Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Patch Notes: Jul 25

Recommended Posts

PYMMQIBMCL0H1493136481309.jpg

Blizzard just released a new balance update. Check out the full patch notes!

Balance Update Highlights

  • Hammer's Blunt Force GunBlunt Force Gun no longer deals damage to Structures.
  • Hanzo's Sonic ArrowSonic Arrow and Natural AgilityNatural Agility were nerfed, but they increased his Basic Attack damage.
  • Raynor's Level 1/4/7 talents received nerfs.
  • Azmodan's Level 7/13 talents received new functionalities.
  • Malfurion's Ice BlockIce Block (Level 13 talent) removed. Nature's SwiftnessNature's Swiftness was moved to Level 13. He now has a new Rejuvenation (Q) talent at Level 1:
    • Malfurion gains 5 Health per Second for every active Regrowth.
  • Artanis received talent tweaks; the goal was to create different playstyles and synergies between his talents and give him more power in late game.

Check out the full patch notes for more details and developer comments.

Blizzard LogoBlizzard (Source)

HEROES

ASSASSIN

ALARAK

Divider_Hero_Alarak_crop.png
Stats
  • Basic Attack damage increased from 140 to 150

FENIX

divider_hero_Fenix.png
Stats
  • Basic Attack damage reduced from 86 to 83
Talents
  • Level 1
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus reduced from 175 to 150%
    • Mobile OffenseMobile Offense (Passive)
      • Damage bonus increased from 30 to 35%
Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal SynergyArsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal SynergyArsenal Synergy provides, while also buffing Mobile OffenseMobile Offense slightly to offset the reduced Basic Attack damage.

GENJI

Divider_Hero_Genji.png
Abilities
  • Swift StrikeSwift Strike (E)
    • Reset window reduced from 2 to 1.5 seconds
    • Damage reduced from 215 to 205
Talents
  • Level 20
    • The Dragon Becomes MeThe Dragon Becomes Me (R)
      • Reset window reduced from 2 to 1.5 seconds

HANZO

XTR79I1I9ND91510181901566.png
Stats
  • Basic Attack damage increased from 173 to 188

Abilities

  • Sonic ArrowSonic Arrow (E)
    • Reveal radius reduced from 10 to 7
    • Reveal duration reduced from 8 to 5 seconds
  • Natural AgilityNatural Agility (D)
    • Cooldown increased from 25 to 30 seconds
Talents
  • Level 20
    • Perfect AgilityPerfect Agility (D)
      • Cooldown reduction increased from 5 to 10 seconds
Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic ArrowSonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

KAEL'THAS

RRZWEAEXJ8441439221492336.png
Abilities
  • FlamestrikeFlamestrike (Q)
    • Damage increased from 320 to 345
  • Living BombLiving Bomb (W)
    • Explosion damage increased from 200 to 215

RAYNOR

Divider_Hero_Raynor_Crop.png
Abilities
  • Raynor's RaiderRaynor's Raider (R)
    • Weapon damage reduced from 24 to 21

Talents

  • Level 1
    • Ace In The HoleAce In The Hole (Passive)
      • Damage reduced from 30 to 20%
  • Level 4
    • Behemoth ArmorBehemoth Armor (Trait)
      • Base Health gain reduced from 250 to 200
    • Fight or FlightFight or Flight (E)
      • Armor duration reduced from 4 to 3 seconds
  • Level 7
    • Unstable CompoundUnstable Compound (Trait)
      • Slow duration reduced from 3 to 2.5 seconds
Developer Comment: Raynor’s pepper is bringing a bit too much salt 

TRACER

CRCTL07EI16X1461800038629.png
Stats
  • Basic Attack damage reduced from 27 to 26

Abilities

  • Quantum SpikeQuantum Spike (R)
    • Damage reduced from 8 to 7% of target’s Maximum Health

