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High Inquisitor Sally Whitemane Overview

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Whitemane is now available for testing on PTR and this article contains everything you need to know about the High Inquisitor.

Here are some useful links to get you started with the latest patch that will go live the week of August 7

High Inquisitor Whitemane (Ranged Support)

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… even those who attempt to hide in the Nexus!

Strengths

  • Flexible healing style
  • Debuffs and disruption

Weaknesses

  • Costly burst healing
  • No escape

Hero Spotlight

Available Skins

High Inquisitor Whitemane

Screenshot2018-07-30 20_15_40.jpg

Lordaeron Whitemane

Screenshot2018-07-30 20_15_45.jpg

Vengeful Whitemane

Screenshot2018-07-30 20_15_48.jpg

Twilight Whitemane

Screenshot2018-07-30 20_15_51.jpg

Scarlet Whitemane

Screenshot2018-07-30 20_15_54.jpg

Celestial Empress Whitemane

From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.

Screenshot2018-07-30 20_15_58.jpg

Warpspace Empress Whitemane

Screenshot2018-07-30 20_16_01.jpg

Galactic Empress Whitemane

Screenshot2018-07-30 20_16_04.jpg

Whitemane Abilities

[Trait] Zeal

Whitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.

[Q] Desperate Plea (Mana: 30)

Heal an allied Hero for 145 and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

desperate-plea.jpg

[W] Inquisition (Cooldown: 14 seconds)

Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and Slowing them by 30%.

inquisition.jpg

[E] Searing Lash (Cooldown: 5 seconds)

After 0.5 seconds, smite enemies in a straight line for 82 damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.

searing-lash.jpg

[R1] - Scarlet Aegis (Cooldown: 60 seconds)

Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.

scarlet-aegis.jpg

[R2] - Divine Reckoning (Cooldown: 100 seconds)

After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.

divine-reckoning.jpg

Whitemane Talents

Level 1

  • [Q] Martyrdom - Each stack of Desperation increases Plea's healing by 30%.
  • [W] Clemency - Activate to cast Inquisition on an allied Hero, healing them for up to 371 over 3 seconds while Channeling. Passive: Reduce Inquisition's cooldown by 3 seconds.
  • [E] Righteous Flame - Searing Lash deals 50% more damage to enemies who are Stunned, Rooted, Silenced, or Slowed.
  • [Trait] Pity the Frail - Allies below 50% Health receive 25% more healing from Zeal.

Level 4

  • [Q] Unwavering Faith - Reduce Desperate Plea's Mana cost by 30%. Upon reaching 3 stacks of Desperation, gain 250 Shield for 5 seconds.
  • [W] High Inquisitor - Casting Inquisition instantly removes all stacks of Desperation and restores 60 Mana per stack removed.
  • [E] Indulgence - Searing Lash's first strike restores 10 Mana per Hero hit, and its second strike restores 30 Mana per Hero hit.

Level 7

  • [Q] Zealous Spirit - Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
  • [Active] Fanatical Power (Cooldown: 30 seconds) - Activate to gain 50% Spell Power and lose 25 Armor for 5 seconds.
  • [Active] Intercession (Cooldown: 60 seconds) - Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.

Level 13

  • [Q] Self-Righteous - Casting Desperate Plea on an ally heals Whitemane for 125. Does not grant Zeal.
  • [E] Harsh Discipline - Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
  • [Trait] Guiding Light - Whenever Zeal is applied to allies other than Whitemane, it grants them 20% Movement Speed for 2 seconds.

Level 16

  • [Q] Radiance - Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 200.
  • [W] Shared Punishment - Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds.
  • [E] Lashing Out - Searing Lash's second strike deals 25% more damage and reduces Searing Lash's cooldown to 1 second if it hits a Hero.

Level 20

  • [R1] Scarlet Crusade - Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 1 second.
  • [R2] Judgment Day - Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.
  • [W] Subjugation - Inquisition reduces all damage the target deals by 75%.
  • [Active] Purge the Wicked (Cooldown: 40 seconds) - Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.

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Her level 4 talents really help her a lot with her mana issues. Plus a cleanse and a heal at the same time

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Severely dissapointed by the absence of "Power Word: X" talents :(
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Edited by Teufel

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q-build does some crazy burst heal but doubt it will see much play going oom so fast, 

seems like clemency at lvl 1, high inquisitor at lvl 4 wil be mandatory for sustain. Harsh Discipline at lvl 13 also seems a must that root is basicly her only hard cc.

her 16 seems weird to me radiance and shared punishments healing output is basicly the same with one burst and other over 3s. but with shared punishment you can 2 root enemies and at 20 you can debuf 2 enemies with -75% dmg seems huge to me. No reason to pick radiance,

seems speccing into w is the way to go, no idea why you would ever want to build into searing lash, If they didn't kill double sup half a year back i would understand it but now....

