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How Warfronts Work in Battle for Azeroth

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Players on Beta are now experiencing the entirety of the Battle for Stormgarde experience and we learned about how to activate Warfronts for your faction when Battle for Azeroth goes live. Read on for more details!

  • The Alliance starts with ownership of Arathi Highlands and the Horde players must challenge them by contributing profession items, gold, and War Resources to be able to queue up for the Warfront. The effort is region-wide and works just like Broken Shore structures.
  • The queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them.
  • After that, the Horde takes control of Arathi Highlands, gaining access to a unique world boss, rare spawns, and various rewards only available during the period when a faction owns the zone.
  • The Alliance begins contributing resources to challenge Horde control and the cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the opposing faction's access to the zone.

Check out our Warfronts guide for more information!

Blizzard LogoBlizzard (Source)

With the current Beta build, Beta testers are experiencing the entirety of the Warfronts: Battle for Stromgarde experience. An alternating cycle kicked off on Thursday, June 7 between the Horde and Alliance vying for control of Stromgarde and Arathi Highlands. Both Horde and Alliance testers have queued since then.

Here’s an outline of how the cycle works:

  • The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort.
  • Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them.
  • After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone.
  • The Alliance then begins contributing resources to challenge Horde control.

The cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the enemy team’s access to the zone. Currently, the queue window in the Beta is set to remain open for 2 days.

Notably, this update included a first look at a completely updated version of the Arathi Highlands zone, including new creatures, as well as access to your faction’s base in the zone, and plenty of other surprises.

Please feel free to post your feedback on Warfronts in this thread, and please submit issues with Warfronts to our BFA Beta Bug Report Forum.

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31 minutes ago, Suoson said:

Tol Barad 2.0? Ich mag es ?

Not really. Tol Barad was on a timer, where you could sucessfully defend it and deny the enemy faction access for a long period of time. Warfronts will shift as soon as the attacking faction turns in enough resources to unlock the scenario vs AI defenders. Of course, faction inbalance and/or laziness will have an impact still. I see where the comparison comes from, but hopefully holding a Warfront will give more then 6 daily quests and a boss ?

Edited by Drachar
correct number of daily quests

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Wish it would be " Player vs Player vs Enviroment". The Alliance would get a chance to defend for rewards like in Tol Barad, keeping control over the Zone which adds to the immersion that you´re in a War instead of going to cycle between them on a schedule. The counter argument for this is that people on servers with a low pop Alliance side or Horde side might have issues taking the base but a Buff depending on the amount of Alliance players vs Horde players like in Ashran could perhaps help, its not perfect but still gives the feeling of being in a War.

Also, increase the Difficulty in the Warfronts. They´re to easy on the Beta and they´re not fun since its too easy. It just feels like you´re wasting 20-40min for something that other people could do to unlock the World Boss and other rewards.

Edited by Hoods

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1 hour ago, Hoods said:

but a Buff depending on the amount of Alliance players vs Horde players like in Ashran could perhaps help, its not perfect but still gives the feeling of being in a War.

A debuff on the controlling faction could be similar, call it "under siege", and progressively stacks against the holding team, to give the impression of dwindling reserves and will to fight, weariness, etc.

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Sorry guys, but buffs and debuffs doesnt work at all. Why? Because you dont get more CC with a buff. And basically CC like root, silence, kick and stuns are so much more valuable than more dmg or healing. 

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This is a new design for Tol Barad'esque gameplay, and it looks like it avoids the biggest pitfall of its predecessor - big imbalances on who gets to control it for extended periods as previously mentioned.

One thing that I really like is that due to the war contribution rewards there are actually benefits to NOT holding the zone too, which makes things feel better when you are in the "down" part of the cycle. And of course this style of "AQ40" region wide effort is really good to have in game, giving extra purpose to players who enjoy the "master crafter" fantasy and non-raiders / non-pvpers in general.

All in all, looking forward to this feature, just hope the rewards to playing and completing a Warfront scenario are worth the time investment, otherwise you get the problem Hoods mentioned above where its not really worth doing after you did it once.

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On 6/12/2018 at 3:08 PM, Drachar said:

Not really. Tol Barad was on a timer, where you could sucessfully defend it and deny the enemy faction access for a long period of time. Warfronts will shift as soon as the attacking faction turns in enough resources to unlock the scenario vs AI defenders. Of course, faction inbalance and/or laziness will have an impact still. I see where the comparison comes from, but hopefully holding a Warfront will give more then 6 daily quests and a boss ?

well yeah, there are differences, that's why you have 1.0 and 2.0 ^^
But in there are enough similarities to do what I tried..making a damn joke xD

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