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Starym

Alterac Valley and Isle of Conquest Changes in BfA

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It seems the largest of battlegrounds, aka the now dubbed Epic Battlegrounds, Alterac Valley and Isle of Conquest, have been getting some attention on the beta. It makes sense that Blizzard would focus more on these longer PvP experiences, with them being as close as it gets to the "war" theme the new expansion is going for. So, let's take a look at the actual changes (with probably more to come):

Blizzard LogoAV, IoC Changes (source)

Greetings,

You may have noticed we've been doing some updates to Alterac Valley and Isle of Conquest recently. Our goals with these changes are to both improve the gameplay experience in these battlegrounds and to also design them around a longer duration format. We feel that with the longer match length, players have more room to switch strategies in a match, change from offense to defense a few times, etc. to provide a, well, more epic experience.

With that, we're looking to you to give us feedback on these changes.

Here are some of the changes recently (through hotfixes, so they are very recent):

Alterac Valley

  • Increased the number of Reinforcements by 100.
  • The NPCs health and damage will match the players level and gear, which will result in a more consistent difficulty.


Isle of Conquest

  • Increased the number of Reinforcements by 100.
  • Increased the health of the walls significantly.
  • Increased the damage the Siege Engine, Demolishers, Glaive Throwers and Keep Cannons deal against players. (The Seige Engine in particular will now be pretty scary!)
  • Increased the siege damage dealt by the Siege Engine and Demolisher. (The Ram ability will deal a lot of damage in particular)
  • The Refinery and the Quarry now generate Reinforcements more frequently.
  • Increased the health of the "bosses".


We welcome your feedback! Please focus your feedback on the gameplay in the map, in particular the pacing, balance of different mechanics etc.

Thank you!

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I haven't tried IoC lately but last time I did the turrets were terrible especially considering there's a meta achievement requiring 100 kills so I hope it's been/will be buffed.

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Yeah, I've been doing AV since last week (PVP bonus) and the matches are definitely longer. But that's pretty cool because I pretty regularly come out of there with anywhere near 800-1100 honor (was even more with the bonus honor!) depending on a win or loss and easily 200 kills.

But those Grave Yard guards... holy shitballs... no more ninja-ing.

Edited by krapmyself
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I'm so glad AV is no longer just a 40man zerg rush to do the bosses faster than the other team. Having to actually play the map as intended again is hella fun. Still though I'm finding that in at last a half of my IoC matches I never encounter an enemy player.

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