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Garden of Terror Battleground Rework Announced

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Some gameplay mechanics provide opportunities for frustration for a lot of players and the Heroes of the Storm dev team decided to updated the Garden of Terror map in a future patch. Check out the highlights!

What's Coming in the Next Patch?

Garden of Terror Rework Highlights

  • The day/night cycle and the Garden Terror vehicle are both gone.
  • A new seed phase has been added to the map.
    • Six seed-spawning locations are spread across the map.
    • A seed will emerge at one of these locations, guarded by a set of Shambler defenders.
    • Once the Shamblers are defeated, the seed can be channeled and gathered by either team (similar to Cursed Hollow tributes).
    • Seeds will continue to spawn until either team gathers three in total, closing out the objective.
    • When the third seed's gathered, three Garden Terrors will immediately spawn and burrow to the front line of the winning team's lanes, bolstering their pushing efforts, just like Webweavers on Tomb of the Spider Queen.
    • The new terrors utilize the Overgrowth ability that disables Structures and a large AoE stomp attack.

What do you think about the changes? Was the map in need of a rework? Let us know in the comments!

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I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

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7 minutes ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

I think one of the problems was that the Terror was too powerful of a vehicle and trying to tune it down would have potentially made it too weak. And the game is primarily about lane pushing, so it makes sense logistically. This makes me wish they'd rework Dragon Shire.

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1 minute ago, Myke said:

I think one of the problems was that the Terror was too powerful of a vehicle and trying to tune it down would have potentially made it too weak. And the game is primarily about lane pushing, so it makes sense logistically. This makes me wish they'd rework Dragon Shire.

Yeah, I know. A vast majority of players complained about the snowballing of Garden of Terror, and I completely agree; if you manage to collect both big Terror seeds, you can essentially summon the Terror twice. Pretty nasty.

Dragon Shire is fine, in my opinion. The Dragon Knight's basic attack don't cleave like the Terror's (although he has AoE in the form of flame breath ability) and you dispute for it in the middle of the map (as opposed of the Terror spawning near each team's core).

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23 minutes ago, Valhalen said:

Dragon Shire is fine, in my opinion. The Dragon Knight's basic attack don't cleave like the Terror's (although he has AoE in the form of flame breath ability) and you dispute for it in the middle of the map (as opposed of the Terror spawning near each team's core).

It's not so much DK itself as it is the way to activate him. A lot of players don't comprehend fighting over the shrines in my experience.

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26 minutes ago, Myke said:

This makes me wish they'd rework Dragon Shire.

I think either Dragon Shire or Towers of Doom are the closest to a "perfect" competitive map that Heroes has. I hope they never touch either map, as they have really unique team comps that are totally possible without being broken cheese or imbalanced. Especially towers of doom, they caught lightning in a bottle with the comeback mechanics but Dragon Shire is also incredibly balanced with how the top HGC teams dance around and delay even when losing members.

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39 minutes ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

Not sure about Bright she seems fine, but Kerrigan is long overdue for a rework. Her talents are so outdated it's ridiculous. Still waiting for Vikings though :)

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11 minutes ago, Dejo93 said:

Not sure about Bright she seems fine, but Kerrigan is long overdue for a rework. Her talents are so outdated it's ridiculous. Still waiting for Vikings though ?

Brightwing needs a rework IMO.  It is barely viable, and only because of the global on certain maps.

Her healing output is on the lower end of supports, especially with Ana and Tyrande getting better.  The only thing besides the Z that makes her a viable niche pick is Poly.  

I would love to see her talents reworked for sure.  Her bribe is totally worthless.  I'd like to see more Q talents also.  The only way you can keep up with other healers is landing Dream Shot with Mystified, which is hard vs most comps.  And if you pick that, you miss out on the level one Z CD reduction, which sucks to pass up. 

I would prefer to have mystified as a baseline part of her trait, so you don't have to pass up the utility of cleanse and phase shield to be a viable healer.  Right now you basically have to choose to play her for utility (and not be a viable sup) or for straight healing, in which case she still falls behind the top tier supports.

