Jump to content
FORUMS
Sign in to follow this  
Stan

10 Tips How to Efficiently Farm Island Expeditions

Recommended Posts

36776-island-expedtions-official-preview

Island Expeditions are a resource race and there's little time for tomfoolery. Be ahead of the curve with our handy tips that will hopefully make farming Azerite for the weekly quest easier.

1. Get Ready & Purchase Consumables

At the end of almost every expedition, you're going to receive a bag that contains Seafarer's Dubloons. The currency can be used to purchase powerful consumables that will make your Island Expeditions easier. The quartermaster can be found on the boat, so you can either stock up on items at the beginning of an Island Expedition or when you die and respawn. Three new consumables become available each week and they offer various buffs. You can find a full list of them here.

2. Learn to Read the Map

The red on the map indicates the most lucrative source of Azerite that hasn't been discovered yet (Scouted Azerite). The skull icon indicates presence of rare mobs. Over time, more Azerite sources will be unveiled on your map, but you can't go wrong with prioritizing X over anything else. If there's no X, go kill rare mobs!

GDmwvk5.jpg

If you happen to come across these mobs and nodes, chances are you're doing it right.

WoWScrnShot_090118_004823.jpg

Over time, various elites will spawn and guard chests full of Azerite.

3. Be Aware of Your Surroundings

Mine up all Azerite nodes and satchels on your way to X, preferably without pulling unnecessary mobs. Make use of shrine effects to gain various buffs and don't forget to run through orbs that spawn from rares to get the effect of Azerite EnergyAzerite Energy for 30 seconds.

WoWScrnShot_090118_004610.jpg

4. Avoid Unnecessary Damage

Creatures oftentimes have abilities that can be easily avoided by simply moving out of the effect's area. Vicejaw Crocolisks have a frontal cone attack, most giants come with an AoE forcing you to leave their melee range etc.

CDrh5Vb.jpg?1

If you pull too many mobs as a tank, it's probably best to kite them and be constantly on the move.

qryGy4m.jpg?1

5. Interrupt, interrupt, interrupt! Seriously...

You can't outgear Island Expeditions. Creatures deal a flat amount of % as damage that's why it's essential to interrupt and stun everything you can.

6. Move as Group

It's not really worth splitting up. You're going to collect more Azerite as a group of three. If a member of you group dies, try to regroup as soon as possible.

7. Don't Constantly Engage in PvP with Advanced AI NPCs

Over time, players and enemies accumulate Azerite ResidueAzerite Residue and are worth more Azerite the longer they stay alive. It's good to engage the opposing team once in a while, but it's not worth chasing them or engage in PvP shortly after they respawn, because they're worth too little Azerite and Island Expeditions are a resource race, remember?

8. Absolutely Do NOT Camp Near the Opposing Faction's Ship

Here's probably the most irritating thing that happens way too often. Players stay close to the enemy ship for excessively long periods of time, but don't realize that the enemy team will not only be worth almost no Azerite upon respawn, but will constantly engage them in combat, hindering further progress.

WbUDtDi.jpg

9. Mob Tagging

If the enemy team tagged a mob, you won't get Azerite from it, unless you eliminate all members of the opposing team forcing them to drop combat. The target's health bar will be greyed out when a mob has been tagged by the other faction.

10. Weekly Quests

For Azerite for the Alliance & Azerite for the Horde you must collect 40,000 Azerite from Island Expeditions. Completing the weekly quest rewards 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion (War Campaign factions). If you don't manage to collect 40,000 Azerite before reset, don't worry! Progress will be carried over to the following week.

0cxZhU2.jpg?1

For more details check out our Island Expeditions guide.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
17 minutes ago, Kuarinofu said:

Thanks, but this is the stuff you know after 2-3 expeditions.

While maybe true, still nice to have it summed up.

While not overly difficult the problems I encountered with expeditions is when grouped with randoms, ppl tend to wander off to do whatever the hell they think is good like trying to 1v3 the enemy team or running off in different directions to try and do stuff alone (and mostly fail miserably doing that). If you get ppl knowing what they are doing - which basically comes down to following these tips - it is smooth sailing and over in less than 10 minutes. But that's a problem we already know of in LFR and Dungeons. Remedy: Go do it with Guild/Friends.

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites
1 hour ago, Kuarinofu said:

Thanks, but this is the stuff you know after 2-3 expeditions.

False saddly, due to expeditions being so "free" without a linear path people tend to go leeroy jenkins and insist only their personal belief or tactic is the right one. Rarely do i end the expedition with the same 2 people I start it with.

