Jump to content
FORUMS
Sign in to follow this  
Stan

Azmodan & Raynor Gameplay Updates

Recommended Posts

P61YJ22OHFJZ1530834028586.jpg

Azmodan and Raynor reworks will go live this week and Blizzard released a post with talent previews and comments about the latest Hero updates.

NOTE: Abilities & talents posted here may be slightly outdated. Differences between the PTR and live patch will be outlined in the official patch notes.

Azmodan Rework [Build Guide]

Goals

  • Solidify his role as a long-range siege character.
  • Increase strength as the game progresses.
  • Reduce situational nature of many of his abilities.

Rework Highlights

  • Azmodan receives stacks of annihilation when killing minions or hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation. Each point increases the ability's base damage. The impact area is visible sooner, allowing enemy Heroes more time to dodge when firing from long range.
  • Summon Demon WarriorSummon Demon Warrior no longer has 2 charges baseline, but his minions have increased health and deal constant AoE damage. 
  • Army of HellArmy of Hell allows him to summon two Demon Warriors at once.
    • Hellforged Armor (new Level 4 talent) gives armor and increased duration to Warriors and Lieutenants.
  • Battleborn reduces the cooldown of his minions through auto attacks.
  • All Shall BurnAll Shall Burn now has a set channeling time that will do bonus damage upon completion of the cast. The ability pairs well with certain talents.
    • Master of DestructionMaster of Destruction (Level 7 talent) damages all nearby enemies at the end of the cast and grants Annihilation for every Hero hit.
    • Hell Rift (new Level 16 talent)
      • Summons a Demon Warrior and empowers all other Demon Warriors that are currently active.
  • Azmo's Black PoolBlack Pool (Heroic ability) has been redesigned. It's now called Tide of Sin, costs 100 Mana and has a 30-sec cooldown.
    • Activate to make the next Globe Of AnnihilationGlobe Of Annihilation cost no Mana and deal 50% more damage.
  • New Talents
    • At Level 1, Azmodan has 3 new talents:
      • Greed (Q)
        • Increase the time Minions will grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, the damage Globe Of AnnihilationGlobe Of Annihilation deals against Minions and Mercenaries is increased by 20%.
      • Gluttony (Q)
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe Of AnnihilationGlobe Of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe Of AnnihilationGlobe Of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe Of AnnihilationGlobe Of Annihilation increases the damage of Azmodan's next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Hellforged Armor (new level 4 talent)
      • Demon Warriors and Lieutenants gain 35 Armor and last 4 seconds longer.
    • Trample (new Level 20 talent)
      • Allows Azmodan to charge in any direction for an aggressive engage or a quick escape.

Rework Details

Blizzard LogoBlizzard (Source)

Stats

  • Health reduced from 2738 to 2464.
  • Health regeneration reduced from 5.7031 to 5.1328.

Abilities

Globe Of AnnihilationGlobe Of Annihilation (Q)

  • New baseline quest
    • Hitting Heroes and killing minions within 1.5 seconds of being hit by Globe grants 2 stacks of Annihilation.
    • Each stack of Annihilation increases Globes’ damage by 1, up to 400.
  • Warning splat is now created earlier in the ability cast.
  • Range decreased from 35 to 30.
  • Cast time reduced from .75 to .5625 seconds.

Summon Demon WarriorSummon Demon Warrior (W)

  • Can now be cast while channeling All Shall BurnAll Shall Burn.
  • No longer has charges.
  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
  • Attack damage reduced from 37 to 28.
  • Health increased from 365 to 390.
  • Move speed decreased from 4 to 3.6.
  • Weapon range decreased from 1.5 to 1.

All Shall BurnAll Shall Burn (E)

  • New Functionality
    • Channel for up to 2.5 seconds on a target, dealing damage every second. If the channel lasts its full duration, deal additional damage to the target. Azmodan moves at 60% speed while channeling.
  • Cooldown increased from 6 to 8 seconds.
  • Mana cost changed from 12/sec to 30 flat mana.
  • Range decreased from 7 to 6.

General of HellGeneral of Hell (Trait D)

  • Renamed to Demon Lieutenant.
  • New Functionality
    • Can now be cast on the mini-map and has a small slop range.
  • Spawn a Demon Lieutenant at any friendly minion, merc, or Azmodan Summon for 20 seconds. The Lieutenant will cast Demonic Smite at a random nearby minion every 7 seconds, instantly killing them. Lasts 20 seconds. Can be used while channeling All Shall Burn. 60 Second cooldown.

Demonic InvasionDemonic Invasion (R1)

  • New Functionality
    • Calls down 8 Demon Grunts in a circle around the targeted location, dealing damage to enemies in each impact zone. Demon Grunts last for up to 8 seconds and explode when they die, dealing damage to nearby enemies.
  • Demon health increased from 365 to 750.
  • Demon health now decays over 8 seconds.
  • Attack damage decreased from 51 to 42.
  • Cooldown reduced from 100 to 90 seconds.
  • Mana cost reduced from 100 to 60.

(New) Tide Of Sin (R2)

  • New Functionality
    • Activate to cause your next Globe Of AnnihilationGlobe Of Annihilation to cost no Mana and deal 50% more damage (30 sec cooldown).