 

Edited by ArtVandelay
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1 hour ago, ArtVandelay said:

Her bribe is totally worthless.

What? She has the best bribe in the game. You can go sneaky sneaky, nab that camp and GTFO with Phase ShiftPhase Shift. It is amazing. And she can stack really fast.

She definitely needs a more viable Arcane FlareArcane Flare build, because the ability itself and all related talents are very lackluster.

Overall, I think Brightwing is a fantastic Support, probably the most versatile in the game. Her only true issue is poor healing output against burst-oriented teams.

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By far my favourite map. I’m sad it’s getting reworked. I rather enjoy the vehicle mechanics and being the terror felt so damn awesome... We have more than enough NPC lane pusher objectives so changing it to just webweavers is dull and ruins the uniqueness of the place. Also the day/night cycle was cool, and graphically reminded me of the cycle in other MOBAs.

 

As for the hero reworks? As long as they keep Kerrigan the glass cannon all-in nuker I’ll be happy. Her talents are terrible so it’ll be be wonderful to have her revitalized. All Brightwing needed was tuning though IMO, as opposed to a rework.

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It's not too bad. From mainly qm/casual perspective that map was fine, but I guess from competitive perspective it might have seemed rather badly designed, as it was one of the maps that many people complained about. In my opinion, Blackheart's Bay is the one more in need of a rework as that map is too snowbally.

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2 hours ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

Yeah, I agree that it was not the most balanced of the maps, but was for me the most fun vehicle. And I don't understand why they had to remove the day and night cycle, since it could just as easily be integrated in the new format, during the seed phase.

I feel sad that it seems we are losing some of the uniqueness and diversity that are the hallmarks of HotS.

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No more 5% HP strikes on heroes for Terror. ? 

Less All Shall Burn uses on map for taking out Hero/AI Terror. ?

But nuking Non-Hero Waves will have more priority and make Azmodan more popular for the map. :)

So Big Changes for Azmodan on that map.

Mephisto just tears into it too.

It might be getting changed for future new heroes/reworks.

That Hero aspect of it really empowers/weakens certain characters.

Edited by Morcalivan

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I did feel like Garden was a little gimmicked, nice to see we're getting another tribute style map. Just PLEASE Blizz, make the Terrors health decay, I don't want another Alterac where they just keep on pushing. Spiders seem pathetic compared to Cavalry.

Edited by Androski
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Hmmmm I'm not sure how I feel about this change either...
I always thought that there was a BIG difference in who operated it tbh. For me it always had been a case of shine or ruin it and I loved it to be fair. You could have players that could decide a game with a terror and then you have players who just do not know what to do when driving lol.
Then there's also the that it feels like a rip off of cursed hollow and spider queen map.

But ok, we will see when the maps rework is done

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Yeah, I don't think I'm liking this much. Garden Terror was sure pretty strong, autos really hurting, even on tanks, perma hex and disabling/destroying structures. But being able to control it gave satisfaction and enjoyment to the player and also allowed for error. Web Weavers are the lamest pushing mechanic imho, you need to push the lane a lot beforehand so that they lose the least amount of health possible before they reach the structures and they don't do much until much later (one of the reasons ToSQ is the only map I legit dislike).

I remember them saying they'll look into Booty Bay next, guess plans changed. Sure hope they revamp the maps that are in this state currently (not seeing play) along with some other changes in pro cause currently, maps have the same diversity as Heroes...

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1 hour ago, SteveFrost said:

Yeah, I don't think I'm liking this much. Garden Terror was sure pretty strong, autos really hurting, even on tanks, perma hex and disabling/destroying structures. But being able to control it gave satisfaction and enjoyment to the player and also allowed for error. Web Weavers are the lamest pushing mechanic imho, you need to push the lane a lot beforehand so that they lose the least amount of health possible before they reach the structures and they don't do much until much later (one of the reasons ToSQ is the only map I legit dislike).

I remember them saying they'll look into Booty Bay next, guess plans changed. Sure hope they revamp the maps that are in this state currently (not seeing play) along with some other changes in pro cause currently, maps have the same diversity as Heroes...

