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Heroes of the Storm Whitemane

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Great guide, as usual! Whitemane seems absurdly fun to use, even though she is probably not a top tier healer.

My complaint is that you guys didn't add "No one expects the Scarlet Inquisition" for her guide quote.

 

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Well first few games played with her.  Some thoughts:

I got to try both her W and her E builds and both worked quite well.  Her healing isn't bad at all, especially with Clemency, and her damage is respectable (even more so compared to what most other supports have atm).  Her lack of mobility/escape and her low amounts of CC are her biggest issues.  That said, the CC she has access to (her W and Harsh Discipline) are both surprisingly good range, fast, and very easy to use.  Thanks to that good range/ease of use, her lack of mobility isn't as bad as it first seems.

I agree for the most part with all of the talent recommendations with only a few exceptions:

I don't find myself making a lot of use of Zealous Spirit, her Q is fast enough that if I need to put Zeal on me I just do it.  I'd rather have either the cleanse or the damage buff (depending on what my team needs more).  Likewise, given how little CC she has (and now knowing how easy it is to trigger the root) I have a hard time not picking Harsh Discipline regardless of build.  Again, if I need to heal myself I don't generally have a problem Qing myself so Self-Rightious doesn't really appeal to me.

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Inquisition is a little suicidal unless you get Clemency and heal allies and then use them in later levels to bounce for damage.

Searing Lash is the way to go if you want to have an impact without rooting yourself.

The healing and damage are both in line with the majority of support. Though the searing lash can match assassins if it is allowed to. Edit: When you consider end-game stats. Due to up time and range, damage is quite high over the game. Similar to an Azmodan using mostly Globes. Due to safety, more of those 'low damaging area shots' are landing. The lack of mana required is pretty huge.

That's it so far. A lot to play with definitely.

Also her Taunt is more of a cheeky wave than a taunt. Maybe she's trying to lure enemies to her? :p

Edit 2: Is it me or does Desperate Plea heal really really well? Damage is lacking though. Can't compete with assassins like other two builds can. Assuming you can sustain uses of Inquisition. That cooldown is pretty long and easily disrupted.

Edited by Morcalivan

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Managed to get some more games in with Whitemane and a few things are becoming clearer to me:

Her W build, while better at passive healing, is just pants at everything else (compared to her other build).  Clemency is nice but in the end it's not necessary.  Meanwhile, her E build is just getting better and better in my mind.  Better damage, better healing (in combat).  Easy choice.

Special mention this time around goes out to Unwavering Faith at level 4.  At first I tried High Inquisitor and Indulgence for this level (thinking they would fit their respective builds better) but now having used Unwavering Faith?  It blows the other two out of the water.  High Inquisitor is gated behind a very long cooldown (even with Clemency) which you want to save to combo with her E anyway.  Indulgence does nothing unless you're hitting multiple targets multiple times.  Unwavering Faith just makes mana a none issue.  Her first Q is free (while later ones cost less) and remains so as long as you let Desperation cooldown.  There is your Clemency replacement for out of combat healing taken care of right there.  That alone might be enough to make it the best level 4 talent but then it gets even better.  In a tough fight when you really need to spam Q (while your other skills are on cooldown), you get a free shield to help save your life.  I'm totally sold on this talent.

I think I'm settling on this as my go to build:

Righteous Flame > Unwavering Faith > Intercession/Fanatical Power > Scarlet Aegis > Harsh Discipline > Lashing Out > Scarlet Crusade/Purge the Wicked/Subjugation (All three are totally viable depending on the situation)

Edited by KSDT

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I think all 3 of 4 level 1 talents have uses. Martyrdom makes the 4th level 1 talent useless. I Pity the Fail I think it's called? Or should be? :p

Clemency is linked to level 16/20's must pick benefits to be worth it. And Righteous Flame is for heavier Zeal damage. Pretty simple.

For level 4, Unwavering Faith is definitely more reliable. It's the reason going Desperate Plea build feels so strong. You can just keep using it, keep it on your teammates longer for zeal, and use it more for burst healing for the stacks talent bonuses.

High Inquisitor feels like it's for when you run out of mana after burst healing.

Indulgence is just a nice reliable way to regain or maintain mana every 5 seconds, either once or twice in small or large numbers. But, it relies on Hero targets where Unwavering Faith does not. So if you can stay in the fight through ranged poke, then it should keep mana up just fine. But if your team likes to dive against a more mobile team then grabbing this will end badly.

Level 7 you choose between maintained self-Zeal, burst damage for more Team-Zeal, and a 1 second cleanse. That last once doesn't really match with the theme. But all of them are good. First one keeps you alive more and lets you focus on healing teammates more, while second increases your healing and damage for a short amount of time with a risk to self, and the third has a clear but very short purpose of possibly saving a teammate in certain situations.

Level 10 has two very easy to understand talents. One is team defense that just reacts to bad situations, while another is team offense that requires a little more pre-setup and better coordination by teammates.

Level 13 will typically lean to Harsh Discipline unless going for a Desperate Plea build which can use Self-Righteous for more self-heals or go Guiding Light for additional team mobility. Combines with Intercession to break control and then get them out of there with follow up of Guiding Light.

Level 16, basically enhances your level 1 talent choices and to choose otherwise is just harmful to your playstyle.

Level 20, has a Clemency talent auto pick, then two heroic enhancers, and a final single target burst damage team focus fire talent.

All of the level 20s are very clear on what they should be used for which situation.

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I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

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18 hours ago, CasualOptimist said:

I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

Yes, it is very good. It will be up soon.

