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Heroes of the Storm Mephisto

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11 minutes ago, Guest jesus said:

Maybe should've created a guide first?

I'm not sure what you mean. Could you please elaborate?

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Guest jesus
58 minutes ago, positiv2 said:

I'm not sure what you mean. Could you please elaborate?

There was nothing under that link earlier.

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6 hours ago, Guest jesus said:

There was nothing under that link earlier.

Yeah, the threads are created before the content is released so that people who want to comment don't see a screen telling them that the there is no such thread. In my opinion, having a thread with a dead link is better than not having the thread when the guide is up.

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@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

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@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

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14 minutes ago, Maxkitty said:

@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

Edited by Valhalen
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13 hours ago, Valhalen said:

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

I'm not sure, but if it is, that would make it all the more powerful. I'll be able to test it later today, in about 4-5 hours, so I can edit this then to confirm.

And I find it to be a hard decision between the two, considering that both are powerful. I'd assume that if the enemies are often low on health, it might be better to go with the heroic upgrade, but if they are more durable and are often high on health, I might consider MimicMimic a bit better mainly to aid in doing eye-watering damage and to get the enemies low. Then again, it is way better on static objectives like you said, and I'd probably say it would work best on Infernal Shrines more than any other map, due to the fact that it can zone very well AND do very high damage, mainly due to the way the objective is laid out. 

Edit: Mimic does work with talents for Lightning Nova, but static field will not proc on the shade, only you.

Edited by Maxkitty

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Hey, Lightning Nova build should have been present in the guide, but due to a missing file, it was not added properly. Sorry for this, as this is my fault, but the file has been added and the build should be visible soon.

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2 hours ago, Valhalen said:

I'm surprised you guys didn't include Mephisto's Lord of Hatred Build (which gives massive CDR capabilities) and/or the Lightning Nova Build (which can potentially deal eye-watering damage).

Any thoughts on those, Mr. @Straften?

2 hours ago, Maxkitty said:

@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

 

There is supposed to be a Lightning Nova Build already up; here is a link for those interested in seeing it right away. We have had some technical issues in getting it posted. 

As for the full Lord of Hatred Build, I addressed this in the Abilities section: "...investing into Lord of Hatred too heavily may lower your overall damage output." Many of Mephisto's Talents are a choice between making Abilities more powerful, or using them more often. At some point CDR has diminishing returns, especially when Lightning Nova can only be cast again after it ends. My initial feeling on this is that you should probably take up to 2 CDR Talents at once; time will tell as the meta develops around his release.

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Got to try Meph today and I have to say I was pleasantly surprised!  I liked the character himself well enough but for whatever reason watching his hero spotlight and looking at his abilities prior to his release actually made me lose a bit of interest in the hero.  I don't know why exactly, maybe his model looked a bit off, his gameplay looked a bit boring, not sure why exactly.  Having played him now though?  I have to say he has very quickly grown on me.  He's a lot more fun to play than he looks.

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.  His teleport is tricky to use well especially alongside his Lightning Nova and then keeping them in the ring is also a challenge (with smaller enemies anyway).

Most of his talents are relatively obvious in how they play out but two of them stood out to me as a bit better than I expected them to be (specifically they help his PvE/Wave Clear).

I've always been a fan of Devil's Due on Diablo and Abundance on Alex for making regen globes busted and I'm happy to say Meph's Spite talent follows right along with them.  The increased sustain and ability cooldowns were very noticable and helped make it so I very rarely needed to retreat.  Once Hysteria comes along Spite becomes even better as it helps get your Heroic faster even when not directly fighting.

The other talent that was interesting for me was Animosity.  While not the beast Static Field might be I was actually impressed with how useful Animosty was.  It's still useful in team fights, letting you keep your Nova up for significantly longer, meaning more damage and more cooldown reduction (and also helps even in 1v1 situations where Static Field kinda doesn't).  Where it really pulls its weight though is in PvE.  Whether you're knocking down towers or a boss, Animosity gives you that much more up time on your Lightning Nova damage (and a few extra ticks via auto attacks).  Not to say those reasons make it better than Static Field but I actually think it's a viable alternative in certain situations/maps/comps.

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7 hours ago, KSDT said:

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

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Guest Zeprido

Honestly surprised there's no Skull Missile (Q) build listed, you get massive CDR from landing multiple multi hit Q's in team fights and heal a decent amount giving you sustainability in fights. Lets you keep your W up quite a bit and get 2-3 blinks in one fight.

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I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant. 50% damage to heal is pretty good when you're a squishy hitting multiple targets at a time. The stacks are incredibly easy to get early. It does have some issues doing lasting damage when 1v5, similar to slower firing sustain characters. So apparently you need teammates to be able to finish kills with it. Nova in this scenario is used as a zoning tool. Which, also is used when on the move. It makes Mephisto a pain to chase when combined with his skull healing.

