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Allied Races: Vulpera in Battle for Azeroth

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Our preview of possible Allied Races continues with the fox people of Vol'dun that have more customization options than most races.

Vulpera are a race of fox people that inhabit Vol'dun in Battle for Azeroth. It's currently unknown if they are going to be an Allied Race in a future patch. In case Blizzard decides to add them, it makes sense for them to join the Horde later, probably in Patch 8.2. Here's our preview of all customization optios for the race. Would you like to play a Vulpera? Let us know in the comments! Previously, we looked at Kul Tiran Humans and Thin Human male models.

Female Customization Options

Skin Colors

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Features

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Face Options

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Snouts

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Male Customization Options

Skin Colors

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Features

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Face Options

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Snouts

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Honestly, don't think they'd be a good addition.

Lorewise, they bring nothing to the table.    They have no real leaders, occupy no strategic areas, have no army, their fighters are scarce (they're more desert nomads+opportunists than anything).

In terms of their characterization, there seems to be one or two young adults and then the rest are voiced as children or teenagers?     Anime factor is high here, they could have been ripped out of Sonic the hedgehog.

I don't hate them, but it feels like putting a square peg in a round hole to make them a horde allied race.

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8 minutes ago, Migol said:

Honestly, don't think they'd be a good addition.

Lorewise, they bring nothing to the table.    They have no real leaders, occupy no strategic areas, have no army, their fighters are scarce (they're more desert nomads+opportunists than anything).

In terms of their characterization, there seems to be one or two young adults and then the rest are voiced as children or teenagers?     Anime factor is high here, they could have been ripped out of Sonic the hedgehog.

I don't hate them, but it feels like putting a square peg in a round hole to make them a horde allied race.

I actually don't like how they look imo. They are just "retextured" goblins that just look out of place. Maybe it's the fact they look so humonoid and lean with muscle. 

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Yeah, they seem unlikely so far. Allied races use existing models. Kul Tirans are exception, probably the reason why they are coming later. In case of Vulpera, they share Goblin skeleton but helms present a problem, they would have to model new ones just for them.

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4 minutes ago, Arcling said:

Yeah, they seem unlikely so far. Allied races use existing models. Kul Tirans are exception, probably the reason why they are coming later. In case of Vulpera, they share Goblin skeleton but helms present a problem, they would have to model new ones just for them.

I mean, these are already ingame in the form of enemies, and they just use the Goblin body as a base I'm pretty sure

EDIT: Didnt see the part you already mentioned about Goblins.

Edited by DasBigHippo

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1 minute ago, DasBigHippo said:

I mean, these are already ingame in the form of enemies, and they just use the Goblin body as a base I'm pretty sure

Like I said, they use Goblin model's skeleton, but heads are of different shape so that requires modelling for existing helmets. Otherwise they would look bad and with lots of clipping.

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As much as I enjoy their appearance, their characterization was dreadful and given that Allied Races thus far have been about recruiting people to help with the War Effort I can't see them becoming playable. Sethrak would be hella cool as a race though but that'll ever happen.

Edited by Brutalis

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I think these could be interesting, but if it ever happened, the Vulpera would somehow end up with the Alliance, to get the Goblin skeleton model towards those. Plus, the only other race seen thus far that may be joining as races would be the San'Layn, who is dragged in to do a function for the Horde. Alliance is clearly not taking the vampire elves, so if they're in, potential new race needs to be with the Allies.

As for the Sethrak, they're well cool alright, but I doubt them. If they do get in at some point though, I will use that as another argument for *Naga's can totally be playable* ?

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1 hour ago, Arcling said:

Like I said, they use Goblin model's skeleton, but heads are of different shape so that requires modelling for existing helmets. Otherwise they would look bad and with lots of clipping.

Blizz did say that having to remodel things like helmets/armour in general wasn't a factor when it comes to allied races

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2 hours ago, Migol said:

Anime .... Sonic the hedgehog.

REEEEEEEEEEEEEE

 

2 hours ago, Arcling said:

helms present a problem, they would have to model new ones just for them.

