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Laxe

Outlaw Rogue: Dispatch at 4 or 5 Combo Points?

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If you are sitting at 4 combo points and the next combo point generator you use would cause combo point overflow (e.g. Quick Draw gives +2, Broadside RtB buff gives +2), is it better to cast your dispatch at 4 combo points to avoid losing combo points?

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14 hours ago, Laxe said:

If you are sitting at 4 combo points and the next combo point generator you use would cause combo point overflow (e.g. Quick Draw gives +2, Broadside RtB buff gives +2), is it better to cast your dispatch at 4 combo points to avoid losing combo points?

Just to add to what the other guy said, the damage from CPs isn't exponential, it's a linear increase. Each CP spent is the same amount of damage, so you don't really lose out by casting it earlier than max

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