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Heroes of the Storm Mephisto

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11 minutes ago, Guest jesus said:

Maybe should've created a guide first?

I'm not sure what you mean. Could you please elaborate?

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Guest jesus
58 minutes ago, positiv2 said:

I'm not sure what you mean. Could you please elaborate?

There was nothing under that link earlier.

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6 hours ago, Guest jesus said:

There was nothing under that link earlier.

Yeah, the threads are created before the content is released so that people who want to comment don't see a screen telling them that the there is no such thread. In my opinion, having a thread with a dead link is better than not having the thread when the guide is up.

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@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

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@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

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14 minutes ago, Maxkitty said:

@Valhalen, what are your opinions on MimicMimic vs Consumed by HatredConsumed by Hatred in a Lightning Nova build? On paper I'd assume that Mimic synergizes better with the build, but I know Consumed by Hatred is super good, even without the spell power build. What do you think?

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

Edited by Valhalen
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13 hours ago, Valhalen said:

I think it depends on the map, really. I can see MimicMimic being ridiculously powerful in maps with stationary objectives (Dragon Shire, Wolksvagen Volskaya Foundry, Braxis Holdout, Sky Temple) where you just pop the Shade of MephistoShade of Mephisto in the middle of the area to zone people out. In maps where players tend to spread out for objectives (Warhead Junction, Blackheart's Bay) I can see it losing value, where Consumed by HatredConsumed by Hatred seems more attractive.

I personally like the Heroic upgrade better because it gives Mephisto pretty much a global Last RitesLast Rites (obviously much less powerful). However, depending on your team composition I can even see Durance of HateDurance of Hate being more effective because you can pin people down in CC chains with other abilities (Ring of FrostRing of Frost, Entangling RootsEntangling Roots, Scroll Of SealingScroll Of Sealing, Warden's CageWarden's Cage and obviously Mosh PitMosh Pit), allowing to maximize the damage dealt by Lightning NovaLightning Nova baked with all those nasty talents.

I haven't tested it yet, but is the Lightning NovaLightning Nova generated by MimicMimic affected by related talents?

I'm not sure, but if it is, that would make it all the more powerful. I'll be able to test it later today, in about 4-5 hours, so I can edit this then to confirm.

And I find it to be a hard decision between the two, considering that both are powerful. I'd assume that if the enemies are often low on health, it might be better to go with the heroic upgrade, but if they are more durable and are often high on health, I might consider MimicMimic a bit better mainly to aid in doing eye-watering damage and to get the enemies low. Then again, it is way better on static objectives like you said, and I'd probably say it would work best on Infernal Shrines more than any other map, due to the fact that it can zone very well AND do very high damage, mainly due to the way the objective is laid out. 

Edit: Mimic does work with talents for Lightning Nova, but static field will not proc on the shade, only you.

Edited by Maxkitty

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Hey, Lightning Nova build should have been present in the guide, but due to a missing file, it was not added properly. Sorry for this, as this is my fault, but the file has been added and the build should be visible soon.

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2 hours ago, Valhalen said:

I'm surprised you guys didn't include Mephisto's Lord of Hatred Build (which gives massive CDR capabilities) and/or the Lightning Nova Build (which can potentially deal eye-watering damage).

Any thoughts on those, Mr. @Straften?

2 hours ago, Maxkitty said:

@Straften, can you create an additional build revolving around Lightning Nova, like this one, considering that these talents are listed as recommended? With a build around Lightning Nova though, I'm curious if Consumed by HatredConsumed by Hatred might be worth taking over MimicMimic or if the latter fares better in this build, considering that using your shade offensively as is required with Mimic can potentially be dangerous and risky. Any thoughts on this would be welcome and highly appreciated. ?

 

There is supposed to be a Lightning Nova Build already up; here is a link for those interested in seeing it right away. We have had some technical issues in getting it posted. 

As for the full Lord of Hatred Build, I addressed this in the Abilities section: "...investing into Lord of Hatred too heavily may lower your overall damage output." Many of Mephisto's Talents are a choice between making Abilities more powerful, or using them more often. At some point CDR has diminishing returns, especially when Lightning Nova can only be cast again after it ends. My initial feeling on this is that you should probably take up to 2 CDR Talents at once; time will tell as the meta develops around his release.