The ears problem hasn't stopped them with Night Elves, Blood Elves, Goblins, Trolls, etc - why start caring now?

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43 minutes ago, thurk said:

The ears problem hasn't stopped them with Night Elves, Blood Elves, Goblins, Trolls, etc - why start caring now?

Ears would just went through like usual, but they still need remodelling as shape of head is different. Rather unlikely to happen during ongoing expansion, adding a faction/"recolor" of existing races is way more convenient, as they don't have to make changes in any clothing or armor.

And overall, they aren't fleshed out as a race. They don't seem to have any larger faction, many of them are pirates, no notable characters, no leaders. Rather boring choice in my opinion.

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2 minutes ago, Arcling said:

And overall, they aren't fleshed out as a race. They don't seem to have any larger faction, many of them are pirates, no notable characters, no leaders. Rather boring choice in my opinion.

It's the first 2 weeks of the expansion. they could EASILY flesh out the race more by the time they release them. I mean, void elves were such a last minute creation basically. they have Alleria and uhhhhh... ya. They had no other notable characters or a home of their own, they were just kinda kicked out and then they were an allied race. Not to mention people complained that there "weren't enough Belves to have a race" before, but now we have a playable race that's a fraction of a fraction. If Blizz wanted to add Vulpera, they'd probably have a pretty easy time making it happen

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3 hours ago, Migol said:

Honestly, don't think they'd be a good addition.

Lorewise, they bring nothing to the table.    They have no real leaders, occupy no strategic areas, have no army, their fighters are scarce (they're more desert nomads+opportunists than anything).

In terms of their characterization, there seems to be one or two young adults and then the rest are voiced as children or teenagers?     Anime factor is high here, they could have been ripped out of Sonic the hedgehog.

I don't hate them, but it feels like putting a square peg in a round hole to make them a horde allied race.

lol there more like Fox Mcloud from Starfox then Sonic the Hedgehog

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I would like to play as one, if only to race change my ol' Goblin into something different, yet still smol.

50 minutes ago, Aegrotat said:

It's the first 2 weeks of the expansion. they could EASILY flesh out the race more by the time they release them. I mean, void elves were such a last minute creation basically. they have Alleria and uhhhhh... ya. They had no other notable characters or a home of their own, they were just kinda kicked out and then they were an allied race. Not to mention people complained that there "weren't enough Belves to have a race" before, but now we have a playable race that's a fraction of a fraction. If Blizz wanted to add Vulpera, they'd probably have a pretty easy time making it happen

Agreed. It always felt to me that Void Elves as allied race were made up on the spot just so that Alliance wouldn't be mad for not getting more elves. I mean, if my lore is right, aren't they just either night, blood or something elves that learned to follow and use the void? They aren't even a different "race" at all, almost more like a class, Void User or something. The Lightforged are not much better IMO, I don't know their full lore, but aren't they also just regular Draenei with a stronger connection to the light? Wouldn't call it a "race" per se either. And how many Void Elves and Lighforged exist, lore wise? Weren't they just a small separatist sect? Not that it really matters anyway for the gameplay, but if we are going to use lore as argument...

Not saying that adding Vulpera would be the right choice, only that those are not good reasons not to add them. Besides, it's not like we have some kind of goblin subrace to add, like they did with Nightborne, Highmountain tauren or Zandalari Trolls.

@edit: I will leave this here, if anyone is interested (even if a bit outdated by now): The Vulpera Compilation, a document with plenty of datamined stuff from the alpha and beta written by some guys on Reddit.

Edited by lChronosl

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They get added as an allied race, that's fine my guildmate wants to be one of these little furry bastards so whatever. They don't get added, that's fine too because I just don't give a damn about them either way. All that matters is Zandalari Paladins.

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Totally down to play a fox rogue riding around Zandalar on my Llothien Prowler.

Seriously that sounds like fun to me, and I know Blizzard wont let lore get in the way.

