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Heroes of the Storm Whitemane

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Great guide, as usual! Whitemane seems absurdly fun to use, even though she is probably not a top tier healer.

My complaint is that you guys didn't add "No one expects the Scarlet Inquisition" for her guide quote.

 

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Well first few games played with her.  Some thoughts:

I got to try both her W and her E builds and both worked quite well.  Her healing isn't bad at all, especially with Clemency, and her damage is respectable (even more so compared to what most other supports have atm).  Her lack of mobility/escape and her low amounts of CC are her biggest issues.  That said, the CC she has access to (her W and Harsh Discipline) are both surprisingly good range, fast, and very easy to use.  Thanks to that good range/ease of use, her lack of mobility isn't as bad as it first seems.

I agree for the most part with all of the talent recommendations with only a few exceptions:

I don't find myself making a lot of use of Zealous Spirit, her Q is fast enough that if I need to put Zeal on me I just do it.  I'd rather have either the cleanse or the damage buff (depending on what my team needs more).  Likewise, given how little CC she has (and now knowing how easy it is to trigger the root) I have a hard time not picking Harsh Discipline regardless of build.  Again, if I need to heal myself I don't generally have a problem Qing myself so Self-Rightious doesn't really appeal to me.

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Inquisition is a little suicidal unless you get Clemency and heal allies and then use them in later levels to bounce for damage.

Searing Lash is the way to go if you want to have an impact without rooting yourself.

The healing and damage are both in line with the majority of support. Though the searing lash can match assassins if it is allowed to. Edit: When you consider end-game stats. Due to up time and range, damage is quite high over the game. Similar to an Azmodan using mostly Globes. Due to safety, more of those 'low damaging area shots' are landing. The lack of mana required is pretty huge.

That's it so far. A lot to play with definitely.

Also her Taunt is more of a cheeky wave than a taunt. Maybe she's trying to lure enemies to her? :p

Edit 2: Is it me or does Desperate Plea heal really really well? Damage is lacking though. Can't compete with assassins like other two builds can. Assuming you can sustain uses of Inquisition. That cooldown is pretty long and easily disrupted.

Edited by Morcalivan

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Managed to get some more games in with Whitemane and a few things are becoming clearer to me:

Her W build, while better at passive healing, is just pants at everything else (compared to her other build).  Clemency is nice but in the end it's not necessary.  Meanwhile, her E build is just getting better and better in my mind.  Better damage, better healing (in combat).  Easy choice.

Special mention this time around goes out to Unwavering Faith at level 4.  At first I tried High Inquisitor and Indulgence for this level (thinking they would fit their respective builds better) but now having used Unwavering Faith?  It blows the other two out of the water.  High Inquisitor is gated behind a very long cooldown (even with Clemency) which you want to save to combo with her E anyway.  Indulgence does nothing unless you're hitting multiple targets multiple times.  Unwavering Faith just makes mana a none issue.  Her first Q is free (while later ones cost less) and remains so as long as you let Desperation cooldown.  There is your Clemency replacement for out of combat healing taken care of right there.  That alone might be enough to make it the best level 4 talent but then it gets even better.  In a tough fight when you really need to spam Q (while your other skills are on cooldown), you get a free shield to help save your life.  I'm totally sold on this talent.

I think I'm settling on this as my go to build:

Righteous Flame > Unwavering Faith > Intercession/Fanatical Power > Scarlet Aegis > Harsh Discipline > Lashing Out > Scarlet Crusade/Purge the Wicked/Subjugation (All three are totally viable depending on the situation)

Edited by KSDT

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I think all 3 of 4 level 1 talents have uses. Martyrdom makes the 4th level 1 talent useless. I Pity the Fail I think it's called? Or should be? :p

Clemency is linked to level 16/20's must pick benefits to be worth it. And Righteous Flame is for heavier Zeal damage. Pretty simple.

