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Raynor Rework Spotlight

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Blizzard today shared a video highlighting the long-awaited Raynor rework.

Raynor Rework Goals

  • Updated talent tree with new design philosophies.
  • Maintain focus on "auto-attack" builds.
  • Give more control of the base kit to the player.

Rework Highlights

  • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
  • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
  • Raynor has a new trait called "Acquire Weak Spot"
    • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
      • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
  • New Talents
    • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
      • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
    • Unstable Compound (new Level 7 talent)
      • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • Weak Spot Acquired (new Level 20 talent)
      • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

There’s a new sheriff in town! We’re implementing a series of significant talent and gameplay updates for Raynor with our next Heroes of the Storm patch. Watch this spotlight video to catch the highlights and a get a few tips.

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Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

Edited by Arcling
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10 minutes ago, Arcling said:

Can't believe, we've lived to see it!

 

Although it seems he still might have rather low talent flexibility. Veteran Marksman looks like best talent on level 1, almost mandatory. 

I think we'll find out when we see how they rearranged his talent tree.

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29 minutes ago, FunnyGinMan said:

I think we'll find out when we see how they rearranged his talent tree.

https://www.invenglobal.com/articles/5474/azmodan-and-raynor-full-reworked-talents-and-abilities

Here is a list of all Raynor and Azmodan talents. His other level 1 talents are more situational, not sure about others, but perhaps maxing damage output from his trait might be the way to go.

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Guys, it is really happening! Curious the Raynor rework, an meme topic, is announced on the same day we get to now the new animal in killing machine on Overwatch.

His rework seems quite interesting. If the Banshee is a "misha-like" companion, it is going to be my heroic of choice from now.

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Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

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16 minutes ago, Hanz39 said:

Where is Q build? Who cares of auto attack when there are Sgt. Hammer and Tracer that are more than enough to cover all auto attack needings excluding melee heroes.

Raynor auto attacks are useless since he hasn't the damage and range of Hammer or the mobility of Tracer (and the ability to attack while moving).

I really hope he has some sort of Q build or they really shoulda leave him as he is. The only good thing I've seen is finally the ability to activate E being baseline

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Edited by lChronosl

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13 minutes ago, lChronosl said:

Take a look on his full talent tree (as it was posted on a previous post). He has plenty of interesting talents to buff and give extra effects to his AA. And he does have some cool talents for his Q, with a possible decent Q build.

But looking at some of his trait talents, I think his AA build will be the default. Not to mention some synergies, such as slow on Q by default, a 35% damage increase against slowed heroes on lvl 1 and a talent to slow heroes for 3s with AAs on lvl 7.

Link is broken, If someone has the talent tree can copy it?

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Raynor new talent tree:

Spoiler

RAYNOR
 

Stats

o   Health from 1302 to 1450

o   Regen from 2.71 -> 3.02

o   Damage from 122 to 92

o   Base range set to 6.5 (no longer trait driven)

o   Scaling from 4 to 5%
 

Abilities

(New) Acquire Weak Point (Trait):

o    Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

 

Penetrating Round (Q):

o    Damage from 240 to 220

o    Mana cost from 60 to 50

o    New functionality:

o   Slows enemies movement speed by 20% for 2 seconds

o    Knockback range is dependent on proximity to Raynor
 

Inspire (W):

   Cooldown from 10 to 12 seconds.

o    New functionality: Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

 Adrenaline Rush (E):

o    Cooldown from 30 to 45 seconds

o   Mana cost from 0 to 75

o     New functionality:  Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes)
 

Raynor’s Raider (R2):

o    Health from 766 to 1000

o    Damage from 31 to 24

o    Attacks per Second from 0.8 to 2

o    New functionality:  Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down

o    They gain 75 HPS when out of combat for 4 seconds



Talents
 

 

Level 1

o     Seasoned Marksman: Removed

o    Scouting Drone: Removed

o     (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%

o    (New) Ace In The Hole (Passive):  You deal 35% more damage to enemy Heroes that are slowed or stunned

o  (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries

and Monsters by 50%. Increase this bonus to 100% if Inspire is active



Level 4
 

o    Focused Attack: Removed
 

o    Vigorous Assault:  Removed
 

o    Confident Aim: Removed
 

o    Relentless Leader:  Removed
 

o    Fight Or Flight (E): ( Moved from Level 7)
 New functionality: Lower the cooldown of Adrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds
 

o    (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot
 

o    (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes



Level 7

o   Hamstring Shot:  Removed
 

o   Revolution Overdrive:  Removed
 

o   Puttin’ On A Clinic: Removed
 

o   (New) Heavy Slugs (Active):  Activate: Your next Penetrating Round has 30% increased range and increases the slow duration of Penetrating Round by 200% (30 second CD)
 

o     (New) Fuel The Rush (W/E): While Inspire is active, increase Adrenaline Rush's cooldown bonus from Basic Attacks by 200%
 

o    (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds

 



Level 13

o    Giant Killer: Removed
 

o    Double-Barreled: Removed
 

o   Steel Resolve:  Removed
 

o    (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, the slow amount is increased by 100%
 

o    (New) Rallying Cry (W): Increase the duration of Inspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
 

o    (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.



