Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Patch Notes: Jul 25

Recommended Posts

PYMMQIBMCL0H1493136481309.jpg

Blizzard just released a new balance update. Check out the full patch notes!

Balance Update Highlights

  • Hammer's Blunt Force GunBlunt Force Gun no longer deals damage to Structures.
  • Hanzo's Sonic ArrowSonic Arrow and Natural AgilityNatural Agility were nerfed, but they increased his Basic Attack damage.
  • Raynor's Level 1/4/7 talents received nerfs.
  • Azmodan's Level 7/13 talents received new functionalities.
  • Malfurion's Ice BlockIce Block (Level 13 talent) removed. Nature's SwiftnessNature's Swiftness was moved to Level 13. He now has a new Rejuvenation (Q) talent at Level 1:
    • Malfurion gains 5 Health per Second for every active Regrowth.
  • Artanis received talent tweaks; the goal was to create different playstyles and synergies between his talents and give him more power in late game.

Check out the full patch notes for more details and developer comments.

Blizzard LogoBlizzard (Source)

HEROES

ASSASSIN

ALARAK

Divider_Hero_Alarak_crop.png
Stats
  • Basic Attack damage increased from 140 to 150

FENIX

divider_hero_Fenix.png
Stats
  • Basic Attack damage reduced from 86 to 83
Talents
  • Level 1
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus reduced from 175 to 150%
    • Mobile OffenseMobile Offense (Passive)
      • Damage bonus increased from 30 to 35%
Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal SynergyArsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal SynergyArsenal Synergy provides, while also buffing Mobile OffenseMobile Offense slightly to offset the reduced Basic Attack damage.

GENJI

Divider_Hero_Genji.png
Abilities
  • Swift StrikeSwift Strike (E)
    • Reset window reduced from 2 to 1.5 seconds
    • Damage reduced from 215 to 205
Talents
  • Level 20
    • The Dragon Becomes MeThe Dragon Becomes Me (R)
      • Reset window reduced from 2 to 1.5 seconds

HANZO

XTR79I1I9ND91510181901566.png
Stats
  • Basic Attack damage increased from 173 to 188

Abilities

  • Sonic ArrowSonic Arrow (E)
    • Reveal radius reduced from 10 to 7
    • Reveal duration reduced from 8 to 5 seconds
  • Natural AgilityNatural Agility (D)
    • Cooldown increased from 25 to 30 seconds
Talents
  • Level 20
    • Perfect AgilityPerfect Agility (D)
      • Cooldown reduction increased from 5 to 10 seconds
Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic ArrowSonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

KAEL'THAS

RRZWEAEXJ8441439221492336.png
Abilities
  • FlamestrikeFlamestrike (Q)
    • Damage increased from 320 to 345
  • Living BombLiving Bomb (W)
    • Explosion damage increased from 200 to 215

RAYNOR

Divider_Hero_Raynor_Crop.png
Abilities
  • Raynor's RaiderRaynor's Raider (R)
    • Weapon damage reduced from 24 to 21

Talents

  • Level 1
    • Ace In The HoleAce In The Hole (Passive)
      • Damage reduced from 30 to 20%
  • Level 4
    • Behemoth ArmorBehemoth Armor (Trait)
      • Base Health gain reduced from 250 to 200
    • Fight or FlightFight or Flight (E)
      • Armor duration reduced from 4 to 3 seconds
  • Level 7
    • Unstable CompoundUnstable Compound (Trait)
      • Slow duration reduced from 3 to 2.5 seconds
Developer Comment: Raynor’s pepper is bringing a bit too much salt 

TRACER

CRCTL07EI16X1461800038629.png
Stats
  • Basic Attack damage reduced from 27 to 26

Abilities

  • Quantum SpikeQuantum Spike (R)
    • Damage reduced from 8 to 7% of target’s Maximum Health

