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Mephisto Overview

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The Lord of Hatred will be joining the Nexus soon and we have an overview with the spotlight and a full list of talents!

Mephisto is a highly aggressive Mage who deals incredible sustained damage by reducing the cooldowns of his abilities when damaging enemies.

Mephisto (The Lord of Hatred)

Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity. Now he enters the Nexus where all shall kneel before the Lord of Hatred!

Strengths

  • AoE damage
  • Strong against crowd control
  • Sustain damage

Weaknesses

  • Low crowd control
  • Burst damage
  • Melee

Hero Spotlight

Available Skins

Star Wraith Mephisto

The Eternal Empire is built upon conquest and servitude, but not all planets submit easily. Upon the Star Lord's command, the legion of Star Wraiths descend upon rebellious worlds leaving only scarred husks in their wake.

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Mephisto Kit

Trait

Lord of Hatred

  • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
  • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit

Basic Abilities

[Q] Skull Missile

  • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
  • Cost: 20
  • Cooldown: 8 seconds

skull-missile.jpg

[W] Lightning Nova

  • o A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
  • Cost: 55
  • Cooldown: 14 seconds

lightning-nova.jpg

[E] Shade of Mephisto

  • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
  • Cost: 40
  • Cooldown: 18 seconds

shade-of-mephisto.jpg

Heroic Abilities

Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

consume-souls.jpg

Durance of Hate (R)

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
  • Cost: 60
  • Cooldown: 80 seconds

durance-of-hate.jpg

Mephisto Talents

Level 1

[Q] Unyielding Power

  • Quest: Hit Heroes with Skull Missile.
  • Reward: After hitting 20 Heroes, increase Skull Missile's damage by 60.
  • Reward: After hitting 40 Heroes, Skull Missile's cooldown is permanently reduced by 3 seconds

[W] Furious Spark

  • Every 5th hit from Lightning Nova against the same target deals 90 bonus damage.

[E] Malicious Intent

  • Shade of Mephisto grants 20% Spell Power while active and for 2.5 seconds after ending.

Anger

  • Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

Level 4

[Q] Hateful Mending

  • Skull Missile heals Mephisto for 50% of the damage it deals to Heroes.

[W] Static Barrier

  • At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 50% of the damage it dealt to Heroes. Lasts 7 seconds.

Spite

  • Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

Level 7

[E] Frost Storm

  • Enemies near Shade of Mephisto are Slowed by 40% for 2 seconds.

[E] Ghastly Armor

  • Shade of Mephisto grants 20 Armor while active and for 2.5 seconds after it ends.

[E] Trickery

  • After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds.Cooldown: 60 seconds

Level 10

[R1] Consume Souls

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

[R2] Durance of Hate

  • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration. Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

Level 13

[Q] Abhorred Skull

  • Hitting a Hero with Skull Missile grants 20% Spell Power for 6 seconds.

Hysteria

  • Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

Shard of Hate

  • Basic Attacks hit enemies near the primary target.

Level 16

[Q] Lightning Reaction

  • Skull Missile explodes on contact with Lightning Nova, dealing 144 damage to nearby enemies.

[W] Static Field

  • When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

Animosity

  • Activate to extend the duration of Lightning Nova by 2.5 seconds. Passive: Basic Attacks while Lightning Nova is active cause an immediate pulse of Lightning Nova damage.

Level 20

[R1] Consumed by Hatred

  • Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

[R2] Unspeakable Horror

  • Durance of Hate Silences enemies for 2 seconds after its Root expires.

Shade Lord

  • Activate to swap locations with Shade of Mephisto and refresh its duration.
  • Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents

[W] Mimic

  • While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location.
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Noice. His kit seems very cool. I assume they gave him the lightning theme to differentiate from that other skeletal floating mage hero with the frost spells. Hope he hits PTR this week.

An interesting thing to remember is that he actually lacks a true escape, because you can't even juggle with his E the way you can with Tyrael's El'druin's MightEl'druin's Might, since it has a fixed duration and always teleports you back.

And I really hope someone makes a awesome plays compilation with this soundtrack:

 

Edited by lChronosl
Deja vu?
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Just to let people now, if you like me hadn't notice this before: according to NotParadox review his W is actually a ring, like Fenix's  Plasma CutterPlasma Cutter, so kinda more difficult to use than we thought. He has some other interesting insights and theories, worth the watch.

 

Edited by lChronosl

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Basic skin looks pretty bad but Star Wraith is just horrible in a bad way, cool play mechanics though. Idk why Consume Souls is just an equivalent of a basic AOE nuke, it really could've used some additional functionality since it can be easily countered with shields, magic shields, protected status and lvl 13 talents, I seriously doubt you can kill anything out of combat with it in pre-pick games.

