Jump to content
FORUMS
Sign in to follow this  
Starym

Auction House Changes to Stop 1 Item Listing Spam

Recommended Posts

eFb9kOg.jpg
 

Blizzard is finally taking on the long, long standing issue of 1 item stack postings on the Auction House, that make players go through dozens and dozens of pages of listings if they want to buy something in slightly larger quantities. The change was supposed to come to the PTR first, but it's going live with server restarts, and is probably only temporary, to help out short-term while Blizzard work on a more significant overhaul to the Auction House and we'll be getting a list of items that will be affected.

The actual way they are approaching the issue is through deposit fees for profession materials such as ore, herbs leather etc., as they didn't want to limit stack counts or the max number of listings a player can make. What they've settled on is significantly increasing the cost of deposits for smaller stack sizes for profession materials, affecting unsuccessful sales only. In short, if you're selling 200 of a profession mat for 200 gold total, you'll pay a 2 gold deposit if you put all 200 in one stack/listing, but if you put 200 listings of 1 up, you'll be paying 402 gold! Check out the full details below:

Blizzard LogoAuction House (source)

To address some issues related to the Auction House, we’re reconsidering how deposits—the refundable fees you pay to list your auctions—are calculated. This fee is based on the item’s vendor price, and for profession materials in particular, vendors offer very low prices, so these mats have a low deposit cost. Deposits are substantial on items such as BoE uncommon gear, gems, and so forth, but not trade skill materials (trade goods such as cloth, ore, leather, etc.).

One thing we’ve identified as particularly troublesome is a large volume of trade skill materials being auctioned off in stacks of 1. Some addons make posting quantities of this size trivial to do, resulting in dozens, if not hundreds, of pages of auctions for a single item. As we looked at ways to change this behavior and improve the overall Auction House experience, we found that we prefer to avoid inflexible solutions such as caps on the number of listings a player can make, or increased minimum stack counts, which might interfere with many players' common gameplay habits.

Our current plan is to increase the deposit cost of some profession materials on a per-stack basis, which should provide incentive for players to post items in larger stacks.

Here's an example:

• Let’s say that a player is trying to sell 200 Tidespray Linen for 10g (gold) each. Today, each item has the normal deposit cost of 1c (copper), with a 1s (silver) minimum deposit, so 1 auction of 200 linen requires a deposit of 1s, and 200 auctions of 1 linen each adds up to a total deposit of 2g.

• Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g.

In either case, the deposit is returned to the seller if the item sells. Successful auctions aren’t affected by this change.

Our goal is to give players some forewarning on this change, and to gather feedback. We’re putting together a list of the items that would be affected by this deposit change, which we expect to be limited to high-quantity trade goods. Furthermore, we’re deploying the change to the PTR first, so that addon authors can work through the change while we test it thoroughly.

This change will likely be a temporary measure, as we’re also working to broadly improve the default Auction House in the future. It’s clear to us that many players use addons because they find the default Auction House interface inadequate. A temporary change to deposit fees will help with this in the short term, and we’ll continue to work on overall improvements to the Auction House for a future patch.

  • Like 1

Share this post


Link to post
Share on other sites

No, it won't. Just ban the add-ons that allow the single posting to be easy. It wouldn't happen if players had to post each auction manually.

  • Like 1

Share this post


Link to post
Share on other sites

Why won't they just add an option "stack of more than X"

You just set it to "more than 1", problem solved.

Edited by Skayan
Clarification

Share this post


Link to post
Share on other sites

It's not like you can post all those single item auctions manually using set max stack size as 1 without any addons, right?

Oh, wait, you can!

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, Hedonismbot said:

Get rid of the auction house add-ons period please

Not until they make a proper overhaul of the entire system.

The auctionhouse in its current form has barely changed since vanilla (I think? I started in TBC). It's borderline usable even without the massive slowdowns right now. Sifting through pages and pages of 1-stacks would be an absolute nightmare without addons like AuctionMaster, and half of the items aren't even in their proper categories (why is Obliterum listed in Weapon enchants???).

Share this post


Link to post
Share on other sites

Maybe change the UI to show me how many auctions from each stack size/price are? Make them like an accordion of stacks of one and if you do click it you see all the postings in that size

Share this post


Link to post
Share on other sites
8 hours ago, Starym said:

• Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g.

When players get roughly 20g from a single quest and around 100ish gold per world quest, how is a 20% increase in cost going to even matter to anyone.  In Legion on average from questing alone I made 15k - 20k when going from 100-110, BFA was about the same for 110-120.  This isn't going to deter anyone.

1. Change minimum stack size for stackable items to say 5 or 10.

2. Put a search option in the AH to search for stack size and so all searches will be that number or higher,  i.e. Select search from stack size of 10, only stacks of 10 or more items will display.

3. make the deposit on tradeskill items that are stacks of 1 non-refundable. if you put in multiple stacks of 1 then you're just throwing away money.

 

Can't think of anything else atm.

Edited by DeathsDesign
added levels for clarification
  • Like 4

Share this post


Link to post
Share on other sites

If you're on a populated server, the stacks of 1 just break the whole process and take way too long to filter/search.

People posting stacks of 1 broke this. It wasn't Blizzard.

Share this post


Link to post
Share on other sites

These changes aren't enough. If a player wants to post 200 items in stack of 1 they should lose more money than just half of what they would potentially get.  Increase the percentage from 20 to 50%. At least for white items.

Alternatively a stack limit could also be set. Say 20 minimum for White items and 3-5 for green.

