Laxe 0 Report post Posted August 23, 2018 If you are sitting at 4 combo points and the next combo point generator you use would cause combo point overflow (e.g. Quick Draw gives +2, Broadside RtB buff gives +2), is it better to cast your dispatch at 4 combo points to avoid losing combo points? Quote Share this post Link to post Share on other sites
Battlefrawg 0 Report post Posted August 23, 2018 It is better to cast it at 4 than to waste CP Quote Share this post Link to post Share on other sites
Laxe 0 Report post Posted August 24, 2018 Alrighty then. Thanks for your reply! Quote Share this post Link to post Share on other sites
Carrn 284 Report post Posted August 24, 2018 14 hours ago, Laxe said: If you are sitting at 4 combo points and the next combo point generator you use would cause combo point overflow (e.g. Quick Draw gives +2, Broadside RtB buff gives +2), is it better to cast your dispatch at 4 combo points to avoid losing combo points? Just to add to what the other guy said, the damage from CPs isn't exponential, it's a linear increase. Each CP spent is the same amount of damage, so you don't really lose out by casting it earlier than max Quote Share this post Link to post Share on other sites