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Starym

Patch 8.0.1 Hotfixes: August 30th

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And the streak has been broken, as we didn't have any hotfixes yesterday, marking the the first work day without one since Battle for Azeroth launched! Today's batch makes up for it though, with the announced Feral Druid buffs, more changes to Merektha's Fang (this time nerfs), dungeon changes, fixes for professions (including inscription contracts now lasting the proper amount of time), as well as the usual world quest improvements.

Blizzard LogoAugust 30 (source)

August 30, 2018

 

Azerite Powers

  • Fixed an issue causing Indomitable JusticeIndomitable Justice (Paladin) to deal less damage than intended under some circumstances.

Classes

  • Demon Hunter
    • Fixed an issue where Demon Hunters would sometimes prematurely fall to their deaths while Gliding away from Dazar’alor.
  • Druid
    • Feral
      • Base energy regeneration increased by 10%.
      • BerserkBerserk duration increased to 20 seconds (was 15 seconds).
      • Brutal SlashBrutal Slash energy cost reduced to 25 (was 30).
      • Feral increase to Haste secondary stat value has been reduced to 25% (was 50%).
      • RipRip damage increased by 15%.
      • SwipeSwipe energy cost reduced to 35 (was 40).
      • ThrashThrash energy cost reduced to 40 (was 45). ThrashThrash damage reduced by 11%.

Creatures and NPCs

  • Treasure Hunters around Deadwash will no longer inadvertently flag Horde players for PvP.

 

Dungeons and Raids

  • Freehold
    • There is now an NPC that appears at the end of Freehold that will port a player out of the dungeon.
  • Tol Dagor
    • Overseer Korgus’s Heartstopper Venom now accrues 25% slower, and fully depletes over 2 seconds when the target is stunned by it.
  • Ulduar
    • Algalon the Observer’s damage dealing abilities now do less damage.

Items

Missions

  • The Amber Rallying HornAmber Rallying Horn now correctly increases the success change of Missions by 10% for each accompanying troop.

Professions

World Quests

  • Profession World Quests should no longer appear on the map for characters who do not know that Profession.
  • Tidesage Ritualists have been sagely taught their tidal ritual, and should no longer evade during "Tidal Teachings".
  • Beachhead” no longer causes nearby Protection Paladins to lose Last Defender.

Previous Patch 8.0.1 Hotfixes

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1 hour ago, Starym said:

 

  • Inscription
    • Contracts now correctly have a 7-day duration.

Well, i understand why, but NOOOOOOOOOOO ?

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2 hours ago, Starym said:
  • Tol Dagor
    • Overseer Korgus’s Heartstopper Venom now accrues 25% slower, and fully depletes over 2 seconds when the target is stunned by it.
  •  

Eh, massive numbers. I really liked the mechanic but with this nerf all I can say it's "khm, casuals". Absolutely was not hard so unnecessary changes for people who can't deal with a simple mechanic.

Beside this totally incrompehensible the fact they secretly make harder the last boss of The MOTHERLODE!. Already a 3 barrels at the end and it makes much more time to do with people who have absolutely no clue what need to do there..

   

 

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Im still waiting for some class tuning.Balance druid such as many other classes feels way behind...

I don't want to be useless and have to reroll, because the raid is coming.Especially mythic...

Edited by Disaster
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5 hours ago, Starym said:
 
  • Demon Hunter
    • Fixed an issue where Demon Hunters would sometimes prematurely fall to their deaths while Gliding away from Dazar’alor.

 

uh, what? ?

3 hours ago, Allseye said:

Well, i understand why, but NOOOOOOOOOOO ?

This does suck indeed, I thought the perma buff was intended... go log onto Inscription chars and sell some Champions contracts for good money ?

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4 hours ago, Hypersonic said:

Eh, massive numbers. I really liked the mechanic but with this nerf all I can say it's "khm, casuals". Absolutely was not hard so unnecessary changes for people who can't deal with a simple mechanic.

Beside this totally incrompehensible the fact they secretly make harder the last boss of The MOTHERLODE!. Already a 3 barrels at the end and it makes much more time to do with people who have absolutely no clue what need to do there..

   

 

Meh. Mechanic was easy but not that reliable... For instance, it would proc poison when a monk does WDP. That's not a movement comp, you indeed move but vertically, that was stupid af. Nerfing the poison is a way not to need dealing with acutal bugs it seems.

Edited by Faelosia

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