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Whitemane Spotlight & Abilities Overview

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The highly-anticipated spotlight for Sally Whitemane is here and we're taking a first look at her kit!

High Inquisitor Whitemane (Ranged Support)

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… even those who attempt to hide in the Nexus!

Strengths

  • Flexible healing style
  • Debuffs and disruption

Weaknesses

  • Costly burst healing
  • No escape

Abilities Overview

Hero Trait

Zeal

Whitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.

Primary Abilities

Q - Despeate Plea
Heal an allied Hero for 145 and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times. Current Mana Cost: 30
desperate-plea.jpg

W - Inquisiton

Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and Slowing them by 30%.

inquisition.jpg

E - Searing Lash

After 0.5 seconds, smite enemies in a straight line for 82 damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.

searing-lash.jpg

Heroic Abilities 

R1 - Scarlet Aegis

Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.

scarlet-aegis.jpg

R2 - Divine Reckoning

After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.

divine-reckoning.jpg

Available Skins

High Inquisitor Whitemane

standard.JPG

Celestial Empress Whitemane

From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.

celestial.JPG

Hero Spotlight

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She looks very challenging to play, since she has no crowd control abilities nor escapes whatsoever in her base kit, and requires to be in constant action in order to make full of her healing power. Her kit is pretty much what I expected to be (healing through direct damage), but I assume she will require a very VERY solid frontline, otherwise she will be taken down in no time.

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Looks good, pretty straightforward as she brings both healing and some damage with cc, though managing her trait might be a little tricky sometimes. First, she needs to apply some healing to allies, and then deal some damage to enemies, which makes it rather situational.

Edited by Arcling

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As down as I am on her being the first priest in the nexus the kit at least looks interesting. She does look like a 5 and done for me though as a support without some way to compensate for messed up positioning. She very much looks like a character I wouldn't be good with

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Shes going to combo like mad with certain heroes.  That channeled slow could be huge with heroes like neo raynor or anyone that capitalizes on slowed heroes.

I'm going to reserve judgment on her lack of escape until I see her talents.  Alex has similar issues and shes still considered one of the better supports.

 

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1 hour ago, Stan said:

 

From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.

Well she's already taken my heart away from Li-Ming❣️

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27 minutes ago, shanghaied said:

Shes going to combo like mad with certain heroes.  That channeled slow could be huge with heroes like neo raynor or anyone that capitalizes on slowed heroes.

I'm going to reserve judgment on her lack of escape until I see her talents.  Alex has similar issues and shes still considered one of the better supports.

 

Alex has escapes though or at least disengages. Her fire breathing ult is an escape and wing buffet in dragon form functions as an escape/disengage. They're big cooldowns but she does have them.

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That slow beam and the heroic that pulls look nice at least. Looks like a nice way of getting burst damage to land more consistently by other players. Or just peel without getting into melee like Uther.

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She's a good last pick if the enemy team doesn't have a strong dive like sonya or such.    Beyond that though it's hard to argue for a support that only has a channeled slow and no escape or hard cc.

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2 hours ago, Stan said:
Q - Despeate Plea
Heal an allied Hero for 145 and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times. Current Mana Cost: 30

Increase by 60 and stack 3 time?! So 30 - 90 - 150 - 210? Q four times and OOM on lvl 1?

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Her kit looks very cool and interesting to play. Blizz is really showing their "healing minigame" politics. Depending on her stats (mainly HP and dmg) she might be able to trade with plenty non-assassins, since she can use Zeal on herself. And it seems that for her healing output to be significant your team will have to stay close-ish, not as much as Ariel and more similar to Stukov. Both ults are cool, with Divine Reckoning having an enormous healing potential depending on how many enemy heroes you are damaging, and how many of your team have Zeal up. She might be one of the most complicated characters to play effectively. I just hope they get her numbers right.

The most surprising thing was the glaring difference between the teaser yesterday and her in game model. Pants, who needs them, right?

Edited by lChronosl

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27 minutes ago, VinsX said:

Increase by 60 and stack 3 time?! So 30 - 90 - 150 - 210? Q four times and OOM on lvl 1?

If theres a low cooldown then all can have zeal up simultaneously.  That gives something like her damaging ult massive group heal potential, potentially healing 200-400 health on multiple targets before scaling.

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35 minutes ago, lChronosl said:

The most surprising thing was the glaring difference between the teaser yesterday and her in game model. Pants, who needs them, right?

She didn't have pants there either. If you look closely, there is an exposed thigh, I guess coloring may have made some people think otherwise.

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48 minutes ago, lChronosl said:

The most surprising thing was the glaring difference between the teaser yesterday and her in game model. Pants, who needs them, right?

She is just one of those characters that are too cool to wear pants like the common rabble, just look at Gul'dan as another example. The "pants" has the same model as one of the more.. infamous cloth pants (for females) in WoW.

Edited by Drachar

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19 minutes ago, shanghaied said:

If theres a low cooldown then all can have zeal up simultaneously.  That gives something like her damaging ult massive group heal potential, potentially healing 200-400 health on multiple targets before scaling.

But before ult it's basically a twisted version of Malfurion's Q-W combo but costs way more mana or less multi-target healing. I'm just saying the early game for her seems to be quite tough.

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37 minutes ago, Valhalen said:

Scarlet Crusade: Scarlet Aegis makes allies unstoppable.

(!!!!!!!!!!!!!!!!!!!!!!!!!!!)

8ecabc60-e47b-4a33-a959-0ed0266b8971.jpg

This is big, and might be enough to make her priority counter pick to stuff like Mosh Pit.

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25 minutes ago, lChronosl said:

This is big, and might be enough to make her priority counter pick to stuff like Mosh Pit.

No kidding. That's a hard counter to Zarya's ults....VP...Pretty fucking good.

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1 hour ago, Valhalen said:

Scarlet Crusade: Scarlet Aegis makes allies unstoppable.

(!!!!!!!!!!!!!!!!!!!!!!!!!!!)

8ecabc60-e47b-4a33-a959-0ed0266b8971.jpg

Yeah, wow that's huge.  An AoE cleanse is the sort of thing that can be meta defining.

That will single-handedly ruin ETC.

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2 hours ago, lChronosl said:

The most surprising thing was the glaring difference between the teaser yesterday and her in game model. Pants, who needs them, right?

As previously mentioned she didn't wear any pants there either. You can see the front part of her "tabard" thingy being draped over her right leg but you can clearly see the lack of pants and an exposed thigh. And there's nothing wrong with it. It's okay for a character to be "sexy". It doesn't have to undermine the character and it isn't inherently sexist in any way, contrary to popular belief.

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1 hour ago, VinsX said:

But before ult it's basically a twisted version of Malfurion's Q-W combo but costs way more mana or less multi-target healing. I'm just saying the early game for her seems to be quite tough.

I think you're right, but the tradeoff is she can burst heal a single target with her Q multiple times (even if inefficient), something Malf can't do as well.  Malf struggles more against burst and I dont think she will as hard while still having some multi target options.

Edited by shanghaied
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Scarlet Aegis might mix with Yrel quite well. If armor bonus stacks, Yrel's going to get +80 armor for 4 sec.

Edited by Arcling

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      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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