Talents

Level 1

  • Taste for BloodTaste for Blood (Q): Removed.
  • Sieging WrathSieging Wrath (Q): Removed.
  • (New) Greed (Q): Increases the timeframe that minion kills will grant Annihilation from 1.5 to 3 seconds. After gaining 200 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation deals 20% increased damage to minions and mercs.
  • GluttonyGluttony (Q): (Moved from Level 4) New Functionality: The amount of Annihilation granted for hitting Heroes is increased by 1. After gaining 200 stacks of Annihilation, each enemy hit by Globe reduces its cooldown by .25 seconds, doubled against Heroes.
  • (New) Wrath (Q): Basic Attacks against Heroes under 75% health grant 1 stack of Annihilation. After gaining 200 stacks of Annihilation, Heroes hit by Globe of Annihilation take additional damage from your next Basic Attack equal to your Annihilation stacks. Lasts 4 seconds.

Level 4

  • Hellish HirelingsHellish Hirelings (Trait): Removed.
  • Army of HellArmy of Hell (W): New Functionality: Summon Demon WarriorSummon Demon Warrior summons an additional Warrior but its cooldown is increased by 10 seconds.
  • Hellforged ArmorHellforged Armor (W): (Moved from Level 13) New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
  • BattlebornBattleborn (Passive): (Moved from Level 16) New Functionality: Basic Attacks reduce the cooldown of Summon Demon WarriorSummon Demon Warrior by .5 seconds and Demon Lieutenant by 1 second.

Level 7

  • Infernal GlobeInfernal Globe (Q): Removed.
  • Bound MinionBound Minion (Trait): Removed.
  • Gluttonous WardGluttonous Ward (Active): Removed.
  • (New) Art of Chaos (Q): If Globe Of AnnihilationGlobe Of Annihilation hits 2 or more Heroes, 25 mana cost is refunded. If it hits 3 or more Heroes, you gain 5 Annihilation.
  • Master of DestructionMaster of Destruction (E): (Moved from Level 1) New Functionality: All Shall BurnAll Shall Burn’s final damage hits all enemies in a large area. Each hero hit grants 2 stacks of Annihilation.
  • (New) Bombardment (Q): Casting Globe Of AnnihilationGlobe Of Annihilation increases your Basic Attack Range by 50% and can hit 2 additional targets for 3 seconds. Each hero hit by Basic Attacks empowered by Bombardment generate 1 Annihilation.

Level 13

  • HedonismHedonism (Q): Removed.
  • Infused PowerInfused Power (E): Removed.
  • (New) Brutish Vanguard (W): Demon Warriors gain 25% increased health and slow the movement speed of nearby enemies by 20%.
  • (New) Cydaea’s Kiss (Q): Reduces the channel time of All Shall Burn by .5 seconds. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, Azmodan is healed for 5% of his maximum health.
  • (New) Chain of Command (D): Demon Lieutenants increase the damage of nearby non-Heroes by 25%.

    Level 16

    • Demonic SmiteDemonic Smite (Trait): Removed.
    • Sin for SinSin for Sin (Active): Removed.
    • Forced RecruitmentForced Recruitment (D): Removed.
    • (New) Total Annihilation (Q): Globe Of AnnihilationGlobe Of Annihilation deals additional 3% max health damage to Heroes.
    • Sin's GraspSin's Grasp (E): (Moved from Level 4) New Functionality: Increases the range of All Shall BurnAll Shall Burn by 20%. If All Shall BurnAll Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • (New) Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.

    Level 20

    • (New) Siegebreaker (R1): Azmodan’s summoned units deal 50% increased damage to Structures
    • (New) Black Pool (R2): Tide Of Sin creates a Black Pool at the impact location, dealing light damage and reducing armor over 5 seconds to enemies in the area.
    • (New) Pride (Q): After reaching 400 stacks of Annihilation, Globe Of AnnihilationGlobe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • (New) Trample (Active): Activate to dash a short distance, dealing damage and slowing enemies in the path. 60-second cooldown.

    Raynor [Build Guide]

    Goals

    • Update talent tree with new design philosophies.
    • Maintain focus on "auto-attack" builds.
    • Give more control of the base kit to the player.

    Rework Highlights

    • Adrenaline RushAdrenaline Rush can now be activated. If he takes damage, the ability can be used to replenish Health.
    • When Raynor's RaidersRaynor's Raiders is selected, Jimmy summons a single banshee that will travel with him and engage nearby enemies. It's controllable and will continue to attack enemies that remain within range of Raynor.
    • Raynor has a new trait called "Acquire Weak Spot"
      • It maintains the range bonus from Advanced OpticsAdvanced Optics with additional functionality.
        • On every 4th shot, Raynor will do increased damage that will splash to all nearby enemies.
    • New Talents
      • Veteran Marskman (new Level 1 talent) in place of Seasoned MarksmanSeasoned Marksman.
        • Quest: Every time the primary target of Acquire Weak Spot is a Hero, permanently increase its damage bonus by 1%.
      • Unstable Compound (new Level 7 talent)
        • Increase the area of Acquire Weak Spot by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • Weak Spot Acquired (new Level 20 talent)
        • Enemy Heroes that are the primary target of Acquire Weak Spot have their Armor reduced by 25 for 2 seconds.

    Rework Details

    Blizzard LogoBlizzard (Source)

    Stats

    • Health increased from 1302 to 1450.
    • Health regeneration increased from 2.71 to 3.02.
    • Damage decreased 122 to 92.
    • Base range set to 6.5 (no longer trait driven).
    • Scaling increased from 4 to 5%.

