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High Inquisitor Sally Whitemane Overview

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Whitemane is now available for testing on PTR and this article contains everything you need to know about the High Inquisitor.

Here are some useful links to get you started with the latest patch that will go live the week of August 7

High Inquisitor Whitemane (Ranged Support)

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… even those who attempt to hide in the Nexus!

Strengths

  • Flexible healing style
  • Debuffs and disruption

Weaknesses

  • Costly burst healing
  • No escape

Hero Spotlight

Available Skins

High Inquisitor Whitemane

Screenshot2018-07-30 20_15_40.jpg

Lordaeron Whitemane

Screenshot2018-07-30 20_15_45.jpg

Vengeful Whitemane

Screenshot2018-07-30 20_15_48.jpg

Twilight Whitemane

Screenshot2018-07-30 20_15_51.jpg

Scarlet Whitemane

Screenshot2018-07-30 20_15_54.jpg

Celestial Empress Whitemane

From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.

Screenshot2018-07-30 20_15_58.jpg

Warpspace Empress Whitemane

Screenshot2018-07-30 20_16_01.jpg

Galactic Empress Whitemane

Screenshot2018-07-30 20_16_04.jpg

Whitemane Abilities

[Trait] Zeal

Whitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.

[Q] Desperate Plea (Mana: 30)

Heal an allied Hero for 145 and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

desperate-plea.jpg

[W] Inquisition (Cooldown: 14 seconds)

Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and Slowing them by 30%.

inquisition.jpg

[E] Searing Lash (Cooldown: 5 seconds)

After 0.5 seconds, smite enemies in a straight line for 82 damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.

searing-lash.jpg

[R1] - Scarlet Aegis (Cooldown: 60 seconds)

Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.

scarlet-aegis.jpg

[R2] - Divine Reckoning (Cooldown: 100 seconds)

After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.

divine-reckoning.jpg

Whitemane Talents

Level 1

  • [Q] Martyrdom - Each stack of Desperation increases Plea's healing by 30%.
  • [W] Clemency - Activate to cast Inquisition on an allied Hero, healing them for up to 371 over 3 seconds while Channeling. Passive: Reduce Inquisition's cooldown by 3 seconds.
  • [E] Righteous Flame - Searing Lash deals 50% more damage to enemies who are Stunned, Rooted, Silenced, or Slowed.
  • [Trait] Pity the Frail - Allies below 50% Health receive 25% more healing from Zeal.

Level 4

  • [Q] Unwavering Faith - Reduce Desperate Plea's Mana cost by 30%. Upon reaching 3 stacks of Desperation, gain 250 Shield for 5 seconds.
  • [W] High Inquisitor - Casting Inquisition instantly removes all stacks of Desperation and restores 60 Mana per stack removed.
  • [E] Indulgence - Searing Lash's first strike restores 10 Mana per Hero hit, and its second strike restores 30 Mana per Hero hit.

Level 7

  • [Q] Zealous Spirit - Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
  • [Active] Fanatical Power (Cooldown: 30 seconds) - Activate to gain 50% Spell Power and lose 25 Armor for 5 seconds.
  • [Active] Intercession (Cooldown: 60 seconds) - Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.

Level 13

  • [Q] Self-Righteous - Casting Desperate Plea on an ally heals Whitemane for 125. Does not grant Zeal.
  • [E] Harsh Discipline - Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
  • [Trait] Guiding Light - Whenever Zeal is applied to allies other than Whitemane, it grants them 20% Movement Speed for 2 seconds.

Level 16

  • [Q] Radiance - Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 200.
  • [W] Shared Punishment - Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds.
  • [E] Lashing Out - Searing Lash's second strike deals 25% more damage and reduces Searing Lash's cooldown to 1 second if it hits a Hero.

Level 20

  • [R1] Scarlet Crusade - Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 1 second.
  • [R2] Judgment Day - Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.
  • [W] Subjugation - Inquisition reduces all damage the target deals by 75%.
  • [Active] Purge the Wicked (Cooldown: 40 seconds) - Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.