Level 16

o    Executioner: Removed 
 

o    Cluster Round: Removed
 

o    Bullseye: Removed
 

o    Give Me More (E): (Moved from Level 1) New functionality: Increase the heal amount from Adrenaline rush by 50% and gain 1 additional attack range while Inspire is active
 

o    (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 second CD)
 

o   (New) Paint Them Red (Q): Increase the damage of Penetrating Round by 50%. Heal for 100% of the damage it deals to Heroes



Level 20

o   Scorched earth: Removed
 

o   A Card To Play: Removed
 

o    Nexus Frenzy: Removed
 

(New) Indomitable Resolve (R1):  Acquire Weak Spot attacks against Heroes lower the cooldown of Hyperion by 5 seconds. Casting Inspire grants 2 seconds of Unstoppable.
 

  (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, Inspire and Adrenaline Rush are activated for free.
 

o   (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds
 

o    (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health

Source

Edited by lChronosl
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Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

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10 hours ago, Hanz39 said:

Thanks to lChronosl for posting what shoulda have been posted in the first post to make us understand in what the rework consist.

That said seems the whole rework is all around the new trait which looks like pretty bad, they even lowered his auto attack damage by a 33% baseline making it a contradiction with the whole thing... if they wanna us build on AA but AA is weaker what's the point to begin with? And they removed the double Q at 13 making the Q build worse either than what is now since it's damage is reduced also.

The only thing than seem to be carved in the stone it's the R since the new one is much better than what he ever had since Hyperion is useful only against buildings (aka push core) and the old banshees were easy to destroy and not respawn like this one.

If you ever picked Anub lv 20 R it's more or less the same thing and at least on Anub is very strong and even if his can be destroyed Raynor gets it at 10.

I really doubt he ends to be strong and for sure won't be any closer to when he had a DOUBLE 2 second stun that made him dominate the game dictating the meta.

Bullseye was his strongest talent in his whole kit by removing it they shoulda compensate with something worthing that loss but honestly what they give him are talents he already has like the slow on Q is lv 7 Hamstring Shot that even if isn't baseline don't make you lose Bullseye at 16.

 Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius)

Analizing this means you get a free attack every 4 on the target and a 50% of a single attack in a small area that is pratically nothing considering how low Raynor atk is and aside against minions it has no usefulness since if there are 3 or more enemies in the same point means you are in trouble not that you shoulda atk them with AA but push them away with Q and start run.

By the way if someone noticed this is more or less a copy paste of Samuro Critical StrikeCritical Strike put on a ranged hero but a lot weaker.

Samuro attack speed is a lot higher like Raynor with a permanent W active and Samuro is much harder to kill than Raynor so he actually has the time to deliver AA.

Will a weaker but ranged Samuro be playable? For sure not for me but someone will like him.

1. Stan probably didn’t have a link to the new talents, it happens, the posted in the comments was broken because it was removed from the site, would you have complained if he used that? Having said that thank you IChronosl.

2. You’re right but to be fair Raynor’s damage was already good, they didn’t want to buff his damage directly. Obviously it’s not quite that simple but yea... Raynor got the Hammer treatment. Insert Trait, now make everything rely on said trait. They removed Giant killer to give one that triggers on his trait for example. Q build is bad though and it is now more useful baseline than before. Yes they removed a talent, now find a new one.

3. Agreed. New banshee seems cool. I don’t know if it’s better though, old banshee did more damage, if the old 2 always died quickly, why won’t the 1?

4. Raynor never dominated the meta.

5. I admit, losing the stun for the other choices might be a bummer, But at least the ASSASSIN has a talent for damage here. Again, they reworked him, don’t just look at what he lost vs gained in a direct comparison. W increases move speed baseline. That’s a big deal.

Anyway, Bounty Hunter looks like a good bit of burst if you’ve already stacked trait prefight.

6. This is not a copy paste of Samuro. That’s just not a fair comparison. One of them stands on its own and only gets one talent at level 4 and the other is a gimmick with tons of talents. ?In all seriousness though the fact that Raynor’s ranged completely changes how you’ll use it. I’d be more inclined to think about Raynor as a weakened version if he was also melee.

Ill play Jimmy now despite some of the things I said. He’s got some interesting new options to check out at least.

Edited by Warper
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There are some differences between Ichronosi's talents and what it is said in the video. Did they already changed the stats ?

And wow... reworking Raynor !

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er MAH GUERRRRRRRRRRRRRRRRRRD IS IT HAPPENING? IS IT REALLY HAPPENING?

giphy.gif

 

 

He'll actually have a trait now. And his tree won't be full of generic (specialist even!) talents but will offer meaningful and diverse choices.

Blizz making it so one of their most iconic characters isn't just a meme anymore- took them "some" time but they're finally doing it. I'm shoockedth.

Time to give'em some pepper, fill'em full of daylight and offer ma condolences all over again. This is (actually going to be) Jimmy!

P.S. I like how they secretly sneaked it together with Azmo rework which you already knew it was coming.

Edited by SteveFrost
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      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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