Jump to content
FORUMS
Sign in to follow this  
Vlad

Mecha'thun Priest

Recommended Posts

I had an idea that I'm trying to build in wild now, but it could actually work in standard: if you have only 2 deathrattle minion in your deck (one of them is Mecha'Thun, the other can be anything, like draw or Coffin Crasher), you can resurrect exactly them with Twilight's Call and then kill them with Spirit Lash!

It seems good but I need to elaborate it better ?

Share this post


Link to post
Share on other sites

Please explain why Circle of Healing is in this deck, it's not like there are that many minions to heal up? Is it to trigger Wild Pyromancer? Is it to massively draw cards? Why not use Silence instead?

The 2x Doomcaller seem handy enough, but together with Shadow Word: Pain it seems like overkill to me.

 

Thinking about:
-2 Shadow Word: Pain // +2 Loot Hoarder

-2 Circle of Healing // +2 Silence

 

And what do you normally target with Shadow Visions?

Share this post


Link to post
Share on other sites
10 hours ago, Sarasin said:

Please explain why Circle of Healing is in this deck, is it to massively draw cards?

Exactly. You want to powerdraw through your deck at high speed.

11 hours ago, Sarasin said:

 Why not use Silence instead?

Silence is mostly a dead card in this deck. You don't play Humongous Flower or anything that needs silenced on your side, it doesn't draw you anything and merely diminishes threats on the other side of the board rather than eliminating them outright. Sure, it could come in handy at times to deal with a souped-up Divine Shield/Lifesteal/Windfury/Poisonous/Deathrattle/... mech, but unless you run into those constantly I wouldn't bother. You have a single wincon, have the whole of your deck work toward it.

11 hours ago, Sarasin said:

The 2x Doomcaller seem handy enough, but together with Shadow Word: Pain it seems like overkill to me.

It really, really, REALLY isn't. You barely have any minions to offer even a token contest of the board, so you must stall for time. Hard.

11 hours ago, Sarasin said:

And what do you normally target with Shadow Visions?

It will depend on how the game is going, but either Circle of Healing for even more draw, Divine Hymn to heal up or Shadow Word: Pain. You'd be surprised how vulnerable this deck is to simply being rushed down despite the plethora of defensive tools. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the feedback. Seems people are far more prepared for this deck now, than when I started playing it ? Having trouble with Demonic Project especially, so my question is:

 

If the card hits out any of the combo-cards (except Mecha'thun), how can the deck still win? And what would be the way to do it?

 

 

Share this post


Link to post
Share on other sites
16 hours ago, Sarasin said:

If the card hits out any of the combo-cards (except Mecha'thun), how can the deck still win? And what would be the way to do it?

Most of the time you will be unable to do the OTK, and will have to hope that your opponent will not interact with your board in such a way that the combo will not go off (basically that he won't kill off your Mecha'thun before your hand and board is empty). The way to do this depends on what deck your opponent is running, the situation of the board and so on. However, most of the time, it won't go well for you, which is why Demonic Project is insanely good against all combo decks. If you face decks that run the card too often, definitely stop running this run.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
×
×
  • Create New...