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Starym

Full Patch Notes for 4.4.0

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We've already had a more in-depth preview of the new co-op map and commander changes coming with next week's patch, and today we're getting the full patch notes! In addition to the previously announced changes and additions we're getting a new Russian announcer, a few more commander tweaks, editor improvements and a new neutral structure, as well a whole lot of bug fixes.

Blizzard Logo4.4.0 (source)

GENERAL

  • New Russian Announcer: Alex007
    • Caster Oleksii “Alex007” Trushliakov rose through the ranks of his local Ukrainian esports scene to achieve renown in the global StarCraft II community. Now you can have Alex007 narrate your own battles in the Koprulu sector, drawing on all the insight he’s gathered from his years as a StarCraft journalist, commentator, manager, and tournament organizer.
  • The Zergling, Overlord, and Roach will now alternate between their normal and upgraded forms when viewing their skins.

CO-OP MISSIONS

  • New Co-op Mission: Cradle of Death
    • Inspired by one of the top placing entries in Rock the Cabinet, created by 'TheSkunk'
    • Learn more about the new mission in our blog.

Alarak

  • War Prisms now drop their cargo if they are destroyed.

Abathur, Kerrigan, Zagara

  • Pneumatized Carapace research cost decreased from 100/100 to 50/50.
  • Overlords with the Ventral Sacs upgrade now drop their cargo if they are destroyed.

Abathur, Kerrigan, Stukov, Zagara

  • After Pneumatized Carapace is researched, Overlord movement speed increased to 3.38, up from 1.88.
  • After Pneumatized Carapace is researched, Overlord acceleration increased from 1.0625 to 2.125.

Kerrigan

  • Omega Worms are now detectors.
  • Resource Drops from Assimilation Aura can now be picked up by air units.
  • Mutalisk range increased from 3 to 5.
  • The Mutalisk's Vicious Glaive will now increase each Glaive's search radius from 3 to 5. It previously increased it to 4.
  • The Mutalisk's Sundering Glaive upgrade renamed to the Severing Glaive upgrade. 
    • Each subsequent bounce of the Mutalisk's attack now deals 10% additional damage.
  • Brood Lords will now always attack with two Broodlings, up from two with the first attack and one with each subsequent attack.
  • The Porous Cartilage upgrade now increases the acceleration of Brood Lords from 1.0625 to 1.875 in addition to the current functionality.
  • Prolonged Mutating Carapace Mastery replaced with Primary Ability Damage and Attack Speed Mastery.
    • Increases the damage of Kerrigan's Leaping Strike and Psionic Shift and Kerrigan's attack speed by 1% per point, up to a maximum of 30%.

Zagara

  • Zagara's Respawn time decreased from 120 seconds to 60 seconds.
  • Medusa Blades damage increased from 10 damage to 50% of Zagara's weapon damage.
  • Mass Frenzy Cooldown decreased from 120 seconds to 90 seconds.
  • Sustained Frenzy Mastery replaced with Intensified Frenzy Mastery.
    • Increases the attack and movement speed bonuses given by 1.5% per point up to a maximum of 45%.
  • Roaches from Infested Drop movement speed increased from 2.25 to 3.
  • Zerg Melee Attacks upgrades renamed to Zerg Ground Attacks.
    • This upgrade now benefits Zagara's Queens, Hunter Killers, and Roaches in addition to its current functionality.
  • Banelings now receive +4 (+8 vs Structures) damage with each Zerg Ground Attack, up from +4 (+5 vs Structures).
  • Scourge now receive +11 damage for each Flyer Attack upgrade, up from +5.
  • Zagara's Level 1 talent, Relentless Swarmer, now reduces the supply of Queens from 2 to 1 in addition to its current functionality.
  • Zagara's Zergling Evasion percent chance increased from 0.5% to 1.5%.
    • Maximum bonuses increased from 15% to 45%.
  • The Abberation's Protective Cover now reduces all damage dealt to units under its cover by 50%.
  • Abberation now receive +2(+4 vs armored) damage with each Zerg Ground attack, up from +2(+3 vs armored).
  • Zagara's level 8 upgrade, Incubate Banelings renamed to Incubate Banelings and Scourge.
    • Now has the following additional functionality: Corruptors spawn 2 Scourge when killed.
  • The damage bonus provided by Corruption is increased from 20% to 35%.
  • Corruption cooldown decreased from 45 to 15.
  • Corruptor damage changed from 14 (20 vs Massive) to 14 (28 vs Armored).
  • Corruptors now receive +1 (+3 vs Armored) damage for each Flyer Attack upgrade, changed from +1 (+2 vs Massive).
  • Corruptor movement speed increased from 2.9531 to 3.375.
  • Corruptor acceleration speed increased from 2.625 to 3.
  • Corruptor Parasite Spore weapon damage point changed from .1670 to .0625.
  • The Bile Launchers' Bombardment ability has been reworked.
    • Now constantly bombards a target area repeatedly instead of only attacking it once per command.
  • Bile Launchers can now target areas in the fog of war.
  • The Bile Launcher's Artillery Ducts upgrade now provides 9 additional range (22 total), up from 7 (20 total.)
  • Baneling Spawn cargo space reduced from 2 to 1.

