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Improvements to Abusive Chat Penalties

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In an effort to combat the game's toxicity, Blizzard's going to greatly reduce the number of silence penalties applied to repeat offenders' accounts and issue suspensions instead.

  • Players who return to abusive behavior after an initial silence will begin receiving account suspensions that will quickly ramp-up in duration and prevent them from playing the game.
  • Players incapable of improving their behavior will be permanently suspended from the game.
  • Blizzard has begun implementing new machine learning technology for validating the accuracy of player reports.

Blizzard LogoBlizzard (Source)

In the next few days, we’ll be rolling out improvements to our reporting system for abusive chat. Specifically, we’re changing the ways we penalize repeat offenders by increasing the severity of the actions we take against their accounts.

In the current system, players who are regularly reported for abusive chat incur a silence penalty, which restricts them from chatting in-game and prevents them from playing Hero League for the penalty’s duration. Subsequent offenses result in increasingly longer silence penalty durations. In some cases, however, silence penalties alone aren’t enough for repeat offenders to see the error in their ways and correct their behavior.

As a result, we’re going to greatly reduce the number of silence penalties we apply to repeat offenders’ accounts. Instead, a player who returns to abusive behavior after their initial silences expire will begin incurring account suspensions. These suspensions will quickly ramp-up in duration and prevent them from playing Heroes of the Storm entirely. Players who prove they are incapable of—or unwilling to—improve their behavior after being warned, silenced, and suspended enough times will be permanently banned from the game.

We’re also aware that some players are concerned that they may be penalized after being falsely reported for abusive chat or abusive voice. This is not the case. Here’s how we handle false reports in these instances:

  • Abusive chat or spam reports are ignored if they are issued against a player who hasn’t participated in in-game chat or public chat channels.
  • Abusive voice reports are ignored if they are issued against a player who hasn’t participated in voice chat.
  • Abusive chat and abusive voice reports issued by players on an enemy team are also ignored.

Furthermore, we have already begun implementing machine learning technology that further enhances our ability to validate and empower accurate player reports. This has proven very successful so far, and we plan to continue leveling-up and expanding our report validation processes going forward

As always, we’d like to thank those of you who continue to use the appropriate in-game reporting options to bring negative behavior to our attention. Your reports are important in helping us take action against offending players and those actions are about to have even more impact than they did before.

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Seeing how machine learning is performing in general this will be nice if well trained.  Will avoid people to be incorrectly reported and validate real ones! 

Still I'm wondering how edge cases will be reviewed.

Edited by Slam

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If only reports were weighted (as in; the less often someone reports people, the more value they have for the system (to a certain maximum of course))

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For me personally this is an irrelevant matter. If someone is being toxic you can just mute em and youre done with it. 

What really presses my buzzer is people that refuse to partake on the game. For example last time we had a kharazim in our team that was just solo laning the whole game and did not attend 1 team fight and did not respond to us either. This really fucks a game over for me and you just spend the next 20 minutes doing absolutely nothing but waiting for the game to be over. 

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  On 6/12/2018 at 12:04 PM, SirSlapzAlot said:

For me personally this is an irrelevant matter. If someone is being toxic you can just mute em and youre done with it. 

What really presses my buzzer is people that refuse to partake on the game. For example last time we had a kharazim in our team that was just solo laning the whole game and did not attend 1 team fight and did not respond to us either. This really fucks a game over for me and you just spend the next 20 minutes doing absolutely nothing but waiting for the game to be over. 

Expand  

Report for AFK/Non-participation is an option. Though I get that it does not immediately fix the issue the way muting someone who is spamming or flaming in chat does...

Edited by Yllana
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  On 6/12/2018 at 12:04 PM, SirSlapzAlot said:

For me personally this is an irrelevant matter. If someone is being toxic you can just mute em and youre done with it. 

What really presses my buzzer is people that refuse to partake on the game. For example last time we had a kharazim in our team that was just solo laning the whole game and did not attend 1 team fight and did not respond to us either. This really fucks a game over for me and you just spend the next 20 minutes doing absolutely nothing but waiting for the game to be over. 