    Abilities

    (New) Acquire Weak Point (Trait)

    • Every 4th Basic Attack is empowered and deals an additional 125% damage to your target and splashes for 50% in a small area around your target (2.25 Radius).

    Penetrating RoundPenetrating Round (Q)

    • Damage decreased from 240 to 220.
    • Mana cost decreased from 60 to 50.
    • New Functionality
      • Slows enemies movement speed by 20% for 2 seconds.
    • Knockback range is dependent on proximity to Raynor.

    InspireInspire (W)

    • Cooldown increased from 10 to 12 seconds.
    • New Functionality
      • Reset your Basic Attack. You and all nearby Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Adrenaline RushAdrenaline Rush (E)

    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New Functionality
      • Heal for 25% of your max Health over 1 second. Basic Attacks lower this cooldown by .5 second (double vs. Heroes).

    Raynor's RaidersRaynor's Raiders (R2)

    • Health increased from 766 to 1000.
    • Damage decreased from 31 to 24.
    • Attacks per Second increased from 0.8 to 2.
    • New Functionality
      • Raynor gains a Banshee that flies by his side and auto-acquires his Basic Attack target. The Banshee can be killed which will start a 45-second cd before another is called down.
    • They gain 75 HPS when out of combat for 4 seconds.

    Talents

    Level 1

    • Seasoned MarksmanSeasoned Marksman: Removed.
    • Scouting DroneScouting Drone: Removed.
    • (New) Veteran Marksman (Trait): Quest: If an enemy Hero is hit with the empowered Acquire Weak Point attack, increase the bonus damage of Acquire Weak Spot by 0.75%.
    • (New) Ace In The Hole (Passive): You deal 35% more damage to enemy Heroes that are slowed or stunned.
    • (New) Exterminator (Passive): Increase your Basic Attack damage against Minions, Mercenaries and Monsters by 50%. Increase this bonus to 100% if InspireInspire is active.

    Level 4

    • Focused AttackFocused Attack: Removed.
    • Vigorous AssaultVigorous Assault: Removed.
    • Confident AimConfident Aim: Removed.
    • Relentless LeaderRelentless Leader: Removed.
    • Fight or FlightFight or Flight (E): ( Moved from Level 7) New Functionality: Lower the cooldown of Adrenaline RushAdrenaline Rush by 10 seconds. Activating it grants 25 Armor for 4 seconds.
    • (New) Behemoth Armor (Trait): Quest: Gain 250 Health. Increase this by 5 every time you hit a Hero with Acquire Weak Spot.
    • (New) Sustaining Rounds (Trait): Acquire Weak Spot attacks heal for 3% of your max health. This is increased to 6% against Heroes.

    Level 7

    • Hamstring ShotHamstring Shot: Removed.
    • Revolution OverdriveRevolution Overdrive: Removed.
    • Puttin' On a ClinicPuttin' On a Clinic: Removed.
    • (New) Heavy Slugs (Active): Activate: Your next Penetrating RoundPenetrating Round has 30% increased range and increases the slow duration of Penetrating RoundPenetrating Round by 200% (30 sec cooldown).
    • (New) Fuel The Rush (W/E): While InspireInspire is active, increase Adrenaline RushAdrenaline Rush's cooldown bonus from Basic Attacks by 200%.
    • (New) Unstable Compound (Trait): Increase the area of effect of Acquire Weak Point by 15%. Enemies hit by it are slowed by 10% for 3 seconds.

    Level 13

    • Giant KillerGiant Killer: Removed.
    • Double-BarreledDouble-Barreled: Removed.
    • Steel ResolveSteel Resolve: Removed.
    • (New) Debilitating Rounds (Q/W): Decrease the cooldown of Penetrating RoundPenetrating Round by 3 seconds. While InspireInspire is active, the slow amount is increased by 100%
    • (New) Rallying Cry (W): Increase the duration of InspireInspire by 1 second. All nearby Heroes gain 10% movement and attack speed for the duration.
    • (New) Giddy-Up (W): Gain 10% movement and Mount Speed permanently. Increase Inspire’s Movement Speed bonus to 20%.

    Level 16

    • ExecutionerExecutioner: Removed.
    • Cluster RoundCluster Round: Removed.
    • BullseyeBullseye: Removed.
    • Give Me More!Give Me More! (E): (Moved from Level 1) New Functionality: Increase the heal amount from Adrenaline RushAdrenaline Rush by 50% and gain 1 additional attack range while InspireInspire is active.
    • (New) Bounty Hunter (Active): Acquire Weak Spot attacks that hit a Hero deal an additional 3% of a Heroes max health and grant you 10 Armor for 3 seconds. Activate: Your next Basic Attack is empowered with Acquire Weak Spot (40 sec cooldown).
    • (New) Paint Them Red (Q): Increase the damage of Penetrating RoundPenetrating Round by 50%. Heal for 100% of the damage it deals to Heroes.

    Level 20

    • Scorched EarthScorched Earth: Removed.
    • A Card to PlayA Card to Play: Removed.
    • Nexus FrenzyNexus Frenzy: Removed.
    • (New) Indomitable Resolve (R1): Acquire Weak Spot attacks against Heroes lower the cooldown of HyperionHyperion by 5 seconds. Casting InspireInspire grants 2 seconds of Unstoppable.
    • (New) Dusk Wing (R2): Banshee Health, Damage, and leash range are increased by 100%. When killed, InspireInspire and Adrenaline RushAdrenaline Rush are activated for free.
    • (New) Weak Spot Acquired (Trait): The primary target of your Acquire Weak Spot loses 25 Armor for 2 seconds.
    • (New) Execute (Passive): Increase your attack speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

    Finally, here's the official blog post, previewing both Hero updates.