Nova

  • Hellbat Ranger HP increased from 345 to 550.
  • Hellion Ranger HP increased from 230 to 300.
  • Research Jump Jet Assault cost increased from 50/50 to 75/75.
  • Jump Jet Assault research time increased from 30 to 45.
  • Jump Jet Assault stun duration increased from 0.5 seconds to 2 seconds.
  • Jump Jet Assault now provides Hellbat Rangers +4 armor for 5 seconds in addition to its current functionality.
  • Jump Jet Assault is now an autocast ability with a cooldown of 5 seconds, up from 0 seconds.
  • Jump Jet Assault range decreased from 6 to 3.
  • The Marauder Commando's Magrail Munitions ability damage increased from 45 to 90.
  • Covert Banshee cost decreased from 750/500 to 700/375.
  • The Covert Banshee's Rocket Barrage is reworked to be an autocast ability.
  • Rocket Barrage range increased from 6 to 7.
  • Rocket Barrage damage decreased from 150 to 75.
  • Rocket Barrage cooldown decreased from 60 to 15.
  • Nuke and Holo Decoy Cooldown Mastery bonuses increased from 1 second (30 total) per point to 3 seconds per point (90 seconds total).
  • Nova's Attack Speed Mastery replaced with Nova Primary Ability Improvement Mastery.
    • Now increases the ability damage and absorption of Nova's primary abilities by 1.67% per point, up to a maximum of 50%.
    • Abilities affected include Snipe, Sabotage Drone, Penetrating Blast, and Blink.

EDITOR

  • New neutral structure added: Renegade Missile Turret
    • The RMT is hostile to all players on the map.
    • Its location will be visible on the mini-map at all times, until destroyed
    • Has the same stats as the Terran Missile Turret.
    • Can be destroyed like any other building.
    • Must be set to Player 15 in the Editor to function properly.

Dev Comment: We’re adding the Renegade Missile Turret as a new tool for melee map-makers. Like Xel’naga towers, gold minerals, and destructible rocks, we’re looking forward to the creative ways this structure can be used and will be used in future map-making contests.   

  • Added various trigger and galaxy natives to get and compare the date and time a game is being played.
    • Convert DateTime To Integer
    • Convert Integer To DateTime
    • Convert DateTime To String
    • Convert String To DateTime
    • Current DateTime
    • Initial DateTime
    • Get DateTime Year
    • Get DateTime Month
    • Get DateTime Day
    • Get DateTime Hour
    • Get DateTime Minute
    • Get DateTime Second
    • Get DateTime Weekday Index
    • Synchronous Game Start Time
    • Current Synchronous Game Time
    • Get Current Day of Week
    • DateTime is Before
    • DateTime is After
    • DateTime is Between
    • Get Weekday From DateTime
    • Get Month From DateTime
    • DateTime is Weekend
    • DateTime is Morning
    • DateTime is Afternoon
    • DateTime is Evening
    • Format DateTime as String
  • Data Editor
    • Added a “Rate Multiplier” field to Weapons, Behaviors and Create Persist Effects.
    • Weapons – Allows you to adjust weapon attack speed by percentage.
    • Behaviors and Create Persist Effects – adjusting the executing rate of periodic effects.

BUG FIXES

Campaign

  • The Adept portrait now displays the correct colored textures in the Legacy of the Void campaign.