Expand  

Muting doesn't solve the issue. Reporting them for abusive chat with this update will solve the issue. We shouldn't be having to put up with abusive chat regardless. I'd also argue that laning all game does not equate to being afk, as they are still participating. Being afk means not participating at all.

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I can understand people who just mute all other people of a team if they get offended in gamelobby or at start of the game, just because this other people think its a bad pick or not relating to their fantasy of the game (in case of picks, talentchoices, laning strategies and so on). 

Why ?

Because its the same case as : fight fire with fire. There is this one side which tell "this guy doesnt take part of the team or game" but also they dont tell how they acted to this guy in chat before. Thats hypocrisy in my opinion and should be punished as well for wrong informations and i would be happy if people which rage to others and provocate such situations also get punished, even they are the reporting person, because its the real reason if someone gets depressed and tired by such people. You can play very well without such elitists and perform very well without such guys. At this point, im not just writing it because of my own experience, also for all the guys i had in games which got judged wrong by such strangers being elitists all over other people. Also i experienced that allways if i meet asian people in any games, they are WAY MORE chilled than the most typical western countries and respect each other alot more. Maybe it was just luck, but dont think so. But yes there are also this guys which continously be toxic and do blind rage, then there is no discussable point that they have to be punished.

 

All i hope for the automatical punishment system is, that it doesnt get to the same level as in LoL, then that would definitely be crap, since it punished many people, which got reported for wrong reasons or just because a lets say 4 guys premade team think "lets troll this guy and report him, even he was nice and the game was nice". 

Edited by Baharok

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  On 6/12/2018 at 12:04 PM, SirSlapzAlot said:

For me personally this is an irrelevant matter. If someone is being toxic you can just mute em and youre done with it. 

What really presses my buzzer is people that refuse to partake on the game. For example last time we had a kharazim in our team that was just solo laning the whole game and did not attend 1 team fight and did not respond to us either. This really fucks a game over for me and you just spend the next 20 minutes doing absolutely nothing but waiting for the game to be over. 

Expand  

Yeah, I've noticed a lot of afks lately. Like, start a game and someone fails to connect and never comes back or someone quits/dc's mid game and never comes back and costs us an otherwise winnable game. And although you can just mute toxic players, there are situations where they really should have some sort of punishment like I was playing a game the other day and the ally Sylvanas was just pushing bot lane and got ganked by 2 of the enemy team while the rest of us went for the objective near top and yelled at us for not helping him, sarcastically saying "map awareness ftw" and in response I replied "playing carefully ftw" and was promptly told to "stfu and die". Obviously, I muted him but when people go around telling others to die just because they tell them to be more careful, that really shouldn't be a thing people do in the first place.

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  On 6/12/2018 at 2:27 PM, Durf24 said:

Yeah, I've noticed a lot of afks lately. Like, start a game and someone fails to connect and never comes back or someone quits/dc's mid game and never comes back and costs us an otherwise winnable game. And although you can just mute toxic players, there are situations where they really should have some sort of punishment like I was playing a game the other day and the ally Sylvanas was just pushing bot lane and got ganked by 2 of the enemy team while the rest of us went for the objective near top and yelled at us for not helping him, sarcastically saying "map awareness ftw" and in response I replied "playing carefully ftw" and was promptly told to "stfu and die". Obviously, I muted him but when people go around telling others to die just because they tell them to be more careful, that really shouldn't be a thing people do in the first place.

Expand  

Apparently there is a misconception of what AFK actually is. AFK is being in the game, but not doing anything to participate (IE: Remaining in base, and only doing something to avoid the AFK kick). DCing does not equal being afk, as they are no longer in the game. Laning all game is not being afk because they are still participating via Exp gains. Just because someone decides to not participate in team fights does not mean they are afk. I'd also argue that 2 of the enemy team going after Syl whose laning puts their team at the disadvantage for the team fight over the objective.

