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Heroes of the Storm Balance Update Patch Notes: August 22nd

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Whitemane's down to 10,000 Gold and a new balance patch has arrived with changes to a number of Heroes including Chromie, Kel'Thuzad, Whitemane, and Raynor!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand BlastSand Blast (Q)
    • Damage increased from 300 to 315
  • Dragon's BreathDragon's Breath (W)
    • Damage increased from 360 to 390
  • Bronze Talons (Passive)
    • Bonus Basic Attack damage increased from 100 to 125%

KEL'THUZAD

Divider_Hero_Raynor_Crop.png

Abilities

  • Death and DecayDeath and Decay (Q)
    • Cooldown reduced from 6 to 5 seconds
    • Periodic damage increased from 70 to 82
  • Frost NovaFrost Nova (W)
    • Cooldown reduced from 10 to 8 seconds
    • Damage reduced from 212 to 180
  • Master of the Cold DarkMaster of the Cold Dark (Trait)
    • First reward no longer grants cooldown reduction
    • First reward now grants the Glacial Spike ability
    • Duration reduced from 4 to 3 seconds
  • Frost BlastFrost Blast (R)
    • Damage increased from 100 to 115
    • Minimum speed increased from 1 to 5
      • This matches the starting speed of Pyroblast
  • Shadow FissureShadow Fissure (R)
    • Damage reduced from 400 to 360
    • Cooldown reduced from 20 to 16 seconds
    • Mana cost reduced from 60 to 45

Talents 

  • Level 1
    • Blighted FrostBlighted Frost (W)
      • Bonus damage increased from 50 to 75%
  • Level 4
    • Strip ShieldsStrip Shields (E)
      • Shield amount increased from 120 to 128
  • Level 7
    • Glacial SpikeGlacial Spike (Active)
      • Removed
    • New Talent: Ice Cold (1)
      • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
    • Accelerated DecayAccelerated Decay (Q)
      • Bonus damage decreased from 25 to 20%
  • Level 13
    • Chain-LinkChain-Link (E)
      • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
      • Cooldown reduction increased from 4 to 5 seconds
    • Icy GraspIcy Grasp (W)
      • New functionality:
        • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
  • Level 16
    • Arcane EchoesArcane Echoes (Q)
      • Cooldown reduction increased from 1.25 to 1.5 seconds
    • Hungering ColdHungering Cold (W)
      • Adjusted functionality:
        • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial SpikeGlacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial SpikeGlacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel'ThuzadChains of Kel'Thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

RAYNOR

Divider_Hero_Raynor_Crop.png

Stats

  • Basic Attack Damage increased from 92 to 103
  • Basic Attack Damage scaling reduced from 5 to 4%

Talents

  • Level 1
    • Ace In The HoleAce In The Hole (Passive)
      • Damage bonus reduced from 20 to 15%
  • Level 13
    • Giddy-UpGiddy-Up (W)
      • Bonus baseline Movement Speed reduced from 10 to 8%
  • Level 16
    • Paint Them RedPaint Them Red (Q)
      • Healing done from Penetrating Round decreased from 100 to 90%

TYCHUS

Divider_Hero_Tychus_Crop.png

Stats

  • Basic Attack damage increased from 48 to 50

Talents

  • Level 16
    • Lead RainLead Rain (Q)
      • Slow increased from 20 to 30% 

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png

Talents

  • Level 1
    • GreedGreed (Q)
      • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
    • WrathWrath (Q)
      • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 30 to 25
  • Level 16
    • Total AnnihilationTotal Annihilation (Q)
      • Damage reduced from 5 to 4% of target’s maximum Health
    • Hell RiftHell Rift (E)
      • Demon Warrior buff duration reduced from 6 to 5 seconds

SUPPORT

DECKARD

divider_hero_deckard.png

Talents

  • Level 13
    • Ancient BlessingsAncient Blessings (Trait)
      • Damage reduced from 68 to 62
      • Healing reduced from 100 to 90
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 30 to 35%
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing bonus increased from 75 to 80%
  • Level 20
    • Bottomless FlaskBottomless Flask (Q)
      • Recharge time increased from 6 to 8 seconds

LI LI

Divider_Hero_LiLi_Crop.png

Abilities

  • Cloud SerpentCloud Serpent (W)
    • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

Talents

  • Level 13
    • Gale ForceGale Force (E)
      • Blind duration bonus reduced from 1 to .75 seconds
  • Level 20
    • MistweaverMistweaver (Active)
      • Heal reduced from 165 to 149

LT. MORALES

Divider_Hero_LtMorales_cropped.png

Abilities

  • Healing BeamHealing Beam (Q)
    • No longer cancels existing move orders.
  • SafeguardSafeguard (W)
    • No longer cancels existing move orders.