    Blizzard LogoBlizzard (Source)

    Launching in all regions with the Raiders  patch, we’re practicing our jump-shots, calibrating our lasers, and setting our sights on major gameplay updates for both Azmodan and Raynor. Read on for a high-level description of what’s changing and find out why we’re excited for you to get your hands on these remastered versions of your favorite Lord of Hell and Renegade Commander.

    RAYNOR

    There's a New Sheriff in Town

    We are extremely excited to bring the long-awaited Raynor rework to the Nexus. We have been reading and absorbing all the amazing feedback that players have sent to us over the past year, implementing and iterating on these and other ideas, and are now confident that these gameplay updates will do the Renegade Commander justice! We have massively increased his wave-clear and burst damage potential with a brand-new Trait, and have completely overhauled his talent tree (which, by the way, was one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while newer players should still be able to pick him up and learn the ropes without too much hassle. We have been having a ton of fun with the changes and hope you do as well. As always – please send us any feedback you have and get ready to fill your enemies full of daylight!

    TALENT PREVIEW:

    btn-ability-lunar2018-spellc.png

    A new Level 13 Talent, Rallying Cry can drastically increase your teams damage output by granting them attack and movement speed whenever Raynor casts Inspire.

    btn-ability-lunar2018-spellb.png

    Chosen at level 16, Bounty Hunter allows Raynor to manually activate his new trait, deal bonus damage based on the targets max HP, and grants Raynor some Armor for a little boost of survivability. Now that’s giving them some pepper!

    btn-ability-lunar2018-spella.png

    Fuel the Rush is a new Level 7 Talent option that reduces the cooldown of Adrenaline Rush with every basic attack Raynor lands while Inspire is active. Stay in the fight to stay alive!

    AZMODAN

    Say Hello to a New Lord of Hell

    For the Azmodan update, we’ve embraced his current role as a late-game siege monster while expanding his talent and ability choices and introducing some versatility to his kit. He now has a baseline stacking quest that’s a hybrid of the old ‘Taste for Blood’ and ‘Sieging Wrath’ talents built into ‘Globe of Annihilation’. With this new addition to his Q ability, regardless of if you’re focusing on PvE or PvP objectives, you should see your Globe of Annihilation become more powerful as the game progresses. As a counterbalance to this increase in baseline power, we’ve made the impact area of Globe of Annihilation more visible to enemies, giving them a chance to sidestep their impending doom. We’ve also made major mechanical changes to Black Pool (now called ‘Tide of Sin’) and focused it towards solely affecting Globe’s damage without the need for ground targeting. ‘All Shall Burn’ has also received some mechanical changes, and should be a much more consistently useful ability, especially when choosing E-focused talents. You’ll also notice a few minor changes to his other abilities, as long as a whole suite of new talents, to give him some more versatility against enemy Heroes without sacrificing his push potential in those solo-siege moments.

    TALENT PREVIEW:

    Medivh - Force of Magic.gif

    Chosen at Level 16, Sin’s Grasp drastically shortens the cooldown of All Shall Burn if it channels for its full duration, granting Azmodan players a massive power-spike for laser-focused builds.

    btn-ability-lunar2018-spellb.png

    Adding an area-of-effect explosion to All Shall Burn if it completes a full channel, Master of Destruction opens up even more waveclear opportunities for Azmodan while giving him some surprise damage in close-quarters team fights.

    btn-ability-lunar2018-spella.png

    Unlocked as a Storm Talent at Level 20, Trample grants Azmodan some previously unavailable mobility by allowing him to dash short distances, dealing damage and slowing anyone in his path.

    We hope you’re as excited for these major gameplay updates as we are. We’ll see you in the Nexus!

    Share this post


    Link to post
    Share on other sites

    Jimmy will be played a lot (including myself), not sure about Azmodan though. Some things had to go, like laser build but overall his Q might be harder to execute now and certainly lost some pushing potential.

    Share this post


    Link to post
    Share on other sites

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    Share this post


    Link to post
    Share on other sites
    3 minutes ago, Migol said:

    A bit worried as some of the Azmodan "Stack" options are actually worse than they were.    You used to get increase range and damage, or potentially infinite increased damage.

    Now it increased damage to minions/mercs only, increased damage from basic attacks (wut?) or a decreased cooldown.    With a big tradeoff of the fireball being easier to dodge.

    IE less "Azmodunk".

    I'll wait to see but I'm worried that they sideways nerfed Azmodan instead of buffing him.

    I have been told by friends that he is pretty much junk as a team fighter now, and can only be played as a complete split pusher.  If that is true, they really F'd up this rework.  Nobody wants to play with a split pusher like that.

    Share this post


    Link to post
    Share on other sites

    Depends if the minion can be controlled or not. A pet directed minion would be nice. Used as a scout to launch from a safer area. Search and destroy.