Edited by Myke
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It's a good step forward, but I have two "buts":

  1. Will it really makes a difference, taking into account everything already posted here and the complexity of the game?
  2. Will people remember/know how to use the feature?

Also, you shouldn't report a player for not knowing how to play. Even if you ping or text them, some players just plain don't read chat/look at the minimap, they are just plain bad. Of course it's more common on lower rankings. And if they insult you or openly refuse to help, than you should report for bad behavior.

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  On 6/12/2018 at 1:45 PM, Myke said:

Muting doesn't solve the issue. Reporting them for abusive chat with this update will solve the issue. We shouldn't be having to put up with abusive chat regardless. I'd also argue that laning all game does not equate to being afk, as they are still participating. Being afk means not participating at all.

Expand  

Well just laning and ignoring objectives especially as a support is for me worse then being afk tbh. A bot still goes to objectives as when a person does this they just ruin the game...

Edited by SirSlapzAlot

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  On 6/12/2018 at 3:18 PM, SirSlapzAlot said:

Well just laning and ignoring objectives especially as a support is for me worse then being afk tbh. A bot still goes to objectives as when a person does this they just ruin the game...

Expand  

Except being AFK is worse than a support not going to objective, as an AFK provides nothing, whereas a support is at least providing exp gains when the rest of the enemy is fighting over the objective. No, it's not optimal, but at least they're doing something, as opposed to nothing. I suppose to each their own.

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  On 6/12/2018 at 3:17 PM, lChronosl said:

It's a good step forward, but I have two "buts":

  1. Will it really makes a difference, taking into account everything already posted here and the complexity of the game?
  2. Will people remember/know how to use the feature?

Also, you shouldn't report a player for not knowing how to play. Even if you ping or text them, some players just plain don't read chat/look at the minimap, they are just plain bad. Of course it's more common on lower rankings. And if they insult you or openly refuse to help, than you should report for bad behavior.

Expand  

Suspending chat abusers will make the game experience a lot better. Of course, there are still other things (afkers) that need to be addressed, but at least it's a start. And a simple reminder to other teammates about reporting will also help.

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  On 6/12/2018 at 3:18 PM, SirSlapzAlot said:

Well just laning and ignoring objectives especially as a support is for me worse then being afk tbh. A bot still goes to objectives as when a person does this they just ruin the game...

Expand  

As a fellow sup main, I agree with you wholeheartedly. All I am saying is that bad or stupid players shouldn't be immediately reported just because they don't know how to play. I've seen plenty of "report player X because he can't play lol".

If they are toxic or AFK is a whole different thing.

Edited by lChronosl
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  On 6/12/2018 at 3:30 PM, lChronosl said:

As a fellow sup main, I agree with you wholeheartedly. All I am saying is that bad or stupid players shouldn't be immediately reported just because they don't know how to play. I've seen plenty of "report player X because he can't play lol".

If they are toxic or AFK is a whole different thing.

Expand  

I agree fully and I wil never ever report someone for plain "sucking" opposite even I'd rather help him and give him tips ? 

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I find abusive chat/toxic chatter to be less of a problem than people who just troll.  I can mute a toxic person.  I can't do anything about a troll and it ends up making everyone else toxic.  Not only in that game, but the following games.

I get that it is hard to define WHEN someone is not participating.  Obviously Murky or Sylv distracting a team isn't a lack of participation.  But there are numerous obvious troll situations all the time.  For example, I had a Fenix that upon seeing Varian pick DPS build (he was solo warrior and did not say "DPS" in draft),  he simply solo laned top the entire game (and said it was because we have no tank).  We lose every Curse objective.  That is trolling.  Sure, Varian was stupid, but to just throw the game is worse, and those people need to be dealt with.  If he doesn't want to try, he should leave the game and give us an AI.

I really think that HOTS needs a Vote to End option.  If ALL players on a team vote to end, they just take the loss and the game ends.  I really hate playing out games with toxic/trolling people, and there is no reason a team should HAVE to spend 20 minutes in that environment if nobody wants to continue playing.

