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Heroes of the Storm Balance Update Patch Notes: August 22nd

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Whitemane's down to 10,000 Gold and a new balance patch has arrived with changes to a number of Heroes including Chromie, Kel'Thuzad, Whitemane, and Raynor!

Blizzard LogoBlizzard (Source)

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

HEROES

ASSASSIN

CHROMIE

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand BlastSand Blast (Q)
    • Damage increased from 300 to 315
  • Dragon's BreathDragon's Breath (W)
    • Damage increased from 360 to 390
  • Bronze Talons (Passive)
    • Bonus Basic Attack damage increased from 100 to 125%

KEL'THUZAD

Divider_Hero_Raynor_Crop.png

Abilities

  • Death and DecayDeath and Decay (Q)
    • Cooldown reduced from 6 to 5 seconds
    • Periodic damage increased from 70 to 82
  • Frost NovaFrost Nova (W)
    • Cooldown reduced from 10 to 8 seconds
    • Damage reduced from 212 to 180
  • Master of the Cold DarkMaster of the Cold Dark (Trait)
    • First reward no longer grants cooldown reduction
    • First reward now grants the Glacial Spike ability
    • Duration reduced from 4 to 3 seconds
  • Frost BlastFrost Blast (R)
    • Damage increased from 100 to 115
    • Minimum speed increased from 1 to 5
      • This matches the starting speed of Pyroblast
  • Shadow FissureShadow Fissure (R)
    • Damage reduced from 400 to 360
    • Cooldown reduced from 20 to 16 seconds
    • Mana cost reduced from 60 to 45

Talents 

  • Level 1
    • Blighted FrostBlighted Frost (W)
      • Bonus damage increased from 50 to 75%
  • Level 4
    • Strip ShieldsStrip Shields (E)
      • Shield amount increased from 120 to 128
  • Level 7
    • Glacial SpikeGlacial Spike (Active)
      • Removed
    • New Talent: Ice Cold (1)
      • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
    • Accelerated DecayAccelerated Decay (Q)
      • Bonus damage decreased from 25 to 20%
  • Level 13
    • Chain-LinkChain-Link (E)
      • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
      • Cooldown reduction increased from 4 to 5 seconds
    • Icy GraspIcy Grasp (W)
      • New functionality:
        • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
  • Level 16
    • Arcane EchoesArcane Echoes (Q)
      • Cooldown reduction increased from 1.25 to 1.5 seconds
    • Hungering ColdHungering Cold (W)
      • Adjusted functionality:
        • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial SpikeGlacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial SpikeGlacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel'ThuzadChains of Kel'Thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

RAYNOR

Divider_Hero_Raynor_Crop.png

Stats

  • Basic Attack Damage increased from 92 to 103
  • Basic Attack Damage scaling reduced from 5 to 4%

Talents

  • Level 1
    • Ace In The HoleAce In The Hole (Passive)
      • Damage bonus reduced from 20 to 15%
  • Level 13
    • Giddy-UpGiddy-Up (W)
      • Bonus baseline Movement Speed reduced from 10 to 8%
  • Level 16
    • Paint Them RedPaint Them Red (Q)
      • Healing done from Penetrating Round decreased from 100 to 90%

TYCHUS

Divider_Hero_Tychus_Crop.png

Stats

  • Basic Attack damage increased from 48 to 50

Talents

  • Level 16
    • Lead RainLead Rain (Q)
      • Slow increased from 20 to 30% 

SPECIALIST

AZMODAN

Divider_Hero_Azmodan_Crop.png

Talents

  • Level 1
    • GreedGreed (Q)
      • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
    • WrathWrath (Q)
      • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
  • Level 4
    • Hellforged ArmorHellforged Armor (W/D)
      • Armor bonus reduced from 30 to 25
  • Level 16
    • Total AnnihilationTotal Annihilation (Q)
      • Damage reduced from 5 to 4% of target’s maximum Health
    • Hell RiftHell Rift (E)
      • Demon Warrior buff duration reduced from 6 to 5 seconds

SUPPORT

DECKARD

divider_hero_deckard.png

Talents

  • Level 13
    • Ancient BlessingsAncient Blessings (Trait)
      • Damage reduced from 68 to 62
      • Healing reduced from 100 to 90
    • Potion of RevivalPotion of Revival (Q)
      • Healing increased from 30 to 35%
    • Super Healing PotionSuper Healing Potion (Q)
      • Healing bonus increased from 75 to 80%
  • Level 20
    • Bottomless FlaskBottomless Flask (Q)
      • Recharge time increased from 6 to 8 seconds

LI LI

Divider_Hero_LiLi_Crop.png

Abilities

  • Cloud SerpentCloud Serpent (W)
    • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

Talents

  • Level 13
    • Gale ForceGale Force (E)
      • Blind duration bonus reduced from 1 to .75 seconds
  • Level 20
    • MistweaverMistweaver (Active)
      • Heal reduced from 165 to 149

LT. MORALES

Divider_Hero_LtMorales_cropped.png

Abilities

  • Healing BeamHealing Beam (Q)
    • No longer cancels existing move orders.
  • SafeguardSafeguard (W)
    • No longer cancels existing move orders.