Edited by shanghaied
Autocorrect on Samsung Phones
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3 hours ago, lChronosl said:

I would like to play as one, if only to race change my ol' Goblin into something different, yet still smol.

Agreed. It always felt to me that Void Elves as allied race were made up on the spot just so that Alliance wouldn't be mad for not getting more elves. I mean, if my lore is right, aren't they just either night, blood or something elves that learned to follow and use the void? They aren't even a different "race" at all, almost more like a class, Void User or something. The Lightforged are not much better IMO, I don't know their full lore, but aren't they also just regular Draenei with a stronger connection to the light? Wouldn't call it a "race" per se either. And how many Void Elves and Lighforged exist, lore wise? Weren't they just a small separatist sect? Not that it really matters anyway for the gameplay, but if we are going to use lore as argument...

Not saying that adding Vulpera would be the right choice, only that those are not good reasons not to add them. Besides, it's not like we have some kind of goblin subrace to add, like they did with Nightborne, Highmountain tauren or Zandalari Trolls.

@edit: I will leave this here, if anyone is interested (even if a bit outdated by now): The Vulpera Compilation, a document with plenty of datamined stuff from the alpha and beta written by some guys on Reddit.

Correct. Void Elves are a small faction of Blood Elves that practiced forbidden rituals to try and manipulate the void and were shunned by BE leadership and banished from Quel'Thalas.

 

Anyways, they can definitely make it happen with a fleshed out story (Vulpera pirate leader coming up in a future patch FTW!) so I will focus on: Would they be a cool new addition to the Horde?

 

Yes... yes they would!

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My wife promised me that if Vulpera become a playable race she will start playing WoW, so please please please Blizzard make em playable, and yeah make them for the horde!!!!!

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7 hours ago, Aegrotat said:

It's the first 2 weeks of the expansion. they could EASILY flesh out the race more by the time they release them. I mean, void elves were such a last minute creation basically. they have Alleria and uhhhhh... ya.

Vulpera are completely new race. They didn't exist in lore before BfA. Void Elves aren't really new, since they are just another flavor of high/blood elves. They have all the previous lore they had plus new "voidy" stuff with Alleria and Umbric.

Edited by Arcling

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7 hours ago, lChronosl said:

Agreed. It always felt to me that Void Elves as allied race were made up on the spot just so that Alliance wouldn't be mad for not getting more elves. I mean, if my lore is right, aren't they just either night, blood or something elves that learned to follow and use the void? They aren't even a different "race" at all, almost more like a class, Void User or something. The Lightforged are not much better IMO, I don't know their full lore, but aren't they also just regular Draenei with a stronger connection to the light? Wouldn't call it a "race" per se either.

TBH, they aren't more "made on the spot" than night elves for WC3 were. Or Nightborne for Legion, for that matter. Void Elves can be compared to any other flavor of elves, like san'layn from WotLK or felblood from TBC, as they were also just high/blood elves affected by some magic. Such is the nature of this race. Just another magical transformation. I agree about allied races, same can be said for Highmountain Tauren not being too different from standard Tauren etc. "Races" at this point are more like factions and nations. Even Worgen kinda fit into this mold when you think about it, since they aren't a real race but cursed humans from Gilneas (and some night elves in lore, as they were the first Worgen).

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29 minutes ago, Arcling said:

Vulpera are completely new race. They didn't exist in lore before BfA. Void Elves aren't really new, since they are just another flavor of high/blood elves. They have all the previous lore they had plus new "voidy" stuff with Alleria and Umbric.

Nightborne have a story that extends before legion, though. The whole reason they aren't part of the alliance is basically stuff that happened, before legion. It's not at all that they're just "the same as belves." They had LITERALLY no story. It was just one day "by the way, now elves are experimenting with void and getting kicked out."

They're managing to bring their own culture to the alliance, which is shown to be different than the Belf culture. they act, different than belves so it's hard to just say they're blood elves. They have no Void elf Heritage because they only just became a thing. We may not currently have any info on the Vulpera before BfA at the moment, but they aren't just a race that... popped up over night, that's why as the expansion goes on Blizzard can easily tell us more about what they were doing before BfA. It's one of the joys of them being a race opposed to being a faction.

