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Raynor Rework Spotlight

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Blizzard today shared a video highlighting the long-awaited Raynor rework.

Raynor Rework Goals

  • Updated talent tree with new design philosophies.
  • Maintain focus on "auto-attack" builds.
  • Give more control of the base kit to the player.

Rework Highlights

  • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
  • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
  • Raynor has a new trait called "Acquire Weak Spot"
    • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
      • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
  • New Talents
    • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
      • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
    • Unstable Compound (new Level 7 talent)
      • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • Weak Spot Acquired (new Level 20 talent)
      • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

There’s a new sheriff in town! We’re implementing a series of significant talent and gameplay updates for Raynor with our next Heroes of the Storm patch. Watch this spotlight video to catch the highlights and a get a few tips.

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Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

Edited by Arcling
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10 minutes ago, Arcling said:

Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

I think we'll find out when we see how they rearranged his talent tree.

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29 minutes ago, FunnyGinMan said:

I think we'll find out when we see how they rearranged his talent tree.

https://www.invenglobal.com/articles/5474/azmodan-and-raynor-full-reworked-talents-and-abilities

Here is a list of all Raynor and Azmodan talents. His other level 1 talents are more situational, not sure about others, but perhaps maxing damage output from his trait might be the way to go.

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Guys, it is really happening! Curious the Raynor rework, an meme topic, is announced on the same day we get to now the new animal in killing machine on Overwatch.

His rework seems quite interesting. If the Banshee is a "misha-like" companion, it is going to be my heroic of choice from now.

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Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

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16 minutes ago, Hanz39 said:

Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Edited by lChronosl

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13 minutes ago, lChronosl said:

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Link is broken, If someone has the talent tree can copy it?

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Raynor new talent tree:

Spoiler

RAYNOR
 

Stats

o   Health from 1302 to 1450

o   Regen from 2.71 -> 3.02

o   Damage from 122 to 92

o   Base range set to 6.5 (no longer trait driven)

o   Scaling from 4 to 5%
 

Abilities

(New) Acquire Weak Point (Trait):

o    Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

 

Penetrating Round (Q):

o    Damage from 240 to 220

o    Mana cost from 60 to 50

o    New functionality:

o   Slows enemies movement speed by 20% for 2 seconds

o    Knockback range is dependent on proximity to Raynor
 

Inspire (W):

   Cooldown from 10 to 12 seconds.

o    New functionality: Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

 Adrenaline Rush (E):

o    Cooldown from 30 to 45 seconds

o   Mana cost from 0 to 75

o     New functionality:  Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes)
 

Raynor’s Raider (R2):

o    Health from 766 to 1000

o    Damage from 31 to 24

o    Attacks per Second from 0.8 to 2

o    New functionality:  Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down

o    They gain 75 HPS when out of combat for 4 seconds



Talents
 

 

Level 1

o     Seasoned Marksman: Removed

o    Scouting Drone: Removed

o     (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%

o    (New) Ace In The Hole (Passive):  You deal 35% more damage to enemy Heroes that are slowed or stunned

o  (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries

and Monsters by 50%. Increase this bonus to 100% if Inspire is active



Level 4
 

o    Focused Attack: Removed
 

o    Vigorous Assault:  Removed
 

o    Confident Aim: Removed
 

o    Relentless Leader:  Removed
 

o    Fight Or Flight (E): ( Moved from Level 7)
 New functionality: Lower the cooldown of Adrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds
 

o    (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot
 

o    (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes



Level 7

o   Hamstring Shot:  Removed
 

o   Revolution Overdrive:  Removed
 

o   Puttin’ On A Clinic: Removed
 

o   (New) Heavy Slugs (Active):  Activate: Your next Penetrating Round has 30% increased range and increases the slow duration of Penetrating Round by 200% (30 second CD)
 

o     (New) Fuel The Rush (W/E): While Inspire is active, increase Adrenaline Rush's cooldown bonus from Basic Attacks by 200%
 

o    (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds

 



Level 13

o    Giant Killer: Removed
 

o    Double-Barreled: Removed
 

o   Steel Resolve:  Removed
 

o    (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, the slow amount is increased by 100%
 

o    (New) Rallying Cry (W): Increase the duration of Inspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
 

o    (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.



Level 16

o    Executioner: Removed 
 

o    Cluster Round: Removed
 

o    Bullseye: Removed
 

o    Give Me More (E): (Moved from Level 1) New functionality: Increase the heal amount from Adrenaline rush by 50% and gain 1 additional attack range while Inspire is active
 

o    (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 second CD)
 

o   (New) Paint Them Red (Q): Increase the damage of Penetrating Round by 50%. Heal for 100% of the damage it deals to Heroes



Level 20

o   Scorched earth: Removed
 

o   A Card To Play: Removed
 

o    Nexus Frenzy: Removed
 

(New) Indomitable Resolve (R1):  Acquire Weak Spot attacks against Heroes lower the cooldown of Hyperion by 5 seconds. Casting Inspire grants 2 seconds of Unstoppable.
 

  (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, Inspire and Adrenaline Rush are activated for free.
 

o   (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds
 

o    (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health

Source

Edited by lChronosl
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Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

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10 hours ago, Hanz39 said:

Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

1. Stan probably didn’t have a link to the new talents, it happens, the posted in the comments was broken because it was removed from the site, would you have complained if he used that? Having said that thank you IChronosl.

2. You’re right but to be fair Raynor’s damage was already good, they didn’t want to buff his damage directly. Obviously it’s not quite that simple but yea... Raynor got the Hammer treatment. Insert Trait, now make everything rely on said trait. They removed Giant killer to give one that triggers on his trait for example. Q build is bad though and it is now more useful baseline than before. Yes they removed a talent, now find a new one.

3. Agreed. New banshee seems cool. I don’t know if it’s better though, old banshee did more damage, if the old 2 always died quickly, why won’t the 1?

4. Raynor never dominated the meta.

5. I admit, losing the stun for the other choices might be a bummer, But at least the ASSASSIN has a talent for damage here. Again, they reworked him, don’t just look at what he lost vs gained in a direct comparison. W increases move speed baseline. That’s a big deal.

Anyway, Bounty Hunter looks like a good bit of burst if you’ve already stacked trait prefight.

6. This is not a copy paste of Samuro. That’s just not a fair comparison. One of them stands on its own and only gets one talent at level 4 and the other is a gimmick with tons of talents. ?In all seriousness though the fact that Raynor’s ranged completely changes how you’ll use it. I’d be more inclined to think about Raynor as a weakened version if he was also melee.

Ill play Jimmy now despite some of the things I said. He’s got some interesting new options to check out at least.

Edited by Warper
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There are some differences between Ichronosi's talents and what it is said in the video. Did they already changed the stats ?

And wow... reworking Raynor !

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er MAH GUERRRRRRRRRRRRRRRRRRD IS IT HAPPENING? IS IT REALLY HAPPENING?

giphy.gif

 

 

He'll actually have a trait now. And his tree won't be full of generic (specialist even!) talents but will offer meaningful and diverse choices.

Blizz making it so one of their most iconic characters isn't just a meme anymore- took them "some" time but they're finally doing it. I'm shoockedth.

Time to give'em some pepper, fill'em full of daylight and offer ma condolences all over again. This is (actually going to be) Jimmy!

P.S. I like how they secretly sneaked it together with Azmo rework which you already knew it was coming.

Edited by SteveFrost
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      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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