  • Like 1

Share this post


Link to post
Share on other sites

Didn't see anything about the health balls, but here is something I found out by accident, they aren't just health, they are also a battle res. If you haven't released and a team mate walks over them they will instantly res you at half health. I don't know what the range is, since it appears to be spotty, but keep it in mind if an elite is almost dead.

Share this post


Link to post
Share on other sites

Another tip I wanna put out there:

Once you get close to cap, it's best to just go for something like a big elemental, have one player distract it while the rest mines the azerite, and if you see a big chest, just grab it (<giggity>). There's no point spending another 2 or 3 extra minutes killing stuff if you can just end it then and there.

  • Like 1

Share this post


Link to post
Share on other sites

Cheese it: get one guy, a veng DH preferably to pick up lots of things, Veng DH are great for this because of their mobility, sustainability, and aoe. while the DH has their attention, the other two guys loot all the things. additionally, the DH can drag the mobs into the enemy faction and since you've tagged them, the dumb AI will begin to attack the mobs, killing them for you. Been doing Mythics this way. over in 5-6 minutes.

I expect a hotfix for this though, as it becomes more popular.

Share this post


Link to post
Share on other sites

One more: Eat all you can. Don't sit down to slurp Conjured Mana Buns, because the floor is full of nutritious food that instantly regenerates a good portion of your HP. A healerless setup can smoothly romp through an island just by eating those things which in the end saves you a lot of time (and can mean the difference between a loss and a victroy).
Yet one more: While the Seafarer's Doubloon vendor changes every week, you can still use every item you bought from the previous vendor. So in the last expedition of the week, always stock up with the maximum available quantitity from the most useful consumables. At the moment there is no other use of doubloons anyways.
Last but not least: Learn to kite. Seriously - mythic elites and AI can crit a cloth wearer for 90K damage. Also - the ettin is immune to slow effects, so avoid it, if you have no tank.

By the way, this gamemode really came as a big suprise to me, even though the rewards are just cosmetics, the mythic AI is challenging and it's totally enjoyable. Hope they will maintain it throughout the expansion.

  • Like 1

Share this post


Link to post
Share on other sites

IE's are pretty cool and a decent alternative to dungeons, however, I'm sitting at 35+ mythic wins and have yet to receive any items except dubloons and a couple of 250 rep tokens. I know it's "RNG" as to whether you get a mount/pet/transmog item etc. but still, this seems a little excessive. 

 

Share this post


Link to post
Share on other sites

this should be a mandatory read when queing for the first time.

I'll add, communicate which "X" simply follow a tank or call out NW X, Center X, ect.

]

 

interrupt, interrupt and stay in range of your healer ( if you were lucky to get one.  )

 

A geared out tank should announce himself, "hey guys I'm a 350 Prot Pally.. I'll collect mobs to NW X, stay mounted and follow.

;) that alone would make these smoother, unless you do premade. (IMO anything besides premade in this scenario hell is like cramming broken glass in your anus. 

Share this post


Link to post
Share on other sites
12 hours ago, Raelyn said:

IE's are pretty cool and a decent alternative to dungeons, however, I'm sitting at 35+ mythic wins and have yet to receive any items except dubloons and a couple of 250 rep tokens. I know it's "RNG" as to whether you get a mount/pet/transmog item etc. but still, this seems a little excessive. 

 

Agreed. I don't see much point in doing Expeditions as soon as weekly quest ist done, even if they are fun and a nice change of pace. There is just no incentive. Pets and toys are nice and such. But a) the Droprates seem really low and b) not everyone cares about those things in the first place. The Mounts are awesome but again, droprates seem low. I know there is plundered Gear, which would be a nice way to gear up, especially weapons (325) - even alts, as the gear seems to be BoE - but i have yet to see anything drop for any of my chars. The gear should be nice for transmog aswell.

I don't know if the droprates increase for Mythic difficulty. In my opinion that should be the case. If not, the only advantage for doing Expeditions on Mythic difficulty would be a faster completion on the weekly quest. I'm leaving out personal prestige and the increased challenge, that keeps some of us going ?

Edited by Evincare

Share this post


Link to post
Share on other sites

There has been some new information. Unless you are leveling, or purely after Azerite only, gathering Azerite is actually counterproductive in Island Expeditions.

The reason why is because anything worth anything that drops from there will drop from killing rares, events, bosses, and specific mobs. 

The faster you go in gathering Azerite, the less chances you have at getting the drops.
 

(Drops being: Mounts, pets, toys, mogs, etc...)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...