We can learn a hell of a lot more about the Vulpera than we can ever learn about void elves. Again, I literally have no problems with the void elves, but Highmountain tauren have a culture. Mag'Har, have a culture. Blood elves, have a culture that was different than High Elves. At the end of the day, Void elves have yet to get their own identity, but I really really hope they get expanded on and get their own culture.

 

(that being said, being an allied race would be a GREAT way to give the Vulpera a culture and show their backstory off. half the reason of allied races is we work with them, learn about them, and bring them in)

Edited by Aegrotat
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    • By Staff
      Blizzard have added the previously announced NPC Crafting Orders in this week's Beta build! There will be a set number arriving on a regular basis, with different NPCs asking for different items, some of them offering more reagents than others, and even some offering unique rewards! 
      Blizzard also explain how specialization knowledge and Artisan's Acuity will work, as well as the catch-up system related to them. 
      Crafting Orders (Source)
      With this week’s build, NPC Crafting Orders are now available for testing! To use the feature, travel to your nearest crafting bench and open the Crafting Order tab. Click the “NPC” tab, which may appear blank at first, and you should start seeing orders appear. If at first you don’t see any orders, please wait a moment and try again.
      How it works
      NPC Crafting Orders are personal orders that populate on a regular, predetermined cadence. Throughout the week, various familiar characters from the world will submit orders directly to you with a variety of possible rewards. You may discover that some customers tend to be more willing to provide reagents to assist in the final craft than others. Certain customers are very picky, and may only submit orders for very specific items. Although all NPC Crafting Orders offer a small commission, some customers may offer unique bonus rewards for helping them out!
      Other than bonus rewards, these orders are nearly identical to player-to-player crafting orders. The recipes requested and reagents involved are ones you already find throughout your adventures. You will gain skill-ups, receive First Craft rewards, and can benefit from profession stats. Specializations will play a part in your success in NPC Crafting Orders, particularly when it comes to guaranteeing quality or unlocking Optional and Finishing Reagent slots. Some customers may provide these extra reagents, potentially affecting the final difficulty of the craft.
      NPC Crafting Orders is the primary method for crafting professions to earn specialization knowledge and Artisan’s Acuity in The War Within for all crafting professions (except for Enchanting, which earns their weekly points via Disenchanting items). Each profession has an allotment of knowledge points they can earn in a week (which varies from profession to profession based on the size of their specialization tree). These are delivered through a bi-weekly selection of orders, scheduled similarly to how World Quests populated during Dragonflight. Although specialization orders are generally tuned to be easier than other types, it is possible to be unable to satisfy an order with your given capabilities. Don’t fret! Whether you join the expansion late or had a rough time with a few orders, you may begin seeing catch-up orders as early as the following week. The cadence and quantity of specialization catch-up orders increases as you fall further behind to allow for rapid catch-up especially later in the expansion’s lifecycle. These catch-up orders are also typically much easier to fulfill by requesting more common recipes and cheaper reagents overall.
      Once you satisfy the requirements and craft an item, all rewards will be sent to you in the mail; be sure to check it!
      We are excited for everyone to get their hands on the system and look forward to your feedback!
      Known Issues
      The reward preview is not displaying all rewards for a given order. Customer-specific rewards are inconsistently being displayed and awarded. Pocket Lint is not an intended reward. The number of orders on Beta is slightly higher than intended, mostly due to knowledge catch-up orders always being active currently. Knowledge, Catch-Up Knowledge, and Acuity gains are not yet tuned. Non-quality items sometimes request a minimum quality and cannot be fulfilled. In rare cases, the NPCs are overly patient and submit orders with 2-3 month durations. Weekly knowledge tracking is not setup for all weekly knowledge sources resulting in excessive knowledge gain in certain cases. This is affecting more than just NPC Crafting Orders.
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