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png
Abilities
  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage increased from 164 to 192
    • Damage scaling reduced from 4 to 3% 
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Attack damage increased from 28 to 30
    • Periodic damage increased from 6 to 8
    • Health increased from 390 to 435 
  • All Shall BurnAll Shall Burn (E)
    • Cooldown reduced from 8 to 6 seconds
    • Mana cost increased from 30 to 40
    • Periodic damage reduced from 34 to 30
    • Final damage increased from 272 to 320 
  • Demon LieutenantDemon Lieutenant (D)
    • Attack damage increased from 27 to 41
    • Health increased from 548 to 593 
  • Demonic InvasionDemonic Invasion (R)
    • Duration increased from 8 to 10 seconds
    • Final explosion damage increased from 65 to 97.5
    • Demon Grunt weapon range increased from .75 to 1
Talents
  • Level 1
    • WrathWrath (Q)
      • Bonus damage window reduced from 4 to 3 seconds 
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 35 to 30 
    • BattlebornBattleborn (W/D)
      • Demon Warrior cooldown reduction increased from .5 to .75 seconds
      • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • New Functionality:
        • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
  • Level 13
    • Brutish VanguardBrutish Vanguard (W/D)
      • Added functionality:
        • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
    • Chain of CommandChain of Command (D)
      • Added functionality:
        • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
  • Level 16
    • Hell RiftHell Rift (E)
      • Demon Warrior damage bonus duration increased from 4 to 6 seconds
  • Level 20
    • Pride (Q)
      • Damage bonus increased from 100 to 125
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall BurnAll Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.

MURKY

Divider_Hero_Murky_Crop.png
Talents
  • Level 13
    • Fish TankFish Tank (Passive)
      • New functionality:
        • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
Developer Comment: We’re adjusting Fish TankFish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

SGT. HAMMER

Divider_Hero_SgtHammer_Crop.png
Abilities
  • Blunt Force GunBlunt Force Gun (R)
    • No longer deals damage to enemy Structures
Developer Comment: This change is to address situations where Orbital BFGOrbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force GunBlunt Force Gun and a fairly hefty nerf to Orbital BFGOrbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality. 

SUPPORT

DECKARD

divider_hero_deckard.png
Abilities
  • Healing PotionHealing Potion (Q)
    • Healing reduced from 230 to 219
Talents
  • Level 13
    • Ancient BlessingsAncient Blessings (Trait)
      • Damage reduced from 72 to 68
      • Healing reduced from 106 to 100

MALFURION

Divider_Hero_Malfurion_Crop.png
Talents
  • Level 1
    • New Talent: Rejuvenation (Q)
      • Malfurion gains 5 Health per Second for every active Regrowth
  • Level 13
    • Ice BlockIce Block (Active)
      • Removed
    • Nature's SwiftnessNature's Swiftness (Q)
      • Moved from Level 1
      • Movement speed per Regrowth increased from 4 to 6%

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png
Abilities
  • Blade DashBlade Dash (Q)
    • Mana cost decreased from 55 to 50
Talents
  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • New functionality:
        • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
    • Shield BatteryShield Battery (Trait)
      • Cooldown reduction increased from 50 to 100%
  • Level 13
    • Templar's ZealTemplar's Zeal (Q)
      • New functionality:
        • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
    • Graviton VortexGraviton Vortex (E)
      • New functionality:
        • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
    • Phase BulwarkPhase Bulwark (Trait)
      • Adjusted functionality:
        • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
  • Level 16
    • New Talent: Blades of a Templar (Passive)
      • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
    • Psionic WoundPsionic Wound (W)
      • Removed
    • Force of WillForce of Will (Trait)
      • Moved from Level 20
      • New functionality:
        • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
    • Titan KillerTitan Killer (W)
      • Adjusted functionality:
        • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
  • Level 20
    • Nexus BladesNexus Blades (Passive)
      • Removed
    • Target PurifiedTarget Purified (R)
      • Additional Functionality:
        • Now also increases the speed of Purifier Beam by 15%
    • Zealot ChargeZealot Charge (W)
      • Moved from Level 16
    • Plasma BurnPlasma Burn (Trait)
      • Moved from Level 16
      • Damage increased from 55 to 60
Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

BLAZE

Divider_Hero_Blaze.png
Stats
  • Hero radius increased from .875 to 1
Talents
  • Level 1
    • Neural StimpackNeural Stimpack (Active)
      • Now only reduces the cooldowns of Basic Abilities

CHO

Divider_Hero_Cho_crop.png
Talents
  • Level 16
    • Surging DashSurging Dash (Q)
      • No longer grants Cho Unstoppable

