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Battle for Stromgarde Active for the Horde

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39459-warfronts-enabled-on-live-servers.

Horde players have now donated enough resources in the contribution phase to launch an assault on Arathi Highlands!

Unlocking Warfronts

If you're not able to click the table and queue up for the battle, chances are you haven't completed the introductory quest Touring the Front yet. Talk to Portal Master Druza Netherfang for a port to Arathi Highlands, complete the tour, and return to the Port of Zandalar (Back to Zuldazar). Turn in the second quest to unlock Warfront: The Battle for StromgardeWarfront: The Battle for Stromgarde.

Battle for Stromgarde

Starting today, NA Horde players are able to queue up for the Warfront for the next 7 days. Thok will have a quest for you Warfront: The Battle for Stromgarde that rewards Warfronts Equipment CacheWarfronts Equipment Cache (contains a piece of ilvl 370 gear) and 750 Artifact Power. Completing the Warfront yields an additional ilvl 340 piece of loot.

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War is HellWar is Hell is the achievement you'll get after completing the Warfront. The Alliance still controls the area and Horde will have to wait 7 days before they unlock the world boss and quests.

Gearing Up in Warfronts

You'll receive a piece of ilvl 340 loot that can titanforge every time you complete the Warfront. We don't know if this is intended at this time.

For more details check out our updated Warfronts guide.

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Well done two, pretty much a face roll zerg fest, done in 20mins each time. Could be its because the people who want it done are doing it, but seems incredibly easy. I don't think I'll be doing it again until I can get another decent ilevel reward because it's not really compelling game play.

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I liked it and I really enjoyed the small nostalgic feeling that I got when I use to play the original Warcraft: 1-3 series while running this WarFront.  Ran  my main and an alt through numerous times tonight and gotten some nice pieces of gear as upgrades.  I would like to see this become advance with queue selections ranging from Normal, Heroic, Mythic, and PvP.  But will have to wait and see I suppose.

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The problem with Warfronts is that it‘s essentially trading time for 340+ Loot without any skill involved.

Just play for 20 to 30 minutes and you‘ll eventually win, it is no real challenge as it should‘ve been.

I mean, I like the idea a lot as I was a big fan of the RTS, but the execution in game is questionable. At lest until they implement heroic and mythic Warfronts with stronger trash that can actually beat you and maybe some of that new Island AI.

This way you‘d be forced to play tactically, assign roles and objectives to your team and follow said commands or you lose. Also, I suggest something like a Commander Mode with one Player having an overview over the map and being able to use resources after players put them in some sort of chest.

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Pvp could make it so fun, but now it's just a timesink for items. "random" encounters are not fun at all cuz they don't influence anything, and it's way too onesided. Oh ye, and also one side getting free additional world boss at start of the raid is just messy from blizz side. I could understand if it would be like Winterghasp, where you can actually influence the outcome, so the both sides can access the content, but it being time-gated is just wrong,

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3 hours ago, Ghoullove said:

The problem with Warfronts is that it‘s essentially trading time for 340+ Loot without any skill involved.

You could say the exact same thing about LFR.

I do agree on the fact it might get repeative. Still a decent way to gear up alts though.

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This is the simplest version possible of the Warfront new content. Think of it as a beta testing of the base mechanics. If reception of the base gameplay is good and what players complain about is repetitiveness / lack of challenge, I'm quite sure Blizzard will be happy to provide mythic / PvP versions with better rewards later :)

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58 minutes ago, Seksi said:

Think of it as a beta testing of the base mechanics.

Didn't we already do beta testing? Pretty sure I paid £40 plus £10 game time to, you know, play a finished game.

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Island Expeditions: fun
Warfronts: not fun

It's 1 hit, 1 miss for the new gamemods - It's not the end of the world, but I just don't see where the Warfronts could improve. Even a more difficult version would still be pretty linear - you can't make picking up resources from a cart or cutting down a tree more challenging (btw - didn't the developers learn in WoD, that wood collecting is boring?). Maybe they should try mixing the 2 gamemodes - so the factions land on a randomized island, set up their camps and start a war for controlling it in a tower-defense way, while various encounters spawn on the map.

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5 hours ago, Drachar said:

I do agree on the fact it might get repeative. Still a decent way to gear up alts though.

How do you get gears from warfront? 

I just found a worldboss there that dropped 370 ilvl gear, and few quests which mostly awarded resources and 1one 340 ilvl gear. How else we get gear from here?

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48 minutes ago, gurupak said:

How else we get gear from here?

Think you're meant to spam them - have seen a post elsewhere someone's done >15 WF runs. Only get World Boss once, but each run delivers +340ilvl item (with warforging / titan forging / rng). Apparently circa 20min each run even with AKF'ers.

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3 minutes ago, Bago said:

have seen a post elsewhere someone's done >15 WF runs

You mean click that portal to go back and do what, if the World boss is already down once?

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1 hour ago, gurupak said:

You mean click that portal to go back and do what, if the World boss is already down once?

My bad - was only 13 WF's:

 

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10 hours ago, MrOger said:

Pvp could make it so fun, but now it's just a timesink for items.

>implying AV isn't just a massive timesink for items

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