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Heroes of the Storm: High Inquisitor Whitemane Hero Reveal

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  On 7/26/2018 at 7:53 PM, Neos3452 said:

 

"Whitemane will take up Anduin's spot as HotS priest" - Not necessarily. See, priest has 3 specs (as most wow classes) and it is pretty hard to funnel all 3 of them into one character (see constant Varian changes for reference). Moreover, while Light and Shadow are two opposites and a HotS representation of priest would most likely play around this theme, we still have Discipline, which is this awkward part not fitting the otherwise perfect picture. Enter Whitemane, perfectly fitting into Discipline fantasy with Atonement, purge the wicked and penance. Not only is she perfect in terms of flavor, but also Atonement from wow (heal allies by dealing damage) could fit nicely to HotS.

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Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

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She looks like a vanilla manga vampire character.

Can't say support is all that interesting for me right now, so this may be a 'blessing' in disguise.

See what I did there? :p

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  On 7/26/2018 at 6:39 PM, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

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Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses :)

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

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  On 7/26/2018 at 6:16 PM, Valhalen said:

I agree that they could have added Velen or Anduin, with the latter making more sense considering Battle for Azeroth, but at least they chose a character iconic enough as Whitemane.

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They just did a Draenei and as mentioned, which Anduin do you use?

I think this is a fine representation of the priest class and am hoping the talent tree/build is as varied as the WoW one where there’s a shadow build and likely a disc build instead of holy.  If you really wanted to make it a great unique character having atonement DPS build would be 100% unique in HOTS.

The warlock build they did for Gul’dan was very well done, IMHO, and having mained a lock for 5+ years he was so easy to pick up and learn.  Nice blending of affliction and destruction. 

Since priest was my next favorite spec I can’t wait to get her.  Might be the first class I purchase for 15k.

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  On 7/26/2018 at 11:46 PM, Amit said:

Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses ?

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

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She was a leveling dungeon boss that you were better off skipping even in vanilla and added nothing to the overarching story. Why would I bother learning about her. Important villains were either raid bosses or end game dungeon bosses. 

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Whitemane who? Is she related to Greymane by any chance?

I jest, I jest. Even though I didn't know her either, I trust HotS dev team in creating a good kit. They managed to do so with generic units (Fenix, Blaze) and character that didn't even partake in combat in their original game (Deckard).

But I'm honestly surprised both that not only we got two WoW heroes back to back but at least one of them seems to have no connection whatsoever with BfA. I expected the next WoW hero to come with the expansion launch, and be someone of importance such as Saurfang or Anduin himself. Well, that might still happens anyway.

Edited by lChronosl

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  On 7/26/2018 at 5:45 PM, mada7 said:

I played vanilla through lich king then picked it up again at legion and never once went in that dungeon because 30-40 was STV time. As for seeing naked women why would I want a cartoon when there's basically infinite free naked real women online just by asking google for it. She is absolutely a nobody

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nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

  On 7/26/2018 at 5:34 PM, mada7 said:

I am shocked they went with such a nobody as the priest representative when they have a hearthstone hero not in the game

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im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

Edited by MZLICH

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  On 7/26/2018 at 6:39 PM, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her. I leveled through vanilla and never bothered with that dungeon. Dungeons in vanilla were a huge pain to get a group for that they were best avoided if there was a zone with quests. Her dungeon was in the 30-40 range which gets easily covered by STV. I'll be honest and say I'm shocked there actually anyone that would call her iconic. She has no impact on the story of the games and most people were better off just skipping her dungeon entirely as leaving stranglethorn vale to trek up to tirisfall glades is a waste of time in your 30s especially since the gear isn't worth much of anything while leveling. 

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Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

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  On 7/26/2018 at 6:39 PM, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

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Well, guess you're not that big of a lore nerd lol

Whitemane IS memorable. She is one of the most cosplayed wow characters ever and one of the characters most featured in fan art. The Scarlet Crusade which she is a member of IS a big deal in WoW lore, especially the part before Cataclysm. Her dungeon is even still relevant because it's featured during MoP Timewalk... And she is back in Legion as one of the new Four Horsemen of the Apocalypse. She even got her own Hearthstone card in Knights of the Frozen Throne. 

Most iconic PRIEST? Maybe not. But definetly an iconic WoW character nonetheless. ?

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  On 7/26/2018 at 8:10 PM, Erialis said:

Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

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I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

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  On 7/27/2018 at 7:20 AM, MurkyFelix said:

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?

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Not really. The boss fight in the Dungeon has two phases. In the first one you fight just one Warrior-guy - before MoP that was Renault Mograine, who has been replaced by Commander Durand since then (IIRC). As soon as you drop him, Whitemane rushes in, incapacitates the whole party and resurrects her guy, shouting her iconic line "Arise, my Champion!". After that you fight her and the resurrected Guy together. That's why people - including me - want to have a resurrect ability of some kind in her kit. It would be a shame, to waste one of the most (in-)famous lines in WoW ?

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  On 7/27/2018 at 8:28 AM, Lambdadelta said:

I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

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Hardly, Anduin only is implied to know how to use Shadow spells, but never actually seen doing it. If you want a multiclass Priest hero, Archbishop Benedictus is a better bet.
 

