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Starym

Patch 8.0.1 Hotfixes: August 16th

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The hotfixes continue as we hit a 3-day streak, and we have the previously announced big Arms Warrior changes, dungeon fixes including XP issues with mixed groups of level 120 and lower, and the now standard massive amount of profession and quest fixes.

Blizzard LogoAugust 16 (source)

Azerite Gear

  • Fixed an issue where Ruinous BoltRuinous Bolt would sometimes damage enemies that the player was not in combat with.

 

Classes

  • Warrior
  • Arms
    • 1 point of Mastery now increases Mastery: Deep WoundsMastery: Deep Wounds damage by 10% (was 1%).
    • Damage of all Arms abilities decreased by 14%. This excludes Arms Azerite Traits.

Creatures and NPCs

  • Da White Shark has turned a new leaf and has fully renounced the fighting tactic of beating someone with another person's body.
  • Players should now always be able to see the reward treasure chest after defeating Da White Shark in the Grand Bazaar.
  • Slickspill in Stormsong should now be much easier to loot.
  • John J. Keeshan has decided to once again wield his old bow instead of the bow of a certain warchief.

Dungeons

  • Fixed a bug where a group of players below level 110, when partied with a level 110 player in a Legion dungeon, would receive heavily reduced experience.
  • Fixed an issue that caused Alliance players who had completed The Pride of Kul Tiras to be unable to access Siege of Boralus.
  • Fixed an issue that caused Horde players who hadn’t completed Zandalar Forever to be able to access Kings’ Rest.
  • Clarified the error messages shown when attempting to zone in to Kings’ Rest or Siege of Boralus without meeting the requirements.

 

Items

Player versus Player

  • Steel Strongboxes now drop Dread Aspirant gear for all valid armor slots during the offseason.
  • Factionally-aligned guards should no longer attack you for attacking members of the opposite faction.
  • Call to Arms: Vol'dun will now correctly count Horde players slain while in Vol'Dun.

Professions

  • The Forgotten Techniques of Kul Tiras/Zandalar items now properly restore recipes that were learned and subsequently unlearned.
  • Fixed a bug preventing some Draenor profession books from properly teaching all introductory recipes.
  • Archaeology
    • Digsites in the Port of Zem’lan are no longer partially obscured from view.
  • Cooking
  • Fishing
    • Akan now teaches Battle for Azeroth Fishing.

Quests

  • Fixed a bug that caused a few Tortollan quests in Stormsong Valley from awarding Tortollan reputation as intended.
  • Completing "All Laid Out For Us" now awards its part of the Stormsong and Dance achievement.
  • Upon accepting “Back to the Lab”, Raimond Mildehnall will no longer attempt to fight every enemy he sees while returning to the basement.
  • Fixed an issue where the Lightforged Warframe used during "Dawn of Justice" was weaker than intended.
  • Felecia Gladstone will now offer the remainder of her quests in Warfang Hold only once all her tasks for the Saltstone Mine have been completed.
  • When unlocking World Quests in Zandalar and Kul’Tiras, Halford Wyrmbane or Nathanos Blightcaller will now give you a fresh Flight Master's WhistleFlight Master's Whistle if you left yours in the bank.
  • Players are no longer stuck after abandoning “Into the Dunes” mid-flight.
  • Scout Mckellis is now available at the turn-in location for "Powder to the People" and "One Man Against the Horde".
  • "WANTED: Anchorface" should now be available to Alliance players before they unlock World Quests.
  • "Wiccaphobia" should now proceed as expected for players who group up with other players on the quest.
  • Players may now complete "Spell Bound" after first completing "So Long, Sister".
  • Lucille Waycrest should no longer disappear for some players on "Of Myth and Fable”.
  • Eligible party members now receive Azerite along with “Azerite Mining” quest credit when a member of the party interacts with an Azerite node.

World

  • Fixed a bug preventing some Inns from granting rested experience to characters in War Mode.
  • The Royal Treasury in Dazar’Alor is now flagged as a rested area.
  • The second floor of the Snug Harbor Inn is now flagged as a rested area.
  • The Flight Master's WhistleFlight Master's Whistle can now be used on the non-dungeon island of Tol Dagor.

Previous Patch 8.0.1 Hotfixes

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1 hour ago, Lissianna said:

the auction house and Guild bank is still slow during busy hours

I'm sure that will be not faster in the close future.

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2 hours ago, Maxkitty said:

Not sure what to think of that mastery change but ok...

I think it was necessary, especially if you take a look into the graph of the Mastery Change thread that was posted as well, showing the current state in detail. And it would be annoying to have a "dead stat" that would be a total waste to have on any gear piece in the late game.

So of course, people who dont like the mastery, will not like a bigger focus on it, and people who like the mastery will like the change. Cant do anything about that, just maybe change the mechanics later on in the expansion. But this little (admittadetly huge) tweak is very much needed.

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So given this buffs mastery by a factor of 10, the new stat weight for arms mastery should be around 1.8-2 dps per point now (it was 0.15-0.2 dps per point) ? Still don't know if that warrants a 14% dmg nerf overall, 10% would have sufficed. They might have added the additional 4% to offset the previous buff applied 1 week beforehand. Guess I shouldn't have vendored all of my legion mastery gear for bag space...

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While the mastery was a dead stat pre-buff..i think the overall 14% damage nerf is a bit much. Arms isn't crazy strong like other specs/classes..I can't see why it would warrant such a big overall nerf even with the mastery change. 

 

I don't think this was really the way to go about this. In my opinion, deep wounds should be baked into the spec and a new mastery needs to be added.

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Well that explains my Warrior's previously good dps in a dungeon, then im neck to neck with a 115 pally. (as a 119 Arms with moderate-decent gear) ? hopefully with the right build it will even out.

Edited by IantheHammer

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Why does Blizzard always do these reactionary Nerfs to a class?  Arms was feeling good and now after these changes feels so much worse.  Why its best to do several classes so you have a fall back to go when Blizzard Nerfs your class to the ground.

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On 8/18/2018 at 9:26 AM, Ashaaman said:

Why does Blizzard always do these reactionary Nerfs to a class?

It may have 'felt' good, but it physically had one dead stat.  Mastery as a point for point basis, was by many accounts worthless in comparison to any other stat.  

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