Jump to content
FORUMS
Sign in to follow this  
Starym

Midgame Moves: For Light's Sake, Stay Alive

Recommended Posts

Mvv9G3g.jpg
 

The second edition of Midgame Moves, a PvP series of interviews and tips from pro players focusing on, obviously, the midgame, has arrived and today's entry features Blizzard's  Samantha Cruse  talking to Method Orange’s Ryan “Trill” Costello. They cover how to survive when the team's healer is CCed for a longer period of time, using the map to your advantage, juggling diminishing returns and more.

Blizzard LogoMidgame Moves 2 (source)

This article is part two of our Midgame Moves series, where we talk to World of Warcraft esports pros about the metagame and strategy of the midgame of an Arena match. Read part one here.

The top priority of any healer in World of Warcraft Arena is to keep their team alive—but what do you do if they’re locked down by crowd control spells for the better part of a minute?

“When your healer is CC-ed for a long time—say, against a rogue comp—the goal is to avoid the rogue at all costs, unless I have an available stun or can paralyze them,” says Method Orange’s Ryan “Trill” Costello, one of the best Windwalker Monks in the world. “I’m not thinking about what my next offensive move is at that point, [because] if I don’t survive, there is no offense.”

If you are able to survive, that’s a perfect time to regroup and evaluate if an immediate counterattack is possible.

Obstructing (Hammer of JusticeHammer of) Justice

Each Arena map holds varying degrees of obstructions—usually pillars or platforms—that play into both teams’ offensive and defensive strategies.

A melee comp such as Windwalker/Death Knight or Windwalker/Demon Hunter must maintain some semblance of safety by trying to play around these obstructions, only venturing into the open to draw out the enemy team, and hopefully bait them into overextending. The best scenario would also draw out the enemy healer, such as a Holy Paladin, who may try to disrupt the setup by using Hammer of JusticeHammer of Justice to help his or her teammate get away.

Tackling Diminishing Returns

Each application of certain spells and abilities of the same school, such as Roots or Silences, become less effective if used repeatedly against the same target within 18 seconds. Eventually, the target will become immune to that school for a period of time. Whether you’re trying to set up or break an incoming chain of crowd control, it’s important to know how long those spells are anticipated to last, prior to any outgoing dispels or trinket usage.

Add-ons, downloadable modifications used in-game to enhance UI or gameplay experience, are inadmissible in LAN settings such as the Arena World Championship Summer Finals in Katowice, Poland, or the upcoming Arena World Championship at BlizzCon in November. During online tournaments, however, players can use whatever they desire. While these tools can provide vital information about your team and enemies, such as timers on diminishing returns or talents the enemy team took, it can become a damaging crutch once you make it to the big stage.

Being low on health doesn’t necessarily spell doom for any one player. Sometimes it may be part of a specific strategy, like when a Restoration Shaman takes the talent Bottomless DepthsBottomless Depths, which triggers ResurgenceResurgence when a healed target is below 60% health. In turn, the shaman will regain some of their mana each time their friendly target receives a critical heal.

While playing it safe can keep everyone alive, it’s important not to forget the clock is running. As soon as an Arena match heads into dampening, the priority shifts to overpowering the enemy team, rather than out-surviving them.

Check back tomorrow for part three of Midgame Moves, when we focus on time management over the course of a match.

Previous entries:

  • Like 1

Share this post


Link to post
Share on other sites
Quote

Being low on health doesn’t necessarily spell doom for any one player. Sometimes it may be part of a specific strategy, like when a Restoration Shaman takes the talent Bottomless DepthsBottomless Depths, which triggers ResurgenceResurgence when a healed target is below 60% health. In turn, the shaman will regain some of their mana each time their friendly target receives a critical heal.

Didn't understand the connection between taking Bottomless Depths (thankfully replaced by Flash Flood in BfA which is WAY more useful in many more situations) and Resurgence's normal effect which is to gain mana on crits .. ? pretty sure its not normal for shamans to leave their friends at 60% by default in PvP either lol.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...