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Heroes of the Storm Patch Notes: Jun 12

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Yrel and the Echoes of Alterac event along with the 50% XP Bonus are now live. Alterac Pass and the new skins will become available on June 19.

What's New?

  • New Hero: Yrel [Learn More]
    • You can find our Yrel Build Guide here.
  • 50% Bonus Event [Learn More]
    • Party up with one or more friends to earn 50% bonus XP for each match you complete during the event in Versus A.I., Quick Match, Unranked, Heroes Brawl, and Team League.
    • The event is active until July 9.
  • Echoes of Alterac Event [Learn More]
    • New quests are available and you can unlock various rewards, including Portraits, Sprays, Mounts, and a Warcraft Reinforcements Loot Chest that contains one Warcraft Hero.
      • Note: You can only choose to pursue one questline (Alliance or Horde). Joining the Horde begins the questline and locks you out of the Alliance's rewards, and vice versa. The decision is final and cannot be reversed.
    • The event is active until July 9.
  • Alterac Pass Battleground [Learn More]
    • The new Battleground will be available starting June 19 in non-Ranked Modes (Quick Match, Unranked, Versus A.I, and Custom Games).
    • The Battleground will enter the Ranked Battleground rotation during the week of July 10.
  • New Faction-Themed Skins
    • Will become available on June 19.
  • Difference Between the PTR and Live Patch Notes
    • Additional Yrel tuning.
    • The bonus damage from Nukes (F) on Warhead Junction has been removed and they now deal a flat amount of damage across the entire area of impact.

Blizzard LogoBlizzard (Source)

In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

NOTE: Orange text indicates a difference between the PTR and Live patch notes.

Echoes of Alterac

Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.

Alliance Quest Chain and Rewards

  • Reconnaissance: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Raiding Camp: Achieve 50 Takedowns in winning games.
    • Reward: Alliance Portrait.
  • Carry the Banner: Play 6 games with a friend.
    • Reward: Alliance Banner.
  • For the Alliance: Win 8 games as a Warcraft Hero.
    • Rewards: Swift Ram Mount.
Horde Quest Chain and Rewards
  • Scout: Play 4 games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Loot Chest.
  • Strike Back: Achieve 50 Takedowns in winning games.
    • Reward: Horde Portrait.
  • Gaining Drek’thar’s Favor: Play 6 games with a friend.
    • Reward: Horde Banner.
  • For the Horde: Win 8 games as a Warcraft Hero.
    • Rewards: Raging Wolf Mount.

50% XP Bonus

  • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
    • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
    • Read our XP Bonus blog for more details.

New Battleground: Alterac Pass

Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
  • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
  • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.

Cores Replaced by Generals

  • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
    • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
    • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
  • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
  • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
  • In addition to their Basic Attacks, they can also use two Abilities:
    • Whirlwind: Deals damage in an area around the General.
    • Charge: The General dashes to the target enemy, dealing damage.

Capture Prison Camps to Call in the Cavalry!

  • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
    • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
      • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
      • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
  • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
    • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
      • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
        • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
  • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
    • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
    • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.

Mercenaries

  • Armored Gnolls – Siege Camp
    • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
  • Ice Giants – Boss Camp
    • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.

Mud Pits

  • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
    • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
    • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

New Hero: Yrel

Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Trait
  • Divine Purpose (D)
    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Basic Abilities

  • Vindication (Q)
    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
    • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
  • Righteous Hammer (W)
    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
  • Avenging Wrath (E)
    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
    • Charging up this Ability increases its range.

Heroic Abilities

  • Ardent Defender (R)
    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
  • Sacred Ground (R)
    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

Art

Hero Select Screen

  • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.

Heroes, Abilities, and Talents

  • The following Heroes have received updated visual effects for their Abilities:
    • Auriel
    • Muradin

Design

Vehicles
  • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
    • Dragon Knight
    • Garden Terror
    • Triglav Protector
    • Blaze's Bunker DropBunker Drop

Heroes, Abilities, and Talents

  • RagnarosEmpower SulfurasEmpower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
  • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

Battlegrounds

Warhead Junction

  • Nuke (F)
    • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
      • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.
Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

Heroes

Warrior

Yrel

HSQ2FQGHEV4Y1527277715210.png

Stats

  • Basic Attack damage increased from 140 to 155.

Abilities

  • Vindication (Q)
    • Charged up damage increased from 125 to 140.

Collection

New Bundles and Skin Packs

  • The following new bundle will soon become available for a limited time:
    • Yrel Heroic Bundle – Available until June 25.
    • Heroes of Warcraft Bundle – Available until July 9.