    Edited by Morcalivan

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Staff
        Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Balance Updates
        ARAM
        Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
        Blaze
        Base
        Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
        Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
        Base
        Basic Attack damage increased from 122 to 125. Talents
        Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
        Talents
        Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
        Talents
        Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
        Talents
        Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
        Base
        Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
        Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
        Base
        Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
        Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
        Bug Fixes
        Heroes
        Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Return to Top
        Hero Updates
        Chromie
        Talents
        Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
        Base
        Bloodthirst [W] No longer ignores vision limitations when queued. Talents
        Level 1 Body Check No longer ignores vision limitations when queued. Guldan
        Base
        Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
        Talents
        Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
        Balance Updates
        ARAM
        Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
        Blaze
        Base
        Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
        Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
        Base
        Basic Attack damage increased from 122 to 125. Talents
        Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
        Talents
        Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
        Talents
        Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
        Talents
        Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
        Base
        Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
        Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
        Base
        Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
        Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
        Bug Fixes
        Heroes
        Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Hero Updates Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Balance Updates
        Heroes
        Brightwing
        Talents
        Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
        Talents
        Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
        Talents
        Level 4 Spite Spite has been disabled in ARAM. Qhira
        Base
        Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
        Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
        Talents
        Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
        Base
        Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
        Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
        Base
        Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
        Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
        Hero Updates
        Cassia
        Talents
        Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
        General
        Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
        General
        Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
        Talents
        Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
        Bug Fixes
        General
        Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
        Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
        Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        The next HotS patch has arrived on the PTR and we have the patch notes! There's a lot of balance changes and tuning, a couple of Hero updates, and plenty of bug fixes as well, so let's dive in.
        PTR (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Balance Update Hero Updates Bug Fixes Balance Updates
        Heroes
        Brightwing
        Talents
        Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
        Talents
        Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Qhira
        Base
        Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
        Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40. Duration increased from 3 to 4 seconds. Raynor
        Talents
        Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
        Base
        Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
        Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
        Base
        Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
        Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
        Hero Updates
        Gazlowe
        General
        Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
        General
        Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Return to Top
        Bug Fixes
        General
        Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Maps
        Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
        Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [D] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.
      • By Staff
        Blizzard has released a new Heroes of the Storm patch and we've got some changes compared to the PTR version. Here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        ARAM Balance Update Hero Updates Bug Fixes ARAM
        General
        Varian is now classified as a Tank. Same Hero Mode
        Artanis has been added. Hogger has been added. Leoric has been added. (Leoric is still disabled for Normal Mode). Whitemane has been added. Zarya has been added. Nova has been removed. Probius has been removed. Return to Top
        Balance Updates
        Heroes
        Arthas
        Base
        Health Regeneration increased from 5.957 to 6.208. Maximum Health increased from 2860 to 2980. Death Coil [Q] Healing increased from 262 to 285. Frozen Tempest [E] Mana cost per second reduced from 13 to 11. Talents
        Level 13 Biting Cold [E] Damage increase is now additive. Level 16 Embrace Death [Q] Now grants an additive bonus to Death Coil's damage. Hogger
        Base
        Rage decay rate increased from 10 per second to 13 per second. Talents