DIABLO

Divider_Hero_Diablo_Crop.png
Abilities
  • Lightning BreathLightning Breath (R)
    • Slow amount per tick reduced from 5 to 4%
    • Maximum slow amount reduced from 50 to 40%

YREL

divider_hero_Yrel.png
Abilities
  • Ardent DefenderArdent Defender (R)
    • Cooldown increased from 100 to 120 seconds

Talents

  • Level 1
    • Maraad's InsightMaraad's Insight (Passive)
      • Healing reduced from 148 to 128
  • Level 4
    • Hand of FreedomHand of Freedom (Active)
      • Cooldown reduced from 30 to 22 seconds
  • Level 7
    • Divine SteedDivine Steed (Z)
      • Movement Speed bonus reduced from 80 to 60%
  • Level 16
    • Templar's VerdictTemplar's Verdict (W)
      • Now also deals 4% of enemy Heroes Maximum Health as damage
    • Holy WrathHoly Wrath (Passive)
      • Damage bonus reduced from 30 to 20%
Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.

BUG FIXES

General
  • Fixed an issue allowing several effects to be seen at the edges of fog of war.
  • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
  • Fixed an issue preventing the antialiasing graphics setting from being enabled.
Heroes, Abilities, and Talents
  • Alarak - Fixed an issue preventing the targeting indicator for Deadly ChargeDeadly Charge from appearing.
  • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly ChargeDeadly Charge.
  • Alexstrasza – Fixed an issue preventing Life-BinderLife-Binder from going on a full cooldown if interrupted during the channel time.
  • Diablo – Fixed an issue causing Diablo’s Shadow ChargeShadow Charge to not push stunned targets the full expected distance after choosing the DominationDomination talent.
  • Genji – Fixed a number of issues with interactions between the DragonbladeDragonblade and Swift StrikeSwift Strike reset duration bars.
  • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal MasteryPortal Mastery talent.
  • Raynor – Fixed an issue that could cause Raynor's RaiderRaynor's Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
  • Raynor – Raynor's RaiderRaynor's Raider will now hearth back to base with Raynor.
  • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
  • Zul’jin – Fixed a number of issues with the Amani RageAmani Rage tooltip.

Share this post


Link to post
Share on other sites

Another tracer nerf?  OK...

I don't understand KT buff.  He has %50 win rate and is very popular (picked around %40 of time).  Why buff him?  And if so, why buff a non skill shot like living bomb?

 

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Kuarinofu said:

So, removed Malf's Ice Block just like that? 

So, now we have like 2 viable healers? Alexstrasza and Stukov?

If you call Alexstrasza and Stukov viable, I have surprising news for you...

At low MMR we are reaching the point that a zero support meta is the way to go as long as it doesn't tilt your team (though this nerf actually doesn't change that, because both Malf and Deckard are awful at low MMR).

Share this post


Link to post
Share on other sites
20 minutes ago, Migol said:

Wait, people were taking BFG as an ult?   Did I miss something?

BFG is often the go to in HGC and competitive play. It's a huge wombo damage if you line it up with good CC like a dragon arrow or wardens cage. In HL, it's pretty terrible. This nerf does nothing to it's real use, but scraps the cheese.

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

 

Blizzard LogoBlizzard (Source)