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Guest Eiddew

One of the abilities mentions it is a good idea to stick to two Desperation stacks and waiting for them to fall off. A comment to add to that tip is that sticking to two Desperation stacks in a fight means that you can control when you get a shield and when all allies with Zeal get a burst heal, both from Q talents. Two stacks, Aegis, then activating another Desperation stack is fantastic healing, especially combined with extra spell power. I think those combos should be mentioned somewhere in the guide.

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Guest Eranok

It is, a terrible analysis.

Level 7 , You cannot forgo fanatical power for zealous spirit at all. Fanatical power is comboable with ultimate and radiance, and gives some burst damage potential to the enemy you combo. Zealous spirit is outright bad, a comfort talent.

At 13, you do not even consider her strongest talent, which is the root. A 1.5 seconds reliable root at range cannot be missed.

I have no idea where you got the "unreliable healing" from. With a Q build, the heals are reghar-ult-like, and she consistently tops the healing numbers on every game.

This guide is totally off, I was expecting better from a well references website.

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Guest Eranok

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

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4 hours ago, Guest Eranok said:

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

It was not yet approved, as it was 3:30-4:30 in the morning for EU, which most of us are based in, just after a very busy launch of a new expansion, meaning none of us were staying up late.

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After testing out, IndulgenceIndulgence, I figured it's just bad and here is why.
Without W1-4 or Q 4, you simply can't afford yourself to spam Qs, especially outside of combat.
With W1-4 you can drop Qs around as need be and dire moment comes, drop in as much Qs as need be and 'W' or '1' someone, gaining all your mana back.
With Q, you have 3 modes, mana preserving, working and overload mode, given how much mana it saves for first mode, plus there is added benefit of shield.
I'll say that if you take ClemencyClemency, you should take High InquisitorHigh Inquisitor, because of W CDR and always having reliable way to remove desperation through above mentioned Clemency.

Then comes IndulgenceIndulgence. it gives nothing outside of TFs, and even mana gain you get is too incosistent. On top of that, it gives nothing outside of mana return, like other 2 do (desperation removal and shield).
ONLY time when it might overcome those 2 is with level 16 Lashing OutLashing Out. But builiding around level 16 ito finally be good is next to worthless.

Edited by SleepySheepy
typos

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This hero is AWESOME !!! Here are some thoughts how I see Whitemane:

Q build mentioned below is https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!1111111

W - Clemency build https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211223

This build is simple awesome because you have endless sustainability, which means Whitemane is pair well with heroes without mana or with Guldan and even with heroes like Valla who can have extra mana regen if picking certain talents. If there will be brawl with one lane push, then Whitemane is the only support who can always be at front and healing !

Ideally all you need to do is this combo: 'Q, E, Q, Q, E, clemency / inquisition'. This cycle can be done every 10 seconds, based on clemency / inquisition CD. This cycle has same mana consumption as mana recovery. If you need to fill ur mana then you skip 3rd Q and you will get more mana than you used.

Theorycraft ( QEQQEW ) at lvl 20

Let's say you have zeal on one target via previous clemency. Your inquisition will hit 2x heroes and your E will hit twice. Q = 307 healing, E = 2x180 healing, W = 7x (116 + 77) 1351 healing. Your first E will affect 2x heroes with zeal, and your 2nd E will affect 3 heroes with zeal. Your total healing with 0 mana cost in 10seconds will be:

307+2x2x180 + 307+307+3x2x180+3x1350 = 4050 ! which is more than 400 healing per second

Without hitting enemy heroes it will be 3x307+813 = 1734 !

Your abilites can be also translated as:

Q = mana burn

W = mana back / root

E = more healing

R = zeal for free, more healing and 40% armor

trait = healing

 

What I love about this build is the fact you can affort to burn your mana anytime and 20-30sec after you can be back to 100% HP, 100% mana, while healing others. With clemency there are games where I never went a single pixel back always pushing ?

Imho questionable talents I selected:

lvl 7 is like extra wheels on kids bike its basicly auto selfhealing, it saves a bit mana if u screw up ur combo. If you are good enough than you dont need it and you can go unstoppable

lvl 16 is situational, if I dont need extra healing I go 'W - Shared Punishment' so I can root 2 enemies

lvl 20 is situational as well, if enemy team has single dmg dealer than Subjugation is logical choice, if they have a lot CC then upgrade ulti

 

Unplanned burst healing = Qs and drain all mana in less than one second

Q build: Q heals more, you can save your ally and yourself via self healing + shield, but at cost of no mana recovery

Clemency: Q heals less, mana recovery, you can save only one hero

 

Mana management

Q build: dont go 3 stacks unless you need to

Clemency: at 3stacks you need to cast clemency / inquisition otherwise you will lose quite a lot mana. Going 4th Q is still OK - after getting mana back you should be above 50% which is still ok.

 

Healing out of combat

Q build: very bad

Clemency: endless sustainability up to 173 healing per EVERY second in game (at lvl 20)

 

My recommendation to Whitemane rookies

As I saw on HGC whitemane is super situational and if you want to get for example maximum healing out of combat you can go:

https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211111

- I really recommend this build to new players who will try her. Just focus on your mana recovery and dont care about anything else. After you will do it automaticly, then add root at lvl 13 https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211211 and when you master it then you can go and try any crazy combination you find interesting

 

I hope they wont nerf her so she will be unplayable. She is simple the best. I am not pro, I am not master either, I would like to say I am an average player who enjoys the game ?

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      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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