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Azmodan Rework Spotlight

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The Lord of Hell will be reworked alongside Raynor in the latest Heroes of the Storm content patch.

Azmodan Rework Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Say hello to a new and improved Lord of Hell! We’re implementing a series of significant talent and gameplay updates for Azmodan with our next Heroes of the Storm patch. Watch this spotlight video to catch the highlights and a get a few tips.

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Some changes may seem like a nerf at first glance, but I think this is a solid rework. Azmo was no on a really bad spot, anyway.

I have to say that I liked the endless All Shall Burn, but the reworked version makes more sense on a fluid game such as HotS.

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Not sure I like losing the sieging aspect of black pool.  The level 1 talents are interesting though.  I wonder how Gluttony will play on Shrine or Braxis, with all those enemy units to reduce CD on.

Curious to see how Wrath would stack up with the other two over time.

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The Black PoolBlack Pool change may seem like a nerf, and i suppose it technically is, but it's a large quality of life improvement. Quite often black pool is used for one Globe Of AnnihilationGlobe Of Annihilation alone, usually when firing from over a screen away. This sequence (self-cast pool, then throw globe with your screen on the target instead of azmo) is somewhat clumsy and has two potential issues:

1. You aren't actually in globe range when you place the pool, so it goes to waste

2. You have enough mana for a pool but not the globe, so you're stuck with a pointless pool

This change eliminates both of these issues, and I feel it will make his play more fluid. This seems worth the auto attack and demon damage nerfs to me. 

In addition, the trait change is quite nice, since it makes summoning demons (which was somewhat needlessly laborious) smoother as well. These two changes, while not really balance-affecting, just seem like good design choices to me.

Edited by Peaches9
Added note about trait change.
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Since the link on Invenglobal is down for now, I will post his new talent tree here:

Spoiler

AZMODAN

Stats

 Health reduced from 2738 -> 2464

o   Health regen reduced from 5.7031 -> 5.1328

 

Abilities


Globe of Annihilation (Q):

o   New baseline quest

Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.

Each stack of Annihilation increases Globes’ damage by 1, up to 400.

o   Warning splat is now created earlier in the ability cast.

o    Range decreased from 35 to 30

o   Cast time reduced from .75 -> .5625 seconds
 

Demon Warrior (W):

o   Can now be cast while channeling All Shall Burn.

o   No longer has charges.

o   Demon Warriors now deal a small amount of damage to nearby enemies every second.

Attack damage reduced from 37 -> 28

Health increased from 365 -> 390

Move speed decreased from 4 -> 3.6

Weapon range decreased from 1.5 -> 1
 

All Shall Burn (E):

New functionality

Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.

o   Cooldown increased from 6 -> 8 seconds.

o   Mana cost changed from 12/sec to 30 flat mana.

o   Range decreased from 7 -> 6


General Of Hell (Trait D):

Renamed to Demon Lieutenant

New Functionality

o   Can now be cast on the mini-map and has a small slop range.

Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.
 

Demonic Invasion (R1):

New Functionality

Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.

Demon health increased from 365 -> 750

Demon health now decays over 8 seconds

Attack damage decreased from 51 -> 42

Cooldown reduced from 100 -> 90 seconds

Mana cost reduced from 100 -> 60


(New) Tide Of Sin (R2):

New functionality

Activate to cause your next Globe of Annihilation to cost no Mana and deal 50% more damage. 30-second cooldown.


Talents

 

Level 1

o   Taste For Blood (Q):  Removed
 

o   Sieging Wrath (Q): Removed
 

o   (New) Greed (Q):
Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe of Annihilation deals 20% increased damage to minions and mercs.

 

o   Gluttony (Q): (Moved from Level 4)
New functionality:  The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against heroes
 

o   (New) Wrath (Q):
Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.


Level 4
 

o   Hellish Hirelings (Trait): Removed
 

o   Army of Hell (W):
New Functionality: Summon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
 

o   Hellforged Armor (W): (Moved from Level 13)
New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
 

o   Battleborn (Passive): (Moved from Level 16)
New Functionality: Basic Attacks reduce the cooldown of Summon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.



Level 7

o   Infernal Globe (Q): Removed
 

o   Bound Minion (Trait):  Removed
 

o   Gluttonous Ward (Active): Removed
 

o   (New) Art of Chaos (Q):
If Globe of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
 

o   Master of Destruction (E): (Moved from Level 1)
New Functionality: All Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
 

o   (New) Bombardment (Q): Casting Globe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.