I don't think plans really changed - I think they just discounted Garden of Terror because they were already working on it. I feel many players (not just you in particular) underestimate how long it takes to make a big change to a map.

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13 hours ago, Valhalen said:

I am unsure how to feel about this. It feels kinda like Tomb of the Spider Queen + Cursed Hollow, which seems nice, but at the same time I liked the vehicle mechanic and the day/night mechanic.

On a side note, we'll also get a Brightwing and Kerrigan reworks, according to the video's description. I can't wait to see the changes.

 

I never really liked the map but I agree that it had a more unique mechanic than it's will have in the future. It feels like they throw their basics together in a pot and see what happens which is a little sad.

Kerrigan rework sounds nice!

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I think it was a year and a half ago that Brightwing was first pick first ban material, alongside genji and greymane? I love Brightwing, her versatility is up there with Rehgar but yea after her last rework she kinda fell off.

Im a little afraid they’ll nerf her waveclear/ bribe though in exchange the healing.

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I have mixed feelings about Terror being reworked, but I think it's for the better. Too many times I felt the vehicle was misused, barrelling down a lane with no regard to anything else happening on the map, not cleaving and insta killing minion waves, or the sheer overwhelming power it had in chokepoints with a long AoE silence / poly and siege potential, even early on, and the way you could chain two of them back to back and snowball... the issues were many, and not enough was done to ever really make it a viable competitive map. 

Am looking forward to BW and Kerri reworks. Brightwing was very popular for a while following a buff to her Emerald Winds, making her a premier counter to dive comps when heroes such as Genji et all have thrived when combined with her extensive and versatile kit. She is also quite hard to play to her fullest potential. I love Kerrigan. You feel like a beast when she is allowed to shine (or until she runs out of mana) and I'm relishing the chance to play one of the few melee assassins I was ever competent on again ?

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I'm in favor of the Garden of Terror rework.  It's easily my least favorite map though not for any really specific reason.  I don't mind how OP the Garden Terror itself is (and it is OP, it makes the Dragon Knight look like a total joke and even the Volskaya mech isn't on its level), it just feels "meh" to play (for me).  So I look forward to seeing what they do with it.

Regarding the reworks, yes to both!  Both character could really use an update (and if they buckle down and just add in Brightwing's updated model, that they've had for forever, I'll be ecstatic).

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HOLY SHIT is right. An AOE team cleanse?? Be interesting to see what the cooldown is on that, but that's incredibly powerful. And as shown in the video would straight hard counter something like deckards stay awhile and listen and etc's mosh pit. Large heal on phase shift as baseline plus being able to proc soothing mist in interesting ways will be big buffs to her output as well. Definitely gonna be top tier after this.

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11 hours ago, Aasgier said:

I don't think plans really changed - I think they just discounted Garden of Terror because they were already working on it. I feel many players (not just you in particular) underestimate how long it takes to make a big change to a map.

Presumably, the same team works on Battleground Redesigns/Reworks-unless they split into smaller teams but I don't think so. So, they couldn't start working on GT, then move and finish Hanamura, then go back and finish GT. I believe what's more plausible is that GT didn't require as much work compared to Hanamura so they squeeezed it in and want to further explore options for Booty Bay.

The actual time is that from ideation to implementation-internal playtests and then PTR (the latter can be skipped as we have seen), don't really count imho, cause the aforementioned change is alrady in; being tested (and possibly scrapped) is another thing.

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On 9/14/2018 at 12:51 AM, Valhalen said:

What? She has the best bribe in the game. You can go sneaky sneaky, nab that camp and GTFO with Phase ShiftPhase Shift. It is amazing. And she can stack really fast.

She definitely needs a more viable Arcane FlareArcane Flare build, because the ability itself and all related talents are very lackluster.

Overall, I think Brightwing is a fantastic Support, probably the most versatile in the game. Her only true issue is poor healing output against burst-oriented teams.

Reason why it sucks is because it competes with Y(Z) CDR and doesn't add anything else like Falstad's WingmanWingman does.
And not even just burst oriented, her heals right now are just glorified health regenerations, it's that bad.
You can't even keep up with simple poke.

Edited by SleepySheepy

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      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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