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Raynor Rework Spotlight

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Blizzard today shared a video highlighting the long-awaited Raynor rework.

Raynor Rework Goals

  • Updated talent tree with new design philosophies.
  • Maintain focus on "auto-attack" builds.
  • Give more control of the base kit to the player.

Rework Highlights

  • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
  • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
  • Raynor has a new trait called "Acquire Weak Spot"
    • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
      • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
  • New Talents
    • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
      • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
    • Unstable Compound (new Level 7 talent)
      • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • Weak Spot Acquired (new Level 20 talent)
      • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

There’s a new sheriff in town! We’re implementing a series of significant talent and gameplay updates for Raynor with our next Heroes of the Storm patch. Watch this spotlight video to catch the highlights and a get a few tips.

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Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

Edited by Arcling
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10 minutes ago, Arcling said:

Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

I think we'll find out when we see how they rearranged his talent tree.

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29 minutes ago, FunnyGinMan said:

I think we'll find out when we see how they rearranged his talent tree.

https://www.invenglobal.com/articles/5474/azmodan-and-raynor-full-reworked-talents-and-abilities

Here is a list of all Raynor and Azmodan talents. His other level 1 talents are more situational, not sure about others, but perhaps maxing damage output from his trait might be the way to go.

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Guys, it is really happening! Curious the Raynor rework, an meme topic, is announced on the same day we get to now the new animal in killing machine on Overwatch.

His rework seems quite interesting. If the Banshee is a "misha-like" companion, it is going to be my heroic of choice from now.

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Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

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16 minutes ago, Hanz39 said:

Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Edited by lChronosl

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13 minutes ago, lChronosl said:

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Link is broken, If someone has the talent tree can copy it?

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Raynor new talent tree:

Spoiler

RAYNOR
 

Stats

o   Health from 1302 to 1450

o   Regen from 2.71 -> 3.02

o   Damage from 122 to 92

o   Base range set to 6.5 (no longer trait driven)

o   Scaling from 4 to 5%
 

Abilities

(New) Acquire Weak Point (Trait):

o    Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

 

Penetrating Round (Q):

o    Damage from 240 to 220

o    Mana cost from 60 to 50

o    New functionality:

o   Slows enemies movement speed by 20% for 2 seconds

o    Knockback range is dependent on proximity to Raynor
 

Inspire (W):

   Cooldown from 10 to 12 seconds.

o    New functionality: Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

 Adrenaline Rush (E):

o    Cooldown from 30 to 45 seconds

o   Mana cost from 0 to 75

o     New functionality:  Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes)
 

Raynor’s Raider (R2):

o    Health from 766 to 1000

o    Damage from 31 to 24

o    Attacks per Second from 0.8 to 2

o    New functionality:  Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down

o    They gain 75 HPS when out of combat for 4 seconds



Talents
 

 

Level 1

o     Seasoned Marksman: Removed

o    Scouting Drone: Removed

o     (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%

o    (New) Ace In The Hole (Passive):  You deal 35% more damage to enemy Heroes that are slowed or stunned

o  (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries

and Monsters by 50%. Increase this bonus to 100% if Inspire is active



Level 4
 

o    Focused Attack: Removed
 

o    Vigorous Assault:  Removed
 

o    Confident Aim: Removed
 

o    Relentless Leader:  Removed
 

o    Fight Or Flight (E): ( Moved from Level 7)
 New functionality: Lower the cooldown of Adrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds
 

o    (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot
 

o    (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes



Level 7

o   Hamstring Shot:  Removed
 

o   Revolution Overdrive:  Removed
 

o   Puttin’ On A Clinic: Removed
 

o   (New) Heavy Slugs (Active):  Activate: Your next Penetrating Round has 30% increased range and increases the slow duration of Penetrating Round by 200% (30 second CD)
 

o     (New) Fuel The Rush (W/E): While Inspire is active, increase Adrenaline Rush's cooldown bonus from Basic Attacks by 200%
 

o    (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds

 



Level 13

o    Giant Killer: Removed
 

o    Double-Barreled: Removed
 

o   Steel Resolve:  Removed
 

o    (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, the slow amount is increased by 100%
 

o    (New) Rallying Cry (W): Increase the duration of Inspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
 

o    (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.



Level 16

o    Executioner: Removed 
 

o    Cluster Round: Removed
 

o    Bullseye: Removed
 

o    Give Me More (E): (Moved from Level 1) New functionality: Increase the heal amount from Adrenaline rush by 50% and gain 1 additional attack range while Inspire is active
 

o    (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 second CD)
 

o   (New) Paint Them Red (Q): Increase the damage of Penetrating Round by 50%. Heal for 100% of the damage it deals to Heroes



Level 20

o   Scorched earth: Removed
 

o   A Card To Play: Removed
 

o    Nexus Frenzy: Removed
 

(New) Indomitable Resolve (R1):  Acquire Weak Spot attacks against Heroes lower the cooldown of Hyperion by 5 seconds. Casting Inspire grants 2 seconds of Unstoppable.
 

  (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, Inspire and Adrenaline Rush are activated for free.
 

o   (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds
 

o    (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health

Source

Edited by lChronosl
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Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

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10 hours ago, Hanz39 said:

Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

1. Stan probably didn’t have a link to the new talents, it happens, the posted in the comments was broken because it was removed from the site, would you have complained if he used that? Having said that thank you IChronosl.

2. You’re right but to be fair Raynor’s damage was already good, they didn’t want to buff his damage directly. Obviously it’s not quite that simple but yea... Raynor got the Hammer treatment. Insert Trait, now make everything rely on said trait. They removed Giant killer to give one that triggers on his trait for example. Q build is bad though and it is now more useful baseline than before. Yes they removed a talent, now find a new one.

3. Agreed. New banshee seems cool. I don’t know if it’s better though, old banshee did more damage, if the old 2 always died quickly, why won’t the 1?

4. Raynor never dominated the meta.

5. I admit, losing the stun for the other choices might be a bummer, But at least the ASSASSIN has a talent for damage here. Again, they reworked him, don’t just look at what he lost vs gained in a direct comparison. W increases move speed baseline. That’s a big deal.

Anyway, Bounty Hunter looks like a good bit of burst if you’ve already stacked trait prefight.

6. This is not a copy paste of Samuro. That’s just not a fair comparison. One of them stands on its own and only gets one talent at level 4 and the other is a gimmick with tons of talents. ?In all seriousness though the fact that Raynor’s ranged completely changes how you’ll use it. I’d be more inclined to think about Raynor as a weakened version if he was also melee.

Ill play Jimmy now despite some of the things I said. He’s got some interesting new options to check out at least.

Edited by Warper
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There are some differences between Ichronosi's talents and what it is said in the video. Did they already changed the stats ?

And wow... reworking Raynor !

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er MAH GUERRRRRRRRRRRRRRRRRRD IS IT HAPPENING? IS IT REALLY HAPPENING?

giphy.gif

 

 

He'll actually have a trait now. And his tree won't be full of generic (specialist even!) talents but will offer meaningful and diverse choices.

Blizz making it so one of their most iconic characters isn't just a meme anymore- took them "some" time but they're finally doing it. I'm shoockedth.

Time to give'em some pepper, fill'em full of daylight and offer ma condolences all over again. This is (actually going to be) Jimmy!

P.S. I like how they secretly sneaked it together with Azmo rework which you already knew it was coming.

Edited by SteveFrost
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      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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