STUKOV

Divider_Hero_Stukov.png

Stats

  • Base Maximum Health increased from 1682 to 1765
  • Health Regeneration increased from 3.5 to 3.7
  • Basic Attack damage increased from 249 to 261

Talents

  • Level 4
    • Vigorous ReuptakeVigorous Reuptake (Trait)
      • Bonus Healing increased from 25 to 30%

WHITEMANE

Divider_Hero_Whitemane_crop.png

Talents

  • Level 1
    • ClemencyClemency (W)
      • Passive cooldown reduction increased from 3 to 4 seconds
  • Level 4
    • Unwavering FaithUnwavering Faith (Q)
      • Desperate Plea Mana cost reduction decreased from 30 to 15
    • High InquisitorHigh Inquisitor (W)
      • Mana return per Desperation stack increased from 60 to 75
    • IndulgenceIndulgence (E)
      • Secondary lash Mana return reduced from 30 to 25
  • Level 16
    • RadianceRadiance (Q)
      • Heal amount reduced from 200 to 175
  • Level 20
    • Judgment DayJudgment Day (R)
      • Damage bonus reduced from 50 to 30%

WARRIOR

ARTANIS

Divider_Hero_Artanis_crop.png

Talents

  • Level 4
    • Psionic SynergyPsionic Synergy (E)
      • Armor amount increased from 15 to 20
  • Level 20
    • Plasma BurnPlasma Burn (Trait)
      • Damage increased from 60 to 70

SONYA

KTJ5G6MTBWXD1494449265980.png

Talents

  • Level 4
    • Shattered GroundShattered Ground (W)
      • Splash damage bonus reduced from 75 to 100%
  • Level 16
    • Giant SlammerGiant Slammer (W)
      • New Functionality:
        • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

BUG FIXES

General

  • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

Heroes, Abilities, and Talents

  • Cassia: Fixed an issue that could cause ValkyrieValkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
  • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering ColdHungering Cold talent.

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The non-heroes description for Greed was actually already in-game under the talent summary, but when you looked at the description it was just minions and mercs. The patch should add value on Infernal Shrines. Though it's pushing ability was already pretty good. It may also have value on Alterac Pass now versus the Cavalry.

The Wrath change is confusing. Gluttony is the better performer. Maybe more people are surviving long enough to use it more often due to the demon warriors, or maybe they're landing globes and timing auto attacks better?

Total Annihilation nerf is understandable. The Hell Rift nerf not so much. While I'm sure stats show taking it results in more pushes, I doubt it's due to the 1 second difference and more due to the mindset of the player taking siege themed talents. Azmodan has all he needs to push lanes hard without taking talents for it after all. He just directs himself towards enemies or structures more often based on those choices when played. They could have buffed Master of Destruction instead when it comes to ASB talents. It is the one truly bad and worthless talent in his whole set. It's the only one that truely adds no value in taking it. Not just a case of there being 'better' talents. But just a wasted pick. It needs some kind of benefit for the full channel that affects the target itself, like a slow, reduced armour, greater damage, stun, etc. Anything to give it value since Stacks aren't it and the area damage rarely damages anything at all. Only in a Merc setting does it deal area damage, and it's rather minimal.

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I am very displeased ? Chromie has like 35% win rate and you buffed her very very softly. 

Unwavering Faith (Q) was already a "meh" talent now its totally useless High Inquisitor (W)  

 will be now must-have....

I understand Azmodan and deckard nerf,Stukov is for me now just a mess needing rework,just like chromie and making his health bigger does not help a bit :/. 

Only good thing here is maybe Kel´thuzad....maybe ?

  • Thanks 1

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Yay, now my Li Li will never have to stop moving again!

Since her AA damage is so low nowadays after her last rework that even stutter stepping had little benefit...?

Edited by lChronosl

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More buffs for Artanis, I like.
Dunno if the buff to Psyonic Synergy will make it an equal alternative choice to Shield Battery but I won't complain about buffs, no matter how small. Better than constant nerfs, am I right?

Not so sure why Tychus recieved his two new mini-buffs (although I won't complain), maybe someone can enlighten me.

