Jump to content
FORUMS
Sign in to follow this  
Stan

WoW Midgame Moves: To Heal, or to Fight?

Recommended Posts

6zpj8cY.jpg

You may have heard about Opening Moves in Heroes of the Storm, where pros shared their knowledge about what to do at various stages of the game. In the first installment, Blizzard's Samantha Cruse talked to Andrew "Rubcub" Woods, who previously took 2nd place at the 2017 Arena World Championship at BlizzCon, about his aggressive Holy Paladin gameplay in the Arena.

World of Warcraft Midgame Moves is a continuation of the Opening Moves series. The second installment about how damage dealers stay alive without heavily taxing their healers will be up tomorrow.

  • The goal of both teams is to draw out enemy cooldowns while conserving their own.
  • Healers should always try to look aggressive. Sitting at max range won't do the trick.
  • An aggressive playstyle comes at a cost.
  • Always be aware of your mana state. If your current mana pool's low, look for opportunities to drop combat to replenish lost mana.

Check out our Battle for Azeroth Expansion Hub for PvP Changes coming in the next expansion!

Blizzard LogoBlizzard (Source)

The gates have opened and the opening moves have been made. Now, it’s time to follow through on a successful opener—or recover, regroup, and work on the next setup. Welcome to the first installment of World of Warcraft Arena Midgame Moves, a continuation of the Opening Moves series which you can catch up on here.

THE BEST DEFENSE IS A GOOD OFFENSE

The initial clash can set the mood for a match, but may have little impact on how the rest of the encounter plays out. Here is where each team’s healer has a decision to make: fall back and help your teammates stay in the fight, or dive into the fray and help set up the conditions for victory.

Both teams’ goal is to keep their opponent on the back foot, draw out their cooldowns while conserving your own, and shut down mounting counterpressure. One way to turn the match in your team’s favor is the healer opting to go on the offense, rather than just sitting at max range, keeping everyone topped off. To learn how a healer can contribute to the combined offensive measure of their team, we spoke with Andrew “Rubcub” Woods, current member of Noble, who previously took second place at the 2017 Arena World Championship at BlizzCon under the Panda Global banner. Rubcub is best known for his aggressive play as a Holy Paladin.

“Always look to be aggressive,” said Rubcub. “[But] try not to overextend so far you’ll have to use a lot more cooldowns than you’re getting. As a Holy Paladin, you try to get close enough to cast Hammer of Justice. At the same time, you need to worry about what that’s going to do in terms of positioning, what you’re going to get out of it, and whether it’s worth it or not.”

WITH AGGRESSION COMES A PRICE

The choice to play aggressively is not without consequence. Typically, offensive abilities are incredibly mana-intensive: a Priest’s Mass DispelMass Dispel and a Shaman’s PurgePurge cost 8% and 20% base mana, respectively. Getting behind on mana can be an insurmountable disadvantage, especially if the match goes into deep DampeningDampening—a stacking debuff applied at the five-minute mark that reduces healing and absorption effects by 1% per stack every 10 seconds.

“Always be thinking about what your mana state is,” Rubcub said. To counter the threat of running out of mana, an aggressive healer will look for opportunities to drop combat, which takes six seconds, so they can drink to recover that lost mana. “You’ll want to try and get a drink in on the next aggressive push,” Rubcub added. “Try to top your teammates off and go get a tick or two off before the enemy notices.” Further into the match, that extra 5–10% mana might just mean the difference between victory and defeat.

While many factors go into a victory, a confident healer who stays several moves ahead of the competition can flip the midgame in their team’s favor with a well-timed application of crowd control, dispels, or clutch damage-dealing abilities.

Tune in tomorrow for the next installment of Midgame Moves, focusing on how damage-dealers stay alive while keeping up pressure and not taxing their healers too heavily.

Share this post


Link to post
Share on other sites
Uncommon Patron

This is pretty excellent.  Clearly, the goal for BfA is Alliance vs Horde.  They said it's not PvP, but that's just for story purposes, for sure it's supposed to be about PvP at it's core.  This is great that they make the attempt to explain to the average player how the phases of PvP are set up in arena and how you can approach it.  This also explains why they have slowed everything down with GCD's, so that they can orientate PvP to a wider, newer, audience.   Vet's are going to hate it, but I think it will make the game better in the long run.  GG

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...