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png
Abilities
  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage increased from 164 to 192
    • Damage scaling reduced from 4 to 3% 
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Attack damage increased from 28 to 30
    • Periodic damage increased from 6 to 8
    • Health increased from 390 to 435 
  • All Shall BurnAll Shall Burn (E)
    • Cooldown reduced from 8 to 6 seconds
    • Mana cost increased from 30 to 40
    • Periodic damage reduced from 34 to 30
    • Final damage increased from 272 to 320 
  • Demon LieutenantDemon Lieutenant (D)
    • Attack damage increased from 27 to 41
    • Health increased from 548 to 593 
  • Demonic InvasionDemonic Invasion (R)
    • Duration increased from 8 to 10 seconds
    • Final explosion damage increased from 65 to 97.5
    • Demon Grunt weapon range increased from .75 to 1
Talents
  • Level 1
    • WrathWrath (Q)
      • Bonus damage window reduced from 4 to 3 seconds 
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 35 to 30 
    • BattlebornBattleborn (W/D)
      • Demon Warrior cooldown reduction increased from .5 to .75 seconds
      • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • New Functionality:
        • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
  • Level 13
    • Brutish VanguardBrutish Vanguard (W/D)
      • Added functionality:
        • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
    • Chain of CommandChain of Command (D)
      • Added functionality:
        • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
  • Level 16
    • Hell RiftHell Rift (E)
      • Demon Warrior damage bonus duration increased from 4 to 6 seconds
  • Level 20
    • Pride (Q)
      • Damage bonus increased from 100 to 125
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall BurnAll Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.

MURKY

Divider_Hero_Murky_Crop.png
Talents
  • Level 13
    • Fish TankFish Tank (Passive)
      • New functionality:
        • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
Developer Comment: We’re adjusting Fish TankFish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

SGT. HAMMER

Divider_Hero_SgtHammer_Crop.png
Abilities
  • Blunt Force GunBlunt Force Gun (R)
    • No longer deals damage to enemy Structures
Developer Comment: This change is to address situations where Orbital BFGOrbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force GunBlunt Force Gun and a fairly hefty nerf to Orbital BFGOrbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality. 

SUPPORT

DECKARD

divider_hero_deckard.png
Abilities
  • Healing PotionHealing Potion (Q)
    • Healing reduced from 230 to 219
Talents
  • Level 13
    • Ancient BlessingsAncient Blessings (Trait)
      • Damage reduced from 72 to 68
      • Healing reduced from 106 to 100

MALFURION

Divider_Hero_Malfurion_Crop.png
Talents
  • Level 1
    • New Talent: Rejuvenation (Q)
      • Malfurion gains 5 Health per Second for every active Regrowth
  • Level 13
    • Ice BlockIce Block (Active)
      • Removed
    • Nature's SwiftnessNature's Swiftness (Q)
      • Moved from Level 1
      • Movement speed per Regrowth increased from 4 to 6%

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png
Abilities
  • Blade DashBlade Dash (Q)
    • Mana cost decreased from 55 to 50
Talents
  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • New functionality:
        • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
    • Shield BatteryShield Battery (Trait)
      • Cooldown reduction increased from 50 to 100%
  • Level 13
    • Templar's ZealTemplar's Zeal (Q)
      • New functionality:
        • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
    • Graviton VortexGraviton Vortex (E)
      • New functionality:
        • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
    • Phase BulwarkPhase Bulwark (Trait)
      • Adjusted functionality:
        • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
  • Level 16
    • New Talent: Blades of a Templar (Passive)
      • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
    • Psionic WoundPsionic Wound (W)
      • Removed
    • Force of WillForce of Will (Trait)
      • Moved from Level 20
      • New functionality:
        • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
    • Titan KillerTitan Killer (W)
      • Adjusted functionality:
        • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
  • Level 20
    • Nexus BladesNexus Blades (Passive)
      • Removed
    • Target PurifiedTarget Purified (R)
      • Additional Functionality:
        • Now also increases the speed of Purifier Beam by 15%
    • Zealot ChargeZealot Charge (W)
      • Moved from Level 16
    • Plasma BurnPlasma Burn (Trait)
      • Moved from Level 16
      • Damage increased from 55 to 60
Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

BLAZE

Divider_Hero_Blaze.png
Stats
  • Hero radius increased from .875 to 1
Talents
  • Level 1
    • Neural StimpackNeural Stimpack (Active)
      • Now only reduces the cooldowns of Basic Abilities

CHO

Divider_Hero_Cho_crop.png
Talents
  • Level 16
    • Surging DashSurging Dash (Q)
      • No longer grants Cho Unstoppable

DIABLO

Divider_Hero_Diablo_Crop.png
Abilities
  • Lightning BreathLightning Breath (R)
    • Slow amount per tick reduced from 5 to 4%
    • Maximum slow amount reduced from 50 to 40%