 

 

Edited by Avalarion
  • Like 1

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SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

 

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7 hours ago, Valhalen said:

SO. MANY. REFERENCES.

She even references her fate as a Death Knight.

But my top favorite happens around 1:31, which references something no one expects.

Completely agreed, the writers at Blizz at least know their references.

Nice, I want to try the W build, seems to be quite interesting, since Clemency stacks with Shared Punishment and Subjugation for healz+damage+damage reduction even when out of range from the enemy. Not that hyped about her E build, tho, because I think ti will be difficult to hit twice without extra CC. Seems overall balanced.

@edit: after fooling around with her for a while, her sustain might be a problem. The healing numbers are quite high, but only if you can attack enemy heroes, since her trait doesn't proc on minions and the like (different from Auriel). So on maps like Shrines or Braxis, if no opponent heroes are contesting/pushing with the objective (if maybe they decide to push a different lane), your healing potential is severely crippled. You are not much help on merc camps or lane pushing either.

Edited by lChronosl

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Looking over things, and trying her on the PTR, I think that people are right in her going with a W build is the best. The ones I found worked the best were these.

Lv1. Clemency. Not only does it give the option to heal well without being in combat, it also reduced the CD of Inquisition by 3 seconds. Considering how important that ability is, it's huge.

Lv4. High Inquisitor. Combined with a few otger talents  you can quickly get 4 pleas out, then regain all the mana you spend. Works especially well with Clemency, as it also procs the mana return when you heal an Ally with Inquisition, plus the CD reduction.

Lv7. Zealous Spirit. Helps with group healing, though if there's a lot of CC's, Intercession can shine.

Lv10. Scarlet Aegis. Burst healing and 40 armor? Yes please.

Lv13. Self-righteousness. I know some like the root combo one, but it seems less efficient than gettings heals when you heal others. Especially with all the movement abilities in the game.

Lv16. Radiance. Nice bit of burst healing, and with Zealous Spirit, you can get 4 people healed at once. Great for groups.

Lv20. Purge the Wicked generally, but Subjugation and Scarlet Crusade can be good for either control of a burst damage dealer, or plenty of CC's

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Lvl 4 talent high inquisitor will probably need a nerf. You can triple cast q, remove desperation stacks and immediately triple cast again if needed. That’s a lot of healing. Like... a lot.

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming.

I do like her talent diversity. She has many interesting talents that sound fun.

Edited by Warper

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2 hours ago, Warper said:

other things that stand out is her ultimates. The damaging one seems underwhelming and the healing seems overwhelming

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Edited by lChronosl
Typo

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2 hours ago, lChronosl said:

Actually, some people did the math on Reddit and Divine Reckoning has higher DPS (100/s) than MaelstromMaelstrom and StarfallStarfall, so if you can follow some CC you will pack quite a punch, something the lvl 20 update actually gives you. And remember that you will heal 100% of the total damage to every enemy hero affected to all your Zeal targets. In a lucky situation, you might be healing 3 or more allies for 2500 hp/s, if you hit the whole enemy team. It is hard to compete with burst heal, armor and cleanse from Scarlet Aegis, but I don't think it's undertuned at all.

On an unrelated note, I love how she cackles manically when using Inquisition, but will instead snicker condescendingly when healing with Clemency.

Good points. I didn’t really think about her trait in conjunction with the ult. I think the key is the requirement of cc. Aegis is ridiculous though, and will put zeal on everyone close enough. 40 armor seems obsurd and unstoppable at level 20 seems over the top. An unstoppable team with 40 Armour freshly healed.

Edited by Warper

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On 7/30/2018 at 1:19 PM, Teufel said:

Severely dissapointed by the absence of "Power Word: X" talents ?
Also I'm starting to get why the other "damage into healing" support was heavily nerfed recently, especially seeing her having a 'standart' form of lvl7 cleanse.

Maybe young prince Anduinn will show up as a priest.

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On 7/30/2018 at 12:01 PM, Stan said:

gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 60, and stacks up to 3 times.

This should be named "Sally Can Wait"

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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