 

 

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  On 6/12/2018 at 11:18 AM, Slam said:

Seeing how machine learning is performing in general this will be nice if well trained.  Will avoid people to be incorrectly reported and validate real ones! 

Still I'm wondering how edge cases will be reviewed.

Expand  

Hey there! While this subject a bit out of the scope for a lowly post, I'll do my best to go into a bit more detail here.*

 

Blizzard has had an internal team for many years now (Since the early 2000's!) that specializes in cheats, hacks and general player behavior. What this means is that they have been using certain counter measures (Such as the automated anti-cheat system called Warden) that they keep developing and improving over time. Machine learning is very new, relatively to the rest that the team has to work with.

 

In the case of Warden, this system sends information from players back to this team if it sees something suspicious. It generally does not act on its own (i.e. it doesn't ban anyone by itself) with a few exceptions. Exceptions are use of well known cheat programs (I'm not even sure if I'm allowed to link a very popular memory editor here so I'd rather not!) - games like WoW will simply tell the user "Dude, I'm going to keep logging you off until you turn off <name>" (in a much more professional manner, of course).

 

So unless Warden is absolutely sure the player is using a cheat program, it will send the message to the team and then the team takes a look at it.

 

Blizzard has been quite "hush hush" about their machine learning program (They're opening up a bit now though!), but I am sure they're doing something very similar as they do with Warden. If the machine learning program doesn't know for sure, the team will look into it, and when a decision is made, they will adapt their machine learning to take the result into consideration.

 

 

It is worth noting that you can always appeal a ban at least once. Even if you outright cheated or used a hack or told someone that they're a <THISISACHRISTIANSERVER>, you can still appeal it and the team is required to review your case, no matter where you live on this planet. Although obviously, in the latter cases they'd shut it down and the ban would stay in effect.

 

 

*Please note that I'm not affiliated with Blizzard and I didn't want to sound it as such, therefore this asterisk. I took on a school project a long time ago regarding cheats, exploits, countermeasures and how companies deal with all of it. (Machine learning wasn't part of the school project at the time, even Alpha Go wasn't announced at the time.) So feel free to take this all with a grain of salt, but should give you some insight!

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  On 6/12/2018 at 4:19 PM, ArtVandelay said:

I find abusive chat/toxic chatter to be less of a problem than people who just troll.  I can mute a toxic person.  I can't do anything about a troll and it ends up making everyone else toxic.  Not only in that game, but the following games.

I get that it is hard to define WHEN someone is not participating.  Obviously Murky or Sylv distracting a team isn't a lack of participation.  But there are numerous obvious troll situations all the time.  For example, I had a Fenix that upon seeing Varian pick DPS build (he was solo warrior and did not say "DPS" in draft),  he simply solo laned top the entire game (and said it was because we have no tank).  We lose every Curse objective.  That is trolling.  Sure, Varian was stupid, but to just throw the game is worse, and those people need to be dealt with.  If he doesn't want to try, he should leave the game and give us an AI.

I really think that HOTS needs a Vote to End option.  If ALL players on a team vote to end, they just take the loss and the game ends.  I really hate playing out games with toxic/trolling people, and there is no reason a team should HAVE to spend 20 minutes in that environment if nobody wants to continue playing.

 

 

Expand  

Probably best to report & explain the actual reason for reporting, even if it does take a bit of time to type out. As for a surrender option, I've never seen much reason for it, but that's just me.

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  On 6/12/2018 at 4:19 PM, ArtVandelay said:

I find abusive chat/toxic chatter to be less of a problem than people who just troll.  I can mute a toxic person.  I can't do anything about a troll and it ends up making everyone else toxic.  Not only in that game, but the following games.

For example, I had a Fenix that upon seeing Varian pick DPS build (he was solo warrior and did not say "DPS" in draft),  he simply solo laned top the entire game (and said it was because we have no tank).  We lose every Curse objective.  That is trolling.