Co-op

  • Reworked the way in which attack speed is applied in Co-op so that attack speed bonuses should now correctly interact with each other.
  • Fixed a bug where Artanis and Karax's Mirages were not benefiting from the Anion Pulse Crystal Upgrade.
  • Fixed a bug where Swann's Laser Drill Mastery was reducing build times by too much.
  • Shield Overcharge will now display on Han and Horner's Reapers when they switch modes.
  • Volatile Infested now show their timed life duration bar under normal "Show Unit Life Bar" settings.
  • Fixed an issue where Abathur’s biomass and Dehaka’s essence were appearing larger than intended.Mist Opportunities
    • Removed a large number of air pathing blockers to allow air units an easier time to navigate the map.
    • Terrain under Bonus Objective buildings no longer clips into the Terrazine Extractors

 

  • Alarak
    • The Mothership no longer receives attack bonuses from his Combat Unit Attack Speed Mastery.
    • Alarak can no longer restore Health by absorbing Kerrigan's resources drops from Assimilation Aura.
  • Artanis
    • The Shield Overcharge effect will now display on Han and Horner's Reaper when it uses Jet Pack Overdrive.
    • Fixed a bug where canceling Orbital Strike sometimes refunded too much energy.
  • Dehaka
    • Player Decals will now properly follow Primal Hives when they uproot and move.
    • Fixed a bug where some buildings had too high box selection priority.
    • Allies will no longer hear Tyrannozors being made.
  • Nova
    • Allies no longer hear Ghost and Goliath unit creation voice over.
    • Nova's level 15 talent now correctly allows her to become invulnerable when switching from Assault Mode to Stealth Mode.
    • Build Missile Turret no longer displays an internal string on the Requirements field.
  • Raynor
    • Calldowns now properly receive attack bonuses from Mercenary Munitions.
    • Battlecruisers can no longer target Yamato Cannon on friendly units.
    • Fixed a bug where Battlecruisers were able to attack both air and ground targets at the same time.
    • Putting any points into Raynor's "Mech Attack Speed" mastery no longer causes the units from Raynor's Calldowns to lose the attack speed bonus from Raynor's Level 15 talent.
  • Zagara
    • Scourge no longer bypass armor when damaging units.
    • Fixed an issue that caused the heath value and time duration for Zagara's respawn to not be in sync.

Editor

  • Setting an actor’s Visibility Shape no longer causes it to disappear.

 

Versus

  • Darkness Sanctuary
    • Fixed an issue where selection circles would not appear when a unit or building was on creep on a certain doodad.
    • Fixed an issue where enemy units could be seen across Line of Sight Blockers at certain locations.
  • Thors using the Collector’s Edition skin will no longer momentarily crouch when switching to High Impact Payload.
  • The Lurker Den will now display the correct build animation.
  • Enemy Broodlord’s attack impact effects are no longer visible through the fog of war.  
  • Units that are recalled while being detected by the Sensor Tower will no longer display their recalled location for the enemy player.
  • Spine Crawlers and Spore Crawlers can now immediately receive move commands after they uproot instead of having to wait a brief moment.
  • Overseers and Observers can now immediately receive move commands after they change modes instead of having to wait a brief moment.

UI

  • Fixed an issue where items that were on sale would not show the discounted price.
  • French – The ‘New Premium Maps’ sub-tab button is no longer cut off.

Previous patch notes.