The Nova Build is more 50/50. Either it does enormous damage from lack of CC or teammates that used up abilities to let you skim the edges of the fights or you get CC'd or just too damaged too quickly. It has more finishing power than Skull Missile though, assuming your enemies are slow or have tunnel vision. The zoning effect is probably the best part of Mephisto so far, with the self heal a close second for me. Yes, his damage can be high, but so can other assassins. And they aren't in their first OP month still.

One funny thing to notice is using his own port as bait. This combos well with his Skull Missile and Heroic Durance of Hate. Probably the only use I've ever gotten of the secondary heroic reliably is when porting away from enemies, and firing my heroic and skull, activating nova, and porting back. When outnumbered or facing very mobile enemies where running isn't an option, it's a good way of clustering the enemy for a heroic counter. After all, why wouldn't you want to attack Mephisto as he ports back? It's the best shot you have at dealing damage to him. While body blocking is one of your best tools of keeping him from getting away and preventing him from landing Nova. If they land, you can try running with a nova as a deterrant. Combo might shake off an enemy or two and give you a chance to flee properly. Or it might just get you killed faster. :p

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Had a blast with the Trait build yesterday. Spamming Novas like crazy and being over 50% mana the entire match thanks to SpiteSpite. Funtimes.

I've noticed that Mephisto can do some nifty teleports from safe zones, such as the bottom part of the objetctives in Alterac Pass (between the base and the cages) and the middle bush right above the Dragon Knight altar in Dragon Shire. Slippery as fuck.

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9 hours ago, Maxkitty said:

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

3 hours ago, Morcalivan said:

I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

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4 hours ago, KSDT said:

The guide already recommends his level 13 Skull talent regardless of build 

Actually, for the consumed souls build, Hysteria is shown to be an alternative to that talent. However, as said in the build's description, "If you plan to use Consume Souls as a follow-up rather than a team fight opener, you can take Hysteria instead of Abhorred Skull." Right now, it looks like the best way to use Consume Souls is as a follow up, and while Abhorred Skull is great for the build, especially once you reach 20, getting superpowered Consume Souls even more often turns it into a game winner. Of course, the author may have a different opinion, and they are entitled to that. I just like Hysteria more, personally.

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43 minutes ago, Maxkitty said:

I just like Hysteria more, personally.

Hey, you'll get no arguments from me, as I mentioned in my first post, Hysteria is what I play.

My comment was more talking about having a specific Skull talent build and why I didn't see the need.

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10 hours ago, KSDT said:

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

Once stacked you just rapid fire Skull Missile when in a group fight. The reason this is so strong is because of it's fire and forget function that lets you shoot on the go and the heal which negates most return fire.

It does this from a ranged level of safety not offered by Nova.

So yes, it does have its use. The lost spell power for consumed souls is a bummer though. Durance of Hate is just so slow too, so I rarely take it. Needing crowd control to land a crowd control... gah. More of a melee range defense most of the time.

 

Edited by Morcalivan

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is start to undestans my people start to complain against, mephisto ult. end game its allmost 1k dmg, without you cannot dodge it ( well little exeption, like uther bubble). well you can if you kill mephosto, but still its kinda sick, that you can do (assumuing all enemies are alive at that point) 5000 dmg, for free, its just sick

 

Edited by Seeppari
sorry, at 20 it does little bit under 900, but still

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8 hours ago, Morcalivan said:

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

I would imagine it's "easy" to stack right now because the hero is new and people are still getting used to playing vs him.  Over time people will learn to dodge him much like they (should) do vs Chromie (or they'll not bother and they'll just complain and get him nerfed too).  Lightning Nova doesn't have the second start up and hits a very wide area that you can move around to correct your aim.  I expect that's why it's seen as "more reliable."

Edited by KSDT

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Some things that might be worth noting about Shade of MephistoShade of Mephisto:

- Stitches' GorgeGorge prevents Mephisto from teleporting back as it "removes" him from the battlefield, therefore he cannot teleport back while inside the big bully's belly. This alone makes Stitches a fantastic counter to Mephisto.

- Entering Blaze's Bunker DropBunker Drop will also prevent Mephisto from teleporting back.

- Chromie is also a powerful counter to Mephisto as she can simply Temporal LoopTemporal Loop his ass when he teleports in; he will be dragged back even after teleporting back.

Edited by Valhalen

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Guest Davi leBronze

Hi, Mephisto's talents should be updated. I saw SpiteSpite and AnimosityAnimosity.

I'm
 

 

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      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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