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png
Abilities
  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage increased from 164 to 192
    • Damage scaling reduced from 4 to 3% 
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Attack damage increased from 28 to 30
    • Periodic damage increased from 6 to 8
    • Health increased from 390 to 435 
  • All Shall BurnAll Shall Burn (E)
    • Cooldown reduced from 8 to 6 seconds
    • Mana cost increased from 30 to 40
    • Periodic damage reduced from 34 to 30
    • Final damage increased from 272 to 320 
  • Demon LieutenantDemon Lieutenant (D)
    • Attack damage increased from 27 to 41
    • Health increased from 548 to 593 
  • Demonic InvasionDemonic Invasion (R)
    • Duration increased from 8 to 10 seconds
    • Final explosion damage increased from 65 to 97.5
    • Demon Grunt weapon range increased from .75 to 1
Talents
  • Level 1
    • WrathWrath (Q)
      • Bonus damage window reduced from 4 to 3 seconds 
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 35 to 30 
    • BattlebornBattleborn (W/D)
      • Demon Warrior cooldown reduction increased from .5 to .75 seconds
      • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • New Functionality:
        • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
  • Level 13
    • Brutish VanguardBrutish Vanguard (W/D)
      • Added functionality:
        • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
    • Chain of CommandChain of Command (D)
      • Added functionality:
        • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
  • Level 16
    • Hell RiftHell Rift (E)
      • Demon Warrior damage bonus duration increased from 4 to 6 seconds
  • Level 20
    • Pride (Q)
      • Damage bonus increased from 100 to 125
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall BurnAll Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png
Abilities
  • Blade DashBlade Dash (Q)
    • Mana cost decreased from 55 to 50
Talents
  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • New functionality:
        • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
    • Shield BatteryShield Battery (Trait)
      • Cooldown reduction increased from 50 to 100%
  • Level 13
    • Templar's ZealTemplar's Zeal (Q)
      • New functionality:
        • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
    • Graviton VortexGraviton Vortex (E)
      • New functionality:
        • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
    • Phase BulwarkPhase Bulwark (Trait)
      • Adjusted functionality:
        • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
  • Level 16
    • New Talent: Blades of a Templar (Passive)
      • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
    • Psionic WoundPsionic Wound (W)
      • Removed
    • Force of WillForce of Will (Trait)
      • Moved from Level 20
      • New functionality:
        • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
    • Titan KillerTitan Killer (W)
      • Adjusted functionality:
        • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
  • Level 20
    • Nexus BladesNexus Blades (Passive)
      • Removed
    • Target PurifiedTarget Purified (R)
      • Additional Functionality:
        • Now also increases the speed of Purifier Beam by 15%
    • Zealot ChargeZealot Charge (W)
      • Moved from Level 16
    • Plasma BurnPlasma Burn (Trait)
      • Moved from Level 16
      • Damage increased from 55 to 60
Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

CHO

Divider_Hero_Cho_crop.png
Talents
  • Level 16
    • Surging DashSurging Dash (Q)
      • No longer grants Cho Unstoppable

From Bottom to Top:

CHO

Just when I figured out how to do well with Cho his key tool got taken out. :p

Without that unstoppable I can't see him as I threat anymore. His attack speed buff + unstoppable + it's healing was a pretty easy and effective combo to use. Don't see him surviving even average players now.

ARTANIS

Wow. Scary updates. Phase Prism armour to survive swaps? Yes please! Faster shield recovery with Shield Battery, thank you!

Force of Will and Plasma Burn shuffle is very welcome and makes more sense. Can't do PB without the shield speed.

Purifier Beam at lvl 20 finally has a use now with a speed boost, that can be taken at the same time as the basic attack slow. That is just scary. Might not even need the Prism slow anymore and can use the new Graviton Vortex for Prism cooldowns.

Really liking the variety of combinations this opens up. From a funny shield build, to dashing, to prism and basic attack focus.

Good stuff!

Azmodan

A lot of the stuff here didn't actually need buffing, but a lot of it did slightly and was welcome.

Generally, there is a lot of base damage, health, and cooldown buffing in this update.

Art of Chaos got a huger buff for stacking. This makes Gluttony way more powerful since it does not need 3 to gain 5 stacks anymore.

2 Heroes is pretty easy to do, especially if you focus on the healer or the tank. There is usually someone nearby.

That means 10 stacks per Globe from a position of safety without the need for auto attacking like with Bombardment.

Master of Destruction still junk choice for lvl 7 unfortunately. That's the one that needed the buff.

Wrath is not really affected by the nerf. Wrath users use Bombardment which makes it pretty easy to auto attack in one or two seconds. By 3 seconds, Bombardment range increase ends, as does it's triple auto attack. So, Wrath can go to 2 seconds and still be unaffacted after level 7 since they are both Globe triggered. In fact, the Wrath trigger lasts longer due to starting after the hit, not the throw.

Pride even more useful, not that it wasn't the favourite already. Not sure why they have other choices other than Trample.

All Shall Burn is faster to reuse and now more rewarding to finish channel. Yay!

Demons all got buffed, directly and through talents in almost every way. But Demonic Invasion still not going to compete.

Battleborn and Brutish Vanguard, while buffed for Warriors and Lieutenant still don't touch Demonic Invasion.

The rediculous cooldown still untouched.

So, a better Azmodan in most areas. Play him while you can before they realize they just f'd up and need to nerf him!