For level 4, Unwavering Faith is definitely more reliable. It's the reason going Desperate Plea build feels so strong. You can just keep using it, keep it on your teammates longer for zeal, and use it more for burst healing for the stacks talent bonuses.

High Inquisitor feels like it's for when you run out of mana after burst healing.

Indulgence is just a nice reliable way to regain or maintain mana every 5 seconds, either once or twice in small or large numbers. But, it relies on Hero targets where Unwavering Faith does not. So if you can stay in the fight through ranged poke, then it should keep mana up just fine. But if your team likes to dive against a more mobile team then grabbing this will end badly.

Level 7 you choose between maintained self-Zeal, burst damage for more Team-Zeal, and a 1 second cleanse. That last once doesn't really match with the theme. But all of them are good. First one keeps you alive more and lets you focus on healing teammates more, while second increases your healing and damage for a short amount of time with a risk to self, and the third has a clear but very short purpose of possibly saving a teammate in certain situations.

Level 10 has two very easy to understand talents. One is team defense that just reacts to bad situations, while another is team offense that requires a little more pre-setup and better coordination by teammates.

Level 13 will typically lean to Harsh Discipline unless going for a Desperate Plea build which can use Self-Righteous for more self-heals or go Guiding Light for additional team mobility. Combines with Intercession to break control and then get them out of there with follow up of Guiding Light.

Level 16, basically enhances your level 1 talent choices and to choose otherwise is just harmful to your playstyle.

Level 20, has a Clemency talent auto pick, then two heroic enhancers, and a final single target burst damage team focus fire talent.

All of the level 20s are very clear on what they should be used for which situation.

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I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

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18 hours ago, CasualOptimist said:

I've played about 20 quickmatches and 10 drafts with Sally, and I gotta say, her Desperate Plea build seems like the most consistent and useful build. Granted, I'm playing at a high Silver/low Gold skill level, so her results might be different in higher bracket.

However, glancing at her hotslogs profile, it seems like her Plea build is in fact faring better than her other builds. 

Are you planning on updating her build guide with a Plea build? I was kind of shocked when I saw her guide didn't even have one listed.

Yes, it is very good. It will be up soon.

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Guest Eiddew

One of the abilities mentions it is a good idea to stick to two Desperation stacks and waiting for them to fall off. A comment to add to that tip is that sticking to two Desperation stacks in a fight means that you can control when you get a shield and when all allies with Zeal get a burst heal, both from Q talents. Two stacks, Aegis, then activating another Desperation stack is fantastic healing, especially combined with extra spell power. I think those combos should be mentioned somewhere in the guide.

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Guest Eranok

It is, a terrible analysis.

Level 7 , You cannot forgo fanatical power for zealous spirit at all. Fanatical power is comboable with ultimate and radiance, and gives some burst damage potential to the enemy you combo. Zealous spirit is outright bad, a comfort talent.

At 13, you do not even consider her strongest talent, which is the root. A 1.5 seconds reliable root at range cannot be missed.

I have no idea where you got the "unreliable healing" from. With a Q build, the heals are reghar-ult-like, and she consistently tops the healing numbers on every game.

This guide is totally off, I was expecting better from a well references website.

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Guest Eranok

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

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4 hours ago, Guest Eranok said:

To the moderator,

Negative comment disapproved ?

That kind of moderation ? What a joke.

It was not yet approved, as it was 3:30-4:30 in the morning for EU, which most of us are based in, just after a very busy launch of a new expansion, meaning none of us were staying up late.

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After testing out, IndulgenceIndulgence, I figured it's just bad and here is why.
Without W1-4 or Q 4, you simply can't afford yourself to spam Qs, especially outside of combat.
With W1-4 you can drop Qs around as need be and dire moment comes, drop in as much Qs as need be and 'W' or '1' someone, gaining all your mana back.
With Q, you have 3 modes, mana preserving, working and overload mode, given how much mana it saves for first mode, plus there is added benefit of shield.
I'll say that if you take ClemencyClemency, you should take High InquisitorHigh Inquisitor, because of W CDR and always having reliable way to remove desperation through above mentioned Clemency.