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Her level 4 talents really help her a lot with her mana issues. Plus a cleanse and a heal at the same time

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Severely dissapointed by the absence of "Power Word: X" talents :(
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Edited by Teufel

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q-build does some crazy burst heal but doubt it will see much play going oom so fast, 

seems like clemency at lvl 1, high inquisitor at lvl 4 wil be mandatory for sustain. Harsh Discipline at lvl 13 also seems a must that root is basicly her only hard cc.

her 16 seems weird to me radiance and shared punishments healing output is basicly the same with one burst and other over 3s. but with shared punishment you can 2 root enemies and at 20 you can debuf 2 enemies with -75% dmg seems huge to me. No reason to pick radiance,

seems speccing into w is the way to go, no idea why you would ever want to build into searing lash, If they didn't kill double sup half a year back i would understand it but now....

 

 

Edited by Avalarion
  • Like 1

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SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

 

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7 hours ago, Valhalen said:

SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

Completely agreed, the writers at Blizz at least know their references.

Nice, I want to try the W build, seems to be quite interesting, since Clemency stacks with Shared Punishment and Subjugation for healz+damage+damage reduction even when out of range from the enemy. Not that hyped about her E build, tho, because I think ti will be difficult to hit twice without extra CC. Seems overall balanced.

@edit: after fooling around with her for a while, her sustain might be a problem. The healing numbers are quite high, but only if you can attack enemy heroes, since her trait doesn't proc on minions and the like (different from Auriel). So on maps like Shrines or Braxis, if no opponent heroes are contesting/pushing with the objective (if maybe they decide to push a different lane), your healing potential is severely crippled. You are not much help on merc camps or lane pushing either.

Edited by lChronosl

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Looking over things, and trying her on the PTR, I think that people are right in her going with a W build is the best. The ones I found worked the best were these.

Lv1. Clemency. Not only does it give the option to heal well without being in combat, it also reduced the CD of Inquisition by 3 seconds. Considering how important that ability is, it's huge.

Lv4. High Inquisitor. Combined with a few otger talents  you can quickly get 4 pleas out, then regain all the mana you spend. Works especially well with Clemency, as it also procs the mana return when you heal an Ally with Inquisition, plus the CD reduction.

Lv7. Zealous Spirit. Helps with group healing, though if there's a lot of CC's, Intercession can shine.

Lv10. Scarlet Aegis. Burst healing and 40 armor? Yes please.

Lv13. Self-righteousness. I know some like the root combo one, but it seems less efficient than gettings heals when you heal others. Especially with all the movement abilities in the game.

Lv16. Radiance. Nice bit of burst healing, and with Zealous Spirit, you can get 4 people healed at once. Great for groups.

Lv20. Purge the Wicked generally, but Subjugation and Scarlet Crusade can be good for either control of a burst damage dealer, or plenty of CC's

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Lvl 4 talent high inquisitor will probably need a nerf. You can triple cast q, remove desperation stacks and immediately triple cast again if needed. That’s a lot of healing. Like... a lot.

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming.

I do like her talent diversity. She has many interesting talents that sound fun.

Edited by Warper

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2 hours ago, Warper said:

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Edited by lChronosl
Typo

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2 hours ago, lChronosl said:

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Good points. I didn’t really think about her trait in conjunction with the ult. I think the key is the requirement of cc. Aegis is ridiculous though, and will put zeal on everyone close enough. 40 armor seems obsurd and unstoppable at level 20 seems over the top. An unstoppable team with 40 Armour freshly healed.

Edited by Warper

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On 7/30/2018 at 1:19 PM, Teufel said:

Severely dissapointed by the absence of "Power Word: X" talents ?
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Maybe young prince Anduinn will show up as a priest.

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On 7/30/2018 at 12:01 PM, Stan said:

gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

This should be named "Sally Can Wait"

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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