Share this post


Link to post
Share on other sites
4 hours ago, Tupi said:

No, it won't. Just ban the add-ons that allow the single posting to be easy. It wouldn't happen if players had to post each auction manually.

THIS, exactly what i thoght. Just make it so annoying that noone will do it. Well and of course, delete the possibility to automatically create 1 auctions out of a stack. 

Edited by Allseye

Share this post


Link to post
Share on other sites
5 hours ago, Tupi said:

No, it won't. Just ban the add-ons that allow the single posting to be easy. It wouldn't happen if players had to post each auction manually.

The problem is not the addons, but those who don't know how to use them. And the main goal of the change is likely not to make the listings more convenient and easy to read, but to reduce the CPU usage on Blizzard servers. I mean if you have 130 pages of mats, which could be reduced to ~30, with a restriction on single-postings, whenever a player or addon queries the listings it has to download 80% less data. That's huge.
 

4 hours ago, Hedonismbot said:

Get rid of the auction house add-ons period please

It would be like rolling back the stock market to the age when brokers got together with pen and paper and started yelling and shouting with the purpose of buying and selling. Market makers in WoW use powerful addons, because they help a lot in making pricing accurate. And from accurate pricing, everyone benefits.
The only scenario in this it could work (kind of) if they would also hugely reduce the number of mats and items the game throws at your character. Like you would loot a green BoE only every few hours, and profession materials should be a lot rarer as well. If the number of goods circulating in the game would be reduced, maybe we wouldn't need so complex tools to process their market either.

  • Like 2

Share this post


Link to post
Share on other sites

Wouldn't it be simpler to allow say no more than 5 single items (limiting the entire Battlenet account to this every 48 hours), the go to 5, 10 etc . There are some items that people only want one of, not 5 or 10, so we do need a few single items listed, just not pages and pages. Last night I spent hours going thru pages of single items, just to get to the lists of stacks of 5 to 20 on several mats I wanted. 

Share this post


Link to post
Share on other sites

Auction Addons like TradeSkillMaster are also part of the solution.

I'm an Engineer and an Enchanter which means I buy my Ore.  Without an Addon it is not feasable to but 400 Ore 1 at a time.  With TSM or Auctionator I can buy up hundreds of 1 Item Auctions which helps clear up the problem in a way you cannot without such an addon.

You CAN easily post 200 items in single stacks on the Auction House without an addon but you cannot easily buy those 200 items without one.

Share this post


Link to post
Share on other sites

this is kind of bullcrap! I understand stopping the chowder heads that list 400 single stacks of 1 but raising the listing fee is gonna cost a lot of us serious sellers a ton of gold! if it does not sell right away before all the underlisters jump in and we get underlisted, auction ends with no buyer, and have to eat the new higher listing fee!

what you really need to do is just program in a restriction on single stack listings a player can have in auction house per 24 hour period. actually 1-4 stack cause if you limit singles then then idiots will just list 200 stacks of 2,3,4.

 

there's always gonna be some players that need 1 to 3 of something and have no need to buy a stack of 200 because they are not a hardcore mega crafter that wants to craft 50 of something! They are just a casual player looking to craft 1 item cause that's all they can afford! I don't every get to crazy with my single stack auctions, but they sell just as much as my larger stacks, so anyone that says singles don't sell, they do sell!

 

thYWPPFHG6.thumb.jpg.e1512e8252087c01813342850db1835f.jpg

Edited by multiboxing
more info

Share this post


Link to post
Share on other sites

After viewing prices for select cooking mats yesterday (on Thrall Server) looks like I'll be back to farming/fishing the mats again.  The one rare fish that is needed to make food for raiding has gone up in price by 300%+.  I like to buy in bulk to have adequate stock of materials in our Guild Bank.  The buying 1 item listing at a time is a bit of a nuisance and after flipping through 25 pages of 1 listers I feel as if I wasted time looking when I could of had that time to farm it to begin with.  But in all honesty the Auction House system is by far the most outdated feature that I've used in this MMO.

Share this post


Link to post
Share on other sites
18 hours ago, multiboxing said:

this is kind of bullcrap! I understand stopping the chowder heads that list 400 single stacks of 1 but raising the listing fee is gonna cost a lot of us serious sellers a ton of gold! if it does not sell right away before all the underlisters jump in and we get underlisted, auction ends with no buyer, and have to eat the new higher listing fee!

what you really need to do is just program in a restriction on single stack listings a player can have in auction house per 24 hour period. actually 1-4 stack cause if you limit singles then then idiots will just list 200 stacks of 2,3,4.

 

there's always gonna be some players that need 1 to 3 of something and have no need to buy a stack of 200 because they are not a hardcore mega crafter that wants to craft 50 of something! They are just a casual player looking to craft 1 item cause that's all they can afford! I don't every get to crazy with my single stack auctions, but they sell just as much as my larger stacks, so anyone that says singles don't sell, they do sell!

 

Nope. This system works though im all for raising the percentage from 20 to 50. People should be losing money by sending a lot of stuff 1 at a time. think of it as shipping price

If a player needs 200 of something then that something is not worth much and should be posted in stacks of 10 or 20 or 50. If you post it in stacks of 1 you should lose more money in total than you wouldve gotten if it sold because of the post fee.

If a player needs 1 or 3 of something then that something is worth a lot and should be sent in stacks of 1. You would gain more gold selling that item in a stack of one than you would lose from the post fee.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...