        Level 1 On the Prowl [Active] Activating On the Prowl now prevents Rage decay instantly. Cooldown increased from 40 seconds to 45 seconds. Healing per second reduced from 8 to 7. Level 4 Brute Force [Q] Damage bonus when enemy Heroes hit terrain reduced from 8 to 6. Level 13 Dust Devil [E] Duration increased from 3 seconds to 4 seconds. Sub-50 rage Armor increased from 20 to 25. Pummel [E] Spellpower reduction reduced from 50% to 30%. Junkrat
        Base
        Steel Trap [E] Cooldown increased from 12 seconds to 15 seconds. Talents
        Level 1 Extra-Wound Timers [Q] Damage bonus reduced from 120% to 100%. Level 7 Dirty Trickster [D] Cooldown increased from 12 seconds to 20 seconds. Rehgar
        Base
        Basic Attack Damage reduced from 115 to 110. Ghost Wolf Basic Attack bonus decreased from 75% to 60%. Lightning Shield [W] Mana restored per enemy hit reduced from 2 to 1. Talents
        Level 1 Stormcaller [W] Maximum stacks reduced from 300 to 200. Level 7 Blood and Thunder [D] Mana restoration reduced from 5% of max mana to 4% of max mana. Grounded Totem [E] Attack speed slow reduced from 25% to 15%. Level 16 Earthgrasp Totem [E] Damage reduced from 115 to 90. Yrel
        Talents
        Level 1 Maraad's Insight [Passive] Healing increased from 140 to 160. Level 4 Aegis of Light [E] Armor bonus increased from 30 to 40. Duration increased from 4 seconds to 5 seconds. Level 10 Sacred Ground [R2] Cooldown reduced from 40 seconds to 25 seconds. Mana cost removed. Level 16 Templar's Verdict [W] Armor reduction reduced from 20 to 15. Percent damage reduced from 7% to 6%. Return to Top
        Hero Updates
        Alarak
        Talents
        Level 1 Ruthless Momentum [Passive] Added a health threshold indicator. Level 10 Deadly Charge [R1] Added cast and channel bars. Counter-Strike [R2] Added cast and channel bars. Ana
        Base
        Quickcast Settings Rapid Reload shares Quickcast settings with Healing Dart. Removed Cancel Eye of Horus. Anduin
        Talents
        Level 1 Lightwell [Active] Added a button indicator for remaining activations. Level 16 Renew [Q] Added a duration indicator. Artanis
        Talents
        Level 4 Shield Surge [D] Added to the Buff Bar. Trait is now highlighted when below 25%. Level 7 Final Cut [Passive] Conditional part of the ability has been added to the Buff Bar. Arthas
        Base
        Quickcast Settings Removed Sacrifice Ghoul. Talents
        Level 4 Icy Talons [E] Added to the Buff Bar. Auriel
        Base
        Quickcast Settings Removed self-cast Resurrect. Blaze
        Base
        Quickcast Settings Added the Bunker's abilities. Talents
        Level 1 Adrenaline Stimpack [Active] Added a health threshold indicator. Chromie
        Base
        Quickcast Settings Removed Cancel Slowing Sands. Removed Detonate Time Trap. Talents
        Level 14 Quantum Overdrive [Active] Added a duration indicator. Level 20 Blessing of the Bronze [Passive] Added a duration indicator. Deathwing
        Talents
        Level 4 Heat Wave [W] Added to the Buff Bar. Deckard
        Base
        Quickcast Settings Removed Cancel Stay Awhile and Listen. Dehaka
        Base
        Quickcast Settings Removed Cancel Burrow. D.Va
        Base
        Quickcast Settings D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings. Removed Cancel Defense Matrix. Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix. E.T.C.
        Base
        Quickcast Settings Removed Rockstar. Guitar Solo [E] Added a duration indicator. Gall
        Talents
        Level 7 Ogre Rampage [D] Added to the Buff Bar. Garrosh
        Base
        Quickcast Settings Removed Double Up. Removed Seasoned Soldier. Gul'dan
        Base
        Quickcast Settings Removed duplicate Life Tap and Cancel Drain Life. Hanzo
        Talents
        Level 13 Fleet of Foot [Q] Added to the Buff Bar. Hogger
        Base
        Quickcast Settings Removed Cancel abilities. Johanna
        Talents
        Level 13 Holy Fury [Passive] Added to the Buff Bar. Junkrat
        Base
        Quickcast Settings Removed Detonate Mine. Removed RIP-Tire abilities. Frag Launcher [Q] Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers. Talents
        Level 10 RIP-Tire [R1] Added a range indicator for full damage. Li-Ming
        Talents
        Level 10 Disintegrate [R1] Can now be cancelled by pressing Stop or Hold Fire. Lucio
        Base
        Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast settings. Lunara
        Talents
        Level 1 Hippity Hop [Z] Will now show on the Buff Bar while active. Level 7 Splintered Spear [Q] Added to the Buff Bar. Wild Vigor [W] Added to the Buff Bar. Level 13 Endless Spores [W] Now causes the Crippling Spores button to pulse when activating it would grant reduced cooldown. Level 16 Accelerated Contamination [Q] Now causes the Noxious Blossom button to glow when the cooldown is recharging faster. Invigorating Spores [W] Added to the Buff Bar. Star Wood Spear [W] Added to the Buff Bar. Mal'Ganis
        Talents
        Level 20 Seeker Swarm [R1] Added a range indicator. Malfurion
        Talents
        Level 16 Ysera's Gift [Q] Added a health indicator. Level 20 Lunar Shower [W] Added to the Buff Bar. Medivh
        Base
        Portal [E] Added remaining duration to button. Muradin
        Talents
        Level 1 Third Wind [D] Added a health threshold indicator. Murky
        Base
        Quickcast Settings Removed Cancel March of the Murlocs. Talents
        Level 1 Fish Eye [D] Added a range indicator for Fish Eye once the Respawn Egg has been placed. Orphea
        Talents
        Level 16 Lurking Terror [Active] Added an activation timer. Qhira
        Base
        Talents are now sorted in tier order in the Buff Bar. Blood Rage [W] Added UI indicator for Blood Rage's heal value. Talents
        Level 13 Chainsaw [Q] Added to the Buff Bar. The Hunted [Passive] Added to the Buff Bar. Ragnaros
        Base
        Quickcast Settings Molten Core's Sulfuras Smash now shares Quickcast settings with Ragnaros' Sulfuras Smash. Talents
        Level 20 Submerge [Active] Added a healing preview. Samuro
        Base
        Added a sound indicator to Dance of Death. Quickcast Settings Removed Cancel Bladestorm. Removed duplicate Critical Strike. Image Transmission [Trait] Disabled while there are no Mirror Images active. Now removes targeting when there is only one active Mirror Image. Mirror Image [Q] Added guide indicators to their targeting. Wind Walk [E] Added Healing over Time preview. Talents
        Level 4 Deflection [D] Updated to display its remaining duration while active. Level 16 Press the Attack [D] Added to the Buff Bar. Stitches
        Base
        Shambling Horror [Trait] Added a duration indicator. Stukov
        Base
        Quickcast Settings Removed Cancel Lurking Arm. Talents