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      Nexus Mass Recall renamed to Strategic Recall Mothership’s Strategic Recall renamed to Mass Recall Nexus Strategic Recall cooldown reduced from 130 second to 85 seconds Nexus Strategic Recall radius reduced from 6.5 to 2.5 We want to make Mass Recall a more useful tool for Protoss players to be able to attack early on with small groups of units without necessarily committing to an all-in attack. The greatly lowered radius makes it much less attractive for bringing back large armies, thus making positioning more important when moving with lots of units.
      Sentry
      Hallucination energy cost reduced from 100 to 75 Guardian Shield radius increased from 4 to 4.5 Currently, Protoss players often rely on Stargate units or Adepts to scout their opponents. Hallucination was more heavily used in the past, before Adepts existed, due to the opening phases of the game being faster and the window to build up energy on a Sentry being much lower. Therefore, decreasing the energy cost for Hallucination should help make it a more attractive scouting option.
      Increasing the radius of Guardian Shield is aimed at supporting more modern playstyles. Zealots are a more popular choice now as a core unit, but their Charge often places them outside of a Sentry’s Guardian Shield. This aims to slightly reduce that gap  so they more effectively cover larger Gateway-centric armies.
      High Templar
      Feedback damage reduced from 1 per point of energy drained to 0.5 per point of energy drained When the Ghost’s Snipe ability was changed to Steady Shot, the Ghost lost the ability to instantly kill a High Templar, but Templars remained very lethal to Ghosts. This change should move this relationship to focus more on energy denial/casting rather than outright lethality. Reducing Feedback’s damage also means that Medivacs will also no longer be instantly destroyed, which promotes more multipronged play in late-game scenarios. Against Zerg, this makes Vipers slightly less fragile, which should allow Zerg a few more chances to try and pull apart a Protoss player’s late-game armies.
      Robotics Facility
      Cost reduced from 200/100 to 150/100 Ideally, this change will reduce the strain on Robotics Facility unit build time. Currently, their cost and position in the Protoss tech tree makes it tricky to afford two of them early on, which is an issue since the four units it can produce are all very important to Protoss mid-game strategies. Since Robotics Facilities are sometimes used in proxy strategies, we will be monitoring this change to see if it makes holding proxies improbable.
      Colossus
      Added turret tracking
      Units with turret tracking functionality continue to face their targets even when not firing. The Siege Tank and Immortal are two examples of units that demonstrate this behavior. With turret tracking, microing a Colossus in battle should feel more rewarding for players and increase the unit’s skill ceiling.
      Disruptor
      Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius. Purification Nova no longer detonates on contact with enemy units Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase Last year, we made a change to the Disruptor to see if it could work better at chipping away at armies over time. The change created a new way to use Purification Nova, but the new Disruptor was less effective at dealing damage to backline units such as Lurkers, as the ability would detonate on melee units screening for them. In some ways, the Disruptor became harder to use, since the possibility of friendly fire was very high once combat with either Zealots or Zerglings was underway. For these reasons, we are reverting to the older version of the Disruptor.
      We are also adding one change—the “your units are under attack” signal will happen after Purification Nova detonates on units instead of when it’s deployed. Before, this signal would cause units to immediately attack the Disruptor, which made it appear that your units were walking towards the undetonated Purification Nova, and their own death. This change also brings Purification Nova more in line with other splash effects like Siege Tank attacks and Psionic Storm.
      Tempest
      Cost reduced from 300/200 to 250/175 Supply reduced from 6 to 5 Hit Points and Shields reduced from 300/150 to 150/125 Speed increased from 2.632 to 3.5 Acceleration increased from 1.4875 to 2.8
      We want to keep the Tempest’s identity as a mobile long range weapons platform but give it a number of changes to make it both more interesting to fight against as well as more desirable in maxed-out army situations. At 450 total health, the previous Tempest had one of the highest health-to-cost ratios of all air units. By reducing its overall health, we can emphasize the weakness of the Tempest—overrunning it with numerous smaller units—as well as freeing up design space to make its strengths more interesting.
      Increasing speed without reducing damage or range will allow Tempest players to better position their units. This is designed around the idea that the Tempest is a large warship that trades durability for range and speed. Reduction of cost and supply is aimed at feedback we have gotten over time that in late-game scenarios against Zerg, Tempests are not desirable due to their supply and low effectiveness for cost versus targets other than Brood Lords. Against Terrans, Tempests already have a place fighting Battlecruisers, or more commonly, Liberators. After these changes, Tempests will match up well against these targets but will have to be extra careful around Vikings and Thors due to their decreased health pool.
      Carrier
      Graviton Catapult upgrade removed Hit Points and Shields increased from 250/150 to 300/150 Build time decreased from 86 to 64 seconds Interceptor build time increased from 6 to 11 seconds Interceptor damage decreased from 5x2 to 8x1 Interceptors will get +1x1 per Air Attack upgrade instead of +1x2 For the Carrier, we want to make changes that allow players to show their skill in controlling this powerful capital ship. One of the main pain points with Carrier power is that it is very front-loaded in terms of burst damage. Currently, the Graviton Catapult upgrade allows the Carrier to deploy Interceptors to easily overwhelm the sorts of rapid-firing units that could soft counter it, like Hydralisks and Marines. This makes the interaction between Carrier groups and opponents highly lethal—either kill the Carriers quickly, or be quickly destroyed. By removing the Graviton Catapult upgrade, reducing Interceptor damage, and increasing Carrier hit points, we hope to reduce how immediately lethal Carrier encounters are for both sides.
      Increasing Interceptor build time is aimed at making one of the soft counters to Carriers, killing their Interceptors, more reliable. We’re also reducing the Carrier’s build time, partly to offset the increased time it takes for them to come up to full power, since Carriers will still start with four out of eight Interceptors available. Also, since the burst damage of the Carrier is reduced, we have more room to allow them to be produced faster as opponents should be under less pressure to quickly amass their counters.
      Mothership
      Time Warp now also reduces the attack speed of enemy units and structures by 50% in addition to slowing by 50% Time Warp has remained unchanged since the removal of the Mothership Core. Since the old Time Warp was balanced around being on an early game unit, we wanted to increase the power of this ability to make it better fitting for a high-tech unit. By reducing attack speed this reinforces the ability’s zoning potential. It can also be especially effective against entrenched enemy positions by weakening static defenses without outright killing them.
      Shield Battery
      Shield Battery Restore will now work on units under the effect of the Phoenix Graviton Beam This will allow Shield Batteries to be more effective against low numbers of Phoenix harass. As a result, Phoenix play will need to be more of a commitment if the opponent builds Shield Batteries.
      Assimilator
      Health and Shields reduced from 450/450 to 300/300 Lowering the overall life of the Assimilator brings it more in line with Refineries and Extractors.
      Gateway
      Once Warp Gate research is complete, newly built Gateways will automatically transform into Warp Gates on completion Ideally, once Warp Gate research is done, newly built Gateways are always transformed into Warp Gates. This isn’t the most strategic or mechanics-intensive decision, so we are testing out making it automated.
      General
      New countdown timer added to the start of matches played in the Testing Matchmaking queue We’ve received feedback that players would like to test the addition of a countdown timer at the beginning of matches. This could help players have a smoother transition from the loading screen to the start of a match by reducing uncertainty about when the game starts. Thus, we’ll be feeling out this change in the Testing Tab.
      This is our first pass of changes for our post-BlizzCon update coming in November. As with previous design updates, these changes are balanced towards being more noticeable, with new changes being added or some being removed over the testing period—but that’s where you come in! Starting on Tuesday, you’ll be able to hop into the Testing Matchmaking queue, try out the changes, and let us know what you think. Good luck and have fun!
       