New Announcers

  • Yrel Announcer
  • Drek'Thar Announcer
  • Vanndar Announcer

New Skins

  • The following new Skins will enter the Nexus during the week of June 12:
    • Yrel
      • Mad Jester Yrel
      • Mad Harlequin Yrel
      • Sparkle Jester Yrel
      • Dreamknight Yrel
      • Silver Hand Yrel
    • Falstad
      • Ironforge Falstad
      • Midnight Buccaneer Falstad
    • Greymane
      • Seafarer Greymane
    • Rehgar
      • Gladiator Rehgar
    • Varian
      • Copper Varian
      • Prince Varian
    • Zul’jin
      • Frostmane Zul’jin
  • The following new Skins will enter the Nexus during the week of June 19:
    • Auriel
      • Spirit Healer Auriel
      • Ethereal Spirit Healer Auriel
      • Vengeful Spirit Healer Auriel
    • Garrosh
      • High Warlord Garrosh
      • Chaos Warlord Garrosh
      • Frostwolf Warlord Garrosh
    • Junkrat
      • Sapper Junkrat
      • Darkspear Sapper Junkrat
      • Kezan Sapper Junkrat
    • Johanna
      • Warsong Johanna
      • Frostwolf Johanna
      • Mag’har Johanna
    • Muradin
      • Vanndar Muradin
      • Expedition Vanndar Muradin
      • Ironheart Vanndar Muradin
    • Rehgar
      • Drek’Thar Rehgar
      • Alterac Drek’Thar Rehgar
      • Draenor Drek’Thar Rehgar
    • Varian
      • Grand Marshal Varian
      • Stromgarde Marshal Varian
      • Kul Tiran Marshal Varian
    • Valeera
      • Nightslayer Valeera
      • 7th Legion Nightslayer Valeera
      • Sunfury Nightslayer Valeera

New Mounts

  • The following new Mounts will enter the Nexus during the week of June 19:
    • Swift Stormpike Ram
      • Swift Dark Iron Ram
      • Swift Stormwind Ram
    • Raging War Wolf
      • Raging Timber Wolf
      • Raging Night Wolf

New Portraits and Sprays

  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Chromie: A.I. Chromie will no longer cast Temporal LoopTemporal Loop on Vehicles, like the Dragon Knight or Garden Terror.

Art

  • Abathur: Removed an excess visual effect that could appear after casting SymbioteSymbiote on a Evolve MonstrosityMonstrosity while using the Xenotech Abathur skin.
  • AbathurUltimate EvolutionUltimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
  • Gall: The Double BackDouble Back Talent now displays the base Dread OrbDread Orb icon art the Talent selection pane.
  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during DragonbladeDragonblade.
  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
  • Leoric: The Consume VitalityConsume Vitality Talent now displays the base Skeletal SwingSkeletal Swing icon art in the Talent selection pane.
  • Medivh: The Mystic AssaultMystic Assault Talent and Arcane RiftArcane Rift’s quest icon now display the base Arcane RiftArcane Rift icon art.
  • Tassadar: The Psi-InfusionPsi-Infusion Talent now displays the base Psionic StormPsionic Storm icon art in the Talent selection pane.

Battlegrounds

  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.

Heroes, Abilities, and Talents

  • ArtanisPurifier BeamPurifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
  • Deckard: Stay Awhile and ListenStay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
  • Deckard: Casting Horadric CubeHoradric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Casting Scroll Of SealingScroll Of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Fixed an issue that could prevent a Healing PotionHealing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
  • FenixOffensive CadenceOffensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
  • Li-Ming: Fixed an issue causing DisintegrateDisintegrate to deal one less damage tick than intended.
  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak'ShirRite of Rak'Shir and Alexstrasza’s Blessing of the RedBlessing of the Red will not persist after casting Molten CoreMolten Core. However, Ragnaros will regain those marks once Molten CoreMolten Core expires.

Sound

  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during SymbioteSymbiote.
  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.

User Interface

  • AbathurSymbioteSymbiote now correctly creates a crown icon above an allied target’s minimap portrait.
  • Artanis: Damage dealt by the Plasma BurnPlasma Burn Talent now displays correctly in Death Recaps.
  • Stukov: Healing done by the SuperstrainSuperstrain Talent no longer displays as “Unknown” in Death Recaps.
  • Tychus: The Event Log now correctly displays the yellow Run and GunRun and Gun icon upon completing the DashDash Talent’s quest.

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3 minutes ago, Fash said:

If you pick Alliance, I don’t want to look at you disgusting person.

Suck it Horde scum ;)

  • Like 4

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4 minutes ago, Fash said:

If you pick Alliance, I don’t want to look at you disgusting person.

We've got draenei, join us! Plus, it's weird coming from someone who has dwarf in avatar!

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9 minutes ago, Arcling said:

We've got draenei, join us! Plus, it's weird coming from someone who has dwarf in avatar!

Hearthstone innkeeper - could change it to my lvl. 110 Orc Shaman or Troll Rogue - just more of a hearthstone player for now.

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I picked Horde... then I thought about how I already have access to some wolf mounts... Damn it, I should have picked the goat. It's the only goat in the game (Till the 'epic' version next week. Then I gotta pay shards for it.)

Oh well, to late now... FOR THE HORDE!!! ?

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Oh side note of o_O?

1 hour ago, Stan said:

Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:

  • Dragon Knight
  • Garden Terror
  • Triglav Protector
  • Blaze's Bunker DropBunker Drop

 

Blaze's Bunker drop??