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Chromie: Well, no one can say she didn't need buffs, but the rework did not fix her biggest problems (Traps, Time Loop). Changing those would open up real room to buff her.

KTZ: No experience with playing him but he'll at least be less annoying to face. However, his combo, while harder to land, can be used even more often and even Li Li's 40 second Cleanse can no longer bail someone out of it.

Raynor: Needed nerfs.

Tychus: Buffs. I think he could use those, especially the Lead Rain buff, as that talent was quite overshadowed.

Azmodan: Changes make sense, but it's needless to say that this is probably not enough.

Deckard: I think the changes overall are a good thing when compared to other supports, but I am quite concerned about the overall current strength of Supports and nerfing their strongest talents isn't going to help.

Li Li: Baseline quality of life improvement and a buff, but level 13 and 20 nerfs. Li Li already had a relatively small level 20 Power Spike and that became even worse. Blizzard, you drunk?

Lt. Morales: Quality of Life improvement.

Stukov: Buffs. He won't be as good as Deckard even with these, but he's at least back to being Alexstrasza tier, which is good.

Whitemane: No comment, having seen too little of her as well as not owning her, I won't judge those changes.

Artanis: Buffs to certain talents. I assume these were the worst talents?!

Sonya: Buffing her Slam build was not that bad of an idea, considering no one ever took those talents. Makes sense.

  • Like 1

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Also, does anyone know when are they planning on reducing the shards price of the Vyper skins? I just got 1600 to buy my Imperator Stukov just to find out the price is still 2400...

Edited by lChronosl

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When new stuff comes out, old stuff rotates in pricing, if they allow it to be purchased.

Testing Greed now that it's non-heroes. Not too bad. It does better on Plants and Cavalry and defending against later game bosses, which neither Gluttony nor Wrath can benefit from globing unless a hero is hugging it already.

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7 hours ago, Morcalivan said:

 

Edited by CyberDVonaven
tried to remove this post all together to replace with different one... it's being stubborn.

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The nerfs to Raynor were pretty spot on except the one to Paint Them RedPaint Them Red, feels rather insignificant.

Stukov already hit like a truck, even with the talent that decreased basic attack damage, but made him ranged AND with a slow lul

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13 hours ago, Stan said:
13 hours ago, Stan said:

GreedGreed (Q)

  • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.

I'll assume Azmo's 'Greed' does the bonus dmg on completion to structures now too then. Since other talents that do bonus dmg to 'all non-heroic targets' will also do that bonus dmg to structures as well. So now Greed is good for more sieging dmg too.

Edited by CyberDVonaven

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Still best to Globe the minion waves so that your demons can do structure damage. If the structures are included in that then sure, bonus. But the globe only does around twice that of a basic attack before stacks at the start. Stacks don't level up like the base numbers do either, so it's not even a case of doing triple damage at full stacks. It is tempting when trying to push to globe them, but the long cooldown can rob you of that minion wave wipe that keeps your minions attacking forts. Minions/demons/all shall burn is still your top siege combo to take towers in a few seconds. So best to clear their way.

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16 hours ago, Morcalivan said:

...

The Wrath change is confusing. Gluttony is the better performer. Maybe more people are surviving long enough to use it more often due to the demon warriors, or maybe they're landing globes and timing auto attacks better?

...

Wrath was best, easiest to build up in 4 man, which is where he should be now and added to burst.

16 hours ago, Ssheuss said:

...

Unwavering Faith (Q) was already a "meh" talent now its totally useless 

...

Unwavering Faith was the best, where did you get it was worst? It's what allowed you to spam Qs everywhere, which made it even more insane with level 16 that healed everyone with zeal if you had 3 desperation.
Not sure if you tried it actually, but I did, by far was best.

Edited by SleepySheepy
Clarity

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Patch notes have multiple mistakes, but most important one I've seen is about Glacial Spike and Chains.
It says duration under Glacial Spike, yet in game, Chains have there grace period reduced to 3s (hate that change).
Since you should always start with Chain on person, then Glacial Spike which explodes after 4s, it makes it so new talent damage part is garbage... Unless you want to use it for waveclear.

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On 8/23/2018 at 6:23 AM, SleepySheepy said:

Unwavering Faith was the best, where did you get it was worst? It's what allowed you to spam Qs everywhere, which made it even more insane with level 16 that healed everyone with zeal if you had 3 desperation.
Not sure if you tried it actually, but I did, by far was best.

Agreed, Unwavering was hands down the best pick before and still works just as well post nerf (though my testing was using it with a primary E build, not a focused Q build).  High Inquisitor can be set up to get you a lot of mana back but Unwavering Faith removes the need for mana entirely on top of giving you an emergency shield.  Honestly it's still the only level 4 talent for her IMO.

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      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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