STUKOV

Divider_Hero_Stukov.png

Stats

  • Base Maximum Health increased from 1682 to 1765
  • Health Regeneration increased from 3.5 to 3.7
  • Basic Attack damage increased from 249 to 261

Talents

  • Level 4
    • Vigorous ReuptakeVigorous Reuptake (Trait)
      • Bonus Healing increased from 25 to 30%

WHITEMANE

Divider_Hero_Whitemane_crop.png

Talents

  • Level 1
    • ClemencyClemency (W)
      • Passive cooldown reduction increased from 3 to 4 seconds
  • Level 4
    • Unwavering FaithUnwavering Faith (Q)
      • Desperate Plea Mana cost reduction decreased from 30 to 15
    • High InquisitorHigh Inquisitor (W)
      • Mana return per Desperation stack increased from 60 to 75
    • IndulgenceIndulgence (E)
      • Secondary lash Mana return reduced from 30 to 25
  • Level 16
    • RadianceRadiance (Q)
      • Heal amount reduced from 200 to 175
  • Level 20
    • Judgment DayJudgment Day (R)
      • Damage bonus reduced from 50 to 30%

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Talents

  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • Armor amount increased from 15 to 20
  • Level 20
    • Plasma BurnPlasma Burn (Trait)
      • Damage increased from 60 to 70

SONYA

KTJ5G6MTBWXD1494449265980.png

Talents

  • Level 4
    • Shattered GroundShattered Ground (W)
      • Splash damage bonus reduced from 75 to 100%
  • Level 16
    • Giant SlammerGiant Slammer (W)
      • New Functionality:
        • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

BUG FIXES

General

  • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

Heroes, Abilities, and Talents

  • Cassia: Fixed an issue that could cause ValkyrieValkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
  • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering ColdHungering Cold talent.

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The non-heroes description for Greed was actually already in-game under the talent summary, but when you looked at the description it was just minions and mercs. The patch should add value on Infernal Shrines. Though it's pushing ability was already pretty good. It may also have value on Alterac Pass now versus the Cavalry.

The Wrath change is confusing. Gluttony is the better performer. Maybe more people are surviving long enough to use it more often due to the demon warriors, or maybe they're landing globes and timing auto attacks better?

Total Annihilation nerf is understandable. The Hell Rift nerf not so much. While I'm sure stats show taking it results in more pushes, I doubt it's due to the 1 second difference and more due to the mindset of the player taking siege themed talents. Azmodan has all he needs to push lanes hard without taking talents for it after all. He just directs himself towards enemies or structures more often based on those choices when played. They could have buffed Master of Destruction instead when it comes to ASB talents. It is the one truly bad and worthless talent in his whole set. It's the only one that truely adds no value in taking it. Not just a case of there being 'better' talents. But just a wasted pick. It needs some kind of benefit for the full channel that affects the target itself, like a slow, reduced armour, greater damage, stun, etc. Anything to give it value since Stacks aren't it and the area damage rarely damages anything at all. Only in a Merc setting does it deal area damage, and it's rather minimal.

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I am very displeased ? Chromie has like 35% win rate and you buffed her very very softly. 

Unwavering Faith (Q) was already a "meh" talent now its totally useless High Inquisitor (W)  

 will be now must-have....

I understand Azmodan and deckard nerf,Stukov is for me now just a mess needing rework,just like chromie and making his health bigger does not help a bit :/. 

Only good thing here is maybe Kel´thuzad....maybe ?

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Yay, now my Li Li will never have to stop moving again!

Since her AA damage is so low nowadays after her last rework that even stutter stepping had little benefit...?

Edited by lChronosl

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More buffs for Artanis, I like.
Dunno if the buff to Psyonic Synergy will make it an equal alternative choice to Shield Battery but I won't complain about buffs, no matter how small. Better than constant nerfs, am I right?

Not so sure why Tychus recieved his two new mini-buffs (although I won't complain), maybe someone can enlighten me.

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Chromie: Well, no one can say she didn't need buffs, but the rework did not fix her biggest problems (Traps, Time Loop). Changing those would open up real room to buff her.

KTZ: No experience with playing him but he'll at least be less annoying to face. However, his combo, while harder to land, can be used even more often and even Li Li's 40 second Cleanse can no longer bail someone out of it.