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Consume Souls (R)

  • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
  • Cost: 80
  • Cooldown: 120 seconds

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

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I'm happy Mephisto joins the Nexus but to be true the more I look at his model the less he feels like Mephisto and reminds me more of some Tyranid unit from Wh40k. It's too small, not badass and too sneaky

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Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

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6 hours ago, Brutalis said:

Took them long enough to add the MOBA staple global-range-all-enemy nuke.

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

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10 hours ago, Valhalen said:

Copy pasting my comment on his other thread, I think the trait build will be amazing:

(1) Anger: Basic Attacks also activate Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.

(4) Spite: Increase Regeneration Globe healing duration by 60%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.5 seconds

(7) [E] Trickery: After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto and he gains 20% Movement Speed for 3 seconds. Cooldown: 60 seconds

(10) [R1] Consume Souls: Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.

(13) Hysteria: Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

(16) [W] Static Field: When Lightning Nova's damage bonus reaches 40%, enemy Heroes within its radius take damage equal to 12% of their maximum Health.

(20) [R1] Consumed by Hatred: Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls kills a Hero it will cast again 1 additional time.

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

4 hours ago, Oxygen said:

Yes, but they overdid themselves by also leeching the other heroic off Varus. Why straight up steal one ability when you can steal two?

Cause League is 100% original, didn't steal anything from other games right? :^)

On a more serious note, one of the things I love about HotS is that, not only are the characters likeable (cause you already knew them; most of them at least) their design regarding gameplay is really refreshing, they feel really unique overall; which is something very hard to achieve, no parthenogenesis in gaming world.

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3 hours ago, SteveFrost said:

If he's like Chromie/Li-Ming in terms of mana costs (he already is in terms of cd) and not gated at all so that he can spam 24/7 like he's in god mode dota/urf mode lol... God have mercy.

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

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16 minutes ago, Morcalivan said:

Them and everyone else. Balance only exists in Mirror Matches.

Perfect balance, no. But even then common sense tells us that Mephisto is has some bullshit numbers on his kit.

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I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

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The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

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1 hour ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it both guarantee it will be played enough to be patched and it is easier to tone down some troublesome numbers than find out what is missing to tune up.

No to mention whenever they release a "boring" or "bad" hero the backslash is way worse. Just remember Yrel's release, and how everybody was whining that she had a stupid kit and was unplayable.

Hanzo also suffered from this, to the point they greatly buffed him from PTR to Live. I still remember the overview post our good lord and savior @Oxygen made where he completely destroyed Hanzo saying how shitty he was from the experience on the PTR.

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3 hours ago, Apologised said:

I think the key thing is going to be how big his healthpool is. If he's super squishy then he's not going to be anywhere near as bad as we're thinking. You can just burst him down and continue with your regularily scheduled teamfight.

I don't think it'll be too hard. As long as the Shade is part of his toolset there are going to be plenty of chances to position yourself to take advantage of it. Whether you want to throw him with Garrosh, place a mine with Junkrat, a hook with Stitches, a Demonic Invasion with Azmodan, Blizzard with Jaina, or a Sand Blast from Chromie. I don't think 20 armor is worth that. Fenix's port had what 40 armor when he dove in with TP to fire? And that's not a predictable location and time like this one is. 2.5 seconds is a long time to land a heroic with Kel'Thuzad or Zul'jin.

The cooldown might make up for it. Guess we'll see how much the trait changes those numbers.

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On 8/21/2018 at 1:57 PM, Valhalen said:

He is like them: Skull Missile costs 20 mana, Lightning Nova 55 and Shade of Mephisto 40. When you consider 60% bonus from Health Globes (almost a Diablo with Devil's DueDevil's Due) his mana management will be a breeze.

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

20 hours ago, lChronosl said:

The devs already explained to us that they like to have heroes OP on launch, because it will ensure people will spend munniez to buy them and when they've cashed in, they can proceed with the nerfhammer

Fixed that for you :^)

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1 minute ago, SteveFrost said:

.... Ok then. Until he gets nerfed to the ground, I found out who to ban.

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

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15 hours ago, Valhalen said:

I was watching MFPally's gameplay and his numbers don't seem that absurd.

 

One ability rotation may not be too bad; but if he gets to the point where he can just spam and spam and spam like there's no tomorrow... Plus, he has talent options to increase burst and of course the "did you think you'd get away? silly you!" heroic.

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      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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