YREL

divider_hero_Yrel.png
Abilities
  • Ardent DefenderArdent Defender (R)
    • Cooldown increased from 100 to 120 seconds

Talents

  • Level 1
    • Maraad's InsightMaraad's Insight (Passive)
      • Healing reduced from 148 to 128
  • Level 4
    • Hand of FreedomHand of Freedom (Active)
      • Cooldown reduced from 30 to 22 seconds
  • Level 7
    • Divine SteedDivine Steed (Z)
      • Movement Speed bonus reduced from 80 to 60%
  • Level 16
    • Templar's VerdictTemplar's Verdict (W)
      • Now also deals 4% of enemy Heroes Maximum Health as damage
    • Holy WrathHoly Wrath (Passive)
      • Damage bonus reduced from 30 to 20%
Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.

BUG FIXES

General
  • Fixed an issue allowing several effects to be seen at the edges of fog of war.
  • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
  • Fixed an issue preventing the antialiasing graphics setting from being enabled.
Heroes, Abilities, and Talents
  • Alarak - Fixed an issue preventing the targeting indicator for Deadly ChargeDeadly Charge from appearing.
  • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly ChargeDeadly Charge.
  • Alexstrasza – Fixed an issue preventing Life-BinderLife-Binder from going on a full cooldown if interrupted during the channel time.
  • Diablo – Fixed an issue causing Diablo’s Shadow ChargeShadow Charge to not push stunned targets the full expected distance after choosing the DominationDomination talent.
  • Genji – Fixed a number of issues with interactions between the DragonbladeDragonblade and Swift StrikeSwift Strike reset duration bars.
  • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal MasteryPortal Mastery talent.
  • Raynor – Fixed an issue that could cause Raynor's RaiderRaynor's Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
  • Raynor – Raynor's RaiderRaynor's Raider will now hearth back to base with Raynor.
  • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
  • Zul’jin – Fixed a number of issues with the Amani RageAmani Rage tooltip.

Share this post


Link to post
Share on other sites

Another tracer nerf?  OK...

I don't understand KT buff.  He has %50 win rate and is very popular (picked around %40 of time).  Why buff him?  And if so, why buff a non skill shot like living bomb?

 

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Kuarinofu said:

So, removed Malf's Ice Block just like that? 

So, now we have like 2 viable healers? Alexstrasza and Stukov?

If you call Alexstrasza and Stukov viable, I have surprising news for you...

At low MMR we are reaching the point that a zero support meta is the way to go as long as it doesn't tilt your team (though this nerf actually doesn't change that, because both Malf and Deckard are awful at low MMR).

Share this post


Link to post
Share on other sites
20 minutes ago, Migol said:

Wait, people were taking BFG as an ult?   Did I miss something?

BFG is often the go to in HGC and competitive play. It's a huge wombo damage if you line it up with good CC like a dragon arrow or wardens cage. In HL, it's pretty terrible. This nerf does nothing to it's real use, but scraps the cheese.

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

 

Blizzard LogoBlizzard (Source)