    • By Starym
      This patch brings preparations for the War Chest: BlizzCon 2018, which will be available on August 9th and feature a whole lot of new skins, banners and bonus items for other Blizzard games. You can check out the preview of the chest and the rest of the patch notes, which feature a lot of bug fixes focused primarily on co-op, below:
      War Chest Season 3 (source)
      The next War Chest is arriving soon. Check out the skin trailer we debuted at GSL vs the World.
      Below is a collection of all the new loot you can expect for each of the three races.
      New Cosmetic: Banners
      The third season of the War Chest brings with it a new cosmetic item: banners. Banners are a new way to customize your look in StarCraft II, and are displayed whenever you load into a game in Versus or Co-op. Each War Chest you purchase comes with its own race-specific banner, and if you pick up all three, you’ll also receive the exclusive “random” banner for those that let fate choose their race..
      Co-op Boost
      Along with all these new items, the War Chest also includes a 50% boost to experience earned when playing Co-op. Unlike previous War Chests, this boost will not be limited to 30 days—it will be active for the entire duration of the War Chest event. This means you’ll have from August 9 until December 6 to level up your favorite commanders.
      Bonus Items
      Those who purchase the bundle will receive the “random” banner as well as the following items claimable in other Blizzard games.
      War Chest: BlizzCon 2018 will be available for purchase starting August 9. You can purchase the race of your choice for $9.99 each, or you can buy the bundle for $24.99.
       