Level 13

o   Hedonism (Q):  Removed
 

o   Infused Power (E):  Removed
 

o   (New) Brutish Vanguard (W):  Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
 

o   (New) Cydaea’s Kiss (Q):  Reduces the channel time of All Shall Burn by .5 seconds. If All Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
 

o   (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-heroes by 25%.

 



Level 16

o   Demonic Smite (Trait):  Removed
 

o   Sin for Sin (Active):  Removed
 

o   Forced Recruitment (D):  Removed
 

o   (New) Total Annihilation (Q):  
Globe Of Annihilation deals additional 3% max health damage to Heroes.
 

o   Sin’s Grasp (E):  (Moved from Level 4) New Functionality: 
Increases the range of All Shall Burn by 20%. If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
 

o   (New) Hell Rift (E):  If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.


Level 20

o   (New) Siegebreaker (R1):  Azmodan’s summoned units deal 50% increased damage to Structures
 

o   (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
 

o   (New) Pride (Q):  After reaching 400 stacks of Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
 

o   (New) Trample (Active):  Activate to dash a short distance, dealing damage and slowing enemies in the path. 60 second cooldown.

 

Edited by lChronosl
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Tide of Sin certainly feels like more streamlined version of Black Pool, which isn't exactly a bad thing, though makes it less versatile. No longer can it be used to buff minions, his other heroic might look more appealing now. All Shall Burn change makes it more of a burst type ability, so at least he is not going to spend most of time channeling, and has to make more use of Q ability.

Edited by Arcling

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Quote

o   (New) Pride (Q):  After reaching 400 stacks of Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.

As someone who plays Azmo almost exclusively for the huge, 3-point Globe of Annihilation plays, this has me very excited.

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At first I thought Trample sounded really interesting, and kinda cool. Then I realized they probably just took away Bolt of the Storm, so it's actually just less good because it doesn't teleport. I guess the slow is nice utility.

Edited by PrivateJoker

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Too bad they take away lvl 20 "Forced of Recruitment", this is one of the best lvl 20 for azmodan.

Infernal Globa and hedonism also gone. Now globe of annihilation nerf a bit with max 400 stack only. cast spd reduce a bit but still longer than previous with talent. Range also nerf plus ppl easy to see it and dodge away compare to previous. Long range with this slow travel speed (no longer got speed buff in talent) plus  Warning splat make it nerf a lot.

Now R2 only increase 50% of Q dmg only? W and E no longer benefit? Last time 75% dmg, 20 sec cooldown, 60 mana, 2 charge, now for Q only with 1 charge and less dmg but save mana abit?

Base Q range nerf from 35-30. Last time got talent sieging wrath after complete quest, it give 33% more range which is about 46.55 now become 30 and no talent buff range of Q.

This rework has big impact on Q while buff W and E. His long range nuke lose those important range, spd,warning splat, cast time, max stack with exchange of bigger area, 3% hp(good vs tank but weak in dmg those assassin compare to previous) and mana return.

When release, hope that W and E that buff can help a lot in push and fight.

 

Later chromie rework also got warning on where u gonna hit. All my long range zoning hero get impact in rework soon.

 

 

Edited by gerbercage

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Yea, it looks like Q got nerfed now reading the notes. So did W and D it looks like. D has smite but no longer buffs Mercs unless you take a talent at 13. Also has over double the cooldown. E looks much more appealing now, my E key may actually get some use other than on bosses.

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19 hours ago, Peaches9 said:

The Black PoolBlack Pool change may seem like a nerf, and i suppose it technically is, but it's a large quality of life improvement. Quite often black pool is used for one Globe Of AnnihilationGlobe Of Annihilation alone, usually when firing from over a screen away. This sequence (self-cast pool, then throw globe with your screen on the target instead of azmo) is somewhat clumsy and has two potential issues:

1. You aren't actually in globe range when you place the pool, so it goes to waste

2. You have enough mana for a pool but not the globe, so you're stuck with a pointless pool

This change eliminates both of these issues, and I feel it will make his play more fluid. This seems worth the auto attack and demon damage nerfs to me. 

In addition, the trait change is quite nice, since it makes summoning demons (which was somewhat needlessly laborious) smoother as well. These two changes, while not really balance-affecting, just seem like good design choices to me.

 

Yeah, I have had a lot of scenarios when you drop the pool and someone knocks you off it before you can Q.  So, I think this will help a lot with those mechanics.  In the end though, he is a specialist, so I just hope his pushing potential doesn't get worse, as pool helped a lot there (he has always been a mix of mage/pusher).

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Tide of sin is a mega nerf, very disappointed. only because of the reduced damage

Edited by ATM2100
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      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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