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png
Abilities
  • Globe of AnnihilationGlobe of Annihilation (Q)
    • Damage increased from 164 to 192
    • Damage scaling reduced from 4 to 3% 
  • Summon Demon WarriorSummon Demon Warrior (W)
    • Attack damage increased from 28 to 30
    • Periodic damage increased from 6 to 8
    • Health increased from 390 to 435 
  • All Shall BurnAll Shall Burn (E)
    • Cooldown reduced from 8 to 6 seconds
    • Mana cost increased from 30 to 40
    • Periodic damage reduced from 34 to 30
    • Final damage increased from 272 to 320 
  • Demon LieutenantDemon Lieutenant (D)
    • Attack damage increased from 27 to 41
    • Health increased from 548 to 593 
  • Demonic InvasionDemonic Invasion (R)
    • Duration increased from 8 to 10 seconds
    • Final explosion damage increased from 65 to 97.5
    • Demon Grunt weapon range increased from .75 to 1
Talents
  • Level 1
    • WrathWrath (Q)
      • Bonus damage window reduced from 4 to 3 seconds 
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 35 to 30 
    • BattlebornBattleborn (W/D)
      • Demon Warrior cooldown reduction increased from .5 to .75 seconds
      • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
  • Level 7
    • Art of ChaosArt of Chaos (Q)
      • New Functionality:
        • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
  • Level 13
    • Brutish VanguardBrutish Vanguard (W/D)
      • Added functionality:
        • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
    • Chain of CommandChain of Command (D)
      • Added functionality:
        • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
  • Level 16
    • Hell RiftHell Rift (E)
      • Demon Warrior damage bonus duration increased from 4 to 6 seconds
  • Level 20
    • Pride (Q)
      • Damage bonus increased from 100 to 125
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall BurnAll Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png
Abilities
  • Blade DashBlade Dash (Q)
    • Mana cost decreased from 55 to 50
Talents
  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • New functionality:
        • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
    • Shield BatteryShield Battery (Trait)
      • Cooldown reduction increased from 50 to 100%
  • Level 13
    • Templar's ZealTemplar's Zeal (Q)
      • New functionality:
        • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
    • Graviton VortexGraviton Vortex (E)
      • New functionality:
        • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
    • Phase BulwarkPhase Bulwark (Trait)
      • Adjusted functionality:
        • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
  • Level 16
    • New Talent: Blades of a Templar (Passive)
      • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
    • Psionic WoundPsionic Wound (W)
      • Removed
    • Force of WillForce of Will (Trait)
      • Moved from Level 20
      • New functionality:
        • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
    • Titan KillerTitan Killer (W)
      • Adjusted functionality:
        • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
  • Level 20
    • Nexus BladesNexus Blades (Passive)
      • Removed
    • Target PurifiedTarget Purified (R)
      • Additional Functionality:
        • Now also increases the speed of Purifier Beam by 15%
    • Zealot ChargeZealot Charge (W)
      • Moved from Level 16
    • Plasma BurnPlasma Burn (Trait)
      • Moved from Level 16
      • Damage increased from 55 to 60
Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers. Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

CHO

Divider_Hero_Cho_crop.png
Talents
  • Level 16
    • Surging DashSurging Dash (Q)
      • No longer grants Cho Unstoppable

From Bottom to Top:

CHO

Just when I figured out how to do well with Cho his key tool got taken out. :p

Without that unstoppable I can't see him as I threat anymore. His attack speed buff + unstoppable + it's healing was a pretty easy and effective combo to use. Don't see him surviving even average players now.

ARTANIS

Wow. Scary updates. Phase Prism armour to survive swaps? Yes please! Faster shield recovery with Shield Battery, thank you!

Force of Will and Plasma Burn shuffle is very welcome and makes more sense. Can't do PB without the shield speed.

Purifier Beam at lvl 20 finally has a use now with a speed boost, that can be taken at the same time as the basic attack slow. That is just scary. Might not even need the Prism slow anymore and can use the new Graviton Vortex for Prism cooldowns.

Really liking the variety of combinations this opens up. From a funny shield build, to dashing, to prism and basic attack focus.

Good stuff!

Azmodan

A lot of the stuff here didn't actually need buffing, but a lot of it did slightly and was welcome.

Generally, there is a lot of base damage, health, and cooldown buffing in this update.

Art of Chaos got a huger buff for stacking. This makes Gluttony way more powerful since it does not need 3 to gain 5 stacks anymore.

2 Heroes is pretty easy to do, especially if you focus on the healer or the tank. There is usually someone nearby.

That means 10 stacks per Globe from a position of safety without the need for auto attacking like with Bombardment.

Master of Destruction still junk choice for lvl 7 unfortunately. That's the one that needed the buff.

Wrath is not really affected by the nerf. Wrath users use Bombardment which makes it pretty easy to auto attack in one or two seconds. By 3 seconds, Bombardment range increase ends, as does it's triple auto attack. So, Wrath can go to 2 seconds and still be unaffacted after level 7 since they are both Globe triggered. In fact, the Wrath trigger lasts longer due to starting after the hit, not the throw.

Pride even more useful, not that it wasn't the favourite already. Not sure why they have other choices other than Trample.

All Shall Burn is faster to reuse and now more rewarding to finish channel. Yay!

Demons all got buffed, directly and through talents in almost every way. But Demonic Invasion still not going to compete.

Battleborn and Brutish Vanguard, while buffed for Warriors and Lieutenant still don't touch Demonic Invasion.

The rediculous cooldown still untouched.

