmTiger Palm has a 25% chance to reset the cooldown of Breath of FireBreath of Fire."

Part of the value of Black Ox BrewBlack Ox Brew is being moved baseline, by lengthening its cooldown to 2 minutes, and speeding up the baseline recharge time of Brews. This should help the row be more competitive, without losing total Brew charges.

Ironskin BrewIronskin Brew's duration will come up to 7, also freeing up more Brew charges.

Blackout ComboBlackout Combo no longer buffs Purifying BrewPurifying Brew. This usage wound up mostly being a trap, and 4 modes still a good amount of choice for the talent.

Gift of the OxGift of the Ox healing increased about 30%. We expect the overall spawn rate to be lower than Legion, and this helps make up for that.

Balancing is still preliminary, but a few tweaks on that front:
HP reduced for Brewmaster by around 10%. Brewmaster's heavy resistance to killing spikes means they're not a tank that needs as high an HP pool. This does have the side effect of making Ox orbs spawn slightly more often.
StaggerStagger's effectiveness against Magic brought back up to 35%.

And here are some previous beta feedback posts:

Share this post


Link to post
Share on other sites
Uncommon Patron

I noticed your comments above pertaining to MM hunts, reference "cast time" increases w/ no justification. I also noticed the rationale you use focuses on dungeon and raids w/ no thought/consideration whatsoever on how this will impact PVP content? I play WoW for one reason only... low level RBG's. I could care less about WoW PVE nonsense. I don't know who you are, so I will assume you are employed by blizziod in some capacity. Please let, Ion "blinky" Hazzlkostas know this customer (4) accounts), is on the verge of quitting WoW based on the "crap job" he and his minions did in Legion. Also, I have no plans to purchase BfA, if I can get by w/o it. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...