Then comes IndulgenceIndulgence. it gives nothing outside of TFs, and even mana gain you get is too incosistent. On top of that, it gives nothing outside of mana return, like other 2 do (desperation removal and shield).
ONLY time when it might overcome those 2 is with level 16 Lashing OutLashing Out. But builiding around level 16 ito finally be good is next to worthless.

Edited by SleepySheepy
typos

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This hero is AWESOME !!! Here are some thoughts how I see Whitemane:

Q build mentioned below is https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!1111111

W - Clemency build https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211223

This build is simple awesome because you have endless sustainability, which means Whitemane is pair well with heroes without mana or with Guldan and even with heroes like Valla who can have extra mana regen if picking certain talents. If there will be brawl with one lane push, then Whitemane is the only support who can always be at front and healing !

Ideally all you need to do is this combo: 'Q, E, Q, Q, E, clemency / inquisition'. This cycle can be done every 10 seconds, based on clemency / inquisition CD. This cycle has same mana consumption as mana recovery. If you need to fill ur mana then you skip 3rd Q and you will get more mana than you used.

Theorycraft ( QEQQEW ) at lvl 20

Let's say you have zeal on one target via previous clemency. Your inquisition will hit 2x heroes and your E will hit twice. Q = 307 healing, E = 2x180 healing, W = 7x (116 + 77) 1351 healing. Your first E will affect 2x heroes with zeal, and your 2nd E will affect 3 heroes with zeal. Your total healing with 0 mana cost in 10seconds will be:

307+2x2x180 + 307+307+3x2x180+3x1350 = 4050 ! which is more than 400 healing per second

Without hitting enemy heroes it will be 3x307+813 = 1734 !

Your abilites can be also translated as:

Q = mana burn

W = mana back / root

E = more healing

R = zeal for free, more healing and 40% armor

trait = healing

 

What I love about this build is the fact you can affort to burn your mana anytime and 20-30sec after you can be back to 100% HP, 100% mana, while healing others. With clemency there are games where I never went a single pixel back always pushing ?

Imho questionable talents I selected:

lvl 7 is like extra wheels on kids bike its basicly auto selfhealing, it saves a bit mana if u screw up ur combo. If you are good enough than you dont need it and you can go unstoppable

lvl 16 is situational, if I dont need extra healing I go 'W - Shared Punishment' so I can root 2 enemies

lvl 20 is situational as well, if enemy team has single dmg dealer than Subjugation is logical choice, if they have a lot CC then upgrade ulti

 

Unplanned burst healing = Qs and drain all mana in less than one second

Q build: Q heals more, you can save your ally and yourself via self healing + shield, but at cost of no mana recovery

Clemency: Q heals less, mana recovery, you can save only one hero

 

Mana management

Q build: dont go 3 stacks unless you need to

Clemency: at 3stacks you need to cast clemency / inquisition otherwise you will lose quite a lot mana. Going 4th Q is still OK - after getting mana back you should be above 50% which is still ok.

 

Healing out of combat

Q build: very bad

Clemency: endless sustainability up to 173 healing per EVERY second in game (at lvl 20)

 

My recommendation to Whitemane rookies

As I saw on HGC whitemane is super situational and if you want to get for example maximum healing out of combat you can go:

https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211111

- I really recommend this build to new players who will try her. Just focus on your mana recovery and dont care about anything else. After you will do it automaticly, then add root at lvl 13 https://www.icy-veins.com/heroes/talent-calculator/whitemane#37.0!2211211 and when you master it then you can go and try any crazy combination you find interesting

 

I hope they wont nerf her so she will be unplayable. She is simple the best. I am not pro, I am not master either, I would like to say I am an average player who enjoys the game ?

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      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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