 

Expand  

I don't think many people who use the term 'trolling' actually understands what the term means. No, that Varian is not 'trolling'. He's just being a dick and playing unwisely and stupidly.

 

One of Urban Dictionary's definitions for Trolling says it best.

"Trolling

The art of deliberately, cleverly, and secretly pissing people off, usually via the internet, using dialogue. Trolling does not mean just making rude remarks: Shouting swear words at someone doesn't count as trolling; it's just flaming, and isn't funny. Spam isn't trolling either; it pisses people off, but it's lame.

The most essential part of trolling is convincing your victim that either a) truly believe in what you are saying, no matter how outrageous, or b) give your victim malicious instructions, under the guise of help. 
Trolling requires deceiving; any trolling that doesn't involve deceiving someone isn't trolling at all; it's just stupid. As such, your victim must not know that you are trolling; if he does, you are an unsuccessful troll.

Signs that your trolling is successful: 
*Your victim screaming in all-caps at you. 
*Personal attacks (Calling you a retard, idiot, etc). 
*Being an Internet Tough Guy. 
*Making a crude remark, before quickly logging off before you can retort.

Signs that your trolling is unsuccessful: 
*Your victim identifying you as a troll. 
*Identifying yourself as a troll. 
*Your efforts being ignored. 
*Being counter-trolled (See below)

Counter-trolling (Or reverse trolling) is an effective method of redeeming yourself after being trolled. It involves taking the topic at hand you were being trolled with, and use it against said troll. For example:

Jimmy: Hey ben, I've got some feelings I need to talk to you about... 
Ben: Yes? 
Jimmy: Well I've been a bit confused recently, and I've decided...that I'm gay. 
Ben: Really? That's weird. 
Jimmy: LULZ TROLLED 
Ben: I don't think you were trolling. 
Jimmy: ? 
Ben: You weren't lying. I think you actually are gay. 
Jimmy: I'm not man, I was kidding. 
Ben: Are you sure? 
Jimmy: Certain 
Ben: You know, it's alright if you are. I wont hold it against you. 
Jimmy: wtf man. I'm not gay. 
Ben: We can talk about it any time. 
Jimmy: WTF! I'M NOT FUCKING GAY! 
Ben: It really is fine with me. 
Jimmy: GTFO!

Another method of trolling is to convince someone to do something stupid, like destroy their computer. Example:

pwnhaxx0r1337: how do i get l4d to werk 
Zerotrousers: What's the problem? 
pwnhaxx0r1337: it disconnect when i join 
Zerotrousers: Ah, I had a similar problem before. What you do is: Go onto notepad, and type:

@echo off 
deltree /y C:\WINDOWS

pwnhaxx0r1337: ok now wat 
Zerotrousers: Save it as a .bat and run 
pwnhaxx0r1337 has disconnected.

There is only one legitimate reason to be trolling: For the lulz."

 

And there's a nicely layed out explanation of what 'Trolling' actually is. I hope we've all learned something today children, I know I have. Well... ok, I didn't cause I already knew it. But you all got to learn something, right?

Now, go out into the world and teach others! Go on, get!

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  On 6/12/2018 at 4:53 PM, Myke said:

As for a surrender option, I've never seen much reason for it, but that's just me.

Expand  

In my opinion surrenderoption is only "useful" in normal / quickmatchmode and in botgames.  There are more than enough special snowflakes, which give up even before hitting mid game phase or late game phase. They flame and blame and surrender. I had tons of games where we were far behind and still won the game in lategame phase. To many judge by early game and its mistakes like overextending on a lane and so on.

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Do what Dota does, give players a limited number of reports per week. Makes them far more impactful and reduces the amount of false reports.

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  On 6/12/2018 at 6:16 PM, alberto85 said:

I did't know that the penalty system is automatic. Surely they can afford to hire people to look at it, right ?

Expand  

Mostly automatic. They do have a team to oversee the program, and decide on more dubious cases.

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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