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Got to try Meph today and I have to say I was pleasantly surprised!  I liked the character himself well enough but for whatever reason watching his hero spotlight and looking at his abilities prior to his release actually made me lose a bit of interest in the hero.  I don't know why exactly, maybe his model looked a bit off, his gameplay looked a bit boring, not sure why exactly.  Having played him now though?  I have to say he has very quickly grown on me.  He's a lot more fun to play than he looks.

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.  His teleport is tricky to use well especially alongside his Lightning Nova and then keeping them in the ring is also a challenge (with smaller enemies anyway).

Most of his talents are relatively obvious in how they play out but two of them stood out to me as a bit better than I expected them to be (specifically they help his PvE/Wave Clear).

I've always been a fan of Devil's Due on Diablo and Abundance on Alex for making regen globes busted and I'm happy to say Meph's Spite talent follows right along with them.  The increased sustain and ability cooldowns were very noticable and helped make it so I very rarely needed to retreat.  Once Hysteria comes along Spite becomes even better as it helps get your Heroic faster even when not directly fighting.

The other talent that was interesting for me was Animosity.  While not the beast Static Field might be I was actually impressed with how useful Animosty was.  It's still useful in team fights, letting you keep your Nova up for significantly longer, meaning more damage and more cooldown reduction (and also helps even in 1v1 situations where Static Field kinda doesn't).  Where it really pulls its weight though is in PvE.  Whether you're knocking down towers or a boss, Animosity gives you that much more up time on your Lightning Nova damage (and a few extra ticks via auto attacks).  Not to say those reasons make it better than Static Field but I actually think it's a viable alternative in certain situations/maps/comps.

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7 hours ago, KSDT said:

Today I did his Heroic focused build (Level 1 Spell Power + Level 13 Hysteria) and his global nuke was every bit as satisfying as I expected it to be.

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

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Guest Zeprido

Honestly surprised there's no Skull Missile (Q) build listed, you get massive CDR from landing multiple multi hit Q's in team fights and heal a decent amount giving you sustainability in fights. Lets you keep your W up quite a bit and get 2-3 blinks in one fight.

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I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant. 50% damage to heal is pretty good when you're a squishy hitting multiple targets at a time. The stacks are incredibly easy to get early. It does have some issues doing lasting damage when 1v5, similar to slower firing sustain characters. So apparently you need teammates to be able to finish kills with it. Nova in this scenario is used as a zoning tool. Which, also is used when on the move. It makes Mephisto a pain to chase when combined with his skull healing.

The Nova Build is more 50/50. Either it does enormous damage from lack of CC or teammates that used up abilities to let you skim the edges of the fights or you get CC'd or just too damaged too quickly. It has more finishing power than Skull Missile though, assuming your enemies are slow or have tunnel vision. The zoning effect is probably the best part of Mephisto so far, with the self heal a close second for me. Yes, his damage can be high, but so can other assassins. And they aren't in their first OP month still.

One funny thing to notice is using his own port as bait. This combos well with his Skull Missile and Heroic Durance of Hate. Probably the only use I've ever gotten of the secondary heroic reliably is when porting away from enemies, and firing my heroic and skull, activating nova, and porting back. When outnumbered or facing very mobile enemies where running isn't an option, it's a good way of clustering the enemy for a heroic counter. After all, why wouldn't you want to attack Mephisto as he ports back? It's the best shot you have at dealing damage to him. While body blocking is one of your best tools of keeping him from getting away and preventing him from landing Nova. If they land, you can try running with a nova as a deterrant. Combo might shake off an enemy or two and give you a chance to flee properly. Or it might just get you killed faster. :p

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Had a blast with the Trait build yesterday. Spamming Novas like crazy and being over 50% mana the entire match thanks to SpiteSpite. Funtimes.

I've noticed that Mephisto can do some nifty teleports from safe zones, such as the bottom part of the objetctives in Alterac Pass (between the base and the cages) and the middle bush right above the Dragon Knight altar in Dragon Shire. Slippery as fuck.

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9 hours ago, Maxkitty said:

I mean, I totally agree with you, but I’m sure we can both agree that it's gonna get nerfed due to the insane amount of people who are gonna complain about it ?

