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Patch 8.0.1 Hotfixes: September 5th

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A new round of hotfixes has been deployed to live realms and Khor, Hammer of the GuardianKhor, Hammer of the Guardian is now item level 120 to signify that it's a transmog weapon item, Seafarer's Dubloon consumables can no longer be used in PvP Island Expeditions, and more!

Previously deleted weapons can be undeleted here. If the self-help service is on cooldown, Blizzard recommends contacting Customer Support. Here are the full hotfix notes:

Blizzard LogoBlizzard (Source)

Classes

Items

Island Expeditions

  • Seafarer's Dubloon items may no longer be used in PvP Island Expeditions.
    • Developers’ notes: We're looking for ways to use Dubloons in the future, but for the time being, we do not feel that Dubloon use makes for a good experience in a PvP setting.
  • Demolishers and Siege Tanks have been tuned to do less damage, with longer cooldowns on several of their abilities.

Missions

  • Stealth missions now only have two bosses or objectives to counter.

Player versus Player

  • RelentlessRelentless (PvP Talent) and HardinessHardiness (Orc Racial) no longer stack their Stun duration reduction effects.
  • Fixed a bug that was preventing the weekly Conquest turn-in quests from being pushed to some players.
  • Bonus Rolls for Rated Arena and Rated Battleground matches will now be removed when leaving the instance.

Professions

Quests

  • Fixed a display issue when interacting with the Injured Zandalari Soldiers on “The Road of Pain”.

World Quests

  • Fixed a bug causing Ji’arak and Warbringer Yenajz to fail to offer a bonus roll prompt in some situations.
  • Fixed an issue that could cause "Save Our Scrolls!" to go away and not reappear until the player exited and re-entered Torga's Rest.
  • Sabertron should no longer fail to spawn after you “Kill the Sabertron Technician”.

Previous Hotfixes

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And what about its no Azerite Armor drop in dungeons? That is normal? I'm really hope not. 

Beside this yesterday seen a lot-lot of bugs in mythic plus. Some dungeons are really terrible, bugging in every possible way.. from boss don't spawn to sanguine tick trough 2 floor. The worst Temple and Waycrest, the scaling or the % system. What is absolutely ridiculous in some instances, in Waycrest you not even skip, you almost need to pull the whole place... Hope they will fix them soon, some places really like in a beta game (I didn't tested but now I have to.. it looks like.)

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Azerite Armor is not supposed to drop in M+. Confirmed. But the weekly chest will have higher odds at it to compensate!

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I am still trying to figure out with the masses...Blizz's reasoning behind two mace drops off Taloc. Like, the whole xmoggable weapons made sense for Legion since we had a weapon that wasn't going to be replaced...but now those weapons are irrelevant and the grind for a new weapons is upon us.  It really messes with people's loot chances and further causes an issue with Personal Loot in raids...Kind of silly...

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1 hour ago, Seksi said:

Azerite Armor is not supposed to drop in M+. Confirmed. But the weekly chest will have higher odds at it to compensate!

Yeah.. unfortunately this is ridicilous. Anyway and the weekly chest will be work like you get loot from highest dungeon loot table (so you can do it for your BiS) or full random RNG-love that too? 

 

Btw.---I'm totally disappointed about this. I already hated forced personal due I raid only to be able farm that few stuff that need for high level mythic plus.. this is already gone with personal, so not even sure about I want to suffer with mythic raiding in this content. And now come this sad news with azerite armor... This system is so silly and not less RNG based like Legion was with legendarys. Bad restrictions again.---

Edited by Hypersonic

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1 hour ago, Hypersonic said:

Yeah.. unfortunately this is ridicilous. Anyway and the weekly chest will be work like you get loot from highest dungeon loot table (so you can do it for your BiS) or full random RNG-love that too? 

 

Btw.---I'm totally disappointed about this. I already hated forced personal due I raid only to be able farm that few stuff that need for high level mythic plus.. this is already gone with personal, so not even sure about I want to suffer with mythic raiding in this content. And now come this sad news with azerite armor... This system is so silly and not less RNG based like Legion was with legendarys. Bad restrictions again.---

I feel you on the Mythic Raiding aspect. It seems like you are better just playing the odds M+ each week and not worrying about Mythic Raiding Personal loot drops. The good thing is that the weekly chest has the chance between 1-3 pieces of gear, so there is that.

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The biggest issue I have with all this RNG is that there is no compensation for bad luck (and I don't mean "bad luck protection"). Back in ye olden days we had emblems, So even if you had bad luck with drops or rolls, at the end of the night, you could at least get something out of it.

I get it that drop luck is kinda part of WoW. But the way they made the weekly chest, where you have a chance to get a piece of azerite, a chance for it to be more than one piece, and a chance that it's actually the one you need.

When they announced that azerite armor can't forge, I was happy. Now, I'd rather have forging than 50 shades of RNG. I mean, I'm raider, I don't even care that much for M+, and even I'm pissed off by this.

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