Raynor: Needed nerfs.

Tychus: Buffs. I think he could use those, especially the Lead Rain buff, as that talent was quite overshadowed.

Azmodan: Changes make sense, but it's needless to say that this is probably not enough.

Deckard: I think the changes overall are a good thing when compared to other supports, but I am quite concerned about the overall current strength of Supports and nerfing their strongest talents isn't going to help.

Li Li: Baseline quality of life improvement and a buff, but level 13 and 20 nerfs. Li Li already had a relatively small level 20 Power Spike and that became even worse. Blizzard, you drunk?

Lt. Morales: Quality of Life improvement.

Stukov: Buffs. He won't be as good as Deckard even with these, but he's at least back to being Alexstrasza tier, which is good.

Whitemane: No comment, having seen too little of her as well as not owning her, I won't judge those changes.

Artanis: Buffs to certain talents. I assume these were the worst talents?!

Sonya: Buffing her Slam build was not that bad of an idea, considering no one ever took those talents. Makes sense.

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Also, does anyone know when are they planning on reducing the shards price of the Vyper skins? I just got 1600 to buy my Imperator Stukov just to find out the price is still 2400...

Edited by lChronosl

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When new stuff comes out, old stuff rotates in pricing, if they allow it to be purchased.

Testing Greed now that it's non-heroes. Not too bad. It does better on Plants and Cavalry and defending against later game bosses, which neither Gluttony nor Wrath can benefit from globing unless a hero is hugging it already.

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7 hours ago, Morcalivan said:

 

Edited by CyberDVonaven
tried to remove this post all together to replace with different one... it's being stubborn.

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The nerfs to Raynor were pretty spot on except the one to Paint Them RedPaint Them Red, feels rather insignificant.

Stukov already hit like a truck, even with the talent that decreased basic attack damage, but made him ranged AND with a slow lul

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13 hours ago, Stan said:
13 hours ago, Stan said:

GreedGreed (Q)

  • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.

I'll assume Azmo's 'Greed' does the bonus dmg on completion to structures now too then. Since other talents that do bonus dmg to 'all non-heroic targets' will also do that bonus dmg to structures as well. So now Greed is good for more sieging dmg too.

Edited by CyberDVonaven

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Still best to Globe the minion waves so that your demons can do structure damage. If the structures are included in that then sure, bonus. But the globe only does around twice that of a basic attack before stacks at the start. Stacks don't level up like the base numbers do either, so it's not even a case of doing triple damage at full stacks. It is tempting when trying to push to globe them, but the long cooldown can rob you of that minion wave wipe that keeps your minions attacking forts. Minions/demons/all shall burn is still your top siege combo to take towers in a few seconds. So best to clear their way.

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16 hours ago, Morcalivan said:

...

The Wrath change is confusing. Gluttony is the better performer. Maybe more people are surviving long enough to use it more often due to the demon warriors, or maybe they're landing globes and timing auto attacks better?

...

Wrath was best, easiest to build up in 4 man, which is where he should be now and added to burst.

16 hours ago, Ssheuss said:

...

Unwavering Faith (Q) was already a "meh" talent now its totally useless 

...

Unwavering Faith was the best, where did you get it was worst? It's what allowed you to spam Qs everywhere, which made it even more insane with level 16 that healed everyone with zeal if you had 3 desperation.
Not sure if you tried it actually, but I did, by far was best.

Edited by SleepySheepy
Clarity

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Patch notes have multiple mistakes, but most important one I've seen is about Glacial Spike and Chains.
It says duration under Glacial Spike, yet in game, Chains have there grace period reduced to 3s (hate that change).
Since you should always start with Chain on person, then Glacial Spike which explodes after 4s, it makes it so new talent damage part is garbage... Unless you want to use it for waveclear.

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On 8/23/2018 at 6:23 AM, SleepySheepy said:

Unwavering Faith was the best, where did you get it was worst? It's what allowed you to spam Qs everywhere, which made it even more insane with level 16 that healed everyone with zeal if you had 3 desperation.
Not sure if you tried it actually, but I did, by far was best.

Agreed, Unwavering was hands down the best pick before and still works just as well post nerf (though my testing was using it with a primary E build, not a focused Q build).  High Inquisitor can be set up to get you a lot of mana back but Unwavering Faith removes the need for mana entirely on top of giving you an emergency shield.  Honestly it's still the only level 4 talent for her IMO.

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      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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