      4.5.0 Patch Notes (source)
      General
      The War Chest: BlizzCon 2018 has been added in preparation for its global launch on August 9. Over 70 new items will be available including new skins, portraits, sprays, emoticons, and a new cosmetic: banners. Learn more in our preview blog. Bug Fixes
      General
      The In-game music that plays while not in a match will no longer play over campaign cinematics and cutscenes. Versus
      Fixed an issue that caused the Mass Recall and Strategic Recall targeting cursor to not match the actual size of the affected area. Fixed an issue that caused the Anti-Armor timer to appear on the info panel of friendly units.   16-Bit – Increased the brightness of certain areas that appeared too dark on Low graphics settings. Fracture LE – Fixed an issue that caused certain doodads to appear as placeholder spheres in the Editor and missing in the game client. Blueshift LE – Fixed terrain textures that were not aligned with certain mineral deposits. Co-op Missions
      Kerrigan – The Hydralisk Den can no longer morph into a Lurker den while it is evolving an upgrade. Nova – Fixed an issue where attempting to immediately unload units after using Tactical Airlift would cause the units to be dropped off in their original location. Cradle of Death Fixed the mineral arrangement for the left main base. Added lights to the ramps leading outside of the center bases to help guide players to the next objective. Fixed more doodads where units could be teleported to and become stuck. Malwarfare – The UI Minimap Icons for Kill Bots and Suppression Towers are no longer the same. Miner Evacuation – Replaced missing environment art. Part and Parcel – Fixed an area of the map where units could be dropped and become stuck. Campaign
      Nova Covert Ops Replaced missing environment art on the mission “Night Terrors.” Troopers now benefit from infantry upgrades. The Blazefire Gunblade’s damage is now shown correctly in the info panel. Legacy of the Void – The Swarm Queen now has the correct unit model on the mission “Amon’s Fall.” UI
      Zerg melee attack upgrade no longer displays as a blank icon when looking at the Upgrade info panel during a replay. Known Issue
      Player Portraits can appear blank or missing when loading a replay. Previous patch notes.
    • By Starym
      It's time for another anniversary, and this time it's StarCraft 2 that's celebrating with in-game goodies! We're getting a cake profile portrait, double the co-op XP and, most importantly, fireworks and banners upon command center/nexus/hatchery completion! So happy birthday to SC2 and let's get in there and get those great rewards and harvest that XP bonus until July 30th!
      8th Anniversary (source)
      It’s hard to believe that it’s already been eight years since the release of Wings of Liberty. Eight years of the most amazing esports moments. Eight years of the most passionate and hardest working gamers in the world.
      To celebrate our anniversary, we’re giving away a yummy cake portrait to every player who plays one game during the promotion. StarCraft II demands a lot of brainpower so enjoy some sugar while earning ladder points.

      In-game, the workers are joining in on the celebration, but instead of wearing hats or stuffing their bodies with glitter, they will proudly fly banners and launch fireworks every time they complete a base structure. Party supply rental fees are costly in the future, however, so the signs will come down after some time.
      And finally, as a thank you for everyone who has continued to support StarCraft II, we’re activating a 100% bonus to the base experience gained in Co-op commanders and for leveling up individual races in Versus. Now is a great time to max out Commanders or earn levels for your off races.
      The celebration begins today and lasts until July 30 so don’t wait to jump in and celebrate StarCraft II’s birthday.  As always, thank you for your continued passion and love for the game.
    • By Starym
      Not much to say here, as this minor patch changes Kerrigan's Mutalisk upgrade and adds a bunch of bug fixes for co-op missions and versus mode.
      4.4.1 (source)
      Co-op Missions
      Kerrigan’s Mutalisk upgrade Severing Glave has been reworked. Will now remove the damage penalty from each bounce but will no longer increase its damage. No longer provides 100% bonus damage to armored units. Bug Fixes
      Co-op Missions
      Nova: Fixed the Nuke and Holo Decoy Cooldown Mastery tooltip to correctly read it decreases cooldowns by 3 seconds per point.   Raynor: Fixed an issue that caused the Research Resource Cost Mastery to not function correctly. Zagara Fixed an issue that caused Banelings from the Baneling nest and Banelings morphed from Zerglings to not benefit from the Baneling Attack Damage Mastery. Fixed an issue that caused the Scourge’s Virulent Spores upgrade to not function. Dead of Night: Chokers will once again use their choking ability. Cradle of Death Fixed an exploit that allowed Alarak to be unkillable on Cradle of Death. Fixed an issue where units could get transported under Stone’s Transport Compound and become trapped. Stone’s Transport Compound can no longer be cloaked. Fixed several incorrect icons for Co-op units. Versus
      The Renegade Missile Turret now has a burning animation. Fixed an issue that sometimes caused Widow Mines using the Special Forces skin to display a slower than normal burrow animation.   Removed the ‘Attack’ and ‘Stop’ commands from Pylons in the hotkeys menu. The Anion Pulse Crystals upgrade no longer shows an internal string when using the Wings of Liberty expansion level. A Widow Mine using the Mira’s Marauders skin now shows the burrow particle effect. Previous patch notes.
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