  On 7/27/2018 at 7:20 AM, MurkyFelix said:

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?

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To top off what Evincare said, she also casts Ressurection from time to time, and if it is not interrupted all dead trash mobs in a vicinity around her will come back to life. Yikes.

Edited by Teufel
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  On 7/26/2018 at 5:33 PM, Migol said:

True but her resurrecting her subboss is the highlight of the fight, it'd be lame if they left it out

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Maybe she will be a 2 Character Heroe like TLV and one of her ults rezzes her minion forgot the name i think it was something like morgrain 

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I think I am more annoyed that not only are we defending for Whitemane...but its like now the 37th? Warcraft character added to the game. The- "There are more Warcraft characters than Starcraft, Diablo, and Overwatch" excuse is kind of a weak point. Though, it is correct because the Warcraft universe turned into a MMORPG which has been around for 20+ years now compared to the other universes BUT I wouldn't say there aren't any characters from the other universes that cannot be added now...
 

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Let us also not forget, Blizzard has a lot of characters in the Diablo universe, with 3 titles and probably a 4th on the way....there are many named "demons" or class additions that could be added..I mean we have Diablo / Azmodan, 2 of the 5 prime arch demons and then we have Tyrael, Auriel and Fallen Angel Maltheal but what about Izual? Baal? Imperious? Mephisto? those are pretty iconic bosses/characters from the games...they could even make a Diablo Druid...which would be pretty sweet as like hybrid caster/melee dps ...I don't know, I generally don't care but it would be nice to see more characters from the other universes...

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Well, since we already have Ariel's ressurect, maybe Whitemane could get an Ultralisk-like ult called "Arise", that summons Mograine (or the other whatshisname dude) to guard and follow her, with either a set duration or like the new Raynor banshee.

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  On 7/27/2018 at 2:13 AM, MZLICH said:

 

nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

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She is a nobody. The scarlet crusade don't have any real noteworthy accomplishments. They exist to get booted out of wherever they happen to be while accomplishing very little whenever the WoW dev team remember they exist. Being the boss of a dungeon everyone would be way better off skipping even in vanilla to me is not an accomplishment.

While there is room for there to be multiple priests it's kinda stupid that the king of stormwind sits on the sideline while a vanilla leveling dungeon boss that anyone leveling back then would be better off skipping is a stupid decision. I'm sure at some point we'll get Anduin but for the first priest from WoW to be her it's a bizarre choice at best.

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  On 7/27/2018 at 5:55 AM, dk360 said:

Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

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Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. The bulk of what you did in MMOs including early WoW stuff was go to a place and kill X pallet swapped monsters either just to kill them or to get X of an item they sometimes drop and they constantly respawn so you don't actually accomplish anything. The raids were where the big story events happened at least until mists of pandaria where they started working the story into the leveling process. Raids reset as a necessity but canonically the character at the end died. At best any villain that isn't involved in a raid is pretty small in the grand scheme of things. 

EPL is a odd choice to go with but it's actually super relevant to the bigger overarching stories since it is both a place with considerable history dating back to WC3 and was the location of Naxxramas for quite a while. The scarlet crusade are around but they don't do much and while some people had their memorable moments there's so many bigger, more important characters, especially from warcraft, not in the game. I played a warlock in vanilla and had a great time doing the quest chain to get my dreadsteed, hands down one of the most memorable moments in the game and I did it after BC came out instead of buying a regular epic mount, but I am not going to pretend Lord Hel'nurath should be the first dreadlord in the nexus over Mal'ganis or Tichondrius despite him having a small role in the legion story.

 

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  On 7/27/2018 at 11:08 AM, Nazamber said:

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

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Nearly all major SC characters are already in game. Those who aren't are rather minor (and bland to be honest, like Vorazun or Karax) or weren't a frontline combatants, like Edmund Duke or Arcturus Mengsk. I doubt they want to add another weird character like Abathur (example: Arcturus sending soldiers instead of locusts), having both of them in quick match could render game completely unplayable and one-sided.

Besides, characters like Edmund Duke and Gerard Dugalle had no appearance in SC2 and wouldn't even have same voice as originals, so people would complain anyway that they don't "feel" the same as in SC1. Jack Ritschel and Paul Ainsley are dead, that's also why Zeratul and Artanis have different actors.

Most people don't even know who Blackthorne was or don't even care. Hate it or like it, but he isn't iconic even to those who started playing Blizzard games in the 90s. He is just too old, comes from very early era of the company and I have no idea who could even voice him in modern day.

Edited by Arcling

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  On 7/27/2018 at 12:52 PM, mada7 said:

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. 

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Sounds like a weak excuse. Just because you didn't care and skipped some bosses, doesn't mean there wasn't any story or that it was obscure. Also, it seems as you didn't really care about story as much as you claim. Scarlet Monastery is still one of the most iconic instances for many players, and Scarlet Crusade as a whole had presence in vanilla, WotLK and, as was said here before, returned during MoP with resurrected Whitemane and her minions, which was the current content (even did challenge mode there before it was removed from the game). On top of that, she was resurrected as undead in Legion and is still alive (sort of...).

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      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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