When you're not playing Artanis.

Share this post


Link to post
Share on other sites
8 hours ago, Primici said:

Still no Chromie nerfs. Ok then.

You want what chromie nerfs? reduce range? reduce dmg? immobile? root herself for 2 sec after casting?

 

Share this post


Link to post
Share on other sites

I don't like the way they balance the support.

It's not like Deckard and Malfurion are OP or something, it's just that the other supports all have their own problems to be viable at all.

Alexstraza: she's very map dependant - really good on objective-fights oriented maps like Infernal Shrine and Volskaya Foundry, but bad on skirmish oriented maps like Braxis Holdout and Tomb of the Spider Queen. 

Stukov: his heroics are relatively weak.

Ana: same problems as ever.

Auriel: relies on having a high sustain damage dealer to constantly fill up her energy bar to have the similar level of sustain healing as other supports.

Kharazim: only good on offensive team comps; Transcendent and Insight are still meme builds; weak against poke damage.

Li Li: her healing mechanics can be outplayed by good opponents; also offers too little utility besides a blind.

Morales: very vulnerable to mobile divers who can pass through her frontline to reach her.

Lucio: extremely low healing output pre-16.

Brightwing: healing is way too low and slow to deal with any kind of burst damage.

Uther: get absolutely bullied by any kind of poke and sustain damage.

All these supports have their own issues to prevent them from picked first, or just being versatile in general. Nerfing popular supports will NOT fix these issues, and will result in people not wanting to play supports at all. Heck, even solo Abathur 'support' comp are seeing plays in HGC.

People are worrying that buffing supports will bring back double support meta. HELL NO. Unless Blizzard revert those 5% overall stats nerf for all supports, double support meta won't have ANY chance to come back, especially when there're a lot of 'meta' assassins that doesn't fit into double support comps at all, most notably Genji, Maiev, Jaina, Junkrat and Tychus. You won't replace those assassins with an under-stated support. 

Share this post


Link to post
Share on other sites
25 minutes ago, ShadowerDerek said:

I don't like the way they balance the support.

It's not like Deckard and Malfurion are OP or something, it's just that the other supports all have their own problems to be viable at all.

Alexstraza: she's very map dependant - really good on objective-fights oriented maps like Infernal Shrine and Volskaya Foundry, but bad on skirmish oriented maps like Braxis Holdout and Tomb of the Spider Queen. 

Stukov: his heroics are relatively weak.

Ana: same problems as ever.

Auriel: relies on having a high sustain damage dealer to constantly fill up her energy bar to have the similar level of sustain healing as other supports.

Kharazim: only good on offensive team comps; Transcendent and Insight are still meme builds; weak against poke damage.

Li Li: her healing mechanics can be outplayed by good opponents; also offers too little utility besides a blind.

Morales: very vulnerable to mobile divers who can pass through her frontline to reach her.

Lucio: extremely low healing output pre-16.

Brightwing: healing is way too low and slow to deal with any kind of burst damage.

Uther: get absolutely bullied by any kind of poke and sustain damage.

All these supports have their own issues to prevent them from picked first, or just being versatile in general. Nerfing popular supports will NOT fix these issues, and will result in people not wanting to play supports at all. Heck, even solo Abathur 'support' comp are seeing plays in HGC.

People are worrying that buffing supports will bring back double support meta. HELL NO. Unless Blizzard revert those 5% overall stats nerf for all supports, double support meta won't have ANY chance to come back, especially when there're a lot of 'meta' assassins that doesn't fit into double support comps at all, most notably Genji, Maiev, Jaina, Junkrat and Tychus. You won't replace those assassins with an under-stated support. 

I'll go a step farther: Supports are getting so weak compared to both the burst and sustain out there, while Tanks are getting enough self-sustain, where I can see cases where the optimal lineup is two tanks, a bruiser, and two assassins.

I understand the issue here: Tanks are getting so good at surviving to start with where it's forcing nerfs to supports in order to let teams actually kill them.

The real fix here is that Blizzards needs to start removing all forms of self-sustain except for maybe a handful of use cases (Blaze is a good example of a "good" use case; ETC by contrast is the exact opposite).

I feel there's a lot of long-term balance problems that are starting to pop up.