So, a better Azmodan in most areas. Play him while you can before they realize they just f'd up and need to nerf him!

When you're not playing Artanis.

Share this post


Link to post
Share on other sites
8 hours ago, Primici said:

Still no Chromie nerfs. Ok then.

You want what chromie nerfs? reduce range? reduce dmg? immobile? root herself for 2 sec after casting?

 

Share this post


Link to post
Share on other sites

I don't like the way they balance the support.

It's not like Deckard and Malfurion are OP or something, it's just that the other supports all have their own problems to be viable at all.

Alexstraza: she's very map dependant - really good on objective-fights oriented maps like Infernal Shrine and Volskaya Foundry, but bad on skirmish oriented maps like Braxis Holdout and Tomb of the Spider Queen. 

Stukov: his heroics are relatively weak.

Ana: same problems as ever.

Auriel: relies on having a high sustain damage dealer to constantly fill up her energy bar to have the similar level of sustain healing as other supports.

Kharazim: only good on offensive team comps; Transcendent and Insight are still meme builds; weak against poke damage.

Li Li: her healing mechanics can be outplayed by good opponents; also offers too little utility besides a blind.

Morales: very vulnerable to mobile divers who can pass through her frontline to reach her.

Lucio: extremely low healing output pre-16.

Brightwing: healing is way too low and slow to deal with any kind of burst damage.

Uther: get absolutely bullied by any kind of poke and sustain damage.

All these supports have their own issues to prevent them from picked first, or just being versatile in general. Nerfing popular supports will NOT fix these issues, and will result in people not wanting to play supports at all. Heck, even solo Abathur 'support' comp are seeing plays in HGC.

People are worrying that buffing supports will bring back double support meta. HELL NO. Unless Blizzard revert those 5% overall stats nerf for all supports, double support meta won't have ANY chance to come back, especially when there're a lot of 'meta' assassins that doesn't fit into double support comps at all, most notably Genji, Maiev, Jaina, Junkrat and Tychus. You won't replace those assassins with an under-stated support. 

Share this post


Link to post
Share on other sites
25 minutes ago, ShadowerDerek said:

I don't like the way they balance the support.

It's not like Deckard and Malfurion are OP or something, it's just that the other supports all have their own problems to be viable at all.

Alexstraza: she's very map dependant - really good on objective-fights oriented maps like Infernal Shrine and Volskaya Foundry, but bad on skirmish oriented maps like Braxis Holdout and Tomb of the Spider Queen. 

Stukov: his heroics are relatively weak.

Ana: same problems as ever.

Auriel: relies on having a high sustain damage dealer to constantly fill up her energy bar to have the similar level of sustain healing as other supports.

Kharazim: only good on offensive team comps; Transcendent and Insight are still meme builds; weak against poke damage.

Li Li: her healing mechanics can be outplayed by good opponents; also offers too little utility besides a blind.

Morales: very vulnerable to mobile divers who can pass through her frontline to reach her.

Lucio: extremely low healing output pre-16.

Brightwing: healing is way too low and slow to deal with any kind of burst damage.

Uther: get absolutely bullied by any kind of poke and sustain damage.

All these supports have their own issues to prevent them from picked first, or just being versatile in general. Nerfing popular supports will NOT fix these issues, and will result in people not wanting to play supports at all. Heck, even solo Abathur 'support' comp are seeing plays in HGC.

People are worrying that buffing supports will bring back double support meta. HELL NO. Unless Blizzard revert those 5% overall stats nerf for all supports, double support meta won't have ANY chance to come back, especially when there're a lot of 'meta' assassins that doesn't fit into double support comps at all, most notably Genji, Maiev, Jaina, Junkrat and Tychus. You won't replace those assassins with an under-stated support. 

I'll go a step farther: Supports are getting so weak compared to both the burst and sustain out there, while Tanks are getting enough self-sustain, where I can see cases where the optimal lineup is two tanks, a bruiser, and two assassins.

I understand the issue here: Tanks are getting so good at surviving to start with where it's forcing nerfs to supports in order to let teams actually kill them.

The real fix here is that Blizzards needs to start removing all forms of self-sustain except for maybe a handful of use cases (Blaze is a good example of a "good" use case; ETC by contrast is the exact opposite).

I feel there's a lot of long-term balance problems that are starting to pop up.