Plus the lvl 20 upgrade for it is busted, so it’s certainly gonna get nerfed.

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

3 hours ago, Morcalivan said:

I also really like the Skull Missile build. Safe, reliable, can basically be fired on the move, tapped before a port, and it's just constant.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

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4 hours ago, KSDT said:

The guide already recommends his level 13 Skull talent regardless of build 

Actually, for the consumed souls build, Hysteria is shown to be an alternative to that talent. However, as said in the build's description, "If you plan to use Consume Souls as a follow-up rather than a team fight opener, you can take Hysteria instead of Abhorred Skull." Right now, it looks like the best way to use Consume Souls is as a follow up, and while Abhorred Skull is great for the build, especially once you reach 20, getting superpowered Consume Souls even more often turns it into a game winner. Of course, the author may have a different opinion, and they are entitled to that. I just like Hysteria more, personally.

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43 minutes ago, Maxkitty said:

I just like Hysteria more, personally.

Hey, you'll get no arguments from me, as I mentioned in my first post, Hysteria is what I play.

My comment was more talking about having a specific Skull talent build and why I didn't see the need.

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10 hours ago, KSDT said:

Here's to hoping people are used to this type of effect by now from other characters (Malth's Last Rites, or Karthas from LoL) that they don't complain like children...  Oh who am I kidding?  They just managed to get Chromie gutted because they cried about her, so sure, I can see it happening.  Still I can always dream that Blizzard doesn't crumble to whiners.

I think the reason the Skull Missile talents don't get their own build is because A) the author doesn't seem to think the missile is reliable (too easy to dodge thanks to the delay I imagine) and B) the talents compete against better general talents in their tiers that benefit all of his skills even Skull.  Like Level 1, his Skull talent is fine but why pick it when you can get 20% spell power to benefit his Skull and everything else?  His level 4 Skull talent is competing with either a large shield to help protect against burst or an amazing sustain talent in Spite.  The guide already recommends his level 13 Skull talent regardless of build and his level 16 Skull talent is tough to make use of.  Honestly I don't really see the need to a separate "Skull build."

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

Once stacked you just rapid fire Skull Missile when in a group fight. The reason this is so strong is because of it's fire and forget function that lets you shoot on the go and the heal which negates most return fire.

It does this from a ranged level of safety not offered by Nova.

So yes, it does have its use. The lost spell power for consumed souls is a bummer though. Durance of Hate is just so slow too, so I rarely take it. Needing crowd control to land a crowd control... gah. More of a melee range defense most of the time.

 

Edited by Morcalivan

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is start to undestans my people start to complain against, mephisto ult. end game its allmost 1k dmg, without you cannot dodge it ( well little exeption, like uther bubble). well you can if you kill mephosto, but still its kinda sick, that you can do (assumuing all enemies are alive at that point) 5000 dmg, for free, its just sick

 

Edited by Seeppari
sorry, at 20 it does little bit under 900, but still

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8 hours ago, Morcalivan said:

You pick it because it doesn't just increase damage. It increases cooldown. It is in fact very easy to land and quick to stack. I wish it would stack further with a third quest or something. Nova is just as easily dodged. Not sure why that would come up.

I would imagine it's "easy" to stack right now because the hero is new and people are still getting used to playing vs him.  Over time people will learn to dodge him much like they (should) do vs Chromie (or they'll not bother and they'll just complain and get him nerfed too).  Lightning Nova doesn't have the second start up and hits a very wide area that you can move around to correct your aim.  I expect that's why it's seen as "more reliable."

Edited by KSDT

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Some things that might be worth noting about Shade of MephistoShade of Mephisto:

- Stitches' GorgeGorge prevents Mephisto from teleporting back as it "removes" him from the battlefield, therefore he cannot teleport back while inside the big bully's belly. This alone makes Stitches a fantastic counter to Mephisto.

- Entering Blaze's Bunker DropBunker Drop will also prevent Mephisto from teleporting back.

- Chromie is also a powerful counter to Mephisto as she can simply Temporal LoopTemporal Loop his ass when he teleports in; he will be dragged back even after teleporting back.

Edited by Valhalen

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Guest Davi leBronze

Hi, Mephisto's talents should be updated. I saw SpiteSpite and AnimosityAnimosity.

I'm
 

 

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      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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