        Level 1 Reactive Ballistospores [W] Added a health indicator. The Butcher
        Base
        Quickcast Settings Removed Fresh Meat. Butcher's Brand [W] Added a duration indicator to the button. Talents
        Level 16 Enraged [Passive] Added a health indicator. The Lost Vikings
        Base
        Slowing Charge [Olaf] Cooldown now displays a circular indicator around his shield in The Lost Viking's Hero status. Tracer
        Base
        Quickcast Settings Attack now shares Quickcast settings with other Attack Quickcast setting. Removed Locked and Loaded. Tychus
        Base
        Quickcast Settings Run and Gun while Overkill is active shares Quickcast settings with Run and Gun. Tyrande
        Talents
        Level 16 Darnassian Archery [Passive] Added a duration indicator. Uther
        Talents
        Level 4 Holy Fire [Passive] Added to the Buff Bar. Level 16 Beacon of Light [Q] Added a health threshold indicator. Valeera
        Base
        Quickcast Settings Removed Cancel Vanish. Talents
        Level 10 Smoke Bomb [R1] Button now has a duration indicator. Varian
        Talents
        Level 7 Second Wind [Passive] Added a health threshold indicator. Whitemane
        Base
        Quickcast Settings Removed Cancel Inquisition. Zeal [Trait] Now has a duration indicator while active. Xul
        Talents
        Level 13 Rapid Harvest [W] Added to the Buff Bar. Zeratul
        Base
        Quickcast Settings Removed Seeker in the Dark. Talents
        Level 4 Psionic Strength [Passive] Added the stack count to the Buff Bar. Zul'jin
        Base
        Quickcast Settings Removed duplicate Cancel Berserker. Removed duplicate Regeneration. Talents
        Level 1 Recklessness [Passive] Added health threshold indicators. Return to Top
        Bug Fixes
        General
        Added XP Value to Death Recap. Fixed an issue that caused location targeted abilities to be cancelled by conveyor belts. Fixed an issue that caused talent text to be truncated on hero select screens. Talents Quests updated to display quest progress at the caster if the triggering enemy is out of vision. Updated Homescreen and Startup Music. Updated Time Stop to display above all other effects in the health plate. Updated Shop Bundles and Items. Fixed display issues with some Block talents. Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location. Maps
        Blackheart's Bay Updated coin warning indicator to be consistently colored. Cursed Hollow Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly. Warhead Junction Sewers are now clickable while they are in the fog of war. Warheads now interact with physics objects. Heroes
        Abathur Level 10 Ultimate Evolution [R1] No longer plays quest progress visual effects. Level 16 Volatile Mutation [R] No longer displays an empty icon in the Death Recap. Alarak Telekinesis [W] Fixed an issue that caused Telekinesis to not interact with map objects. Alexstrasza Level 10 Cleansing Flame [R2] Fixed an issue that caused Cleansing Flame to cast at the incorrect location. Anduin Can once again hold his sword high and proud. Anubarak Fixed an issue where the AI was not using Locust Swarm. Fixed an issue that caused Anub'arak's abilities to not interact with map objects. Burrow Charge [E] Impoved the visibility of the erupt location indicator. Level 10 Cocoon [R2] Fixed an issue that caused Cocoon to not properly hide things attached to the target. Artanis Fixed an issue that caused some of Artanis' abilities to not interact with map objects. Fixed an issue that caused Arthas' abilities to not interact with map objects. Phase Prism [E] Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped. Auriel Detainment Strike [E] Terrain impact will now always display as a crit. Level 7 Empathic Link [D] Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves. Level 13 Piercing Lash [E] Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike. Azmodan Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects. Summon Demon Warrior [W] Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn. Level 1 Wrath [Q] Fixed an issue that caused Wrath to increase damage of Wrath's marker. Level 7 Bombardment [Q] Fixed an issue that caused Bombardment to increase damage of Wrath's marker. Brightwing Level 4 Unstable Anomaly [W] Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual. Level 10 Emerald Wind [R2] Fixed an issue that caused Emerald Wind to not interact with map objects. Level 20 Invisible Friends [R1] No longer displays an empty icon in the Death Recap. Cassia Level 7 Surge of Light [D] Fixed an issue that caused Surge of Light to not destroy map objects. Level 13 War Traveler [D] Instant mount is now more responsive. Chen Level 10 Wandering Keg [R1] Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires. Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed. Storm, Earth, Fire [R2] Earth's damage is now Physical. ChoGall Fixed Gall's damage not gaining all benefits from Cho's buffs. Level 4 Rising Dread [W] No longer causes the third bounce of Dread Orb display as a crit. Level 7 Double Trouble [Q] Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy. Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires. Chromie Level 7 Bronze Talons [Q] Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death. Level 11 Here and There [Active] No longer dismounts or decloaks when used. Level 16 Quantum Overdrive [Active] Fixed an issue that caused Quantum Overdrive visuals to persist after death. Deathwing Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active. Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid. Level 7 Death Drop [Z] Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor. Deckard Fixed an issue that allowed Deckard to dance without incurring movement restriction. Level 13 Ancient Blessings [D] Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities. Level 20 Morenados! [R2] Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero. Diablo Shadow Charge [Q] Terrain impact will now always display as a crit. Fire Stomp [W] Now combines damage text. D.Va Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects. Self-Destruct [E] Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast. Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged. Starts decaying in damage after 4 range. Big Shot [R] Fixed an issue that caused Big Shot to hit Invulnerable enemies. Level 20 Ablative Armor [D] Now includes damage dealt to D.Va's Shields. Fenix Level 13 Dampening Field [D] Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources. Garrosh Into the Fray [1] Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu. Level 7 Lok-tar Ogar! [1] Now display as an active upgrade instead of a passive. Genji Swift Strike [E] Adjusted color display for Swift Strike refund timer on the button. Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player. Level 4 Strike At The Heart [E] Fixed an issue with Genji's Strike At The Heart text. Level 13 Way of The Shimada [E] Now only causes Genji's attacks to display as a crit at 10+ stacks. Level 16 Final Cut [E] Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers. Gul'dan Level 1 Chaotic Energy [W] Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM. Level 13 Healthstone [Active] No longer dismounts or decloaks Gul'dan. Level 16 Ruinous Affliction [E] Third strike damage now displays as a crit. Hanzo Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Scatter Arrow [W] Now combines damage text. Level 16 Giant Slayer [Passive] Bonus damage from Scatter Arrow will now combine damage text. Hogger Rage has been added to the Hero page. Staggering Blows [Q] Fixed an issue that caused Staggering Blows to not interact with map objects. Ez-Thro Dynamite [W] Will always display as a crit on direct hit damage. Level 4 Brute Force [Q] No longer causes Loot Hoard to display as a crit. Imperius Level 10 Angelic Armaments [R1] Will combine damage text with Heavenly Host. Junkrat Level 10 RIP-Tire [R1] Starts decaying in damage after 1.5 range. Leoric Level 7 Willing Vessel [W] Now displays as a crit. Li Li Fast Feet [Trait] Adjusted color display for duration indicator. Level 10 Jug of 1,000 Cups [R1] Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis. Level 13 Gale Force [E] Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration. Lt. Morales Level 13 Bedside Manner [E] Proc bonus now displays as a crit. Lunara Nature's Toxin [Trait] Now acts similarly to other heals. Level 13 Abolish Magic [Active] Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts. Maiev Level 1 Bonds of Justice [W] No longer causes attacks to display as crits when using Umbral Bind. Level 4 Blade Dance [Q] Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives. Level 10 Containment Disc [R1] Removed Silence display while Time Stopped. Mal'Ganis Level 13 Blood Rush [D] Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes. Malthael Level 13 Shroud of Wisdom [Active] Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources. Level 20 Angel of Death [R2] Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers. Mei Level 20 Cascade [R1] Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds. Nazeebo Zombie Wall [W] Updated zombies to face inside the Zombie Wall when created. Level 20 Annihilating Spirits [R2] Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times. Nova Holo Decoys [E] Will now move towards uncollected Experience Globes if they are idle. Orphea Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities. Level 4 Chaotic Assault [Trait] Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos. Level 13 Invasive Miasma [Trait] Fixed an issue that caused Invasive Miasma to hit dead Heroes. Level 20 Eldritch Conduit [Trait] Fixed an issue that caused Eldritch Conduit's visuals to persist after death. Probius Disruption Pulse [Q] Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses. Level 4 Photon Barrier [D] Fixed an issue that caused Photon Barrier to display while Probius is dead. Level 10 Pylon Overcharge [R1] Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability. Qhira Grappling Hook [Trait] Adjusted Grappling Hook guide and terrain indicator to match its cast range. Level 13 The Hunted [Passive] Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero. Raynor Level 20 Sergeant Pepper [Trait] Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Some Pepper. Rehgar Fixed an issue that caused duplicate entries in the Death Recap. Level 13 Wellspring [E] Fixed an issue that caused Wellspring's beam to not appear when the heal occurs. Rexxar Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other. Samuro Level 4 One With The Wind [E] Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active. Level 7 Crushing Blows [W] Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar. Sgt. Hammer Level 16 Giant Killer [Passive] Fixed an issue that caused Giant Killer to damage Invulnerable targets. Sonya Fury [Trait] Adjusted the color display for remaining duration on the button. Stitches Level 16 Digestive Juices [E] Fixed an issue that caused Digestive Juices to not display a damage preview. Stukov Level 1 Fetid Touch [W] Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap. Tassadar Level 7 Psionic Echo [W] Adjusted color display for Psionic Echo indicator on Shock Ray button. The Butcher Fixed an issue that caused Butcher's charge to be cancelled prematurely. Level 13 Cleaver [Passive] Can now trigger while Blinded. Now heals if the cleaved-to-target has The Butcher's Brand. Level 20 Fires of Hell [R1] No longer displays an empty icon in the Death Recap. Thrall Feral Spirit [E] Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes. Level 13 Frostwolf's Grace [D] No longer dismounts Thrall. Tracer Level 20 Composition B [R] Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike. Tyrande Sentinel [E] Fixed an issue that caused Sentinel to pierce incorrectly. Uther Holy Radiance [W] Displays as a crit when Uther has Spellpower bonuses. Level 16 Beacon of Light [Q] Only causes Holy Light to display as a crit when under 50% health. Valeera Deep Shadows duration indicator will now fill, rather than empty. Level 4 Wound Poison [Active] Fixed an issue that caused Wound Poison to display floating text multiple times. Valla Multishot [W] Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space. Level 13 Gloom [Active] No longer displays an empty icon in the Death Recap. Varian Level 13 Mortal Strike [D] Fixed an issue that caused Mortal Strike to display floating text multiple times. Whitemane Zeal [Trait] Fixed an issue that caused Zeal's active visuals to persist after death. Searing Lash [E] The second strike always displays as a crit. Xul Level 20 Mortal Wounds [Q] Fixed an issue that caused Mortal Wounds to display floating text multiple times. Yrel Fixed an issue with abilities causing all players to highlight enemies. Avenging Wrath [E] Fixed an issue that caused Avenging Wrath's VFX to display incorrectly. Level 10 Ardent Defender [R1] Increases Yrel's Self Healing when it prevents damage to her. Zarya Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack. Level 7 Deep Burn [Q] Fixed an issue that caused Deep Burn to display the incorrect floating text value. Zul'jin Fixed an issue that caused duplicate entries in the Death Recap. Level 1 Recklessness [Passive] Adjusted position in the Buff Bar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

    ×
    ×
    • Create New...