Share this post


Link to post
Share on other sites
7 hours ago, Migol said:

Wait, people were taking BFG as an ult?   Did I miss something?

It's a very strong combo attack, and good for hitting targets retreating.  Combine that with the level 20, and you can have hammer just nuke down Keeps over time by herself.  This is and always has been stupid.

That being said, I dislike skills that don't hit structures at all.  I think the real solution was to heavily nerf Orbital BFG, not remove the structure damage entirely.

 

As for some of the changes, is there a major reason for Artanis's mana reduction picks at 13?  Late game, it's not like Artanis is struggling for mana.

Edited by gamerk2

Share this post


Link to post
Share on other sites
2 hours ago, gamerk2 said:

"...is there a major reason for Artanis's mana reduction picks at 13?  Late game, it's not like Artanis is struggling for mana.

I just played a bunch of games with him and tried an AA build and a blade dash build. Either way, you can go through your mana FAST even at lvl 20.

For the Blade dash build, once you hit lvl16, your shields recharge 100% faster while up, each basic ability you use reduces shield CD by 5 seconds, and each time your shield activates, you get 5 seconds off Blade dash. You end up blade dashing CONSTANTLY. 

Likewise with the AA build, get a swap with chrono surge at lvl 7, graviton vortex at 13 and Blades of a Templar at 16, you're attacking so 'effing fast, your Phase Prism is off CD veeery fast, so you're flyin' all over the damn place and burning through your mana like crazy. Obviously, it doesn't always work out perfectly in a game, but in Try Mode, I was dominating Thrall 1v1.

Honestly, without the reduction, he'd be unplayable with how much he can spam abilities.


 

Edited by MrPumpson

Share this post


Link to post
Share on other sites
2 hours ago, gamerk2 said:

I'll go a step farther: Supports are getting so weak compared to both the burst and sustain out there, while Tanks are getting enough self-sustain, where I can see cases where the optimal lineup is two tanks, a bruiser, and two assassins.

I understand the issue here: Tanks are getting so good at surviving to start with where it's forcing nerfs to supports in order to let teams actually kill them.

The real fix here is that Blizzards needs to start removing all forms of self-sustain except for maybe a handful of use cases (Blaze is a good example of a "good" use case; ETC by contrast is the exact opposite).

I feel there's a lot of long-term balance problems that are starting to pop up.

Actually, I think E.T.C. is fine as well considering he is much more 'fragile' than other main tanks and easy to burst down, though a cooldown increase on the ability would not hurt. Johanna's Laws of Hope however heal just as much at level 1 as Muradin's Stoneform heals at level 16 (!) and talking about Muradin, he has a rather ridiculous trait... Unlike E.T.C., neither need a support to function.

Garrosh and Dibbles both have too much sustain too - I find Garrosh' sustain far more aggrevating than E.T.C.s and Dibbles has some ridiculous level 1 talents if it comes to self-sustain.

That does not mean there are no other examples of self-sustain that I like: For example; how it's handled with Leoric.

 

Edited by Aasgier

Share this post


Link to post
Share on other sites

Ma boi Fenix keeps getting hammered... Tho, they don't seem like a huge hit and I actually like them cause perhaps there isn't one level 1 talent choice that overshadowes all the others now and there was compensation.

I saw them Jimmy nerfs coming. I think they should move Ace In The HoleAce In The Hole further down tier instead of directly "nerfing" it cause I don't think this is gonna change anything (drafting in abundance of slows + Jimmy). They could do some small buffs to the underused talents too (never pick Behemoth Armor, couldn't care less). 

Tracer's gonna be the new Tyrael apparently; keep getting butchered by nerfs (both by numbers and by removing good talents) until she'll be screaming "REWORK ME YOU EEDJITS!" (it's not like she has many talent options anyways).

I was saying Artanis needed some thorough makeover cause he was lacking pretty much everywhere, this... could be a start. Still gonna ask in those AMAs.

Cho nerf? w0t??

Share this post


Link to post
Share on other sites

I agree they need to buff the healing of Uther, BW type supports instead of nerfing the viable ones.  They have good utility but their healing output is simply too low to deal with burst heroes.  Instead, they buff KT because he is on the lower end of mages.  So we just improve burst damage and nerf viable supports.

This feels like the NFL, where all they care about is offense.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...