Wizzah 0 Report post Posted November 20, 2013 4.3.2. Tips for Combustion when Alter Time is availableThanks to Alter Time, you can get many instant-cast Pyroblasts in a row, allowing you to build a very high Ignite for your Combustion. Proceed as explained below. Set up a situation where you have Heating Up and Pyroblast! up at the same time (usually, by upgrading a Heating Up with Inferno Blast and casting Fireball until Heating Up procs again). Cast Fireball and immediately pop your Alter Time macro. Depending on whether your spells score critical strikes on not, you will be able to cast a number of Pyroblasts before finally consuming Presence of Mind. When this happens, use your Alter Time macro again and keep casting Pyroblastuntil you finally consume Presence of Mind again. Cast Combustion. Note that you should always cast Combustion before the Pyroblast from Presence of Mind hits the target, because these Pyroblasts do not benefit from the +25% increased damage that instant-cast Pyroblasts from your critical strikes do get. So cast Combustion while the Pyroblast from Presence of Mind is traveling. That said, if you have a big enough Ignite, you do not need to wait until the Pyroblast from Presence of Mind before casting Combustion. Hi, im trying to do this right but i don't understand very well i got some question about paragrahp 1 and 3 on 1st paragraph it says; get heating up and pyroblast proc but it doesn't say what we gonna do with these procs. Are we going to use it when they occur or proceed to 2nd paragraph? and i didn't understand 3-4 completely would some one explain me in very simple way please? Thanks in advance Share this post Link to post Share on other sites
Archimage 98 Report post Posted November 20, 2013 (edited) Here is the situation: You cast fireball multiple times, wait until you gain a Heating Up proc from a crit. Cast Inferno Blast. Heating Up upgrades to Pyroblast!. Don't use it yet. Cast fireballs again, wait till you get the Heating Up proc again. Now, you will have both heating up and Pyroblast!. Cast Fireball again, and then use the Alter Time macro. Now, use both the Pyroblast! and the PoM by casting Pyroblast twice, if any of these spells (Fireball, Pyroblast!, PoM Pyroblast) crits, you can cast another Pyroblast! since you had Heating Up! already. Alter Time expires (restoring the Pyroblast!, Heating Up and PoM), and repeat the above paragraph. If any of your Pyroblast! crits, use Combustion before the next Pyroblast lands. Edited November 20, 2013 by Archimage 1 Share this post Link to post Share on other sites
Wizzah 0 Report post Posted November 20, 2013 Thnx a lot mate it was very clear Share this post Link to post Share on other sites