Share this post


Link to post
Share on other sites
7 hours ago, Migol said:

Wait, people were taking BFG as an ult?   Did I miss something?

It's a very strong combo attack, and good for hitting targets retreating.  Combine that with the level 20, and you can have hammer just nuke down Keeps over time by herself.  This is and always has been stupid.

That being said, I dislike skills that don't hit structures at all.  I think the real solution was to heavily nerf Orbital BFG, not remove the structure damage entirely.

 

As for some of the changes, is there a major reason for Artanis's mana reduction picks at 13?  Late game, it's not like Artanis is struggling for mana.

Edited by gamerk2

Share this post


Link to post
Share on other sites
2 hours ago, gamerk2 said:

"...is there a major reason for Artanis's mana reduction picks at 13?  Late game, it's not like Artanis is struggling for mana.

I just played a bunch of games with him and tried an AA build and a blade dash build. Either way, you can go through your mana FAST even at lvl 20.

For the Blade dash build, once you hit lvl16, your shields recharge 100% faster while up, each basic ability you use reduces shield CD by 5 seconds, and each time your shield activates, you get 5 seconds off Blade dash. You end up blade dashing CONSTANTLY. 

Likewise with the AA build, get a swap with chrono surge at lvl 7, graviton vortex at 13 and Blades of a Templar at 16, you're attacking so 'effing fast, your Phase Prism is off CD veeery fast, so you're flyin' all over the damn place and burning through your mana like crazy. Obviously, it doesn't always work out perfectly in a game, but in Try Mode, I was dominating Thrall 1v1.

Honestly, without the reduction, he'd be unplayable with how much he can spam abilities.


 

Edited by MrPumpson

Share this post


Link to post
Share on other sites
2 hours ago, gamerk2 said:

I'll go a step farther: Supports are getting so weak compared to both the burst and sustain out there, while Tanks are getting enough self-sustain, where I can see cases where the optimal lineup is two tanks, a bruiser, and two assassins.

I understand the issue here: Tanks are getting so good at surviving to start with where it's forcing nerfs to supports in order to let teams actually kill them.

The real fix here is that Blizzards needs to start removing all forms of self-sustain except for maybe a handful of use cases (Blaze is a good example of a "good" use case; ETC by contrast is the exact opposite).

I feel there's a lot of long-term balance problems that are starting to pop up.

Actually, I think E.T.C. is fine as well considering he is much more 'fragile' than other main tanks and easy to burst down, though a cooldown increase on the ability would not hurt. Johanna's Laws of Hope however heal just as much at level 1 as Muradin's Stoneform heals at level 16 (!) and talking about Muradin, he has a rather ridiculous trait... Unlike E.T.C., neither need a support to function.

Garrosh and Dibbles both have too much sustain too - I find Garrosh' sustain far more aggrevating than E.T.C.s and Dibbles has some ridiculous level 1 talents if it comes to self-sustain.

That does not mean there are no other examples of self-sustain that I like: For example; how it's handled with Leoric.

 

Edited by Aasgier

Share this post


Link to post
Share on other sites

Ma boi Fenix keeps getting hammered... Tho, they don't seem like a huge hit and I actually like them cause perhaps there isn't one level 1 talent choice that overshadowes all the others now and there was compensation.

I saw them Jimmy nerfs coming. I think they should move Ace In The HoleAce In The Hole further down tier instead of directly "nerfing" it cause I don't think this is gonna change anything (drafting in abundance of slows + Jimmy). They could do some small buffs to the underused talents too (never pick Behemoth Armor, couldn't care less). 

Tracer's gonna be the new Tyrael apparently; keep getting butchered by nerfs (both by numbers and by removing good talents) until she'll be screaming "REWORK ME YOU EEDJITS!" (it's not like she has many talent options anyways).

I was saying Artanis needed some thorough makeover cause he was lacking pretty much everywhere, this... could be a start. Still gonna ask in those AMAs.

Cho nerf? w0t??

Share this post


Link to post
Share on other sites

I agree they need to buff the healing of Uther, BW type supports instead of nerfing the viable ones.  They have good utility but their healing output is simply too low to deal with burst heroes.  Instead, they buff KT because he is on the lower end of mages.  So we just improve burst damage and nerf viable supports.

This feels like the NFL, where all they care about is offense.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...