I guess this is for everyone else other then Blaze. So you don't end up casting your ult while trying to get out of the bunker.

Edited by CyberDVonaven

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2 hours ago, CyberDVonaven said:

I picked Horde... then I thought about how I already have access to some wolf mounts... Damn it, I should have picked the goat. It's the only goat in the game (Till the 'epic' version next week. Then I gotta pay shards for it.)

Oh well, to late now... FOR THE HORDE!!! ?

Same here. I am mostly a Horde player, but I do need a black goat mount for my blue goat hero.

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The Drek'thar voice is probably supposed to represent the failure of Horde leaders. Maybe one day they can keep a leader for more than two expansion.

Just trolling, :) I am happy to see a Warcraft based map now.

Also. I picked Alliance not only because I am biased, but also because the Mount is a little different. There are plenty of Wolves already :/

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6 hours ago, CyberDVonaven said:

I picked Horde... then I thought about how I already have access to some wolf mounts... Damn it, I should have picked the goat. It's the only goat in the game (Till the 'epic' version next week. Then I gotta pay shards for it.)

Oh well, to late now... FOR THE HORDE!!! ?

Nah, we have Deckard Cain.

And the Mecha Ram too I guess.

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Ugh I hate having to choose. I like both, I play both, I want my Troll and Draenei mains to run away together. But since I have to choose here I have to do what I always do when forced to pick a preference and choose Horde because historically there's far less overt prejudice on their side of the conflict. Even though I will be spending gems on Yrel and playing her almost exclusively aside from quests until she's in her 20s with my other preferred Heroes.

And now, an only tangentially related rant:

The faction war should have ended in Mists and the fact that they keep it limping along has always been the low point of expansions since, and the sheer concept of Battle for Azeroth offends me - me, the guy who adored Cata and Mists unequivocally and for whom the worst thing I could say about Warlords was that it was a little anemic on content for a full expansion but what we got was on-par quality.  I'm sure Battle will be great mechanically since it's Blizzard and WoW and I have no beef with anyone who enjoys it because art is subjective.  But for the first time in a decade I have no desire to grab the new expansion and continue the lore.  /rant

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9 hours ago, SenatorBinks27 said:

Ugh I hate having to choose. I like both, I play both, I want my Troll and Draenei mains to run away together. But since I have to choose here I have to do what I always do when forced to pick a preference and choose Horde because historically there's far less overt prejudice on their side of the conflict. Even though I will be spending gems on Yrel and playing her almost exclusively aside from quests until she's in her 20s with my other preferred Heroes.

And now, an only tangentially related rant:

The faction war should have ended in Mists and the fact that they keep it limping along has always been the low point of expansions since, and the sheer concept of Battle for Azeroth offends me - me, the guy who adored Cata and Mists unequivocally and for whom the worst thing I could say about Warlords was that it was a little anemic on content for a full expansion but what we got was on-par quality.  I'm sure Battle will be great mechanically since it's Blizzard and WoW and I have no beef with anyone who enjoys it because art is subjective.  But for the first time in a decade I have no desire to grab the new expansion and continue the lore.  /rant

You realize the entire premise of Warcraft is a war between Alliance & Horde, right?

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41 minutes ago, Myke said:

You realize the entire premise of Warcraft is a war between Alliance & Horde, right?

At the beginning, yes. But right now there is so much more going in WoW that that conflict. Alliance and Horde managed to work together on most expansions so far, specially Legion. I think all the world ending (or universe ending) threats the Blizzard lore team crafted are simply more interesting (if not more important) then the whole war thing.

Not to mention that Azeroth is literally bleeding to death, and the factions are fighting over bloody rocks. Magni is the only one with sense.

Edited by lChronosl

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6 minutes ago, lChronosl said:

At the beginning, yes. But right now there is so much more going in WoW that that conflict. Alliance and Horde managed to work together on most expansions so far, specially Legion. I think all the world ending (or universe ending) threats the Blizzard lore team crafted are simply more interesting (if not more important) then the whole war thing.

Not to mention that Azeroth is literally bleeding to death, and the factions are fighting over bloody rocks. Magni is the only one with sense.

Gee, it's like there's more to the story that needs to be told or something....

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Different topic here, but kinda disappointed with Blizzard that the 50% more exp with a friend is actually only +25%.

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6 hours ago, lChronosl said:

At the beginning, yes. But right now there is so much more going in WoW that that conflict. Alliance and Horde managed to work together on most expansions so far, specially Legion. I think all the world ending (or universe ending) threats the Blizzard lore team crafted are simply more interesting (if not more important) then the whole war thing.

Not to mention that Azeroth is literally bleeding to death, and the factions are fighting over bloody rocks. Magni is the only one with sense.

I've always favored Alliance, but I really like when they put the two factions together to fight for a single cause, which is why Legion felt so epic. If you think about, most, if not all of the major shit that caused Alliance and Horde to clash was because of the Burning Legion in the first place.

I really wish there was a neutral route called "FOR AZEROTH" in this event.

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      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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